This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Monday, August 3, 2020

PBEM, Episode 109 - Scooby, Dresses, and Hallways

ONE HUNDRED NINE

(I/C)
“Hmm,” Brendon rubbed his chin, deep in though. “I wonder if there is copper sulfate beyond that door. Sand and salt are used to in separating the copper.”

Lannis looked the scout up and down incredulously. “Have you SEEN any copper works anywhere so far? And that just seem needlessly complicated to even contemplate.” He shrugged. "Let's avoid the Butcher for now, the music seems far less dangerous. Jowass certainly didn't make his visits here seem all that pleasant, and I'd rather not have my nipples be made to be part of a charcuterie board at the moment.”

The Cleric nodded. “I agree with Lannis. Copper salt and sand though? I don’t really know where the sand would some from…The copper smell could be... I don’t know, blood?”

Meanwhile Abraxas lifted his shield up and motioned down the hall. “To the door, Senor,” turning to Wyn he whispered, "On your mark, amigo."

The elf shook his head. "Monsieur... I dont tink we attack right now. We wait... scout more... knock on door to Butcher later... oui?"

Kovid grunted, beard bristling. “We may regret not having dealt with the Butcher first while all was quiet. I don’t like enemies coming up from behind”

Addressing the Dwarf, Wyn replied, "I tink we need to deal with de Butcha at some point... but mayhaps it be better to wait still we know what ees round de corner up dere. Can we walk quietly up to de corner en du Lac en moi scout furdder?"

“It would be best for my nipples. Mine and yours,” Lannis asserted.

"Oui, exactly. Protect de nipples... ok? 'opefully de Butcha do not come out while we gone. If 'e does, just say dat you down 'ere 'cause Jowas gave us a map before 'ee left en we explorin de castle. Den apologize fer disturbin 'im.”

Thinking about it for a bit, the dwarf sighed and nodded once. “I agree with my elf friend. We should see what is around the corner before we take on such a foe.”

"Ok... allons-y..."

The group drew up again to explore, Brendon Wyn and Kovid in the front, Lannis in the middle, Lyra and Abraxas in the rear. With blows, slings, swords, and hammers at the ready, the explorers travelled down the long north hall moving at a slow and measured pace. Brendon was most concerned about the party’s noise as they walked (Br +4, Ly -1, Lan +2, Abr -3, Wyn +1, Kov -3 = Net +0. Move Ambient Noise: Red/Black 10 + 0 = 10). There was the occasional jangle of metal on leather or the scuff of boot on stone, but for the most part the party did their best to travel past the “Butcher’s” Door.

Kovid was looking intently for any splatters or drag marks (none) and the group didn’t see anything else or different that the two scouts had reported 10 minutes earlier.

Eventually they made it safely past the door and continued on to the end of the hall. The door here was closed and Brendon proceeded to check it over intently while Kovid and Wyn went around the corner, relying on their infravision to help out. Wyn (>Wis, Orange 15) had to walk a few feet down the passage to get away from the light, the dwarf had left his lantern with the others to join him in looking. Listening as well, ears cocked (>Hear Noise, Orange 5) he paused letting his senses fill up.

“Stale.” He muttered. “Smells stale, like eet is not fresh. Can’t explain it.” He squinted, whispering to Kovid. “Looks like eet opens up, 25 paces or so into a room, no features, no heat sourzesz.”

“Hmm,” the dwarf murmured (Stonework, Yellow 1). “Stale yes, but I think the walls, north side, they appear to be cruder than the rest of the castle. More hacked into the rock than built out of it.”

“Whats it mean, Monsieur?”

“Don’t know. And not going to check without the others.” He pointed a few feet back to the corner. “Let’s go back.”

Meanwhile Brendon was giving the door a once over (>Find, Red 46) and although he was sure the door was unlocked plus it opened away and to the left, there were no traps or surprises to be found. As for the music noises, everyone could hear the odd harp string being plucked from behind the door. No pattern, no tune, just idly plucked string now and again. Head to the door listening (>Hear Noise, Red 56) Brendon tried to see if he could hear anything else in the chamber but nothing was discernible.

Both Lyra (>Hear Noise, White 18) and Abraxas (>Hear Noise, Blue 13) were carefully looking back down the hall but nothing had come out of the Butcher’s Room and they heard nothing coming their way. With everyone back together we discussed what he learned and tried to make a decision on what to do next.

Time now is 2:45
(OOC)
Door is unlocked, corridor around goes 30/40’ and opens to some sort of larger room. Harp noise, idle strings, from behind this door.

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