This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Tuesday, July 21, 2015

Meet 87, Adv 5, 7/11/15

I got into Warhammer miniature battles a bit later than the Golden age, more like the Silver - just when the prices were going through the roof but hadn't gotten there yet. Bretonians were my army of choice and I had many wonderful months/years painting my knights and archers as well as having them stand their ground and fight the forces of Chaos.

Long over now, I still remember the enjoyment of big armies clashing and set pieces - coupled with the sheer number of dice rolled. So I brought a bit of that back for this meeting but cut down on the dice. I gave the group the chance to set up a defense behind a wall - outfit it however they can with only their ingenuity to fuel it, and had them with 30 L1 commoners, 20 L2 commoners, and 10 L1 warriors at their fingertips to hold the gate. For multiple shots I rolled either 3 or 4 "attacks" into a single dice, but the party had a chance to do a clash of armies - even if it was only 60 vs 75.

From the sounds of it all, the party had a great time.

Write up follows:

We looked at our location that we had to defend – an opening 40’ wide flanked by two sets of two towers 30’ tall, and then a stone wall and parapet running in both directions. There is a smaller road that runs from the gates to the main road, 160’ away. The grasses are short (less than an inch) from constant cropping; the walls are 25’ tall. There is no actual gate. We are told that after 7 PM, we should get a number of wagons and carts after the Homesteads are cleared.

As for people, we had 10 actual militia men, 20 mustered militia men, and about 30 common volunteers. Bows we were not too great on, so we plundered the weapon stores at the Hall of Heroes and outfitted another 10 or so men with short bows and a small smattering of arrows. We also handed out whatever padded armors we had and then split the forces, setting half of them up on the left, and half on the right. We also positioned Tranis and Marcus on the forward towers with 5 of the best militia archers for just in case.

We then sent out word to the denizens of Tanner’s Way – for every armful of big rocks they bring, we are willing to pay a copper piece. Over 80 of them responded.

With rocks, foundation stones, and countless cobble stones from the road beds of Tanner’s Way, we bucket brigaded the stones to the parapet and got them ready. Barrels and buckets were filled with water and positioned all about the town.

Citizens from the Homesteads were filling in the town square and the place was filling up. Erd picked two families and sent them to his home/studio to stay in during the combat.

We then prepared two large bonfires and laced the spacing between them with bundled hay and thatch, using a few flasks of oil to stretch it out. The wagons came, along with a number of carts and 25 bales of hay. So we made three barriers before the gate after the fire line of spilled carts/wagons and hay – and then had a few members at the base with spears in case the goblins got that far.

Finally Avidius and some of the guys dug a few holes outside the wall and filled them with water – where the fighter would hide in them and wait for possible shaman or leader types to pass so he could take them quickly and from behind.

Just after night fall, Flimflam turned into an owl and winged north, looking for the goblin group. They were closing – and what was scary was a there was a floating gas bag with a platform below – and a shaman was riding on top (along with other bowmen). Flimflam suspected he was being noticed so he did a wingover and made some distance, swung around, spotted the rest of the goblins and their closing to the Homesteads, and then returned to the town.

He changed back and told us what he saw. The decision was that Tranis would be concentrating his fire at the floating gas bag (just aim above the line of fire in the sky) and do the best to take it down.

Finally it was after 9 and we heard the assault start on the Homestead as goblin voices were chanting. At our end, we watched the growing glows and glints as goblin forces gathered on the other side of the road. And then a 5 count of goblins came riding out, strafing the wall, mounted on huge goblin hyena-like dogs. Our guys were ready though and arrows flew from all directions, picking those off near the front, and then tossed rocks and cobbles rained down, hurting more, until only a three count of dogs managed to escape and only one lone goblin rider – just about all of them were wounded.

The goblins riled themselves up and then the floating gas bag made it appearance, carried towards the wall with an unnatural sustained gust of wind. Our guys in the tower shot at the balloon as it grew closer, Tranis leading the fusillade. We threw a torch to the oil soaked lines and lit the bon fires, igniting the last barrier. As the goblins grew closer we began shooting.

Three sets of 4 or 5 goblins each with a scaling ladder approached the walls and our guys there were ready. Arrows flew and tore through the goblins, and when they got close enough to set ladders, tossed stones and cobbles followed. A single archer was pegged by the goblin return fire and he fell off the wall to his death.

The scaling party was broken, one of them tried to run away but was slaughtered and then only goblins managed to escape the terrible defenders fire. The rest of the group could not mass strike the wall, hampered by the fires and the dumped over carts, hemmed in and then fired upon even more.

But the gas bag was growing closer and all our shots were hitting it, but not stopping it. Tranis pulled out a precious drilling stone biter arrow, nocked it in place, and let fly – tearing through the gas bag – and then passing though to rip out the other side! The bag shuddered and began to list, but it was still approaching the wall too fast. Flimflam called out to Demeter and summoned a giant eagle! 20’+ wing span and it struck the gas bag, ripping the hole larger. Goblins were falling off and the platform was tilting. So Tranis shot his last stone biter arrow – and again tore two massive (entrance and exit!)holes in the dirigible.

Now it was falling. The platform with the fire put tilted over and spread fire up the side of the dirigible as it was angling down to the wall. We had our troops run for their lives, racing across the parapet to get out of the path and to safety. Meanwhile, the falling gas bag demoralized the goblins outside the walls and they broke, pulling back to run away.

The gas bag smashed into the wall, sending fire everywhere and setting the roof of the stables ablaze. The shaman survived the fall and was ignoring the fire (protection? Resistance?) and we were going to draw him into combat when there was an outrushing of air from the center of town and a blast of screaming energy tore straight up, 1,000 feet into the sky to piece the clouds – a column of yellow swirling white fiery light.

And every active spell in visible range ended, turning to smoke and swirling towards town square. The shaman, no longer immune was burned alive and other spells, (blesses, charms, buffs, detections, everything) ended. We ordered the militia and musterable men here to hold the wall and bucket brigade water to put out the fire – telling them to stay back as we dropped to the ground and drew up to run to town square. Avidius who was outside the wall climbed out of his mud hole and ran to the wall to climb up and rejoin the party – but he would be a few minutes behind.

As for the group, we arrived at town square and stopped – the column of fire was fading away and we saw it end with a guttering light – leaving Mary – the blond woman with grey eyes standing there. She had the entirety of town square knocked out around here – over 200 citizens. She gave a look around and started to walk to West Gate.

We closed to 40 feet and called to her to stop. She ignored us at first and then stopped to look back. She was disturbing and unbothered by us, ignoring our calls to stop – she approached us with hands out and reaching. As the distance closed to 20 feet, we attacked. Arrows and weapons shot, spells followed.

But the spells (including a turning from Steiner but she broke it and crushed his holy symbol in return) were absorbed by her, and then hurled back at us. And anything magical that hit her was rendered inert – including Flimflam’s two dogs (their contact to him broken).

And after a solid minute of taking shots and blows and hits, fire raced from her feet up through her head – and removed every sign of damage she had taken. Fuck.

So we plowed though her again, and this time she enervated some spell power from Steiner, refashioned it into a swirling axe spell, and hurled it at Kilvin – hitting him and knocking the barbarian unconscious.

And then she healed her damage again.

We redoubled our efforts, hitting shooting, striking. Avidius finally arrived and added his own bow shots from a distance, hitting her again. Poison was tried this time as well, and she was hurt and hurting.

But she healed her damage full again!

From here Steiner decided that fire and oil would work next. So after dousing her with a flask of oil, our priest of Apollo took a lit torch and at a distance of 8’ away, hurled the torch at Mary. Critically striking her in the face. He flattened her nose, dislocated her jaw, knocked out a few teeth, and fire raced across her face and hair, running down the oil soaked runnels across her body. Screaming and yelling, we struck hard and fast – and this time did enough damage that Mary fell to the ground where she broke into a million pieces of sand and glass.

And in the distance to the southwest, a blast of fire shot and raced from cloud to ground. And we assumed it was Mahr. We guessed that he knew of the passing of his minion but we were just happy to have the battle over.

So here it was, after 10 PM, the goblin attack broken and the raids on the Homesteads in retreat, 200+ people knocked out and Mary dispatched. But the walls of Shakun held and held well.

Wednesday, July 15, 2015

Meet 86, Adv 5, 6/27/15

The group is split between the desire to improve their home/Shakun as the thing to do vs. acting like mercenaries and adventuring for more phat lewt. So this meeting was...difficult for half the table - at least that's how it looked from my side of the screen (YMMV).

The idea of "end game" and town politics typically doesn't take place until 9+ level and not all groups go there. But unless you send a swarm of Bulette's to attack your power group when they are meteor swarming a horde of giant spiders riding black dragons - at some point the idea of maintenance and roots and politics does take place.

I am testing the waters here with the middle part of this adventure (called the Gathering Dark) and the goblin raid. It's not the end all be all - 250 odd goblins against a town of 1,900 - and there is a 25' tall wall they can all hide behind. What it is though that SOME of the Homesteads will be pillaged (how many? we'll see!) and there is a floating surprise to hit the group.

We'll see how they perform during the raid and their subsequent views on town politics and building to help me guide adventure 6.

Write up follows:

We spent a minute taking stock of the situation and then had our cleric stabilize Scarene. Curufin was beyond our help. And now it was time to discuss what happened and how it would play out. Scarene was to be taken to the militia where who would be imprisoned and then questioned. We would send word via aviary to Curufin’s last recipient to let them know of the elf’s passing.

But most of all, we had to get the Baron and the council in on this and then send some riders north into the Shakunian Hills and get some eyes on the goblin forces. We estimated between 40 and 80 – but we wanted to know for sure.

We returned to the Hall of Heroes where we came upon a Pervian nomad by the name of Kilvin looking for us. From the same area of Perv that Flimflam and Ironboard were from, the human barbarian was following dreams, stories, and portents to come here at long last and meet up with Flimflam to help out.

We gave Senna and Avidius’ daughters what money was needed to support the home, made sure they knew where shields and spears were (should they be needed), and then filled all the jars and barrels in the house because we assumed there would be some goblin raid this night.

We returned to Town Hall just after 11 and shared our findings with the Baron and his council members (Zarik, Thragrial, Westwinter, Rhianent) and discuss plans to defend the town and the Homesteads. Most everyone assumed the Homestead defense was not going to happen – and we would have to ask the people there to come behind the walls and leave them to either be plundered or burned. Better to lose material than to lose people.

However, the Baron understood where the people were going to come from – and that was all their hard work was going to risk being destroyed in one fell goblinoid attack. Captain Thragrial and Marshall Westwynter were going to arrange to get the Homesteads evacuated and the goal was to have everyone ready to come in before the night runs out.

But we need for sure more information. So we Kilvin, Tranis, and Avidius were going to get horses from the Stablemaster with the Baron’s approval to ride north and check the goblins out. The rest of us were going to go to the prison and question Scarene in depth as for what’s going on.

By 12 we had our jobs and separated.

Through LOTs of questioning, investigation, riding, talking, scouting, and everything else – we learned the following information which we all shared by 3:30 that afternoon when we all reconvened together.

As per Scarene and a variety of questioning/spells/tactics:

  • She is a half goblin/half elf and granddaughter of a Goblin Warchief named Balistock the Crazed.
  • Balistock works with the “Blue One” (dragon) and uses his lair (for now) as a base of operations
  • Scarene has been coming in to town for weeks and introducing rats, fleas, and fungus to the granary.
  • The granary is over 40 tons full right now but from what we just learned, is most likely tainted and will sicken most of the people of Shakun over the winter.
  • Even if we trash all the grain in there and load up with whatever we can harvest in the last few weeks, we’ll only have maybe a 15 tons – not enough to support the town. Which means either import or hungry times for Shakun.
  • Long term goal is to weaken Shakun so Balistock the Crazed can launch a spring offensive and try to retake Shakun for at least a week.
  • If he does, the Lords of Duuk Tsarath will allow him the opportunity to use a Dwarven Sphere against the elves of Woodhelven.
  • Dwarven Spheres are a combination of older dwarven weaponry from the Kinslayer Wars and newer tech the gobbo’s got from “elsewhere” and lots of Hadesnium to make a big assed bomb.
  • Balistock the Crazed has only the most terrible and xenophobic prejudiced hatred for elves and all things elvish.

From our scouts we learned instead:

  • There weren’t 40 goblins. Or 80. But in excess of 200 of them.
  • There were also goblin dogs with them, at least 30.
  • There were travois and baggage – indicating they are expecting to take back LOTS of plunder or they are bringing something terrible to Shakun.
  • Fetish markings and standards are revealed perhaps 4 shaman with the goblins.
  • Based upon the distance and they fact they were resting in the day – we estimated they would be at the town by 9ish or later tonight.

Long and short of it, we felt outclassed. They were coming and nothing we could do would deter that.

We called the Baron and his people back together, shared all the news with them, and then let them do what they are doing best. The Homesteads would be cleared and everyone in behind the walls by 7PM – no exceptions. We would barricade all three gateways with fallen wagons, broken houses from Tanner’s Way, and other wreckage the town would scrounge up. All musterable men were to be called up and at conscripts were to report by 5:30 PM

As for defense, Sir Flimflam Waywocket and the Peacemakers were asked to stand and marshall the defenses at Northgate and we agreed.

We had a bad feeling  - what if the magic “weakening effect” was in place right now? The best way to test it was to have the group go to Cornelius’ Tower and see if the pain/fear affect was still on the door. Kilvin tested it – And sure as shit – it still was.

So here it was 4 PM on Earthmonth the 19th and there are a horde of goblins coming to loot the place and burn it down.

Monday, June 29, 2015

Meet 85, Adv 5, 6/20/15


The party was associated with the death of what to all intents and purposes appears to be a elven woman in town AND the death of another elven companion - with ties to one of the 13 ruling families of Woodhelven. Elves have a longer worldview on things so they are not going to run people out to to Bumfuck Podunk Shakun and rough up the party for getting their scion kilt...but this is going to shake things up "next year" in game time/terms and I will enjoy doing it.

There are also 3 "threads" for endgame floating around this campaign - I am officially dropping one of them as unnecessary and superfluous - too many spices in the soup so to speak.

Write up follows:

Avidius and Erd ran ahead of the rest of the group to get to the gates before the rest of the party. The idea was one of them would take over Westgate and the other would go to Southgate, inform the guards of Scarene’s presence and description, and help out by staying there until we could guarantee she was in the town and not going to make her way out the doors.

The rest of the party was 20 minutes or so behind and Steiner did his duty by watching Northgate. Geld took Marcus to the Hospice for rest and recuperation. This left Curufin to go to Pelis, Flimflam to go to Baron Taugis, and Tranis to go and report to Captain Thragriel as well as Marshall Westwinter.

Pelis was informed and at Curufin’s prompting, sent out his birds to gather information on Scarene and where she might be. They played chess in the meantime. Flimflam gave the copper common piece story to the Baron as well as reporting about the goblin drums and the possibility of Goblinwater. The Baron reminded Flimflam about “we’ll get to it” problems and how they can snowball – ie: what the Duuk Tsarith problem eventually turned into.

Captain Thragriel and his people were instructed and happy to get the information. There is a system now (there have 8 or 9 “goblin” blamed thefts so far this month) where distant Homesteads use bells to report a goblin attack – 2 long rings, 2 short rings. As for Marshall Westwinter, Tranis spoke to Caladis (his assistant) and was then shunted to one of other deputies, Belamy, where the info was reported and thanked for.

As for Avidius’ gate (Southgate), no issue, no problem. Steiner was also no issue. Erd had a different series of interesting facts. The blond woman with the grey eyes was last seen going into the Helax home, next to the Brandone’s. Master Helax’ wife had passed away a month ago. Guards thought it was a hoot and that she must be a gold digger since Helax was over 60. When we all got back together, we noted the situation but did not want to go there now in our scattered and weakened state.

Lastly, Scarene, information was that she had been staying near the granary on the south side of town (near the millhouse and Southgate). We had the guards there on extra duty and then the group went to sleep.

We went first to Master Helax’ home and he was happy to see us. Remembering us an our efforts 7 months with the strange sleeping hex as well the moving of his couch downstairs that his wife wanted he was easy to talk to. His health has been declining and her elder manservant, Bradwell, did his best to keep us from knocking over the hoarder mess the house had turned into as well as to keep us from fucking the place up.

He did mention the girl and that she was happy to come to his house and sleep with him last night. She was gone when he woke up. The upstairs grandfather clock had stopped working so Avidius and Curufin volunteered to go up there and check it out. There were some strange crystals inside the clock, like quartz, but they weren’t doing anything. Suspicion was that the clock was drained of magic.

We eventually left Helax and made our way towards the granary – where the guards at Southgate had already been detaining Scarene and looking for us. What we were doing wasn’t illegal, but it was pretty close to it. So we got Captain Thragriel involved and he brought two of his deputies. So then it was, where do we do this? Goin to cells wasn’t going to happen and we couldn’t lure her someplace like that – but what we could do is take her to the Town Hall – which had only 3 ways out, and two of them would be locked – the guards watching the front door.

Questioning did not reveal anything at first and she was firm in her story and tale. It was only after Marcus was gotten and a charm spell was cast that we got more information – primarily that she knew WAY too much about drum patterns and communication over distances. The cover was blown.

We lunged for her and she managed to draw two arrows (makeshift daggers? Maybe) and was in combat with Curufin  - but before it could go any further Tranis took aim and fired – and she whirled Curufin in line with the arrows – hitting him in the chest and killing the elven thief! A hold person spell followed and then it was knife across the throat.

So, we are in the Town Hall, Captain Thragriel and two of his men are there, Scarene has been killed (murdered after being ensorcelled into submission), Curufin has been killed in the crossfire, and Marcus is still woozy and pretty bad off.

Friday, June 26, 2015

Meet 84, Adv 5, 6/06/15

The battle took too long.

I like to tweak, change, alter, and add - it's part of the hobby roots for me and I've never forgotten it. One of the most poignant memories I had from the early early days of me playing (30+ years ago) was sitting down after we had first learned how to play and the DM did something that wasn't canon in the book. So I called him on it, he nodded his head, flipped through the DMG, and then tossed it behind him and said, "It's a guide. Read it. Don't live it."

I never forgot it and have let that incident shape the way I play and DM ever since.

But, I have 7 around the table (soon to be 6 - sniff sniff) plus myself and the battle was big and long and I didn't like it.

Initiative was the culprit, followed by the general chitchat that we do.

Roll D6 - the round is split into 4 sections: Flee, Missile, Back Rank weapons, Melee/Spells. Improved initiative moves you up a rank. Dex has no impact.

I think I will try for a going forward on being more mindful of the time constraints - when I started it - it was 1 minute to get your shit together and then battle commences. I'm going to add that back. Gonna pick up a big assed digital stopwatch thing and hang it from the DM screen - see how that works.

Write up follows:

The party discussed the matter for some time and eventually decided they were going to try and get out of the cave and run back to town. We didn’t know how many were out there, if any of the invisible ones were nearby, and what our chances were. We were going to need some information.

We moved the bound up goblins we had captured further back into the cave and went over plans. Curufin was pretty sure there was a goblin up the slope and listening, hidden in the shadows or possibly invisible. How to verify? We decided to use Marcus and his ESP spell. The elven wizard and the two thieves went up the slope, talking the entire time about the goblins and how many and what not while Marcus had his ESP spell pushed ahead – and then he encountered goblin thoughts but there was no one there visibly. He gleaned all the surface thoughts and we then went back to the cave where he let us know maybe 6 or 7 goblins invisibly were here, there were over 20 other goblins in the area, and more were coming. At sunset they were going to storm the cave and capture us/kill us.

So, we had a plan – it was going to be bust out and run for Shakun as soon as the way was clear. Short, sweet, easy. Also, keep the fire to a minimum.

So we slit the throats of the 5 worker goblins, left the goblinwater fucked up druggy one alone, and cut the bonds on the one who had helped us. Then at 4:30 PM we lined up and stormed our way out – Erd and Tranis taking the lead, shields lowered and the rest of the party racing with them. The invisible goblin got tangled up and was expelled from the cave and the group immediately started fanning out.

There was a 5 or six count right near the entrance, with another 20, two sets of 10, bow users further down the hill in the grasses. We hit the local spear and axe guys full on, and the group did their damndest to take the combat to them.

Arrows fell about the party and even though many of us were armored up, the tall grasses gave us further cover. Our side had a bless spell go off, followed by a fairy fire spell to illuminate the closest goblins.

More withering archer fire fell about the group but an entangle spell neutralized about half the archers. The enemy had a spell caster as well and tried to take it against us but Steiner used his staff of fear and the shaman turned and ran.

Invisible goblins kept appearing, back stabbing the party all over the place. Marcus was getting pretty hurt and the group then tried to clear the goblins up over the cave entrance (3 or 4 count there). The combat was fast and furious but we eventually broke the goblins assault and sent many of the bow users to run. However, we were in no position for a protracted battle, goblin drums were in the distance and closing, Marcus was down and was going to need Hospice care to be of any use, and our stores of arrows and spells was depleted. We needed to leave and leave now.

The trip back to Shakun took over 4 hours, with the party switching off on toting Marcus along as well as keeping a weather eye on the land before us. The goblin drums stayed with us for hours until we left them further behind (but never quiet). And it was almost 8:30 when we saw the lights of Shakun growing closer and we knew we had a half hour or so to go before making it home.

Friday, May 29, 2015

Meet 83, Adv 5, 5/16/15

Off the beaten path.

I've mentioned before that I write the adventures usually some time in advance and let the characters do what they want @ game time - trying to keep the game as written without getting petulant and upping the danger, or dropping it - depending on how the group is doing.

But here, I had written it that the group would be led to the goblin cave, chance their way in, and the gobbos would be fighting a retreating conflict since the group could not escape back the way they came - and eventually some sort of straight up fight with the gobbo BBG Shank.

Instead, the group circumvented this and went after the smaller cave to the west, not knowing that they were noted and tracked by goblin scouts. The group then assaulted a smaller cave for all good reasons.

Problem was I did not have the other cave planned out - I knew there were gobbos there, a small amount and what they were doing - but the cave? Exact inside? Nothing. So it was off the cuff for me, including using some of my new Dwarven Forge cave stuff. And it went well.

Now they have a different situation and the longer it goes on, the more the gobbos in the area are going to mass up and take this group out! Or so they think.

Write up follows

On the morning of Earthmonth the 18th, the party spent some time going through the piles of stores we had in the Hall of Heroes and loaded up where needed. Then after grabbing some food and getting our waterskins in place, it was 7:30 when we met with Scarene Windacre and set off towards the last goblin sighted enclave, a place referred to as Berrycleft Hill.

Scarene was a wood elf, a bit over 5’, tanned skin, brown hair, lithe and yet solid. She had a number of goblin fetishes about her person and was armed with a functional short sword and a similar bow. During the walk, there was some attempt at conversation but Scarene took her job as ranger seriously and often would remind the party to quiet down when we got too noisy.

After about 3 hours hard walk through the mid fall grasses (some almost 4’ tall – and leaving a large noticeable path behind us), we came up the area in question. She led us to the east a bit and then had us climb a hill to see the location in detail. Some 300’ away, 2 hills (the land here was a layer of good soil over limestone, with numerous crags and hills ranging up to 150’ in total height) from where we were, was a crack in the lee side of the hill’s top and a 9’ tall wooden goblin marking up top. 3 skulls dangling from the crossbeam and the black and red lightning design let us know that this was a Duuk Tsarithian group and had maybe 45 goblins within at least.

Scarene let us know that she had done her job and wished us well, backing down the hill and heading back the way we came. Not entirely trusting her, Curufin made it his business to watch her go and after some time was assured she had left as expected.

As for the direct approach the cave – no one wanted to risk it. So Flimflam used his ability to transform into an animal (this time a raven) and took Hugin with him to scout the area. They took their time and then returned where he spent a little time telling the party what they had learned. In the nearest 7 surrounding hills, there were areas near the top where the soil had been peeled away and a barricade/berm of limestone was visible. Each of these “cleared” areas FACED the goblin warren on Berrycleft Hill, and for all their surrounding ones, only the hill we were on did not have this feature. Curious.

Also, from the air, our trip through the badlands was very obvious with 10 people tramping the grasses flat and terminating at this hill. It would take a moron to fail to track us here. As for tracks other than ours – Flimflam saw three – one going west about a quarter mile or so to another hill with a goblin fetishes, one going to the north east and the direction of the Endless Forest, and the last one meandering south a bit before getting lost on its way towards Shakun.

This led us to another discussion – and we did not want to go in there. As Avidius said, you never go into a goblin lair if you don’t have to. So this made us rethink our situation, Scarene’s trustworthiness, and other options – eventually settling on going to the other hill to the west to gobbos had visited and it’s much smaller fetish totems.

We ate lunch as we walked, travelling far out of the way to avoid our own trail and Flimflam had cast pass without a trace on a five count of us – making the signs of our passage that much less. Eventually we came to the hill that Flimflam had seen from the air and we crouched low in the grass, watching the site. A thin line of smoke, like cooking smoke, came from the cavern entrance – otherwise it was quiet. Very quiet. Like no animals anywhere quiet.

Avidius and Curufin volunteered to investigate. They crept up through the grass, the slope of the hill hitting 45 degrees in some places. The entrance was maybe 4’ tall, and 5’ wide, and the smell coming from there was foul and pungent. Knowing what they did, they suspected their might be a 2nd entrance (or exit) and looked about, coming upon a section of the ground where similar smoke was coming up though the dirt. They could hear banging below and goblin voices. And some prying at the earth let them believe that the grasses might be able to be lifted from below and offer escape.

Coming back to the party, the group had the thought to prevent the “escape” from the back door first. So Flim went with them and they came back the grassy area where Flimflam called upon Demeter and caused all the plants in the area to grow – effectively thickening the grasses and reknitting all the roots – making any “easy” escape from this area that much harder.

Then they went back to the party and the decision was that Avidius and Curufin would go up first, have the group follow at a distance (50’?) and then wait for their signal while they went in to the cave and checked it out. Agreeing, the plan went off as expected with the two thieves getting to the cave entrance and heading in with care. It was 30 degree slope down, 5’ tall, 5’ wide. There were a scattering of stones maybe 10’ past the entrance that we circumvented with Curufin’s bedroll. At the bottom of the slope the corridor opened to a rough cave with five goblins within.
Avidius & Curufin scouting the first chamber

One was near a back corridor, looking further into the complex. One was near a pool hacked into the floor and surrounded with burning logs and rushes, stirring it with a long pole, one was near a section of wall where water was collecting from a trickle in the ceiling, and two others were around the pool, occasionally tossing what seemed to be rotting potatoes into the grey glop cooking (and smoking) in the pool.

The greenskins were thin and happy, content with their chores and chitchatting. They talked about taking a break and getting paid in two days. They did not appear to be warrior types but there were still 5 of them – and Avidius and Curufin wanted to back away for now and get the rest of the party involved. Curufin his halfway back up the sloping entrance while Avidius went to the party and waved them up quietly. Informing them of what they had learned, the group went through plans real fast and settled on Marcus hitting the goblins with a sleep spell. The two of them crawled quietly up to the entrance, made their way to Curufin, and then Marcus did his best to cast quietly before tossing a handful of rose petals ahead and finishing his spell.
Filthy goblins rendering vinegar for Goblinwater

Five muffled thuds followed and they peered in.

Five goblins sleeping.

The call went out (quietly) to the rest of the group who came up and with swift motions, tied up the goblins and carried them OUT of the cave to the grasses. Erd positioned himself near the passage further into the cave, Marcus supported Erd across the room with his bow, a quick look at the barrels showed potatoes and corn meal (vinegar? Was Flimflam’s guess), Avidius and Curufin went down the 40’ hall to the next open area and looked, while the rest of us were outside on the top of the hill with our captured goblins.

The next chamber was irregularly shaped and was lit by a fire under a cauldron – a larger goblin was on top of it, directing a small smattering of other goblins on what to do, how to load it, what to add, stoke the fire, etc… There was a goblin on the other side of the wall, some sort of guard type, another one was near the fire – armed and armored. In the dull glow and gleam, we could see another passage beyond this one but it was low and in order to get there, would require some crawling to achieve.

More discussions followed and it was once more decided to use Marcus’ sleep spell. There were more goblins here so we had to be ready to attack and attack fast if it didn’t cover everyone. The words were said and then WHAM – another pile of sleeping goblins. In fact, the one over the cauldron fell into the mess. Avidius had his swiftsword out and stabbed the closest goblin guard here while sling stones chased the other goblin who had escaped the radius of the sleep spell, knocking him out and down. The group plied knife and sword to the sleeping goblins, keeping only the armed and armored one alive, binding him tight. Beyond the cramped passage which was some sort of the timber reinforced section, we could hear more goblin voices taunting us to come in. We instead let the support fall and the area over there caved in, blocking off the last goblins there.

A few of the party members followed Avidius back outside to where the other exit was that Flim had hit with the plant growth spell, swords and spears out and ready to hit the goblins who were trying to chop their way free. The rest of the party brought the tied up goblins back into the main room (the five that had been there and the armored one) while they were going through the items found in the alcove. And according to Flimflam, most of it was material used to make goblinwater – only a few small changes.

When the exit was finally hacked open, the party dispatched one of the goblins and threatened the other who kept saying, “Whoa, whoa, whoa!” We tied him up and there was some checking below – but in doing so, Erd felt himself grow tired and the goblin down there seemed to heal and get up again. Goblinwater. We took the bound up one with us (gagged) and headed back to the cave where we talked about what we had all learned and what was to happen next for questioning.

The party got into a moralistic discussion when it came time for possible torture (setting one of the goblin’s feet on fire) and then there was some conversation with the goblin that had been stirring the glop in the first room. His job was to stir. Another’s job was to add vegetable material. Another was to add water when needed. They were to make some PART of the goblin water and then it was taken to the next room where others knew THEIR part – but no one seemed to know the entire thing – except for the leader – who had fallen into the cauldron from the sleep spell and boiled/drowned to death.

We then talked to the warrior goblin who said he was here because he had pissed off his warleader – a tough brute named Shank. Shank was in the other cave and he had been sent here as a demotion. We also learned some of the back story. The goblins were wrapping up what they needed to here before the snows fell, one of their shamans had gotten portent that they had to leave the area before the rise of the full moon (end of month) because Hades wanted it to be so. But there was also something about the group – and if possible, lead them to the area and trap/kill them.

Scarene was a half-goblin/half elf, and there were 4 or so others in the area – scouting for the party and was to make it possible for them to come to the other hill and enticed to attack. There are supposedly invisible goblins in the area watching and would have set the grasses on fire at the base of the hill, forcing the party up where the goblins up there (with Shank) would have cut the group down.

Because we didn’t go there and came here, we were most likely followed and the goblins were probably outside THIS cave and ready for us to show ourselves. The longer we stayed here, the more it would impossible for us to escape.

We looked at each other and had a sinking feeling in our guts that it has been almost 3 hours – the goblins were very ready and aware of us – and it was going to go poorly for the party very soon.

Tuesday, May 19, 2015

Meet 82, Adv 5, 5/9/15

The group has gotten sort of a heads up of three threads in this adventure - the possible yuan-ti in the area (has been hinted at for months in game play so far), the blond woman and her wandering town possible magic draining that might have something to do with Mahr the Illusionist, and lastly the goblin presence and their pre-snow raids.

As usual with town adventures, there isn't a single thread and always something to do and going on - even if they don't plan for it.

Write up follows:

Curufin, Steiner, and Flimflam all went to Pelis the Rug merchant’s to sit and talk with the information broker about Curufin being in town, some of the things that have been going on, the Fist’al situation, and Pelis’ broken ankle from falling down the stairs.

Which is the strangest of them all because Pelis has a number of luck fetishes he’s collected over the decades – and typically they protect him from things like this. He’s disturbed about it and knows that Enthir is looking into it for now.

The conversation then turned to the purpose for Pelis calling for a visit. He knows the group is “thief” light with Fist’al no longer being with the group and Pelis has a member of his guild that is looking for steady work. We met Avidius, a family man and father of two, who has been suffering for consistent work but is more than capable. A militaristic bent of a man, he was a scout and partisan for Shakun during the occupation – more than knowing his way around goblins and how to take care of them.

We spoke with the man at length, liked his spiel, and offered him a probationary position with the group for now. An unforeseen advantage was that he had his wife and 2 daughters with him – and they would help us maintain the Hall of Heroes during the times we were gone, as well as general upkeep and laundering duties while we were there.

While THIS was going on, Tranis took a trip out to the Dorminger Homestead at the far south western portion of Shakun’s boundaries. He met with Master Orim Dorminger and spoke about the attack on his mule (Gladys). The “whatever” had crashed in through the thatch roof and attacked the mule. Two pinky length stab wounds were next to each other in the mule’s flank/hind quarters and she was very weak and listless. The ranger went up to the thatch (which had been repaired), sifted around there for some time, and then went down to the muddy floor and look around there for any clues. Finding a translucent bit of some sort of this chitin (maybe) looking material. He promised Dorminger that the Peacemaker’s would be on it and get back to him.

Lastly, being it was marketday, there were some purchases made all over town with Erd deciding that he wanted a piece of property. He spoke with the Magistrate about possibilities and locations – eventually taking rented possession for 1 year of a nice 2 story home in Elven Quarter near the Temple Grounds. He prepaid rent for the place and then decided that it was going to be a Dance Studio – and he would be giving lessons. Or at least hire someone to teach. And to take care of the place.

We all came back to the Hall of Heroes and talked about all we had learned, meeting Avidius and his wife and kids (Senna and 2 girls age 12 and 10). A house fund was established and Senna started out with getting the kitchen squared up as well as starting some sort of dinner with the numerous vegetables still in the cellar (most were useable) and some of the salted pork we had there. A fast couple of purify water spells were cast on the cistern on the roof and we had at least 10 gallons of available water before needing to go to the well.

There were two things we could be taking care of – the Dorminger issue which Tranis said would require Flimflam to resolve, and maybe haunting the Ogre Door Inn and seeing if we could find any sign of the blond attractive woman with the grey eyes. After dinner we split up with Steiner, Erd, Curufin, and Avidius going to the Tavern and Flimflam, Tranis, Marcus, and Geld going to the Dorminger Homestead.

The time at the Ogre Door Inn was fruitful – more than anyone could have expected. Erd was holding court near the bar, talking up a storm with all comers, trying to keep a weather eye out on everything going on. Avidius and Curufin took up a table near the minstrel, nursing some ale and watching as well. Steiner stayed near the wall by the steps, the cleric scanning the crowd with care. So when someone placed her hand on his shoulders and asked to speak with him, he was a bit surprised at the contact.

She was blond, and yes her eyes, were grey, and sure she was beautiful But other things about her were difficult to identify. Her weight and height seems to fluctuate, as did her skin tone and body morphics. In fact Steiner had to close his eyes and steady his thoughts in order to get a better bead on her and continue his conversation. She was about 5’ 6”, maybe 120 or so, buxom but not too top heavy, nicely shaped, and said her name was Mary.

As for the other 3 members of the party, only Avidius actually noticed her and when he tried to focus too much on her, he found his thoughts cascading elsewhere along with his attention. Curufin? Didn’t even notice.

When she asked Steiner to take a walk with her to the Temple Grounds, his hackles rose and he backed away gracefully, knowing that some strange dweomer was at work here. So he wished him well, went to leave and when she fell behind a crowd of people, she seemed to change her appearance to that of one of the other tavern patrons and then leave the building.

20 paces behind here, Steiner followed and Avidius and Curufin followed. Only Avidius admitted to actually seeing her and they were outside now, Erd catching up and getting filled in. Steiner called out to Apollo and swept the area with his gaze, trying to find any telltale signs of magic. And maybe, there might have been a ghost of it heading into the Street of Craftsmen and then the Elven Quarter?

We went that way. Avidius and Curufin ran ahead to the Temple Ground and hid behind some of the outer shrines, hoping to see someone coming this way while Steiner and Erd stayed together and walked the streets. And at an alley near the end of the Elven Quarter, the espied movement down and alley and the elf’s infravision let us believe someone had been there just. We followed, walking through the tight confines, filth, and muck – eventually coming back to the street and walking north back to the Ogre Door Inn – our possible quarry gone. The two thieves caught up with us after some time and we went back to the Hall of Heroes, knowing that we would not find her again this night. Steiner was convinced since he did not fall for her “siren’s” call, that she would give him a wide berth for some time. Maybe.

As for Tranis and his portion of the party, it went differently. The Dorminger’s were happy to see Flimflam again and were very respectful and courteous. They went to the barn and saw the mule, the damage, and the situation. Flimflam cast Speak with Animals and learned from Gladys, the cow, and even the fat pig there a clearer picture of what happened. The figure fell through the thatch, had two arms, two legs, startled Gladys who kicked it twice before it got angry and seemed to bite her before scrambling up and out of the thatch roof again.

Based upon wheat we had known and the situation now, Flimflam assumed it might be a yuan-ti from Candlewick Keep that may have followed us here. Which really freaked out Geld because she/he had lived there for some time and knew about the dangerous yuan-ti Sisspak and it’s almost stranglehold on the entire Keep. The druid did draw the poison out of Gladys the dying mule which even though we didn’t solve the problem yet, the Dormingers were willing to pay us the 24+ nobles for our efforts in saving their animal.

The party went back to the Hall of Heroes where we all spoke together of what had happened, what we had learned, and what our actions would be in the coming days. Tomorrow though, we had to meet with Scarene Windacre who would guide us north of Shakun where we would hopefully spy the goblins and track them down.

Friday, May 8, 2015

Meet 81, Adv 5, 5/2/15

Sometimes a character is fun to play and just doesn't fit in the group. And rule number 1, is always have fun. But what happens when your fun is at the expense of the other 4, 5, or 6 people at the table's fun? Does that mean yours doesn't count? Does theirs? Who decides where the "fun" line is and when it is ok to cross it or not?

We had a returning player who hasn't been in 1 of my games for 13 years roll up a character and flesh it out, introduce it to the group, and then after a week - realize that although it is a fun character - it's not fun for the group.

So he did the very adult thing, after thinking about it all week, he wrote his new character out and immediate rolled up a different one.

And that's why I like playing with established groups and with mature people. It was better that everyone have a good time that just the shock value of himself.

Write up follows:

Our return to Shakun was a tremendous success and it took us almost no time to glad hand with the welcoming crew, as well as the Baron and his men. We were invited to the Baron’s that evening for dinner which we gladly accepted. Getting paid from the caravan master we headed to the Hall of Heroes and looked to relax for a few hours.

In our time gone (as well as the hot summer), the Hall has been slowly falling apart. There are chinks in the mortar, the shutters sag slightly, the place is musty and smells – the entire place needs a good cleaning. Bullbowl felt very ill at ease – the 9’ plus tall half-ogre did not fit through the front door, and he was unable to stand up inside the place (8’ ceilings). He went outside and leaned against the building instead, cleaning hit feet and toes. Steiner didn’t see the allure and left, heading to the Ogre Door Inn to get a bath. Curufin went to the General Store and Trading Post to purchase a broom. Flimflam went upstairs to look at the “mushroom” room – and it had gotten a bit fecund over the last month or so. Plus, a squirrel or two have clawed their way in through a broken bit of eaves.

Bullbowl was sitting out there, kilt riding up and high, when either one of the Marshall’s men came by or someone had called for the Marshall’s man – wither was in was Zenfirus, the Marshall’s Interrogator, who was questioning Bullbowl as to who he was, what was he doing here, and why was he here. He lured Bullbowl to come with him, leading him to the Marshall’s Office, before trying to get him to get into a cell at the end – promising him a puppy (too eat? Um…sure! If you want).

The barbarian did not fall for it though and instead looked at Zenfirus with quiet malice and said simply, “I rage.” The barbarian then tried to tear the wiry man’s arm off. With a twist and scream, the deputy raced away from the Half-ogre and hid in one of the cells.

Flimflam arrived around the same time now, just as the furious barbarian was exiting the Marshall’s office, with the Marshall right behind him. He seemed to sag and Flimflam sent him back to the Hall to relax. Meanwhile, Bullbowl was getting it in his head that he should kill Zenfirus and maybe the Marshall.

The party spent an inordinate amount of time convincing Bullbowl that it would be VERY bad if he did that and maybe the best that be gotten was some sort of honor duel – but only IF Zenfirus started it. We got ready for dinner and then went to the Town Hall for a delicious meal with almost 40 of the leaders in the town. Already a dozen of the horses have been purchased and the feeling was that the rest of the stock would be sold in the next couple of days.

But what we concerned about did happen as Bullbowl forced a bowl of soup to be dumped on Zenfirus during the meal, which had him stand up and NOT get upset. Until Curufin stood near the deputy and threw his voice to make it sound like the deputy challenged Bullbowl. There was much discussion and denial, but the half-ogre had accepted and it was witnessed and seconded. But Baron Taugis wanted this to end for now and to enjoy dinner. Zenfirus left, followed by the Marshall.

The next morning we ate breakfast and then went to town square to see the duel. The Marshall was very against it, and for those looking, we could tell that this was going to go poorly at some level for the group – especially since Zenfirus kept saying he didn’t want to do this. But before it actually started, he whipped a handful of pepper and glass shards into Bullbowl’s eyes, making the half Ogre stagger around blinded.

Then a poisoned knife followed and a deep cut ended up on the half-ogre’s leg. The fight was on – Zenfirus dodging and ducking, trying to hamstring the half-ogre, and Bullbowl windmilling his arms in an effort to grab the elusive deputy.

And in a blind accident, he managed to snag Zenfirus’ shoulder. His free hand grabbed the deputy’s knife hand and crushed the bones there, causing the knife to fall. The fighting was milling all over and then Bullbowl roared out and slammed his ham-like hand into Zenfirus’ groin, grabbed hard and caused the deputy to scream in a high-pitched whine and start to PULL. The crowd roared in anger and Marcus who had been ready for something hurled rose petals at the combatants and cast a sleep spell – dropping Bullbowl who fell with the deputy who was bleeding from his crotch.

In the aftermath of the combat, Zenfirus had lost a testicle and his manhood was ripped but not torn from his body. He would require almost a week of bed rest. Steiner cast cure moderate wounds on the deputy, his efforts allowing the man to heal rapidly and at least keep his…parts – most of them.

This was not going to work out. Flimflam had a heart to heart talk with the half-ogre who also realized that life up here in the civilized lands just was not for him. They parted as friends and Bullbowl left town for the long walk back to the Beastly Hills.

Many hours later the party had joined the town elders and other merchant families and heads at the town hall to discuss the sales as they have gone on – but more importantly, to talk about the number of goblins that have been found in the area as of late. With the upcoming winter, their presence has been on the rise and the group had been tasked with two things – removal of bandits in the environs to allow trade roads to open and to keep the goblin presences down to a minimum.

At this point a tall black haired fighter looking guy stepped up, called himself Kalt and that he was a member of what he called the First Sons of Shakun. Wanted a chance to be an alternative adventuring group in town, our charter was over (6 months), and other items. We held him off and had a copy of a new charter in hand, signing it at the hall and promising to submit it in the next few days. As for a guide to the goblin caves, there would someone called Scarene, a hunter of sorts, who would meet with us to lead up to where we needed to go.

Marcus answered an invitation that Enthir had sent him to come and join him and a few of the other elves for drink and some news. So he joined the elder grey elf at Nadeer Strongriver’s home in Elven quarter – an archer of some renown who had settled here after the war, and Halden Singeflower, a warrior/wizard of low skill who also had left the politics of Woodhelven behind.

The stories shared during the drinking and bantering were disturbing to Marcus. First, Pelis the Rugmerchant had a period of bad luck (something that doesn’t happen to the information broker ever thanks to his numerous luck fetishes) where he broke his ankle yesterday on an unlucky trip down the steps. This had Enthir mention it to some of the other friends in the neighborhood and got them to talking.

Nadeer has a music crystal he’s owned for years, a gift from a relative back in Woodhelven. It plays some elvish music when he is feeling homesick, but something odd is happening to it lately as it has been behaving poorly. Sometimes not starting, other times playing slowly. Almost as if it’s magic was failing but that makes no sense.

Halden, who is a local lothario with the human women in town, did admit to picking up a striking blond woman with grey eyes recently and bringing her back to his place. But in the morning he felt exhausted, drained, and his mind was blank of spells as if he had cast them – but there was no sign that he ever actually did. It was many hours later before he felt well enough to get out of bed.

The conversation then turned to magic and what’s going on. Obviously failing, but that makes no sense. Magic permeates the world in a net called the Weave, and is powered strongest along leylines. The spaces between these leylines normally are filled with magic, but something seems to be draining them here in Shakun’s area, and it seems to be affecting everything.

There are ways to “fill” the boxes back up – usually a birth of something Fey does it (dragons, unicorns, dryads, etc…) – but the feeling is that maybe something is moving the leylines. Right now there isn’t a lot of “real” information to go on, just noticed stuff by Enthir and some of the other elves in town – but they wanted to get Marcus involved early and maybe he and the rest of the party can look into it before it becomes a real issue.

Tuesday, May 5, 2015

Meet 80, Adv 5, 4/25/15

Outside of training, there is no "box text" start of this adventure. In the game, the weather is turning cold, harvest has been going on strong, and there is maybe a month (tops) or travellable days remaining before the first snows hit. It was a buy all we could sort of meeting before travelling back to Shakun.

This adventure is called "The Gathering Dark" and will take place back in the party's hometown. There are a number of threads that have been left there as well as some unraveling that we had done. So this is a chance for us to clean up our spills and smooth out our wake.

My buddy Scott rejoined us at the table, first time he's sat and played here for 13 years. His character is a caricature of a favorite character he had played before - but it will not last. Sort of a one meeting speed bump. He voluntarily retired him the next meeting and rolled up someone less...colorful!

Write up follows:

For the next weeks we were guests of Heatherfield, half the training costs being picked up by Lord Gelus Kayzer and the various merchant houses as thanks for our efforts in stemming the undead tide. The Thanach family gift three of their guard dogs to us: one for Flimflam, one for Tranis, and one for Castus.

The fallout with Sheriff Nexius and Erd (regarding Gwendolyn) continued to rage on, with the Sheriff actually going to Flimflam and ordering the gnome to take care of the problem before he does.

The temples of Demeter and Gaia band together, rounding up volunteers to help clear the 5 homesteads that were affected, as well as to bless and sanctify them. The town square had been rededicated as the Carayn Marketplace, and a new altar to Apollo had been constructed there. During a ceremony to consecrate the altar as headed by Steiner, there was a meet a greet afterwards where the beleaguered priest tried to work his way through the many religious questions. Somehow Dionysus came up a bunch and there was the concern regarding Icarus, but he did manage to inspire (if even just for a day) at least a dozen or so hopeful aspirants.

Packages arrived from Woodhelven for Flimflam, Marcus, Curufin, and even Selene. Of the three we had read, Flimflam was given thanks, a bauble that would let him enter Woodhelven freely if need be, and a slim package of cultivate Elderberry grape seeds. Marcus was offered a position in the Silverhair garrison as an Optio and gifted a 10 count of obsidian headed elven arrows. Curufin was offered a position as a 2nd rank Optio and gifted a pair of poisonry books and some dried lower level poisons.

As the time of training was coming to the end we were approached by the Stablemaster of the Northern Stables. There were going to be some 50 horses and almost 100 people making the trip. About 20 horses and 35 people would be stopping and staying at Timberton to sell their wares, while the remainder would be going to Shakun. Many of the travelers (about 1/3 of them tradesmen) would be staying there, emigrating to the frontier town.

But the Stablemaster had a different problem. He had a figure that had been with hi for some weeks now, a half-ogre from the Beastly Hills to the south. Often times barbarian tribes would wander north, most of them staying at Brewersbrdge, but others taking further trips north and ending up at Heatherfield.

Over 9’ tall, 600 lbs, and freakishly strong as well as simple seeming, he had been with the Stablemaster for the last few weeks but was quickly outgrowing his ability to help him. So they were willing to sponsor him to the adventuring group should they take him with them when they return to Shakun.

We met with the half-ogre that night at the Mane and Tail Inn and had some conversation with him. All of 16 years of age, he has been on his own or travelling with other loosely knit tribes from the hills. He was wearing the hide armor remains of an oversized owlbear and very little else. In addition, he owned an axe that he had taken from a giant – normally an unwieldy weapon under any circumstances. What he did not have was a name. Only his new chief can give him that. So we talked about what he had killed last (giant) and what had he eaten last (wooden bowl – more like gnawing on it). We had Giantbowl as a name but it was just not right, so while going over big animals and mentioned bull, the half-ogre said…”Bull…Bowl. I like it.” And no amount of dissuading would change his mind at this time.

For the last 3-4 days, the party went shopping for supplies to bring back to Shakun as well as refilling our own stores with wares. What was strange was that Bullbowl had little concept of money or of owning things – and Flimflam had to guide him often. The issue came when it was time to get shoes – and for that, Bullbowl who had at first wanted them, began to react negatively – screaming and yelling to get them off. The cobbler wouldn’t take them back (the man is 9’ tall – who else would buy them?) so we had Bull add them to his large sack of miscellaneous things and we continued our resupply and shopping.

Eventually our time was done and on Earthmonth the 12th, we joined the caravan heading north and went on our way during the long journey back to Shakun.

We stopped at Dairymeade at the end of the 1st day where most of us got rooms or places to sleep in the tiny hamlet (Bull slept outside the Leatherworkers). In fact, it was here that Bull tied the laces together on his shoes and tossed the mess up into the alder tree near the Leatherworker’s stall. No one commented on the shoes in the trees and we rounded up for more of our ride north.

The evening of the 13th had us at Timberton where we again got rooms and on the morn of the 14th, we bid farewell to some 30 members of the caravan and 20 of the horses that would be sold here (with luck). The remaining over 70 of us and 30 horses left that morning (this time with no rain or drizzle to mar our trip) and began travelling west. Our caravan stopped at the Roaring Treant Inn for the night and was on the road again the following morning where at 5:30 that afternoon of Earthmonth the 15th, we came upon to sights of the homesteads, walls, and hills of Shakun. Our home.

Tuesday, April 28, 2015

Meet 79, Adv 4, 3/28/15

And this ends the adventure. Mostly clean up/town stuff. The next meet should be the party getting back to town (Shakun) and continuing on their efforts there in keeping the peace as well as the search more phat lewt.

In reality - the next adventure will be the fall out the party will have to deal with with the 8 months (in game) situations they have been involved with and have not cleaned up yet. It will be a combination town adventure and wilderness one - with a few forays underground to spice it up.

But more importantly, I have a strong suspicion that it will not end well for the group.

Write up follows:

The party waited while Marcus decided on whether he was going to use the “Tremble” spell from Wipztar’s book, or read “Spot” first and try to find the next book. The decision was reached in time and the book was read, followed by the party racing away from the grotto on the Griffanus estate. Looking back we saw the ground lift and roil, rumble and fold over, eventually settling down almost a spear’s length in depth, in a cascaded circular pattern a full bow shot across.

As for the bodies of the supposed militia, we left them as they were, heading back to Heatherfield where we were stopped by a homestead family nearby and thanked profusely for our efforts. They had seen the fight with the floating undead horror and had heard the rumble and our emergence. Also, the miasma in the area had faded and the mist was clearing. While here, Sheriff Nexius and some of his men showed up to “help us back to town”, also hoping to learn what happened to HIS men that had come to the Griffanus Estate.

Between the Sheriff and our subsequent conversations with Lord Gelus Kayzer, Vicar Sans, and even the witnesses at the hospice – the official story was that his second, Adjunct Caltori, was apparently sent (either on his own, or through some order – but there is no order to be found in the militia’s holding, or the Sheriff’s office at this time) back into the evacuation zone and were told stop whoever came out of the cavern – assuming it was to be undead or perhaps the dwarven priest of Hades.

One group of three men arrived first (Veni – the lone survivor and at the Hospice) who claimed they were attacked by a 4 count of archers, one of which was a high elf of some noble mien (as evidenced by his clothing and attitude). He was almost mortally wounded but managed to crawl to safety while the other two men were slain.

The other two survivors (Sevus and Thari) swear that they arrived shortly after this time with Adjunct Caltori and four other guardsmen where they beheld the notorious bandit leader Castus and his men with a “demonic looking larva worm thing” that he lead towards the militia, paralyzing two of them (the two aforementioned guards). Various members then beat them with spear shafts and slain the rest of the militia men, including the adjunct. Castus seemed furious when he and his people left and Sevus and Thari fell unconscious from the assault.

Something was dirty about the entire mess, and Erd was not quiet in his disdain for the Sheriff. We went to the Rampant Griffon Hotel where our time there was comped and we were able to get cleaned, bathed, laid, and fitted for clothes for a banquet tonight at the Lord’s Manor. Tranis returned the sword to the Carayn family. Liscinia, Funis, and Vestanus were all paid for their efforts and were promised a bonus at a later date once we were able to find buyers for some of the magical items we had picked up.

At the banquet, Erd was with Gwendolyn Nexius, the Sheriff’s wife, who apparently was infatuated with the mysterious half elven traveler. They danced way too close and when they wandered out to the veranda, the party ran interference for him, and to head off the Sheriff before something was said or came to blows. As for the Temple of Zeus, Vicar Sans wanted to know if the unused vials of holy water that his temple had provided were being returned, since they had a certain gold piece value and should not be lost in the mix.

We awoke the next morn on the 29th of Watermonth, feeling very happy with ourselves. Some time was spent at the market and the various temples, selling our wares. We went to Scripinius’s family and offered them 5 nobles to cover any costs they might have. At the market, Erd and Gwendolyn came upon one another again where they had an enjoyable time before she was “escorted” away some of the Sheriff’s men. The Lord wanted us to spend a good 2 weeks here in Heatherfield, on his dime, and would pay for half our training if we did so. The idea was that we would travel with the caravan being put together that would be leading horses north to Shakun. We agreed with his generous offer and sought out the various guild halls here to arrange for training.

Monday, March 30, 2015

Meet 78, Adv 4, 3/21/15

The group eventually got to the last fight with the dwarven priest of Hades who assaulted them in 3 waves of various undead baddies - with a surprise of a wraith assault at the end.

Damage was almost zero since as the group pointed out - if they HAD gotten hit, it would have meant level drain as well as damage - and we already had a few group members suffering with negative levels to date.

The next meeting would be the cleanup and training - and then we'll take a few weeks off before rolling into adventure 5.

Write up follows:

Bless spells, protections from evil, shield spells, and all sorts of weaponry and missiles were readied. We had Encrinus hurl a glass flask of grease against the bottom steps to make the passage down that much harder. Castus’ dogs were snarling and slavering, and we positioned Marcus nearest the steps, the fighter wizard watching the approach with a wary eye. Lastly we hit Tranis with an Enlarge spell (thanks to Castus’ man Yuri), the ranger growing swiftly to just about 9’ in height.

And then the undead hit us. Ghouls and skeletons swarmed into us and we struck back hard and fast. Our front rank held strong, bolstered by the 2nd ranks spears and staves. Curufin and Vestanus had opened his porter’s chest and were hanging the entire stock of medium wooden shields we brought with us in the hallway, expecting that we were going to need them swiftly.

Funis, Marcus, Tranis, Torquil, Yuri, and one of Castus’ druids armed with an enchanted spear plied their weapons against the necromantic horde in position, hewing them down in easy swipes of hacking swords and axes. But even as they fell the next wave approached, and this one had Karstimis and some wights along. And the wights were Auri, Sanford, and some other figure we did not recognize. A number of spear wielding skeletons came along; hitting the party with impunity from the enemy’s back rank.

Once more we held the ground as best we can, tearing into the level draining foes with determined ferocity. A Faerie Fire spell illuminated the wights and then a flaming sphere was strafed down the corridor, burning about half the undead before it came to a stop next to Auri who was fighting Marcus from the steps and therefore out of the possible range of the sphere. One of Castus’ dog’s died which caused the party to shuffle people around, the sorcerer Yuri taking front rank now with his enchanted axe. Marcus splintered a shield as he was struck by a wight and then Torquil did the same, the two fighters terrified about being touched by any of them. Meanwhile the enlarged Tranis and the Carayn family undead killing sword, “Day Star” was arcing his blows over everyone’s head, ripping whoever was in range into chunks of bloody meat.

And then the necromancer hit our group with a sleep spell and 3 of our front line fell over. More shields were burst (including Auri splintering her own shield!) as we pushed forward at the same time the undead tried to push into us, the two lines blurring and bending as we tried to get everyone up in time. Steiner called to Apollo to turn the undead, giving us a brief respite (and some blows to their back as they were trying to flee) as the rest of us hurled stones, spears, and spells at the enemy (as well as slap, kick, and pinch the sleeping members to get up once more). A pair of summon nature’s ally spells went off, a honey badger (he don’t give a shit!) hitting the necromancer’s shield, while a deadly viper also showed up, getting under Karstimis’ shield…and biting him. Poison!

As we were staggering to our feet and making some room, taking down Sanford in the process, we heard the dwarf himself coming closer, along with another batch of undead (ghouls, skeletons, and wights according to Marcus). The party backed up while Pecheri was pushing his way to the front. The new undead came into view and were repelled thanks once more to Steiner and Apollo. Our spells were winding down and we wanted to get this over with quickly.

The fleeing undead slowed up the dwarf’s approach, snarling the stairs with too many bodies. Karstimis was slumping over, pleased to have killed the viper, but dying from the crazy toxins in his body.

At this point Dardrum’s final undead came into the chamber, slamming out at us in a wave of necrotic flesh and grasping limbs. Swords slashed and spears stabbed. And Pecheri finally let loose his exploding arrow at the approaching dwarf – missing!! Missed! How the fuck can you miss? You’ve been saving that arrows for weeks and when it’s important you blow it! Douchebag!

A final turning by Steiner and the undead stopped and began to reverse, many of them cut down while retreating. Pecheri meanwhile was storming forward getting lightly struck by a flying spiritual hammer in the process, but shooting arrows at closing range – two of them the shafts that Curufin had prepped with the Gorgon’s hair venom earlier. And this caused racking pains to flood the priest of Hades, making him unable to get enough concentration to cast a spell successfully.

And through it all, Pecheri kept stalking forward, bow firing again and again. Even with the dwarf’s entropic shield, more than enough arrows got through. And the dwarf was unable to stem the tide of hurt or the pain he was suffering under.

The rest of the party beat at the last of the undead, only one of them managed to escape back up the stairs – when Dardrum’s last surprise came out of the wall assaulting us…a wraith. Non-corporeal, requiring magic items to strike it, life hating and warmth devouring, it flowed against the group like a thousand black flies – vapor thin and utterly devoid of warmth – we scrambled to do damage to it while also avoiding being touched in return.

It flitted across the melee ranks, no mind of front or space, the party racing to avoid contact with it. Those who could do nothing, fled back up the corridor to stay safer; those who could strike – did so with determined abandonment. The wraith grew ragged and indistinct and then with a cold breeze, burst apart and faded away.

As a final ignominy, Pecheri walked right up to Dardrum, looked him square in the eye, and shot him with the final arrow in his neck @ 3’ away, killing him. The battle over, we pressed on to the final room…only to see it empty. The last necromancer and whatever goods were in here? Gone. A tome that had obviously sat on a lectern? Missing. We pooled together what we had found and cast a detect magic on them – finding most of our friend’s magical items as well as some of the items the followers of Hades had. We gave Castus first pick of 4 magic items, the druid nice enough to return our ring of enhanced healing. The poison earring and Auri’s sword were taken as booty, along with some other items the dwarf had.

There was a large black mirror in the room that NO ONE wanted to touch or fuck with – assuming it was a portal that lead out of here to somewhere – and we were in no condition to follow it through or out. At this point we learned that Pecheri had already slipped out and was gone. Castus and company were going to leave next and we wished them well – eventually would meet them in Shakun in some weeks from now. They were going to get their petrified companion Tauris and head to Gul to find a mage or apothecist with the skill to turn stone back to flesh.

We picked our way OUT of the dungeon after all had gone, getting what treasures we had passed along the way (Pecheri’s arrows, a pewter bowl and cup, 4 small barrels of Barmeer Bold Brown Ale, the chitin from the colossal beetles slain earlier, etc…) eventually making it to the main entrance and then out.

It was here that we were going to have Marcus read from the book and Tremble the dungeon, burying all within and making sure no one could go back and make use of this place again.

Tuesday, March 24, 2015

Meet 77, Adv 4, 3/14/15

Depending on how long it would have taken the party to catch up with the hired bandits/adventurers would have dictated how far along they were, how tired they were, and how much attrition would have eaten at their group.

The other group had encountered: carrion crawlers, 3 zombies, small wave of skellies and carrion crawlers before they laid down a suppressive fire and backtracked, 5 giant mosquitoes, 2 colossal beetles, and were currently engaged with a Gorgon (not the bull type - old style medusa/harpy combo ala Clash of the Titans). They had lost 2 of their animal companions, over half their healing potions and goodberries, about 50-60% of their spells, and about 1/3 of their missile weapons by the time the group caught up and was able to join forces and help.

What remained was 2 potential fights - 1 with the main lieutenant of the dwarf priest along with his own 5 count of zombies and 3 hellhounds (plus a nasty surprise of some crawling hand type things) - the 2nd with the dwarf himself and his remaining staff (including a 2nd necromancer AND a wraith that I've been holding onto since the beginning as it originally in the room with the dumped over wagon and the Matriarch and Patriarch - it's been spying on the group each time they've come in and reporting back to the dwarf of the party's capabilities). We hit the first fight this meeting, truncating it with a well placed use of our own priest of Apollo's fear staff - the 2nd and much more dangerous encounter would be the next meeting.

Write up follows:

Once all prepared and reloaded with goodberries and holy water/wine, we hightailed it back to the Griffanus Estate and the grove along the northern edge. Illana, and the other members of Castus’ group were there, meeting us and assuring the party that the others had gone in some time ago. Whistles had been handed out with the fore knowledge to blow it twice if they needed help. A blast of 1 whistle meant help was on the way.

They informed us that there had been some sounds of combat early on but since then, only faint echoes very far away. We thanked them, asked them to sit tight, and then descended to the cavern ourselves.

At the entrance room there was signs of a combat with one of the carrion crawlers but we moved on from here. Erd and Steiner each had torches for the front and middle of the group, while Funis had his enchanted mace help up for light. We travelled on, staying along the paths we had already been on, taking shields along the way as we expected to need them at the end.

In the cart room we had seen signs that three of the zombies had come out from the narrow corridor and Castus’ party had dispatched them. Beyond was the Death dog room, empty, and then the stairs over the pits – a bridge established there by the dwarf and his people we suspected.

From here we did not go north towards where we had lost Auri and the others, instead we travelled east – the corridor sloping very faintly down over 140’ of echoing footsteps. And then eventually we came to a new room. The walls were covered with a beautiful hand painted mural showing Hades and most of the legends about him. However, they had a decided slant to them in their depiction, aggrandizing Hades and his accomplishments and dimunizing others. Also, it was apparent that some sort of elven figured had been painted in as cruel and capricious creatures.

There was a single corridor out of here along the east wall, but there was also a section of the wall that had been defaced with pick – the part showing Persephone willingly and wantonly joining Hades in the underworld – direct opposition to the belief held by most followers of Demeter (and the other good aligned gods). The whacking of it by the other group though did reveal a passage (secret) behind the mural.

Looking down it went 20’ and opened to a room. However after entering the hall and closing the door, we noted a yellow a gray wavering light from the room and no one wanted to go down to see what was there – so we left it.

We took the main corridor and traveled along until we arrived at a chamber with 2 other ways out of here and some grit and filth on the floor. According to Tranis who spent some time scouting, it seemed that a massive set of prints went out and back in along the south corridor but only showed going out along the northern one – so we went that way. The corridor went for a while until we came to some bloody smears on the floors and some bandages discarded.

From there we then emerged to a very large chamber with two colossal dead beetles in it. Both had signs of combat trauma, arrows, and many signs of burn marks crisscrossed the chamber. One beetle was almost 8’ tall and a thousand pounds, the other maybe 5’ tall and 300#. There was also a dead dog here, letting us know that Castus had been taking some losses. We faintly heard some noises far ahead – so we pressed on.

We went down one set of stairs, and heard sounds of combat, with Castus hollering at Pecheri to, “stop fucking around and fucking shoot her already!”. We moved on, faster and with care, until we finally came to another set of stairs going down and then stopped to look.

The chamber was sizable and there was about 2/3rds of a peasant’s hut dropped here. A few figures (statues) were shown running from the house in obvious fear. Castus and group were on the far end of the chamber holding a battle line behind Torquil and the 3 oversized dogs, the entire room bathed in an Obscurement spell, reducing clear visibility to almost nothing.

They were fighting a 7 1/2’ tall winged woman with a snake’s tail, a javelin firing bow, asps for hair, and we assumed glowing eyes. Medusa…gorgon. And from here, we could see that one of Castus’ group had already been turned to stone.


We had to join up but did NOT want to get caught by the Gorgon. So we decided that we would one at a time charge across the 14’ of clear ground and dive behind the remains of the hut, coming around it to eventually join up with Castus and the others. Not all would go at once, some of the party would wait here until we could add our strength to theirs and then invite the others over.

Great plan. But Steiner decided that it was missing something so called upon Apollo to bless everyone – really loud. Which then made the rest of the group scramble. The Gorgon was still fighting the druids’ group, but the edge of the Obscurement spell was only 8’ to her south, and if she ran in our direction – her gaze could stone most of the party. Half the group ran backwards up the stairs while others charged out with eyes clenched shut and dove behind the house, Castus roaring for us to hurry up.

But while we were charging forward, it was Steiner who wound up getting stuck behind the house, his armor hanging on the sharp outcroppings of the wall. With no way to get past him quickly, the cleric dragging himself forward, we were in dire straits. That’s when Marcus took out Wipztar’s tome and thumbed across to the page marked, “Boil” – where he read it and pointed it in the Gorgon’s direction.

We had noted though that subsequent readings of the book seemed to increase in power – and this was no exception – as the Gorgon’s entire head was awash in pustulating boils, blood was flowing, then her head was steaming and she screamed before her brain boiled and the pressure burst her skull – killing her.

We all convened together and shook hands, sharing what had gone on to this point in time. Cururfin used his poisonry skill to milk a few of the asp’s venom from the Gorgon’s head and smeared it on a few arrows – which were then given to Pecheri. A huge group now, we moved on, heading towards the end of the dwarf’s lair.

Some turned brought us to a kitchen where a single table with a mug and plate sat. There was an oversized larder here with tones of dried foods and vegetables. But we got the feeling that someone had just been here and had moved on ahead. So we followed, bows spears and spells at the ready.

The passage went on until it was opening to a large chamber and a voice from ahead called out for us to “Stop.” We had gone far enough, Dardrum (the dwarf?) was done and tired of us and our interference and we should turn and go now. Failure to do so would result in only our deaths.

Our thoughts? Fuck this guy – and we charged in.

Long room, 3 hellhounds, 5 zombies, and one wild haired death loving necromancer hiding behind them all. The hellhounds were a pain in the ass immediately, extra fire damage, strong, determined. The zombies were also well behaved, fighting with tactics and in unison. The necromancer hurled a series of meteors at us, splattering them around the party. Tranis was beset by some of the hounds who tried to drive him backwards – towards a section of the room that sloped down to a pit and then somewhere else – garbage chute.

The lead three zombies hurled severed arms at the group who then tried to scramble up and attack us. But it was here that Steiner used his staff of fear and hurled a blast at the necromancer – sending him to run screaming from the chamber. Castus followed up with a Quench spell and the flames from the hellhounds ended. With Karstimis the necromancer gone, the zombies were no longer fighting with tactics and the group was able to take them down easier.

Just as we polished off the final one, we could hear from down the corridor angry voices, we assumed the dwarf Dardrum threatening to take us down, and then LOTS of charging figures coming our way. So we squared off, took ranks throughout the chamber, and got ready to face off with Dardrum and his horde of approaching undead.

Wednesday, March 18, 2015

Meet 76, Adv 4, 3/7/15

Not quite how I had expected it.

When I had first penned this adventure down, I knew it was well above the character's capabilities and knowing their penchant as of late - expected they would hire some people to help.

My fault was in not letting the players know (even subtly) that this was my plan. There was a party of adventurers already in the area - as bandits - and they as a group are slightly more tough than the party.

Te expectation was that they would split up at one point with the group directing the bandits to the dungeon while the party took care of other matters top side. After the last almost TPK we had a come to the table moment and the party then realized what I had been hinting at (which was a shame- because the party leader (as the person) DID figure it out just before the last TPK meeting and was already going towards the idea of doing that - but was absent at the table in real life that night).

So for this meeting - we had 1 first of 4 major end of campaign combats - and this one I expected was to be the party's entirely. And they did terrific. First class job, everyone worked together, and everyone performed their role perfectly without stepping on other people's toes.

Write up follows:

We awoke early enough and broke our fast. From there we discussed spell choices and tactics for a while before readying ourselves for the trip back to the Griffanus Estate and eventually the dwarven cavern.

We met up our hirelings (Liscinia, Vestanus, and Funis) first and then proceeded to the apartments to gather up Castus and his band of adventurer bandits. We travelled off towards the Thanach homestead where we picked up Pecheri and introductions were made. Our numbers were the party of 6, and Flimflam’s two animals, the three hirelings, Castus’ band of 11, their 7 animal companions, and Pecheri – bringing us to a total of 30. It was time to end this Hades threat once and for all.

We looked over the Griffanus Estate though and felt very uncomfortable. A haze had settled over the entire place, a prickling to our skin, and assault to our senses. It was quiet, and just foul. No one wanted to risk walking near the home or going through the gate. Instead we travelled around the entirety of the Estate to the north side nearest the grotto and clambered over the wall one at a time…on guard and waiting.

Even the burbling water was a mere sodden pulse, the grasses cold and yellowing, the trees tired and worn. Nothing made us feel at ease.

As for the cavern entrance, the stairs went down 10’…and ended at a wall. A wall that was not there 3 days earlier. It was featureless and smooth and we distrusted it completely. Castus’ people had sledges and picks and they assaulted the wall for 15 minutes plus until the stones that comprised eventually shifted and weakened enough and we were able to knock a hole in it large enough for us to pass under and through.

A lit torch was tossed in. The stairs continued 10’ further down, then a sloping corridor…and then another wall.

This meant more time. And our attempts at entering had not been quiet. The dwarven necromancer and his ilk had to know we were here and getting closer. Flimflam and Castus discussed the situation and decided that our party would go to the Griffanus house and check it out while Castus and his people finished knocking a hole in the 2nd wall. We agreed and left the grove, heading closer to the house itself.

Based upon Erd and Tranis’ estimation from a few days ago, the strange decrepitness and aging of the home seemed to have advanced, no longer confined to the interior, but encompassing the exterior as well. We circled the house twice, not trusting the porch, the windows, the doors…nothing. It just was howling to all of our senses that this was wrong.

The call was given to burn it to the ground, and if there was a 2nd entrance in the house somewhere, it would be better to pick through the rubble than to risk entering. The party was in agreement and a torch was applied to one corner. The dry-rotted and withered timbers went up swiftly and in no time, the roof had caught. The thatch insulation under the shingles spread the fire across the entire house and in a short time black flames and smoke were reaching skyward. The party backed up and watched the house burn with a critical eye.

When the upper cross beams finally gave way and collapsed to the main floor, it spread the fires even more and cause the center of the house to sag in. The fires rose higher and then there was an odd crack, followed by a burst of heated air and a rising purplish plume that eventually turned to regular fire.

What the fuck was that?

While the group was discussing it, there was the crack of thunder in the air to the south near the Thanach home. We raced around the fires and ran to a clear section so we could see better, and what we saw made our blood run cold. A floating giant like figure composed of necrotic flesh was on the OTHER side of the Thanach home and bounding up and down, heading away from the area and towards the town.


We shouted to Castus’ man that we were in pursuit and that they should press on to the dwarf; the group would follow afterwards. And then we ran. It was over 300’ away when the chase began and we found ourselves spreading out as the slower and heavily armored members were left behind. When the range dropped to 200’ and less we let loose long and short bows; arrows plunging into the floating figure. To no avail. We needed to get closer.

Meanwhile it had crossed the barrier of the Thanach Estate and was now in another homestead, the peasantry there running for their lives. We ran on, closing the gap with each pounding step. More arrows flew and seemed to do nothing. Closer now we could see the figure was over 14’ tall and composed of multiple pieces of dead flesh stitched together somehow in the crude parody of a man; giving it greater size and breadth. No one wanted to get too close.

That’s when we had Curufin and Encrinus start to sling the vials and vials of holy water (from the church of Zeus) and holy wine (left over from the church of Demeter). They worked wonderfully. The undead golem howled and shivered, its flesh twisting under the smoking residue of the blessed water. Its guts were trailing under it like some morbid balloonist’s tethers, the entrails scoring the ground and killing every blade of grass it touched. More holy water followed and it roared in response.

Some of its guts flashed against the earth hard and then a zombie burst from the ground and stormed towards the party. This is where Funis and Tranis (with Steiner and a couple of the other members trailing up behind) ran interference, the two main fighters meeting the zombie head on and their enchanted weapons taking it down before it could even return a blow.

The goliath meanwhile was floating lower and crouching down, digging its stitched together toes into the earth…and then it jumped forward, clearing much of the space between it and the house and leaving us momentarily uncomfortably out of range – and it that much closer to town.

We ran forward again, more flasks flying, while the monstrosity worked its way over the house (collapsing part of it in the process) and its guts popped up 2 more zombies. Flimflam called to Demeter and summoned a hippogriff to stand before the zombie, hoping to slow it down, while Marcus was calling for flasks of oil as well. Funis with his enchanted mace and Tranis armed with the Day Star made a remarkable duo and kept the constantly summoned zombies down to a manageable number.

It was while the floating zombie was passing the unharvested wheat field that Flimflam had a brain spark and cast Entangle in the area, wrapping the stalks of wheat around it’s legs and pulling it down from the sky – stopping it in its tracks.

From here we had a constant barrage of oil and holy water plied against the zombie figure, boiling off large swaths of the monster and causing all sorts of fetid morass to stain the earth below. The hippogriff had made the mistake and flew too close, killed outright from the zombie’s terrible blows, and the summoned hobgoblin Marcus called upon next didn’t last a dozen seconds when the floating undead thing caught it in its grasp and crushed it’s chest.

We were tearing it shreds with vials and vials of holy water and burning oil, slowly and steadily round after round. No one wanted to dare close within striking distance especially after Flimflam tried to summon a baboon right next to the undead creature and attack it…but it was caught just as it appeared out of thin air and destroyed in 3 seconds.

The figure tore out a handful of its own guts and hurled them in the party’s direction! Liscinia held the ground, her tower shield presented wide ways while as many who could huddled behind it and her. The ropy guts did score the magical steel face like acid – but our shield bearer’s resolve held true as she deflected all the missiles coming out ways and kept the party safe.

The entangle spell would not let the figure flee, no matter how many times it hunched down and attempted to tear free. Its form shivering, awash with both flaming oil in places and sodden with holy water in others, it finally collapsed to the field and fell over and apart. To Tranis holding the Day Star and to Flimflam, druid of Demeter (and hater of all things Hades), they both suddenly felt a wave of satisfaction flow them coupled moments later by an keen interest to run back towards the Griffanus Estate and finish off the dwarven necromancer stationed underground there.