This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Monday, September 28, 2015

Handout 2, Adv 5, Crystals

I have manastones in my world and typically they are used to run and power the big and powerful items. Sometimes they are also used to run the small and intricate things as well. I've also had the knowledge on how to make them sort of percolating around my world for decades without actually writing it all up in one place.

Until now.

So here it is: Manastones, Magegems, and Skycrystals - all in one place and all how to make them. And the group ran across it as they will need one for Marcus's ritual of the Tower Master - and Flimflam should be using it for hit ritual of the dryad planting thing he's hoping to do.


Olympian Crystals

Sometimes referred to as Manastones, Skycrystals, Magegems, Heartstones, and God’s Tears, Olympian Crystals are gathered along the slopes of the Olympian realms or amongst the tops of those clouds that passed recently through the Olympian territory. Prior to the Kinslayer Wars both the officers of the Speaker of the Sun and the runemasters of the High Thane of Westrock have in the past been able to gate to the crystal fields and harvest a great abundance of these inbuable crystals however the skill and accuracy to do so has been lost so we must treasure and care for any un-touched crystals that we manage to acquire.

Olympian Crystals can be imbued in one of three ways: 1) as a manastone to empower a latent construct with arcanic power to give such an item the illusion of life, 2) as a skycrystal or God’s Tear to act as a focus for a particular deity or infernal agent, and 3) as a heartstone as one would find in a beacon or as an anchor point along a leyline or Weave intersection.

Discussing the Heartstone creation first as it is the least taxing of the three iterations. A Heartstone is usually a beacon or marker for a mage when he is suspecting that he will be taking an etheric, astral, or portalling journey. Any jaunt through the planes or demi-planes is fraught with peril and smart mage or sorcerer should establish a Heartstone first on the off chance something goes awry. If at any time it appears the magi is suffering from the effects of a baleful portalling or is floundering in the ether betwixt the multiverses, the Heartstone will act as a beacon and empowered silvered cord that will lead them back to the prime material plane and within a hand’s grab of their Heartstone. Travel to such a location is still at the discretion of the mage and their own power, but most magi who have the luck and beneficence of having a Heartstone agree that it is an invaluable tool.

The magi in question must find a stone that is untouched and has not been imbued. They must then meditate over it, cradling it in their cupped hands without clothing, perfume, soaps, or jewelry to separate them from the world for a period no less than 12 hours. During such time they must remain still and at ease; partaking neither food nor water, relying only on their senses and discipline to keep them grounded.

If they have been successful, the crystal should begin to emit a faint keening as well as an ambient glow similar to that of a candle. At this point the mage should have their apprentice hand them a blade that has been sharpened no less than 101 strokes of a whetstone so that its edge is sharp. The magus then takes the knife with their off hand, holding the crystal in their on hand, and then cuts the skin on the chest over the heart vertically no less than 3” in length.

The crystal is then placed over the cut and the glow should deepen and redden as it absorbs the magi’s blood. The transference of the magi’s blood to the Heartstone is quick and painless, but there is a faint weakening to the magi’s life force. The magi will have a scar over their chest for their efforts but the Heartstone will be uniquely their own and can be used as needed.

The Skycrystal (or God’s Tear) creation will be discussed next as it is the median of the three iterations. Skycrystals have an important and unique import in establishing and maintaining the focus of divine will. No blessed temple, no empowered shrine, no menhir of stones exists and projects the power of the gods without having a Skycrystal of some sort on the premises.

The priest in question must first be of good standing with their deity or be pacted with their infernal agent. They must then find a stone that is untouched and has not been imbued. A Ceremony to invest and imbue the stone must be performed next with the exacting needs and requirements of the priest’s god’s needs and standards.

Incense and candles should be lit and maintained during this next stage. The priest then anoints themselves with holy water and meditates over the Skycrystal, cradling it in their cupped hands without clothing, perfume, soaps, or jewelry to separate them from the world for a period no less than 24 hours. During such time they must remain still and at ease; partaking neither food nor water, relying only on their senses and discipline to keep them grounded. They may fall into torpor and sleep during this time and it is up to their apprentices to gently return them to a seated position. The moistening of lips and tongue is allowed with a damp cloth only, and the apprentices are also allowed to remove any bodily waste that might occur during this time.

If they have been successful, the crystal should begin to emit a faint keening as well as an ambient glow similar to that of a lantern or beacon. At this point the priests should have their apprentice hand them a blade that has been sharpened no less than 101 strokes of a whetstone so that its edge is sharp. The priest then takes the knife with their off hand, holding the crystal in their on hand, and then cuts their skin on their wrist long ways no less than 3” in length.

The crystal is then placed over the cut and the glow should deepen and change color in accordance to the priest’s deity or infernal agent as it absorbs the priest’s blood. The transference of the priest’s blood to the Skycrystal is quick but not painless. Also, there is a weakening to the priest’s life force upon the completion as the priest has acted as a conduit for their deity or infernal agent.

There are occasions where a priest does not have the lifeforce to finish such a transference, at that time it is known that five (5) followers of the priest’s deity or infernal agent can take the cuts (it must be instead done by the priest’s hand – not their apprentice) one after the other in a space of no less than 10 minutes to empower the Skycrystal. The weakening of their respective life forces is to be expected.

And finally there are some known occasions where a priest does not have sufficient followers to furnish such a transference. At that time is it known that one hundred (100) persons can be made to take the cuts (again, it must be done by the priest’s hand – not their apprentice or followers), one after the other in a space of no less than 2 hours to empower the Skycrystal. The weakening of their respective life forces is to be expected.

The Manastone or Magegem will be discussed last as it is the most taxing of the three iterations. A manastone is used to empower an item that has been crafted and ensorcelled in such a way to give the illusion of life. Clockwork items, golems and the likes are often the beneficence of such a stone. It is primarily for the crafting of those items where the illusion of life is needed, but not the complexity of free will, thought, or emotions. For those items, typically a summoned or conjured elemental or extra-planar being is needed.

The magi in question must find a stone that is untouched and has not been imbued. The stone must be washed clean in a combination of unfiltered rain water, vinegar, and carbonic acid – each in 3:2:1 harmonic parts.

They must then meditate over the manastone, cradling it in their cupped hands without clothing, perfume, soaps, or jewelry to separate them from the world for a period no less than 6 hours. During such time they must remain still and at ease; partaking neither food nor water, relying only on their senses and discipline to keep them grounded.

If they have been successful, the crystal should begin to emit a faint moaning as well as an ambient glow similar to that of a candle. As a manastone is supposed to give the illusion of life to a construct, so must it be empowered. With the Laws of Sympathy and the Rites of Three – the magi must have acquired three potential sacrifices to empower the manastone and have then nearby and at the ready.

At this point the mage should have their apprentice hand them a blade that has been sharpened no less than 101 strokes of a whetstone so that its edge is sharp. The magus then takes the knife with their off hand, holding the crystal in their on hand. To fully empower the manastone the magi or their apprentice(s) should then stab deeply into the sacrifice’s heart and the stone trust into the weltering flow of blood for a full minute until it has expired. If the heart of the sacrifice is unable to be reached for whatever reason, a similar fatal cut across the throat will suffice as well.

The magi should then do the same to the second and the third sacrifice within a 10 minute period of time. Upon completion the magi will feel a faint weakening of his life force but the manastone is now fully empowered and ready for whatever needs or installation the magi requires.

If the magus is unable to survive the weakening of their life force, it is possible to have their apprentice perform the transference of the manastone between the sacrifices. However, the Rites of Three still applies and the apprentice will suffer a three-times weakening of the life force at the end of the transference.

Friday, September 25, 2015

Meet 94, Adv 5, 9/19/15

We had a shorter meeting this time, between coming home late and some joking and conversation at the table so we lost about 2 hours. It worked out fine since the group was sort of focused on finding and wiping out the last "leechlings" if at all possible - eventually fighting and finishing off the Quasi-Leech.

There is one left and with each successive one, I ramp up their ability and tactics until the final one has all the skills and capabilities to use at its beck and call. It's smarter, faster, more cunning, and by this time, knows the party and their skills and abilities after watching its brothers get taken down.

So to my count, there is 1 Leechling (I've dubbed the Para-Leech in my head) and 3 spellforms loose in the tower. Once they are done and taken care of, the party can then complete the ritual (should they decide to go that way) and the adventure will be wrapped up.

Write up follows:

We took stock of the library after the fight with the Quasi-Leech, everyone taking the time to heal up, bandage if need be, and check weapons. The floor and shelves were unscarred from the Quasi-Leech’s fire and we suspected that the Library was proof against such conflagrations.

There were thousands of books and scrolls littering the room in different places and ages. However in every place there were books neatly on the shelves – except on one smaller free standing shelf system near the armoire. There were three books on top and one scroll there. After a short check we deduced it was safe to approach and looked them over.

Spell book of the Tower Master, Purchase Log for Redbrick Tower, Income Log for Redbrick Tower, and a scroll that was identified as “Empowering Olympian Crystals”.


The two log books would have to be looked at in depth at another time when we had the ability to do so, but they did list the sort of supplies the tower required, who Cornelius had gotten them from and what he paid for them, as well as some services he had done and what he had gotten paid for it.

The spell book (after a fast Read Magic spell by Marcus), contained all the spells as identified as needed in the Scroll of the Tower Wizard we had found earlier. Most importantly, one of the spells was Continual Light which the party suggested to Marcus to take the time at some point today and scribe to his book.

The scroll explained how to make the Heartstone as needed in the ritual, as well as two other rituals – one to make a clerical beacon, and another to make an all-purpose mana-stone. We read the passages and shared our thoughts – assuming that somewhere above us (2 other floors?) we would find the Olympian Crystals somewhere.

We were keeping a ready eye out for the Quasi-Leech, and had attempted to clean the oil off the stairs with a bedsheet – so when we heard noises on the steps from the 6th floor and around the corner up in that direction, we made as if we were leaving and pretended to cycle through the armoire – instead hiding around the chamber and lying in wait.

The Quasi-Leech had returned and was carefully looking over the room, listening, exploring. He picked up the oil soaked sheet and wore it like a cape. He summoned a fat rat and sent it into the room and then called it back, eating it slowly and with thought. Finally it made a decision and walked into the room making his way towards the armoire when we attacked.

We hit the Quasi-Leech on every side, anyone with a magical weapon was at the forefront and those without stayed back and observed. The struggle went all about the room for a little bit but then there was a thickening in the air and the mana-wraith looking thing appeared – once again fucking up the magical items in the area, causing them to glow and grow painfully hot.

Viridia was sent around with a packet of salt, whipped about the corner, and let it fly – dispelling the wraith around the same time we took the Quasi-Leech down at long last. Some healing was parceled out, a look was made up to the 6th floor but the steps were covered with what we assumed was the Quasi-Leech’s crap – so we stayed clear and went back to the 2nd level and the meeting room to sit with Horace and Fermius, share some lunch, and talk about what our next steps were.

No matter what, we wanted to get the Tower Master Spell book so Avidius, Marcus, and a few others went back to the 4th floor and our scout grabbed the book. There was a flash and Avidius felt a little odd, but he handed the book over. Once back in the room before Marcus started writing, Avidius was acting a bit strange, stripping off his clothes as the group was looking him over. He had some sort of mania, but once he was assured everything was ok, he returned to normal and the spell passed. We were going to watch this.

Marcus studied continual light and then we cast it upon a rock and placed it inside Avidius’ lantern – giving us excellent light and no longer a drain on our oil stores. We travelled our way up to the 4th floor and the Master Bedroom, Fermius and Horace now along with us and with the understanding they had to listen to us and our directions.

We were in the Master Bedroom, talking about going through the armoire and up to the 5th floor to hunt for the last “Leech” and take him down. It was around 4:15 on Earthmonth the 22nd.

Thursday, September 17, 2015

Handout 1, Adv 5 - Ceremony

The party came across the Ceremony of the Tower Wizard in their exploration of Cornelius' Tower (aka Redbrick Tower) - and will be trying to make avail of the instructions written within. They know they will have to take care of the Leechlings before completion, and there is still that smokey magic burning thing they had encountered and dispelled with a handful of salt.

Handout as written follows:

The Ceremony of the Tower Master

The Tower of the Secret Fire, commonly known as Redbrick Tower, must remain and be in the purview of the Greater Arcanus Arcanum Guild of Argos and one of its members at all times. In conjunction with the Followers of Artemis whose efforts helped in the clearing of the Barony of Shakun and the Church of Poseidon who supplied much of the funding and livestock during this time, the Tower of the Secret Fire and its Tower Masters will continue to maintain the Olympian Crystals in place above the Observatory.

If at any time the Tower Master should be slain prior to the investiture of a new Tower Master, the former Master’s spirit must remain on the premises until such time the Ceremony can be performed. 

At the heart’s level of the Tower will be found 3 shelves of decreasing length, each shelf containing specific markings on what is to be ensconced at each spot.

Firstly a Homunculus should be crafted. It must be made by hand and composed of a torso, two legs, two arms, and a head piece. They should be constructed of natural unrefined items in the manner of golem making and should stand 12” in height upon completion. Thanks to the Olympian Crystals and the ceremony by Arch Lechtress Grace Desevix, prospective Tower Masters can find the needed bark, wood shavings, leaves, tree seeds, and other crafting supplies in the root’s level of the Tower. Care should be made in the making of the Homunculus as it will also contain the hair, tears, skin, spit, blood, mucus, nail clippings, and urine of the prospective Tower Master inside the crafted figure.

Upon the satisfactory completion of the Homunculus, the Tower Master’s Grimoire should be reviewed and the following spells cast upon it: Stitch Right leg to torso, Stitch Right arm to torso, Stitch Left leg to torso, Stitch Left arm to torso, Stitch Head to torso, Color the Homunculus the same color as the prospective Tower Master, and Simple Illusion to make the Homunculus have the same appearance as the prospective Tower Master.

Then the Homunculus must be carried while maintaining the illusion by the prospective Tower Master to the Observatory and placed beneath the searing crystal. The prospective Tower Master must stay there until exactly noon where the searing crystal will burn the exact effigy into the Homunculus and the Simple Illusion can be dispelled. The Homunculus should then be placed on the proper shelf on the proper spot with the intonation, “Here is the effigy of the Tower Master. So that the Tower and all who enter will know my face and form.”

Secondly, an Olympian Crystal should be imbued with the heart of the prospective Tower Master. In the Library can be found a scroll on the imbibing of an Olympian Crystal. We owe a debt to the Church of Poseidon for allowing use the use of their pegasi and hippogriffs with which we were able to fly to our destination and acquire the crystals. A Heartstone must be crafted as detailed for the prospective Tower Master and then placed on the proper shelf on the proper spot with the intonation, “Here is the heartstone of the Tower Master. So that the Tower and all who enter will know my heart and soul.”

Thirdly, the prospective Tower Master should light a black candle with a Continual Flame spell. The black candle represents the mysteries of the arcanic arts and the fact that the mage recognizes that he doesn’t know everything that is needed. The black candle already lit should be placed on the proper shelf on the proper spot with the intonation “Here is the Light of Mystery, sparked into being by the Tower Master. So the Tower and all who enter will know that I am humble in my learning.”

Fourthly, the prospective Tower Master should light a white candle with a Continual Flame spell. The white candle represents the visible results of the arcanic arts and the fact that the mage harnesses the arcane power of the weave with forethought. The white candle already lit should be placed on the proper shelf on the proper spot with the intonation “Here is the Light of Revelation, sparked into being by the Tower Master. So the Tower and all who enter will know that I wield the powers of Magic.”

Fifthly the prospective Tower Master should place a spellbook of his own on the shelf. The spellbook should be his and his alone, and should be Wizard Marked accordingly with his or her own personal marking. This action and action alone precludes an sorcerer or battlemage from achieving the position of Tower Master as their grasp of the arcane is not tempered with  the discipline of learning hence has a greater penchant for misuse and personal abuse. The spellbook need not be the mage’s primary spellbook – and singular spellbook with at least one spell scribed within and sporting the names and markings as indicated earlier will suffice. The spellbook should be placed on the proper shelf on the proper spot with the intonation “Here is the Tome of the Magi, written by the hand of the Tower Master. So the Tower and all who enter will know that discipline and learning have led me to this position.”

Sixth and lastly, the prospective Tower Master will need to acquire ownership of the tower from the former master. If the Tower Master is alive, the Tower Master must spit upon his palm and then shake hands with the prospective Tower Master. Then the two should intone together, “From Master to Student, Adult to Child, Teacher to Pupil, I give (“I take” – in regards to the prospective Tower Master) control of this Tower from this moment forth.” The prospective Tower Master continues with, “No force in the world or from another can force me to relinquish this charge without my unfettered and uncharmed will. So I do swear from this day until I choose to end my duty. With this seal, let the tower and all who enter know that I am the Tower Master.” The new Tower Master then presses his anointed hand on the proper shelf on the proper spot until an imprint appears beneath his palm and fingers.

If the Tower Master is deceased the rite will take on a different tone. There must be no other spiritual forces in the tower environs that might interfere with this part of the ritual, so care must be given to make sure all conjured, ensorcelled, infernal, hellbent, angelic, or enchanted forms and spirits are removed, excised, or slain within. Then, some sort of fluidic medium must be placed upon the hand of the prospective Tower Master that is personal to the original Tower Master. Blood and spit work best. If they are unable to be acquired, then the spirit of the Tower Master can be coaxed to give forth ectoplasm if they are allowed to possess a willing host and then be driven from it.

At this point the spirit of the Tower Master should be lured to the heart of the Tower to witness the final transference and sixth step of the ritual. If it is friendly, it might already follow the prospective Tower Master at this time, if not it can be guided there if it were to possess an item or body. The Followers of Artemis had donated to the Order many vessels during the building and early years. They were a dog, a wolf, a puma, a bear, a stag, and a peacock. Any one of these would suffice as a possessable vessel for the Tower Master’s spirit should need be.

From here the ritual is similar to above where the prospective Tower Master then intones, “From Master to Student, Adult to Child, Teacher to Pupil, I take control of this Tower from this moment forth. No force in the world or from another can force me to relinquish this charge without my unfettered and uncharmed will. So I do swear from this day until I choose to end my duty. With this seal, let the tower and all who enter know that I am the Tower Master.” The new Tower Master then presses his anointed hand on the proper shelf on the proper spot until an imprint appears beneath his palm and fingers.

Wednesday, September 16, 2015

Meet 93, Adv 5, 9/12/15

The party finally stumbled upon the scroll that defined the goal of this part of the adventure - that was the Ceremony of the Tower Master. Effectively, one mage in the party gets the opportunity to own a Mage's Tower. Admittedly, there is nothing real in it, but it is a point of prestige, potential power, influence, and research. Within the tower there is a wealth of information in the library that would take decades to plumb correctly. There is an observatory that allows a low ability to scry/scan on various locations. There is one remaining iron golem/protector armor whose sole job is to obey very simple commands of the Tower Master as long as it doesn't have him/it leave the Tower itself.

There are a few other things that are bennies and Easter eggs hidden within, but the Tower itself is the lynchpin for the eventual improvement of Shakun and the environs.

Write up follows:

We decided that we were all going to stay in the meeting room with the pictures for the night, but it was going to be tight fitting – which meant that some of us were going to have to get rough sleep at best. Erd and Marcus volunteered to swap off, the elves needing half as much rest as the rest of the group, each one volunteering to keep the space clear so the other can get their rest. As for the last space, Fermius was willing to be uncomfortable in order to show his good faith. We untied Horace but left the manacles on (just in case!) and then one by one, we fell into a deep and troubling sleep.

With the two pictures in place (keep and cotton field), we had a nice quiet night, but during Tranis’ watch, he did comment on seeing one of the Leechlings (Quasi?) stick it’s head around the corner just to make sure that we were here. We broke our fast and gathered up our belongings as need be after praying and studying was finished. We asked Viridia to come with us and Fermius to wait here, watching Horace (who we now removed the manacles off of). There was some back and forth on it, but the two of them agreed to it, as long as we returned around lunch time, shared food, and talked about what we had learned.

We reloaded Avidius’ oil lamp with a fresh flask and Flimflam asked Demeter to bless Whosea’s bite with a magic fang. So it was a bit after 8 that we left the meeting room and noticed for the first time the scent of carrion in the air (apparently the cotton picture also blocked odors). Around the corner, the bodies of the 3 hellhounds had been savaged, their guts torn out and from the bloody fat goblinoid footprints, taken upstairs. We took our time, watching the prints and making sure of ourselves. At the landing for the 3rd floor we peered into the kitchen and saw the line of prints go to the table, some plates were laid out, and the Quasi-Leech had apparently sat here and eaten the guts with…relish.

The footprints then led into the kitchen and we followed them there – seeing the body was still where it had fallen/been killed/skinned – but the dirty dishes were now in the sink and more footprints led out of the kitchen. The quality of the prints leaving the kitchen and the dining room were lesser as time wore on and the amount of blood on the Quasi-Leech’s feet wore away.

We followed them now to the 4th floor where they turned to the small hall and went with very faint tracks to the center (main bedroom) door. Ok, we didn’t want a surprise so we had Avidius check out the other two doors first. The bedroom on the left was no longer burning but it reeked of char and no one was in there. The one on the right was closed and seemed to be a smaller bedroom similar to the original – but no one was in this one either. That left the main bedroom.

Steiner called to Apollo and felt that there was a flickering sensation of evil in the main bedroom, but nothing current. So with weapon ready we opened the door and looked .The main sheet had been stripped from the bed and was covered in bloody footprints and smears – testament that the Quasi-Leech had come in here at least and cleaned his feet – no more prints to follow.

The room looked like it did before. Four poster bed in center, two candelabra on each side, small night stand, three shelves behind the headboard. One of the shelves had what seemed to be a 12” doll lying on it, but it seemed creepy so we avoided it for now. On the right hand side was a small foot locker, chest of drawers, and a large 7’ tall armoire. On the left hand side of the room was a round table with books and scrolls on it, two wing backed chairs there as well, and more books and scrolls on the floor. A detect magic was cast and we panned the room – there was a bit of magic from under the bed, the doll was magic, and the armoire was as well.

Ok – we divided up and each took some section of the room to explore. Viridia stayed with Avidius and they began with the footlocker, Marcus took the books and scrolls, Geld and Flimflam the bed area. Tranis was just inside the room watching everyone, and Steiner and Erd took the hall with the animals – making sure to keep a weather eye on the suit of armor at the landing going up to the 5th floor.

The foot locker had some sheets and bed linens, and a couple pairs of sandals – no hidden sections or parts. The chest of drawers had a variety of clothes from bottom to top. The bed was in good shape (minus the bloodied sheets) but under it was a glyph of chalk and paint, and the best we could tell was it had something to do with the Earth element.

The table had a mix of everything, lots to read but Marcus was just thumbing through them when his eye was drawn to a single scroll with a seal. Something made him pick it up. He turned it about, tried to read the words on the inside and finally, broke the seal. He felt…right. The scroll was fairly long and was entitled, “Ceremony of the Tower Master”. He began to read, eventually letting the party know what he found.

It read that the tower COULD be claimed by another mage, assuming the original one was dead. And we knew Cornelius was dead. In fact, the doll appeared to be that of a skinned man. There was a skinned man in the kitchen. The scroll spoke of a homunculus that appears like the Tower Mage that was to be here. It seems – that there was much to do if we wanted to take over the tower (ie: Marcus only) and it involved us taking out the Leechlings – which was already on our plate to begin with.

From here, we devoted our attention to the armoire. We were half convinced it was something to clean the clothes – and the clothes within were laundered and smelled good. So we tried dozens of different permutations, including Marcus putting on Cornelius’ clothes from the chest of drawers and commanding the armoire to work. Nothing happened.

So instead we went into the hall and decided to try the suit of armor/golem and get past. Erd volunteered – 7 steps up and then the landing. At step 6 it looked down at him. At step 7 it punched him in the face and went to follow but Erd rolled down the steps and got out of the way. Head ringing, but ok.

Ok – we did NOT want to fuck with that thing – so we went back to the armoire and decided to check it out from the inside. Once inside, with the door shut – a light came from the ceiling and there was ANOTHER set of doors from the back of the unit! Cracking the door showed it was a library – and some other room.

And the Quasi-Leech was all the way on the other side, sitting on the stairs, dangling one leg, and tossing what seemed to be rocks down the steps.

It was time for a plan.

We came up with a plan (eventually) where we would cycle three people in every minute – starting with Avidius, Tranis, and Viridia, and then the three main fighters, and finally the last three group members. Each group through MUST have a door closer – because the armoire does not open if the door is open elsewhere. A bless spell and a couple of protection from evil’s were put into place and then we snuck in.

The three sneaky party members made it in without a problem, Avidius taking “point” and making his way most of the way across the room, hiding behind book shelves along the way. Then it was Erd, Kilven, and Geld’s turn, and the two fighters snarled and charged the Quasi-Leech who seemed surprised as hell on seeing us. The two fighters got within striking distance, slipped on the oily greasy ground, hit the back wall, and fell down the stairs in a clattering pile of fighters and armor.

The Leech shimmered and faded away – and then the real Quasi-Leech came down the steps, ankle smoking and laughing at his illusion. Fuck and shit. Tranis shot him with a magical arrow and the rest of the party was getting ready to charge in and through. The Quasi-Leech was not bothered by our attackers and in no time, burst into flames.

As for Erd and Kilven, they had rolled down the steps and ended up…at the feet of the golem. Who proceeded to beat the crap out of Erd, pick him up, and breath some sleeping gas in his face before tossing him down the steps. Luckily, his elven constitution prevented him from passing out, but he did roll to a stop back on the 4th floor cursing and struggling to his feet. Kilven did the same, dodging the iron armor just ahead of its stomping feet.

Meanwhile against the Quasi-Leech, without the two main fighters, we weren’t looking forward to our battle and found ourselves on the defensive. Also, the fire from the Quasi-Leech was being repressed by the emanations from the Library, which was lucky for us or we’d have all gone up in flames. Tranis was asked by Flimflam to go back through the armoire and bring Whosea up to the fight. The ranger dodged back and went through.

About the same time that Erd and Kilven stumbled into the room from the main door. We shared a fast bit of news and then the two fighters were running for the armoire. Meanwhile upstairs, the party was lucky enough to blast the Quasi-Leech with a lucky blow – doing enough damage to have him discorporate and then float up through the ceiling cracks and escape again.

Wednesday, September 9, 2015

Meet 92, Adv 5, 8/29/15

The party chickened out on removing the "keep" picture from the wall - unsure if it would actually unlock the front door or make an area permeable for the demonics. They just opted to leave it as is for now and revisit it at a later date.

As for the denizens/creatures in the tower - none of them are canon and all are original. Going back far enough in time I made up tons of shit and when I was updating this tower for this group, I tried to keep as many of the oddities I had originally conceived in place - only updating them in the needs so they work with the modified rules I use now (no THACO, Ascending AC, SD and DR where need be).

Write up follows:

The end of our long conversation with Viridia and Fermius was that we were going to check out the 3rd floor and they should wait here. Leave the keep picture on the wall, take the cotton one down, and if we call for their help, they should come running.

Horace was still bound and gagged and we didn’t give a crap what he thought.

So after cleaning up our dinner and shuffling some equipment around, we drew weapons moved the light source a bit and ascended to the 3rd level. From the landing we could see a dining room with seating for 10. There was place setting for 4 set out, but the plates were a bit askew, and there were blood smears and signs of battle along the far wall. A deep bloody smear ran from the far setting and was dragged towards the opening in the south wall which we assumed was the kitchen.

We lit a torch from the lantern flame and then tossed it to the far end of the room near the kitchen before daring to enter. The thought was to TOUCH NOTHING for now. And we were careful

The kitchen was fairly large and then was the open end at the far side where a larder could be seen. But on the south wall stuck into the cutting board/counter was a flayed body. Human(ish), maybe 5’8” at one time, it had 4 knives in its body and one stuck haphazardly in its thigh. There was blood trickling from the flayed corpse, soaking into the wood and then pooling on the floor at the base of the counter. Was it new? Fresh? Old? We checked it out and were sure that it had suffered some pretty bad throat trauma before it had been skinned. Most likely, alive when it was started.

We backed out of the room to check it out with infravision and as Flimflam suspected, it was cooler that the room (but warming up) – which let him believe it was killed and flayed before the tower had been brutally cool prior to our starting the furnace. We also decided for now to leave the body alone and not fuck with it.

While some of us were checking out the open larder, others were looking around the dining room where they discovered numerous bits of plate mail armor scattered about the chamber. A vambrace here, a greave there, some battered, others whole. There wasn’t enough to make a full suit anymore and it had seen better days, but it was about 60% here. From some of the damage on it though, we were convinced it wasn’t done with a conventional weapon – but what exactly we didn’t know.

As for the larder, there was nothing left in it. Some boxes and plates, a sack or two, a jar and some such, but everything that could have been devoured was eaten. Except a single clay bowl containing salt – perhaps 6 ounces of it. Seemed odd.

At this point Erd was deciding that the places set at the table needed to be cleaned up. Along the far wall near the nicest chair, there were a set of shelves where the other 6 place settings were currently put away. So he started cleaning them up, one piece at a time, putting them back on the wall. And about half way through a smoky elongated bipedal figure started to appear.

We all gathered quickly, weapons at the ready, waiting to see what it was going to do. And when it started to approach Erd, Avidius charged it with his magical short sword of quickness leading the way. His sword immediately flared to cherry red and he dropped it to avoid taking anything more than a 1st degree burn along his palm.

The smoky figure engaged the group, and anyone who had a magical weapon that tried to strike it found his or her weapon turn instantly hot where they were forced to drop it or get burned. Normal weapons seemed to hit the creature fine, dragging gossamer strands out of its form and sending them scattering everywhere. Flimflam was a target though and even though he did drop his magical cudgel, his enchanted ring and armor were causing him to get continuously burned. We weren’t doing enough damage to it fast enough and some of us were forced to give it a wide berth. We had the thought, the larder had only 1 item left in it – salt. So Geld was told to run to the larder, grab the bowl of salt and throw it at the spectral figure.

And when the salt passed through it, it winked out of existence.

Nicely done. We gathered up what salt we could find (about 2 ounces) and left the rest of the place settings on the table. We doles out our dwindling healing stores and seeing that it was only about 8 pm, we decided to head further upstairs to the 4th floor.

At the landing here we saw our first signs of privacy – a short corridor with 3 doors. The doors were stout oaken timbers but each showed signs of force and battering. They were closed but from the blunt force trauma around the locks, we guessed they were unlocked. Further up the stairs towards the 5th floor was a 6 and ¼ foot armored figure clad entirely in plate mail. The design appeared to be similar to the armor we had found in pieces in the dining room on the next floor down. The figure did not move, respond to calls, or even seem to breathe. But we assumed it was looking at us – and no one wanted to risk climbing the stairs.

That left the three doors. Of the three, the center one on the north wall was the most ornate looking, so we checked that one out first. Once Avidius assured us it wasn’t trapped or locked, we risked opening the chamber. It was a master bedroom of some sort, a 4 poster bed was along the center wall, three shelves above it but bisected as if disturbed. A small chest of drawers and a large armoire were on the right wall, while a small table, lamb, and two comfortable chairs were on the left.

We noted the interior, saw nothing else, and decided to shut the door and check out another chamber.

We picked the west door and Avidius gave it the all clear before we opened it. And there on the bed was one of the fat grotesque Leechlings. Referring to this one as the Demi-Leech, he was crude and foul mouthed, saying that he’s been waiting for us – and then we realized that we had his gut held up in one hand, and was jerking his red goblinoid cock with his other. Licking his lips and saying that the group really did it for him he taunted them to come closer and “get him…off!”

Avidius charged in, his ensorcelled blade leading the way, hitting the Demi-leech in the gut with a sure slashing stroke. Which in turn made the Demi-leech squeal in ecstasy and fire his cum all over the party’s scout. At the same time that he burst his body into flames. And the flames set his goblin-juice on fire. The same juice that flared all over Avidius who was screaming and trying to wipe the sticky flaming junk off. The Demi-Leech then gave a massive fart that the ignited gasses burst him up and into a standing position, setting the sheets on fire and having him ready to face the party who fired magical arrows at the fat bastard.

A Protection from Evil spell was cast from Marcus onto Erd who then charged into the room, Kilven following as the barbarian called out to Coyote to guide his blows. And Steiner called upon Apollo to turn the foul demonling. The Demi-Leech hit Avidius terribly hard, shattering his shield and sending him dangerously close to the burning bed.

And then the Demi-leech snarled at Steiner and snapped his finger – gating in 3 hellhounds who proceeded to tear into the priest and the rest of the party.

Fire blossomed and we struck as hard and as determined as we could. Avidius, leaking hit points through the many charred holes in his body managed to sneak past the fire and the dog, Kilven helping the scout get by. Meanwhile one of the hounds shoved its way into the hall where Marcus, Flimflam, Tranis, and those too far from the main combat had to struggle their way against the slavering hellhound.

We redoubled our attacks against the Demi-leech, hoping that if he fell the summoned hounds would fade. And when the final blow took him out and he fell over, burning against the flaming mattress and rotting away – the hellhounds remained and continued to fight the group.

Erd carried the way thanks to his Protection from Evil, but even he suffered a few burns and scorch marks from the flaming breath. But at long last the final hellhound was slain and the party had the chance to catch their breath.

We dragged the hounds from the bedroom with the burning mattress, closed the door (leaving the smoke and flames within), and dragged the dogs downstairs to the trophy room floor. Geld was overcome with smoke inhalation and needed some rest, and much healing was passed around as we caught Viridia and Fermius up on what we found and our experiences.

Tranis, Steiner, and Flimflam had the three hellhounds hoisted high on some of the trophy mounts and the animal’s throats cut in order to get their blood for hopefully magical ink. They filled two wine bottles with the smoky red liquid and then staggered back to the picture room where we were going to set up for rest for the night being it was almost 10 PM by our reckoning.

Tuesday, September 1, 2015

Meet 91, Adv 5, 8/22/15

The original Leech was a powerhouse foe for the group that was in Shakun (many years ago) and was a serious danger at that time. The four "leechlings" are much lesser in power but still have their demonic heritage behind them to make them a pretty nasty fight.

The idea is the 1st one is a straight up fight, and each one after that is that much smarter and knows the party's tactics, able to counter them. The four leechlings can sense what the others are going through but they also hate the hell out of each other, so they will never work together under any circumstances.

Write up follows:

As the light spell faded, Avidius used his lantern to offer us enough light to continue working. The decision was made to go to the main floor and gather up every burnable item we could find and bring it down here. So we loaded up cloaks and clothes with bric-a-brac and garbage, Marcus spent some time drilling holes and breaking it down while he and Tranis loaded up the center of the furnace for a “test run”.

Once they had a small section ready, they lit it and waited. IT caught fire (seemed to be easy) and then as the flames were curling across the kindling, there was a metallic bang and a shaft of metal fell out of the side of the furnace with a leather bellows attached and extended. It was near the 6’ stuffed bear. Steiner volunteered to be the guy to pump the bellow, shield up and in front of him, and Kilven behind with his axe upraised and ready to strike. The bellows pumped about 5 time, adding air to the heart of the furnace and making the small fire placed in there race upwards. And then the shaft pulled out of the cleric’s hand and folded back into the furnace.

We were now happy that the furnace worked (and it was radiating very little hit – after all, it was a little fire inside). So we gathered up every other scrap from the main floor and brought it down. And Steiner had Kilven rip apart some of the crate tops where he then cast Log of Everburning on them to extend their life as well as their heat output.

From here we had a system where the next 8 crates were going to be opened, the tops would be torn apart by Kilven and Geld, and the wood was then to be loaded into the furnace and set up by Marcus and Tranis. Avidius spent some time until he was convinced the crates were without issue and free of traps and then we set upon them with crowbars and axes.

Box 5 had blankets and bed sheets, 6 had a dismantled metal cage of some sort, 7 was 80% or so filled with curling wood shavings, and 8 had 8 sets of female religious clothing for women of various sizes and festooned with markings to Artemis on them. By this time we were ready to hit the next crate when we heard a yelp of terror and/or pain followed by a distinctly human voice shout out, “Shit!” And it was coming from upstairs somewhere.

Weapons and bows came out as we clambered up the stairs, getting to the main floor where we looked around. We didn’t see anything but there were some strange heavy breathing sounds coming from upstairs around the corner of the landing. Flimflam was saying that we were here and whoever should come down.

Well, the figure that spoke was strange and otherworldly. It had a goblin tinge to its voice and identified itself as one of four brothers that had come in with their father, the Leech, long ago when he slayed Cornelius. However they’ve been trapped here ever since and have grown bored. But they would gladly eat us. It (we referred to it as the Semi-Leech) commented that it had already chased one of the others down but some had escaped behind a wall and that he could not get to them. We wondered who and he said, here, take a look.

And then a head bounced down the stairs and rolled to a stop by us. It was one of Kalt’s members of his group, The First Sons of Shakun.

It came down the stairs and around the corner and beheld it for the first time. 5’ 8”, 600 lbs., goblin looking but red skin, grotesquely fat, and just gross. It commented that it would eat us and soon. So we shot him.

He made noises that it hurt and bounced around, inching closer, and we suspected that we weren’t hurting him. And then at the top of the stairs his ankles smoked and he was bathed in fire, and all the arrows sticking out of him burned up and faded away. And then it trundled towards us.

We redrew up our lines with a few of us staying back, switching to magic weapons as Steiner was telling us that it must it’s demonic heritage that was keeping it alive. The Semi-Leech hit and hit hard, and we returned the favor, and as suspected, without magic weapons, our blows did nothing.

But during the combat it unhinged it’s lower jaw and in response to Steiner attempting to turn it, lunged at our cleric and engulfed his head, helm and all, in its needle teeth open mouth and tried to bite his head off. The group went nuts, hacking and slamming, Steiner swinging his mace up and down and the Semi-Leech’s head and battering it. Eventually though we did enough damage that it slumped over while the group hit it one last time and it fell to the ground. Dead.

And then it began to rapidly rot. With Steiner’s head still in its mouth. It was rotting fast, turning to goop and slurry, dripping into the cleric’s helm, spreading pool on the ground. We used axes and crowbars, breaking the Semi-Leech’s jaw, pulling our priest of Apollo free. Healing was passed around and then we cleaned up, heading back downstairs to the furnace room to talk (and open the rest of the boxes).

We assumed the demonic was telling the truth, which meant 3 other demon-types in the tower somewhere. And there were people in here, maybe from Kalt, and one of them was killed and its head lopped off.

We set to the crates fast now, wanting to get the rest of the wood in place and get the furnace roaring. The furnace was a half-ton furnace, but we suspected some 200 lbs. of burnable material would do (and then some). So we tore open crate, chopped up the boards, made note of what was in there, and a few of us kept a ready eye on the stairs back to the main floor AND the stuffed bear. Box 9 was 4 bolts of homespun, 10 was nuts, acorns, and the like, 11 was the opposite half of the bench we found in 4 (again, in parts), and 12 had a variety of wire, clamps, twine, sponges, and pails.

We got the furnace roaring (again with the bellows) and the basement began warming up rapidly, shooting through the teens and then upwards eventually to room temperature. From here we wanted to go and explore the 2nd floor and see if we can find the next Leech offspring and/or the others from Kalt’s group that the demonic alluded to was in here somewhere.

It was with quiet care that we ascended the stairs towards the 2nd level, Avidius motioning the rest of us to hold while he went ahead quieter and alone. At the top of this stairs was a landing where there was an open area (in the shadowy light of a candle lit room near the south-east corner) which seemed to have trophies or wall hangings. There was another flight of stairs continuing around the wall of the tower heading up to the 3rd floor. But it was the faint breathing he heard that had him seriously look. And from around a wall in the trophy area, the fat red skinned head of another demonic goblin poked out and crept back.

What was interesting was that it wasn’t looking at the steps, but at the corner room with the candle light. Our scout came back down and let us know what he saw and we discussed our options. We wanted to hit the other Leech-ling…but wanted to get some surprise on it. Plus, what was in the candle room? Avidius felt strongly he could get back up there and look into the candle room without being spotted. We told him to NOT engage anything, just scout and report. He left, moving as quiet as he could, until he arrived just outside the candle lit room. It had a round table in the middle, 4 chairs, a few pictures on the wall, and three people genuflecting and motioning as if arguing, but he could hear nothing from them. He crawled back and told us what he saw. We guessed it was the rest of The First Sons of Shakun’s people and shelved it for now, devoting our attention to taking out the other leechling.

So we drew up every magical item we had, had our fighters get to the forefront, and charged the Leechling hard. It was very surprised at the ferocity of our attack, staggering back and forth as we plunged swords, spears, and all manner of magic against it. It never had a chance to even enact its flames, roaring in agony, hatred spewing as it was dealt one stab after another. And then it seemed to crunch in and then implode, turning into a column of black sulfurous smoke. Steiner called to Apollo to turn the smoke and it was blasted back, running through Avidius as it hit the back wall, and then raced up and through cracks in the ceiling to we assume the floor above.

Avidius though had been hit with the demonic’s essence, raw and unfiltered. And our scout absently pulled out his sack and started eating. A lot. In fact he was filled with a curse of unnatural hunger and was consuming his food stores at a fast rate. We tried to work with him and get him to give up his rations, Flimflam giving the father of two a pair of hunger suppressing goodberries but they only lasted a short time before he was hungry once more. Avidius chewed on a leather belt, barely keeping his need in check but he was once more in control – barely.

We hoped it would run its course and do it fast. So we then decided to go to the candle lit room and see who was there. Sure enough, they did not hear us, and we did not hear them but when we entered the room itself, a tingling ran over our skin and we could hear the people inside. We all looked warily at each other and sized one another up.

They were Viridia, a woman of decent looks, early 20’s, who was the speaker of the group and admitted to being a part-time locksmith and fine metalsmith. Fermius was a former guard of the watch and defender of Shakun who, like Avidius, wanted to join the adventuring group but missed out on our group, joining with Kalt instead. And lastly was Horace, who with his mismatched armor, swaggering attitude, and metal truncheon was most likely the “thug” of the group.

Through much conversation it was learned that Kalt had known that we were supposed to go into the tower and he wanted an opportunity to circumvent the limit Shakun had with a single charter for adventuring parties. He had asked some of his people to sneak in and bring out anything that proved it came from the Tower so he could contact the Arcanus Arcanum in Argosility and get a charter that way.

However, he did not let them know that the party already had the location registered and it was “hands off” for 6 months for other groups. He also didn’t tell them of any dangers they might face (like the Leechlings) and they were woefully unprepared. They also did not have stores and supplies and foodstuffs. Avidius was willing to vouch for Fermius as the two of them had dealings in the past half dozen years or so, and Viridia seemed on the level – both of them were very unhappy with Kalt and what they had been asked unknowingly to do. Horace although was a different matter and was willing to listen to Flimflam, but referred to Tranis as a “Narc” and Steiner as a “fag” too often.

The three of them wanted to come with us and keep exploring the tower but we had a long discussion (sometimes loud) about keeping them safe and staying behind. Avidius’ hunger curse had faded and we all were eating dinner now, sharing our food with the three others, still talking about staying here or not and other options. Eventually Horace had to be silenced and Fermius whacked him on the noggin and we bound him up.

As for the room – there were two pictures on the wall – one was a stout keep behind a moat with the drawbridge up, the other was a picturesque field of cotton. There were three other pictures on the floor – a pile of cloth mounded into a dome, a mining canary lying on its back, and a bowl of finger fruit. A detect magic revealed all 5 pictures were magical – with the keep one being the most magical. At this point we decided to try taking a picture off the wall and seeing what happened.

Leaving the keep one, we took off the cotton – and then the sounds OUTSIDE the room were heard and from outside the room people could hear those within. Neat – silence. We swapped it for the cloth picture – and the wall at the side of the room grew cloudy and then reached across – sealing the room up entirely. Very nice. We took it down and then did the canary – and nothing happened.

However after a minute the candle began guttering out and the party tried to react but the all fell over unconscious. Except Marcus. The only mage. He took the picture off the wall and everyone woke up (no harm). Ok, knocks out anyone not a mage – makes sense for a mage’s tower. Lastly, the fruit bowl one – and then made the candle on the table pop up like new, a bowl of finger fruit appear, two glasses of weak wine, and an ivory handled pipe with a thumb of pipe weed already within.

We ate and drank a little, and then took the picture off the wall. The bowl, pipe, and glasses disappeared. The candle stayed. Any fruit in our hand stayed. Putting the picture back on the wall a 2nd time returned the missing items, but not any contents that were consumed.

We were talking about maybe taking the keep one down – because what it, the keep picture is what is sealing the tower? What if it’s just that simple? We were discussing it and the merits of just moving on and checking out the 3rd floor as we polished off the last of our dinner and we guessed it was already 6:30 in the evening.

Wednesday, August 12, 2015

Meet 90, Adv 5, 8/1/15

The set piece for Redbrick Tower aka Cornelius' Tower was set up actually a very long time ago, prior to this group. It was sitting there and was supposed to be a launching point for the expansion of the mage's guild this far west in the duchy (kingdom now). However, the 2 adventuring parties (going back a bit) that were here - the first never stayed long enough to set up roots in Shakun, and the second lost their mage before the possibility of taking over the tower ever came into place.

So Cornelius' Tower has been percolating for some time...until now. If it works out well, the party will have the possibility of using the mage's tower as a focal point and base (for the party's magic user). It will need to be re-equipped and restocked in some places, but it's a big coup if they can pull it off.

I had a good time writing this last part of the adventure and look forward to the party plumbing the secrets and heights of the tower.

Write up follows:

The group was pretty keyed up from our trip to the goblins and Berrycleft Hill, but we expected to go and visit Cornelius’ Tower tomorrow (21st) or the day after (22nd) so we sort of kept ourselves closer to the Hall of Heroes and raided the closets for replacement clothing as well as have a decent meal and shoot the shit with Avidius’ wife and kids. The group that had gone out after the goblins to raid them (Marshall Westwinter, his deputies, Kalt and the First Sons of Shakun, and a host of mustered militia men and Homesteaders totaling perhaps 60) was supposed to come back this evening and Steiner was going to keep a weather ear out for their return and maybe get some information.

Erd though went to the Militia and spent another large swath of time with Scarene. They shared stories, jokes, and even the desire to continue communication after she is let go (her hopes – maybe not reality). Eventually Erd did go back to his home where a number of squatters were still living until the all clear was to be given tomorrow to allow people to return to their Homesteads. During his conversation with the tenants, a family referred to as “Sheepshearers”, he lamented the fact that he needed a maid to help to keep up the place and to take care of some day to day issues.

One thing led to another and when it was all finished, Erd hired Julaine Sheepshearer, a 15 y/o daughter who was 5’10”, 165 lbs, and big and anxious to work. Not quite sure how it works, Erd actually paid the apprentice fee to the girl’s father (instead of collecting it) and then spent some time filling her in on what her duties would be over the next 6 months.

Steiner was at the Hospice where he did learn that the posse did return but it did not go well. 15 of the riders had been wounded and 7 had been slain. Three were pretty bad off and seemed to have been hit by a series of goblin slingers at terrible close range. The sling bullets were small and yet penetrated deeply in the flesh of the men. One was shot in the shoulder, another in the guts, and the last in the leg over the knee.

Father Gavilerin and Steiner did what they could to work on the men but admitted that even their skill was not enough. So a runner was sent to the Hall to request Flimflam to come and help out. Flimflam though was having a nesting moment and was cleaning out the last room where he had been growing hallucinogenic mushrooms. The beds were pretty full and he had a crop there, but the squirrel that lived there for the last few months and had developed a taste for the mushrooms stayed local – eventually the two of them befriended one another (thanks to a charm animal spell) – but unlike the relationship with his dogs, the squirrel was fiercely independent and made its will known to the gnomish druid.

Flimflam did go to the Hospice where the three men worked hard for almost 2 hours saving the lives of the 3 wounded men. Their injuries were systemic of some of the goblin strange weaponry and refused to heal with divine aid while any source of the goblinoid crud was present.

We awoke the next day and after breaking our fast had some errands to run before we were going to get together for lunch and then go to Cornelius’ Tower. There were some trips to Pelis the rug merchant to talk about the town and some of the people in it, as well as a need to buy a rug (that was waved over and the priest in question was told to wait until and if he eventually opened a covered shrine or small temple to Apollo). The militia was visited and thanked for their efforts in watching the tower, and Captain Thragriel let it be known that Erd had been to visit Scarene a few days in a row now.

At Marig’s Trading post a loom was purchased but would need some work as well as some other supplies. Julaine was become besotted with Erd and the fighter showed the impressionable young woman where his secret stash of coins was hidden, giving her the right to go and take “if needed.” A visit to the fletcher had us with no stonebiters to purchase. A visit to the Baron had us talking about Tanner’s Way and the need to improve the block. 100 crowns was tossed about in the possibility to set up a soup kitchen and smaller hospice there. Casel’s Carpentry was visited for an armor stand. And lastly we went to the Town Hall and formally filed a charter under the name of the Peacemakers with Cornelius’ Tower as an adventurer party location.

We then met back at the Hall where Senna had a big lunch for everyone and we all geared up for our trip into the tower. We had learned that there were some soft attempts to get into the Tower, and suspected that Kalt and the First Sons of Shakun would be trying again in greater numbers today. More of a reason for us to get their first.

Once prepared we went across Town Square to the Cornelius’ Tower where we addressed the two guards there and admitted we were going to enter. It was 1:30 @ this time and we peered within. The door was open, propped in place by a cobble as we had left it. And from our place we could see the floor was somewhat screwed up and littered, and in the back a looming set of stairs hugged the far wall winding up into the ceiling.

A light spell was cast upon the lantern and we entered with care, giving the cobble a firm “step over”. There was a closet along the far wall, the door of which seemed to be smashed and lying partially inside. Broken shelves littered the place, whatever was on them have been destroyed some time ago. The place was cold – maybe a few degrees below freezing. We were all wearing cold weather gear and cloaks, so for now felt ok. The stairs went up to the next floor and there were the odd stains upon them. The closet seemed to have clothing in them.

We pulled the clothing out of the closet with a sweeping of poles and spears, everyone looking around with care for anything of interest. When we had a chance we switched over to infravision (those who have it) and saw the air was filled with odd eddies and whorls of cooler air. Steiner did a detect undead spell and although he saw no undead – he DID see spectral signs that there WERE undead here not too long ago – or maybe just one.

Eventually we sorted out the clothing – most of it vests, shirts, breeches – but there were 2 warm weather linen cloaks, each lightly colored and having a stylized hand reaching up on the back design rimmed in flames.  The back of the closet was searched and we found signs of a secret door that led down to the basement. Even opening the door let up some very cold air.

We sampled the cloaks and by putting them on and pulling them tight around the front with both hands, the flaming hands on the back lit up and the wearer felt like it was 50 degrees instead of mid 20’s. However only 2 of them, and to work properly, the wearer had to use both hands to hold it closed. We took them and turned back to the basement.

The air was even colder down here, the temperature dropping to teens and then single digits. The basement held a large furnace along the south wall, a wood and coal bin were situated near the metal structure. The center of the floor was dominated by a 15’ diameter circle along with a pentagram within – both of them made of paint as well as chalk line. A 6 ½’ tall brown bear in a seated position was in the corner. There were also a number of pipes sticking out of the ceiling and walls in strange places. Lastly the west wall was dominated by 12 wooden crates – each one roughly 4’x4’x 4 ½’ tall. With the last of his detect undead spell still working, Steiner was able to let us know that the undead presence had also been down here – but again – not here now.

We looked for traps for a bit until we were convinced there were none. A detect magic spell let us know the box’s contents might be magical. By now it was after 2 and the decision was made to open the boxes and see what the held. With crowbar in hand we pried off the wooden struts and then the top and revealed…Bark. Chunks and sheaves and layers of bark – assumingly in the entire box. It was easily 80-90% filled – but it was a bark. Magical?

We opened the next box and it was filled with…Leaves. Oak, elm, poplar, birch, all sorts of leaves. Some green, some yellowing, some crinkly red. But leaves. This was getting a bit odd. The third box held a…font. A water font – and from the markings on it, came from a temple of Artemis at one point. The group remembered that Shakun once had a Temple of Artemis on site (in fact, the Hospice and Temple Grounds are where it used to be) but they left Shakun perhaps 40-50 years ago.

The 4th box had part of a bench within, and a cylinder with two wheels each just barely large enough to fit within. Obviously it had to be built or reassembled, but for now we didn’t know what it was.

The cold was getting to most of us so we went back up the stairs to warm up where we noted…the cobble from the front door was no longer blocking the door, instead dumped maybe 5’ further into the room. And the front door was closed.


We were talking about lighting the fire in the furnace somehow to warm the place and maybe opening other boxes. Our light spell was about done and we might be trapped inside the tower – but we would have to go to the door and try it out to make sure.

Thursday, August 6, 2015

Meet 89, Adv 5, 7/25/15

The original write-up of the cave had militaristic goblins and a shaman or two ready to combat the party, coupled with a blind hit from the left where a team of goblin dogs and their trainers would hit, as well as two pit traps and the potential to circle around and hit the party from behind. It was supposed to be a VERY tough slog through their home with no possibility of retreat until sunset as the goblins were going to set the grasses on fire and the smoke and flames would force the party into the cave where they'd have to suffer waves of prepared goblins chanting as well as withering arrow fire.

None of that happened.

Instead we have the party going to the cave to encounter about HALF the original number of goblins, of which 11 are veteran status but older - and the rest are women and children.

The traps are still there but aren't manned to the same degree and the assault on the party is much more fragmented and less focused. So much so that the party kicked some serious goblin ass.

The worst of it for the party was the nauseous effect from the pails of shit and piss from the midden hurled at the group. Ie the stinking cloud, nauseous people can't attack, cast spells, or use skills. AC is -4  penalty and it's 1d6+2 rounds.

It was devastating to the party as in the first round of the last combat I took out the two heavy armored tanks meaning our main force of front line fighters was a dog, a spear using warrior henchman, and our ranger. But the entire cave encounter was like a train and the party kept it moving forward - and like any train - anything in the tracks ahead was going to get crushed.

Write up follows:

After a quick scouring of fallen arrows, we decided it was best to press on and keep the momentum going against the goblin forces. The passage out of this chamber ran straight ahead and into the gloom beyond our light source. We cast a light spell on Geld’s spear to help us on our way and then took to the hall, Steiner and Erd leading the way (by dint of their superior armor, doughty shields, and the Detect Trap spell that was still going on).

The passage ran onward for almost 25 long paces until it came to a crossing passage (right and left) and then kept going. According to Steiner, his divine inspired vision informed him that a section of the ground on the left side of the intersection was a weakened floor and should be avoided.

So we moved onward, coming up to the crossing and deciding on going onward or turning left or right when the arrows began firing.

Lots of them.

Steiner held his large shield aloft and moved forward, the goblin shafts driving furrows into his shield, gouging his armor, getting caught in his tabard and padding – but not doing much more than that. He motioned the group to follow and stepped down the hall, Erd right behind him. And then we were assaulted from the right as well with another fusillade of arrows. The party returned fire down the straight corridor, picking off the front spear users while trying to hit the goblins with the bows in back.

Tranis meanwhile along with Ringer ran to the right, bringing the fight to the smaller group over there and closing to front ranks where the two of them hit the foes hard. Swords and spears were thrust and slung and the group on the right broke first, retreating but holding their ranks as they faded around the corner.

The main group held out longer until the last of the spearmen fell. At this point the single older (veteran?) goblin male leading the teens and youths against the party was wounded and peeled back, taking only a single goblin with him in his dash to retreat, the party littering the hall with the dead and dying.

Our shields and armor were showing some wear and our stores of arrows were slipping, but we drew up lines once more and readied ourselves for continuing onward. The decision was made to go to the right since it seemed to open up to a large chamber of some sort. So we picked our way along, seeing a burn barrel in the corner lighting the place, the brazier smoking hot, some sort of “meat on a stick” had been eaten by the goblins in their desire to retreat.

There were signs that the goblins had left in haste and we could hear voices and noises down the hall from here, running at a faint slope and out of the room to the north. The smell of goblin feces was strong and we were talking about what to do (the slope down seemed to be covered with goblin scat!) when it was presented that if we screw around here, what’s to stop the goblins from trying to get out back the main way and signal the returning troops that we were here and they should return quickly?

It made sense so we just turned around and raced back the way we came, Marcus now leading the way – and sure enough, his elven hearing did pick up the sounds of frantic and running goblins coming closer down the original corridor. They had to be stopped. So it was Marcus around the corner followed by Geld who began stabbing and shooting the approaching 8 – 2 with spears, 2 with horns, 2 with drums, and 2 with flaming arrows – already nocked and ready.

We hit them hard and they made some effort to try and get past but Tranis was holding the ground along with Flimflam, plus a total of four of their dogs. Geld actually power slammed one of the running goblins up and over, flinging the 13 year old drummer down into the pit where he dropped 20’ and was impaled on spikes below.

None of them made more than a few feet down towards the exit; all of them eventually slain for their efforts. Erd and Steiner though, out of this fight, went back to the side room with the burning brazier and tossed the brazier down the sloping hall to illuminate the area. It did, but we also got a four count of arrows shot back at us for the effort. So the fighter and priest pulled back and away, rejoining the rest of the party that had finally finished the fight with the goblin foes.

We debated our options and decided that we were going to go back down the main hall towards the now distant and much fainter sounds coming from the cave. We drew up once more in marching order and marched on, eventually coming to a large chamber. The far side led towards the exit (faint light was streaming down), but it was blocked off by dumped over tables, beds, chairs, benches, and all manner of bric-a-brac. There was another corridor to the left also blocked by chairs, stools, boxes, and barrels. From behind both we could hear goblin voices.

We discussed our plans and then decided that once more Erd and Steiner would lead the way – heading towards the larger barricade and attempt to tear it down. However as we raced across the room and approached the barrier, from outside the side corridor and behind that barricade came arcing honey buckets. Honey buckets … filled with 2+ gallons of goblin shit and piss.

And it rained down on both men from head to foot.

They both stopped charging, hacking and coughing as they tried to clear their eyes and mouths. The nauseating goblin feces was oozing under their armor and soaking their skin and clothes. The reek was in their mouth and face and hair. And it made them heave and retch as they staggered about.

Erd moved backwards and Steiner stumbled to the smaller barricade – where spears from the other side thrust out and stabbed into the cleric who was having a hard time staying upright. The rest of the party charged forward to help, Geld dodging a bucket tossed at her and hitting the smaller barricade with her own spear leading the way. The barricade had to come down if they were going to hit the goblins on the other side so Tranis and Geld started ripping into it.

Flimflam went to come forward to help but from the corridor behind us goblin arrows shot out, hitting the druid and then slamming into Whosea three times, bringing his war dog dangerously close to death. Tranis reversed his movement and Marcus helped, the two of them shooting the goblin in the dark while Flimflam healed Whosea from the worst of the injuries. More honey buckets came sailing over and more nausea was tossed on Steiner who not a mouthful as well as the bucket upending into his backpack. He was twisting and screaming, revolted and furious, tossing chairs and benches aside with blind fury.

Whose, healed, raced into the dark corridor and finished off the goblin there while Marcus ran through the fight and hit the far barricade with his crowbar, dodging spear thrusts and trying to get to the goblins behind. To distract them Flimflam summoned a swarm of rats that bit, scratched, and distracted half of the goblins on the other side of the big barrier.

The smaller barricade was almost down when Tranis and Geld were hit with their own buckets, the two of them disgusted but doing their best to keep the fight going on. Erd dared to cross to the larger barrier and was assaulting it with Marcus while the goblins were distracted.

As the last of the chairs and stools were pulled aside and spears were thrust at them, Geld slammed her spear out at the goblin line and skewered one of the teen aged female goblins in the chest. A clear line of sight had Flimflam call out to Demeter and a large wolverine appeared in the narrow corridor, stopping the flow of honey buckets and causing a ruckus amidst the tightly backed goblins.

From the larger barrier the goblins had managed to light a blanket on fire which they hurled on the swarm of rats just about the same time the Marcus and Erd pulled the last larger piece of table aside and opened the line up to fight the 8 goblin spearmen gathered there. Flimflam and Whosea raced to join the fight as Geld, Tranis and Steiner (all covered and nauseous) kept the smaller corridor plugged up and tore through the goblin youths there.

It was narrow fighting and the goblins fell one after another. Our wounds were adding up but we pressed on until the last goblin tried to run down the hall, stopped at the midden and was speared by Geld with a well-placed throw where the 12 year old goblin youth was pitched back into the muck and sunk out of sight with a drowning glub of rising bubbles.

We were done. The fight had taken the rest out of us and we wanted to leave now. It was already after 2 and we knew that we had little time to get back to town and avoid the goblin horde as it approached. We counted coup and cut off 35 pairs of goblin ears to bring back to Shakun for bounty. With most of us beyond skuzzy from shit and piss as well as a smattering of wounds and hurts, we left the goblin cave on Berrycleft Hill and began the three and a half hour walk back to Shakun.

Once there we stripped in town and went right to the bathhouse, throwing out our soft soiled clothes and undergarments, (even a backpack and torches!) and scrubbed ourselves clean. Steiner refused to pay the 5 common price and instead tossed a common to Higraine at Northern Stables to use the larger trough to get himself clean.

So here we are , Earthmonth the 20th, almost 6 PM, and we were gathering back at the Hall of Heroes for a dinner, to catch Avidius up with what happened (as well as Flimflam curing the scout’s sickness with a well-placed healing spell), and to make sure that Kilven was doing ok.

Tuesday, August 4, 2015

Meet 88, Adv 5, 7/18/15

At this point I had the adventure sort of going to and ending up in Cornelius' Tower - based upon how written. Focal point in town, 15 years untouched, suddenly open and promise of something good/cool in there - leading to the end of the adventure name, "The Gathering Dark".

The party instead went a different direction and wanted to go back to the original Goblin cave on Berrycleft Hill and kick some ass, raiding THEM in response for them raiding us. If we pressed on and ran, we could beat them there before they came back that evening and ninja our way back to town.

So we geared up and ran to the hill, and as you can see - a room filled with goblin kids and teens doesn't mean that the Murder-Hobos needed to slow down over the speed bump that was their corpses and bodies.

Write up follows:

In the aftermath of the raid we heard goblin horns calling retreat as the greenskin forces were frightened off after the light column roaring show that Mahr’s minion produced. It would be some time until we could verify the damage done to the Homesteads but for now we hoped it was little. Our forces were putting out the last of the fires along Northgate and the party itself was looking over the battlefield (as it was) for clues.

As for Mary – she was reduced to some dusty crystalline powder that rapidly dispersed in the breeze. While walking around and taking note of things, we noticed that Cornelius’ Tower, formerly known as Redbrick Tower, sealed during the goblin occupation and unable to be opened for the last 15 years…the front and only door was open!

While the town watch was coming back, we dared to look at the tower, noting it was dark inside, and the door was ajar – but the feeling of ill will was still there – just lesser. We picked up a loose cobble from the battle and propped open the door, just in case the magic came back on and the door closed.

From here we brought Kilven back to the Hall of Heroes and laid him out, the ensorcelled sleep he was suffering under holding him fast. The group spoke at length about our ordeal and there was talk about going into the tower tomorrow…But instead a counter plan was brought up and the group as one agreed with it.

Beat the goblin force that was heading back to the caves loaded down with booty and plunder and loot their caves! We all agreed and decided we would leave tomorrow after checking in with the Captain and the Baron. Healing was passed out and the group went to sleep.

Most of them.

Erd went off to the Militia where we spoke with the guards there and was allowed to talk with Scarene. He spent some time with her, talking charmingly and with light bantering wit, trying to set her at ease as well as foist the feeling of interest on the elven (half goblin???) woman. It seemed to have an effect after many hours. Eventually he went back to his home where he picked his way through the Homestead squatters he had put up for the night and got to bed.

We awoke the next day where the party raided the equipment piles for torches, shirts, arrows, and rope – everything we might possibly need. We had also paid to have breakfast delivered to the militia’s office and Captain Thragrial for the next few days. We had learned that a group of 60 men and women were going to ride out and harry the retreating goblin forces and make their return to their caves difficult at best. The Marshall Westwinter was spearheading this and it was known that Kalt and the First Son’s of Shakun were anxious to be a part of that group.

Kilven was still unconscious and Avidius was ill, after hiding in the mud puddle we had come down with a pretty nasty cold so his wife Senna had wanted him to stay in bed – and the group agreed. So down two members, we set off: Flimflam, Tranis, Steiner, Erd, Geld, Marcus and our 4 animals: Ringer, Princess, Brutus, and Whosea. Small group, fast moving. 8:30 we were gone and kept up as much of a run as we could, jogging when we grew winded.

By almost 12 we had arrive at the cave in question and spent some time observing it and the hills surrounding it. There were no watches we could see, but there was a faint haze from cooking fires in the cave along the far end of the hill and after some time, a smaller, thinner goblin (teen?) came out of the cave, looked around, and snuck back inside.

We crept in the grasses to the hill and then discussed the merits of setting the grasses on fire and escaping vs. NOT doing that. An inordinate amount of time was spent on this before it was shelved for now and for many of the group – a very last last last possibility. For others – no way at all.

Without Avidius we had no way to check for traps so Steiner called to Apollo to help him see any – and then he crept up to the entrance and peered in. The corridor went in and sloped down for 20-30’ but there was definitely a deadfall trap set up in there. A rope led from the center beam down to the room below. Way to go Steiner.

We needed to cut that rope but didn’t want to risk getting in the cave to do it. That’s when Flimflam stripped down and shape changed into a mouse. He crawled into the cave, made his way to the rope, and started to chew through it. He had to stop when some cat got close to the slope and was looking up there but eventually was able to finish the job and then return to the party.

So we all drew weapons, lined up, and took a deep breath before racing into the goblin cave and entered the first sizable chamber. 6’ ceilings, 60 odd feet deep, maybe 30’, a few fires and candles. And over a dozen younger goblins in here along with 2 older females. No weapons to be seen. A couple of goblin rat dogs and a feral cat playing with the children.

And we slaughtered them. Taking advantage of their surprise, we charged across the chamber with spears and swords flailing. Maces crushed windpipes, arms were lopped off, spears punctured throats and legs. Our dogs only added to the carnage by savaging the yelling goblins with a wild ferocity. From the moment we raced into the room until the last goblin was silence by a deadly cut across their chest, the entire combat took about the same length of time it took to read this paragraph.

Our presence was now known and surprise was lost – but that would be for the future as we had Marcus place an Alarm spell on the cave entrance and Tranis was debating setting up the deadfall again – using the intestines of the fallen goblin children as tripwire rope.

Tuesday, July 21, 2015

Meet 87, Adv 5, 7/11/15

I got into Warhammer miniature battles a bit later than the Golden age, more like the Silver - just when the prices were going through the roof but hadn't gotten there yet. Bretonians were my army of choice and I had many wonderful months/years painting my knights and archers as well as having them stand their ground and fight the forces of Chaos.

Long over now, I still remember the enjoyment of big armies clashing and set pieces - coupled with the sheer number of dice rolled. So I brought a bit of that back for this meeting but cut down on the dice. I gave the group the chance to set up a defense behind a wall - outfit it however they can with only their ingenuity to fuel it, and had them with 30 L1 commoners, 20 L2 commoners, and 10 L1 warriors at their fingertips to hold the gate. For multiple shots I rolled either 3 or 4 "attacks" into a single dice, but the party had a chance to do a clash of armies - even if it was only 60 vs 75.

From the sounds of it all, the party had a great time.

Write up follows:

We looked at our location that we had to defend – an opening 40’ wide flanked by two sets of two towers 30’ tall, and then a stone wall and parapet running in both directions. There is a smaller road that runs from the gates to the main road, 160’ away. The grasses are short (less than an inch) from constant cropping; the walls are 25’ tall. There is no actual gate. We are told that after 7 PM, we should get a number of wagons and carts after the Homesteads are cleared.

As for people, we had 10 actual militia men, 20 mustered militia men, and about 30 common volunteers. Bows we were not too great on, so we plundered the weapon stores at the Hall of Heroes and outfitted another 10 or so men with short bows and a small smattering of arrows. We also handed out whatever padded armors we had and then split the forces, setting half of them up on the left, and half on the right. We also positioned Tranis and Marcus on the forward towers with 5 of the best militia archers for just in case.

We then sent out word to the denizens of Tanner’s Way – for every armful of big rocks they bring, we are willing to pay a copper piece. Over 80 of them responded.

With rocks, foundation stones, and countless cobble stones from the road beds of Tanner’s Way, we bucket brigaded the stones to the parapet and got them ready. Barrels and buckets were filled with water and positioned all about the town.

Citizens from the Homesteads were filling in the town square and the place was filling up. Erd picked two families and sent them to his home/studio to stay in during the combat.

We then prepared two large bonfires and laced the spacing between them with bundled hay and thatch, using a few flasks of oil to stretch it out. The wagons came, along with a number of carts and 25 bales of hay. So we made three barriers before the gate after the fire line of spilled carts/wagons and hay – and then had a few members at the base with spears in case the goblins got that far.

Finally Avidius and some of the guys dug a few holes outside the wall and filled them with water – where the fighter would hide in them and wait for possible shaman or leader types to pass so he could take them quickly and from behind.

Just after night fall, Flimflam turned into an owl and winged north, looking for the goblin group. They were closing – and what was scary was a there was a floating gas bag with a platform below – and a shaman was riding on top (along with other bowmen). Flimflam suspected he was being noticed so he did a wingover and made some distance, swung around, spotted the rest of the goblins and their closing to the Homesteads, and then returned to the town.

He changed back and told us what he saw. The decision was that Tranis would be concentrating his fire at the floating gas bag (just aim above the line of fire in the sky) and do the best to take it down.

Finally it was after 9 and we heard the assault start on the Homestead as goblin voices were chanting. At our end, we watched the growing glows and glints as goblin forces gathered on the other side of the road. And then a 5 count of goblins came riding out, strafing the wall, mounted on huge goblin hyena-like dogs. Our guys were ready though and arrows flew from all directions, picking those off near the front, and then tossed rocks and cobbles rained down, hurting more, until only a three count of dogs managed to escape and only one lone goblin rider – just about all of them were wounded.

The goblins riled themselves up and then the floating gas bag made it appearance, carried towards the wall with an unnatural sustained gust of wind. Our guys in the tower shot at the balloon as it grew closer, Tranis leading the fusillade. We threw a torch to the oil soaked lines and lit the bon fires, igniting the last barrier. As the goblins grew closer we began shooting.

Three sets of 4 or 5 goblins each with a scaling ladder approached the walls and our guys there were ready. Arrows flew and tore through the goblins, and when they got close enough to set ladders, tossed stones and cobbles followed. A single archer was pegged by the goblin return fire and he fell off the wall to his death.

The scaling party was broken, one of them tried to run away but was slaughtered and then only goblins managed to escape the terrible defenders fire. The rest of the group could not mass strike the wall, hampered by the fires and the dumped over carts, hemmed in and then fired upon even more.

But the gas bag was growing closer and all our shots were hitting it, but not stopping it. Tranis pulled out a precious drilling stone biter arrow, nocked it in place, and let fly – tearing through the gas bag – and then passing though to rip out the other side! The bag shuddered and began to list, but it was still approaching the wall too fast. Flimflam called out to Demeter and summoned a giant eagle! 20’+ wing span and it struck the gas bag, ripping the hole larger. Goblins were falling off and the platform was tilting. So Tranis shot his last stone biter arrow – and again tore two massive (entrance and exit!)holes in the dirigible.

Now it was falling. The platform with the fire put tilted over and spread fire up the side of the dirigible as it was angling down to the wall. We had our troops run for their lives, racing across the parapet to get out of the path and to safety. Meanwhile, the falling gas bag demoralized the goblins outside the walls and they broke, pulling back to run away.

The gas bag smashed into the wall, sending fire everywhere and setting the roof of the stables ablaze. The shaman survived the fall and was ignoring the fire (protection? Resistance?) and we were going to draw him into combat when there was an outrushing of air from the center of town and a blast of screaming energy tore straight up, 1,000 feet into the sky to piece the clouds – a column of yellow swirling white fiery light.

And every active spell in visible range ended, turning to smoke and swirling towards town square. The shaman, no longer immune was burned alive and other spells, (blesses, charms, buffs, detections, everything) ended. We ordered the militia and musterable men here to hold the wall and bucket brigade water to put out the fire – telling them to stay back as we dropped to the ground and drew up to run to town square. Avidius who was outside the wall climbed out of his mud hole and ran to the wall to climb up and rejoin the party – but he would be a few minutes behind.

As for the group, we arrived at town square and stopped – the column of fire was fading away and we saw it end with a guttering light – leaving Mary – the blond woman with grey eyes standing there. She had the entirety of town square knocked out around here – over 200 citizens. She gave a look around and started to walk to West Gate.

We closed to 40 feet and called to her to stop. She ignored us at first and then stopped to look back. She was disturbing and unbothered by us, ignoring our calls to stop – she approached us with hands out and reaching. As the distance closed to 20 feet, we attacked. Arrows and weapons shot, spells followed.

But the spells (including a turning from Steiner but she broke it and crushed his holy symbol in return) were absorbed by her, and then hurled back at us. And anything magical that hit her was rendered inert – including Flimflam’s two dogs (their contact to him broken).

And after a solid minute of taking shots and blows and hits, fire raced from her feet up through her head – and removed every sign of damage she had taken. Fuck.

So we plowed though her again, and this time she enervated some spell power from Steiner, refashioned it into a swirling axe spell, and hurled it at Kilvin – hitting him and knocking the barbarian unconscious.

And then she healed her damage again.

We redoubled our efforts, hitting shooting, striking. Avidius finally arrived and added his own bow shots from a distance, hitting her again. Poison was tried this time as well, and she was hurt and hurting.

But she healed her damage full again!

From here Steiner decided that fire and oil would work next. So after dousing her with a flask of oil, our priest of Apollo took a lit torch and at a distance of 8’ away, hurled the torch at Mary. Critically striking her in the face. He flattened her nose, dislocated her jaw, knocked out a few teeth, and fire raced across her face and hair, running down the oil soaked runnels across her body. Screaming and yelling, we struck hard and fast – and this time did enough damage that Mary fell to the ground where she broke into a million pieces of sand and glass.

And in the distance to the southwest, a blast of fire shot and raced from cloud to ground. And we assumed it was Mahr. We guessed that he knew of the passing of his minion but we were just happy to have the battle over.

So here it was, after 10 PM, the goblin attack broken and the raids on the Homesteads in retreat, 200+ people knocked out and Mary dispatched. But the walls of Shakun held and held well.