This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Friday, January 22, 2021

PBEM - Episode 298. Looks and Orcs

TWO HUNDRED NINETY EIGHT

(I/C)

Checking his lantern (down to 3 hours oil in lantern), Kovid clapped his hands together and pointed at the door, asking Lannis. "Big Brain, is your ball put away?”

“Always,” the Magic User replied glancing down. “OH! I got it, funny. Must be all the ale. Yeah, we’re good.”

The dwarf chuckled, “Ok we got a plan. Back south the way we came through the goddess arches and east to the summoning room. Then we tiptoe north to the summoning room and take on the orcs.” He got a chorus of affirmative grunts and nods. Rubbing his chin, he asked, “Should we check for activity in the Ogre room? Maybe disable that alarm rope, we saw?"

Wyn shook his head, counting his arrows one last time. “Nah. Leave sleepin’ dead ogres lie an’ all dat. I be looking forward to takin deze orcs out. De only good orc is a dead orc, after all.”

The Scout lined up at the front door, listening to the hall beyond. ““I feel so much lighter, where did you all decide to go?”

Frowning, Wyn tapped Brendon on the shoulder. “Orcs, mon ami. Make sure to take de right to go down de ogre hallway."

“Will do.”

Lyra maneuvered her trio of Guardians to the door as well, taking place behind Kovid. “You heard it boys,” she addressed the undead. “We’re moving out. Remember, no noise. We’re hunting orcs today. You, Asshole,” she pointed to the unwounded Guardian, “in the front.” It plodded up there, standing near Brendon. “The others with me. We will give you direction for which halls to turn down.”

Taking up the rear of the group, wiping the last of the foam from his mouth, Abraxas readied his spear and smiled broadly. "So, Orcasas then? Vamonos amigos! Let's let sleeping Orcasas die."

Pulling out a dart and striking a shallow chested impression of a heroic pose, Lannis chuckled along with the Fighter, saying, "Ha ha! Yes! Vamonos! Using our advantage against a presumably defenseless orcs makes sense to me, let’s go."

“You mocking him?” Kovid asked.

“Me? No!”

Abraxas grinned, the smile not quite making it up to his eyes. “It’s ok, Senor Limpwrist mouth sometimes spends pesos that aren’t en el banco.”

“Look alive people,” Brendon cautioned, hand on the knob. “And keep the chitchat for the next time we have to sit around and navelgaze. Let’s go.”

He opened the door and once sure the hall was clear (WMC: Red/Black 2), he motioned the party to follow. They proceeded east, feet moving slowly but surely down the hall. Abraxas closed the portal behind them and they did their best to keep noises to a minimum. At the corner, Brendon listened and peered around, waiting a few before leading the group on. We travelled south, at a faster clip since we had been here before, more sure of ourselves, but still methodical and exacting as we looked and listened for any foes either ahead or behind. It was still some time before the door to the Lounge where the Ogre had come from and was eventually left slain, came into view; still looking undisturbed from their encounter earlier.

At the Goddess Archways, Kovid pointed east and after making sure the coast was clear (>Hear Noise +15%, Red 92), Brendon felt that it was safe to go (Enemy hear Party: >Black 10 – no), taking us with care to the hallway east. With the Gardens to our south we trod the hallway expecting something but were pleased to arrive at the north door leading to the Summoning Room hall without issue. Brendon led us through after making sure we were not going to have a problem on the other side, and the rest of the party followed, Abraxas sighing with relief as he shut the door behind us to the hall.

Laying his ear to the door, Brendon listened (<Hear Noise +15, Red 06) and even though there was some space in the open room, could faintly make out many orc voices muffled and joking, indicating they were up and did not expect the party at this time.

The group readied their weapons and opened the door, the Summoning Room looking no different from all the times we had been here earlier. We began to file in one at a time, ready to set up to assault the orcs in their chamber (<Orc Hear the group: White 3 – yes!) when the faintly heard laughing stopped, and the other chamber was ripped open, burly greenskins in various bits of armor scowling at the party from across the way.

(Initiative: 5 vs 5 – reroll! Party Steel 1 vs Orcs Red/Black 4)

“There they are!” the large female spat at the group. “Kill them all! Leave the elf alive for Corfard!”

“YES ALHA!” they all roared and charged across the chamber surprisingly fast, engaging the group when only about half of them had made it to the room proper.

“Ha! Fucking zombies!” Alha the Orc sneered, “I’ll take point on the fucking fleshbags,” she was beelining for Asshole the Guardian. “Take out the rest of these fools.”

“YES ALHA!” Three of them had bows and were setting on on the far end of the room but Alha and 2 others hit the party from along their front. Brendon was facing against two of the tusked brutes, one with a ragged hand axe, the other with a notched cleaver. The axe wielder had the Scout on the defensive immediately, his blows coming in hard in a four, six, eight count of overhead chops. The few that did get under Brendon’s parrying sword (<+2 to hit, White 12 – missed by 1) was turned aside by a faint pulsing glow from his enchanted ring. However it was two foes he was facing and he could not defend against every assault so it was the second orc (>+2 to hit, White 14) that managed to score a solid blow against his ribs (1d6 Damage: White 5 – take 5 Damage!), making Brendon hiss in pain.

Kovid found himself facing two orcs, although only one of them was focusing on the dwarf, the second was giving adoring glances at Alha and plying his attacks against the Guardian. So as it was, the dwarf was able to fend off the attack (<+2 to hit, Teal 14) without much issue.

The Guardian looked like it wanted to say something, but Lyra clamped her will down on Asshole as it defended itself against Alha and the other orc, and its words were squashed before they could be uttered. Alha spun her sword with an obvious mastery, feinting blows and hitting the undead repeatedly (<+4 to hit, Green 2), but none of them were anything other than flesh wounds. The other orc was cheerfully swinging his short sword, hacking and slamming the blade into the undead’s head and neck. He got a telling blow that rang against the Guardian’s skull with a wet thwock (>+2 to hit, Green 14), causing Asshole to pitch to the side before shaking it off and standing upright again. The orc frowned, staring at his sword with some concern. “What it Gruumash’s Lunchbox?” he swore.

“Concentrate on the Dwarf,” Alha commanded. “Leave this one to me,” she started to breathe deeply as she swung her weapon again and again at the Guardain.

Meanwhile the three orcs had finally set themselves up and each one called out, “Twit!” “Dead Guy!” “Stuntie!”, picking their targets before letting their arrows fly (<+2 to hit, Brendon: Red/Black 2 – no. <+2 to hit, Guardian: Black 2 – no. >+2 to hit, Kovid: Steel 16 – yes), all three of them soaring out, but only the one shot at Kovid penetrating enough to stick. “Got the Stuntie!” the Orc yelled, and the others good naturedly cheered him on (1d6 Damage: Red/Black 4 – Take 4 Damage!).

“Leave the zombie,” Alha called back. “Take care of the rest.”

Time now is Day 8, 6:48 AM

(OOC)

Bottom of Round 1. Your guys turn. Those in the front line have to face the orcs unless you swap back 5’ (ONLY) and allow another to take your place. You can ALSO, try using your Str to push the orcs forward,, allowing others to fill in the space behind. The orcs are all sporting 12 Strength, FYI. What’s the plan?

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