This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Sunday, October 4, 2020

PBEM - Episode 176, Honey and Entrances

 ONE HUNDRED SEVENTY SIX

(I/C)

“I saw we try de nord door since it open,” Wyn said fingering one of his new arrows absently in his quiver.

Moving to the front with his short sword out, Brendon replied, “I agree with Wyn. The next area we clear should be the jailer.”

Kovid had his Theystran hammer up at the ready and queued up. “North then.”

Staying at the back, his Scythe over his shoulder, Abraxas motioned the Cleric and Magic User to preceed him, "I still say we try talking with the Yailer first, before things get rough. Maybe he is sensible."

"Not like we have many other options at this point,” Lannis whispered, “Maybe we'll luck out and the “Yailer” will also turn out to be a buxom lass with a heart of gold and a tongue of vibrating silver."

The dwarf snorted. "Oh, I didn't know your mom lived in this castle."

“I’m sure when he left the house,” Brendon whispered back, “she packed everything up and moved to an undisclosed location.”

Lyra shrugged, “Again, I can’t tell if Lannis is talking about his sex doll or his mother... or both.”

Lannis shook his head, frowning, "I was talking about the Butcher, obviously, what is wrong with you people?"

“Sure you were,” the Scout replied, moving into the hallway.

“Senor,” Abraxas gave Lannis a sharp poke from behind. “You talking ‘bout crap about La Carcinera?”

Seeing the stoic and set look on the Fighter’s face, Lannis shok his head. “Not me, just stuff I heard other people say. Not me. Just the messenger is all.”

“Hmm.”

“Does anyone else smell ze fresh Yur-Reen running down someone’s leg?” Wyn asked with a smirk.

The hall beyond the room was not very long, but on the right side were chandler racks where the Beekeeper had been making numerous slow burn candles. The set up was confusing but currently the wood heaters were all cold and there were perhaps a dozen slowburn candles finished and hanging. The end of the hall opened right to a room and there was some faint light, outdoor light, sieving in.

Fingers to his lips, Brendon motioned silence as we crept closer and looked beyond the hallway’s corner to the next chamber. There was a portcullis on the opposite side of the chamber blocking off a short hall that led to a heavy steel and oak reinforced door with a grate set in the middle of it. Daylight was coming through the partially closed grating showing dust motes moving in the air.

As for the chamber, there were two weapon racks on the walls mostly empty except for a smattering of loose arrows (2d10: 7+8 = 15), 15 in total. 3 grey large sacks were hanging on the racks and near the portcullis was a 2 foot square steel polished mirror on a 2’ stick. On the east wall was a pull rope sticking out of the wall about chest, taut and held in place by a hook set near the ground. Lastly, there were 3 closed quart glass jars just on the inside of the room to the right.

The mechanism to lift and lower the portcullis was located in the northwest corner and was in the down position.

Brendon gave the room a look over for traps (<Find Traps, Red 24) for a few minutes before reporting back that there weren’t any.

Time now is Day 5, 12:13 PM

(OOC)

Ok. Lots to look at and things to investigate. What’s the plan?

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