This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Friday, July 26, 2013

Meet 38, Adv 3, 7/6/13

This was a light night for playing - we had some player/character issues which would need to be cleaned up before the next game, coupled with the fact that we were down 2 people. Pretty much though was a serious continuation of the town adventure with more exposition and some directions for the party to take.

Write up follows:

While the rest of us went back to the Hall to catch up on our tired sleep, Fist’al stayed behind to chat with some of the denizens of the Four Rings Brothel. From his questioning he was able to deduce that they had come in fairly intoxicated and only grew more belligerent and condescending as time went on, up to the actual striking of the girls and then the eventual street brawl.
 
He looked around and saw nothing, eventually returning home to the Hall where he stopped just past the charcoalers. His elven hearing picked up the sound of something nearby. He stopped, ears straining, and dared to look down the alley, infravision flaring – seeing faintly at the other end a humanoid figure staring back at him.
 
He backed away and played some cat and mouse with the figure, but it had eventually moved on, heading towards Tanner’s Way and then lost. Chalking it up to more of the same issues with the evening so far, he returned to the Hall and slept.
 
We woke up @ 7 and the party went to Town Hall to plead their case for Fergus against Marshall Westwinter. Most of charges were dropped and the paladin agreed to being placed in the stocks in lieu of being locked up (to avoid having a record of his crime). But even that was altered as the farmer, Gerain, who had been stabbed, agreed to having Fergus work on his homestead as his indentured man for 4 days.
 
Meanwhile Auri, who had been left at the Hall, was paid a visit by Nadere, the herbalist, who was looking for Flimflam – assured that he would be home soon and would contact her then.
 
The party returned to the Hall, got the message, and Fergus left most of his belongings here before going to the Temple to meet with Gerain. While there some healing was dispensed and we even noticed that Deputy Sterkis was here, not feeling well and having an odd wound from the fight last night. Meanwhile Fist’al went to see Pelis and found out he was not kicked from the guild but was demoted back to 18th (out of 18) for his attempt at swindling an already paying and protected customer. As was reminded – “We do not rob from our own people.”
 
Flimflam met with Nadere and learned about the upcoming trip to Orland with herbs, netting Shakun with over 300 crowns split amongst 16 families – and assuring 2 more caravans (with expecting 500 and 800 crown earnings each). She wanted to know if we would guard it.
 
We then went to the jail to talk to Drayl Fartree (the leader of the youths arrested last night) and the feeling was that they were under the effects of something very similar to Goblinwater (but without the seemingly same over dependency as well as healing). While splitting them up one of them made a break for it and we had a struggle to keep him from escaping before getting him down and trussed up.
 
Our questioning assured us that it was not the ale they had drunk that made them aggressive, it might be some other alcohol. We also assumed that there were others about town (or on homesteads) and took note of some names to follow up on.
 
The day passed in its total until that night where the party had a face-off with Auri – where Flimflam was going to have her removed from the party and Auri was being unapproachable and standoffish. Mamma Rhyback was asked to intervene but it had little effect and eventually Auri retreated to her room crying and upset with the rest of the group.

Tuesday, July 23, 2013

Meet 37, Adv 3, 6/29/13

Deadly Decisions - there were 2 of them this meeting. You know, the meeting that took place entirely in town.

At this meeting the player of Fergus, the paladin, was absent, but we had been watching how he had been behaving as of late. So when the bar brawl started (thanks to the thief!) it was not too far out of his character to stop the charging "bar thug" who was also "evil" with deadly but not fatal force.

Hence the meat skewer to the chest.

That was one.

Number two was when the thief snuck down during combat and stuck the royally appointed deputy in the back with a poisoned dart because he thought he was using deadly force in town against the populace. He was wrong, and the deputy saved - but a tone was set this night in our dealings with the townsfolk.

Write-up follows:

Concerned that Marshal Centurion Ippsalis Westwinter and his four deputies would now make our life even more difficult given that we snubbed his offer to become deputized (and therefore in some way under his control/authority) the party discussed possible options. Were there a list of laws that we could peruse to see what we might be casually bending/breaking? How about possibly having a barrister working for us on retainer to cover any lapses in lawfulness that we might be party to?
 
We went off to see the Magistrate and he promised to send aviary to Argosility for us to try and find any uncourted barristers who might want to make the journey here to talk to us about options and possibilities. From there we had a variety of other small errands we needed to finish resolving , most of them personal in nature.
 
Some of the party went to whatever work they had in town to do, while others of us needed to find some sort of gainful employment. Bildad went to the Pixie Down Inn where he convinced Maris the proprietor to give him a shot a cook. Marcus went to Magistrate where we took on a scribing duty, impressing the magistate with his skill and speed. And finally Fist’al…well, Fist’al didn’t have any “job” to do so went with Flimflam to Pelis the Rugmerchant to see about buying some protection…I mean a rug. Yes, a rug for the Hall of Heroes.
 
There was some back and forth for a while with Pelis and Flimflam, there was also another…salesman/thief there who listened to Flimflam’s concern over the cost and what we could do to alleviate the price in the future. Eventually we walked out feeling fair while Fist’al remained behind to set up some need for 4 very low level helpers of the guild to report to both inns tonight and to “follow his lead”.
 
Bildad’s cooking did not wow anyone at the Pixie Down, but his pies were delicious, and his singing did bring in a small amount of coin as well as solidified his possibility as a singer in the future should he want it. However his 15 minutes of fame were upended as a bar brawl and rush for the exit occurred when charges of “Thief” and “I’ve been robbed” filled the inn. Apparently Fist’al’s attempt of 2ndarily extorting the proprietor of the Pixie Down did not go well and Maris was not totaling understanding the situation so had the bouncers block the doors to prevent anyone from leaving.
 
When the crowd of 80 tried to rush the front doors, the burly-boys called out in frustrations that the back door was currently unguarded. Fergus offered to help and charged the back door, bowling some unsavory personages aside who tried to reverse direction and escape. In some of this mess was a thief or two, with the stolen money bags in question. So the paladin did a ‘detect evil’ and saw 15 or saw evil people milling about and charging around the Pixie Down.
 
One of them was thundering towards the back door where the lone unarmed and unarmored paladin was warding it. He snagged the bouncer’s stool as an impromptu shield and picked up a 2’ long fireplace meat skewer to defend himself just in time as the suspected thief/frantic farmer/evil person made a break for the door. And Fergus stabbed him.
 
He went down screaming, blood flowing, a meat skewer in his chest.
 
It was organized chaos after that as the militia was called and Maris defused the situation and let the bouncers let people go. The 2 who had their money bags taken were given them back by Fist’al and Maris did NOT want the elf to provide protection for him and was pretty fucking pissed about the entire mess, totaling up the lost revenue from tonight he was paid off by the contrite elf and the group left (after Flimflam did a quick berry-healing to the stabbed farmer).
 
Lo and behold, not too much later the Marshall and Caladis showed up and wanted to talk to the group about the stabbing in the inn and Fergus did the right thing and came forward, announcing his guilt and admitting his wrongdoing. He was taken into custody and the group was both understanding and not happy. Also, to this point, we STILL did not know exactly that Fist’al was the origin of tonight’s bar brawl and did not know of his part of it.
 
It was early the next morning, roughly 1 AM, that we heard banging on the main door. Opening it up we spied the cleaning man for the Four Rings Brothel was here, looking for our help at the behest of Madame Ivy, due to some fight between “7 or 8 of the angriest customers we’ve ever had and 2 of the new deputies”.
 
We grabbed our armor and a fast weapon or two and then raced out the 4 or 5 buildings to the next block to see what was going on. Bil arrived first followed by Flimflam, Fist’al and then Marcus. The situation was dire with 8 young men (between 16 and 20ish), homesteaders from their clothes we guessed, armed with cobbles and bricks and stick, shoving and pushing deputies Caladis and Sterkus. Some of the girls from the Four Rings were here, two of them with bruises and fat lips.
 
Dreyl, the loudest of the bunch, was arguing almost incoherently about bitches and whores and they deserve it, and get out of our way or you’ll pay too. They kept massing forward and the deputies were trying to calm the situation down without resorting to weaponplay.
 
Fist’al took a spot on the roof of Sutor’s Forge, bow at the ready. Flimflam and Marcus tried adding their voices and weight to the press in order to keep them back but it did not seem to go over well and then one of them shouted that Caladis was a “brass plated bitch” and hurled a cobble at her head, striking her and causing her to stumble.
 
Sterkus whipped two arrows out and fired at the drunk youth while the party shouted out, “No killing!”, but both of his arrows missed! Caladis was struggling with one of the youths and Marcus began reciting magical words. Flimflam, Whosea, and Sanford held off a few of the locals as they stormed forward and knocked Bil down and kicked the poor Halfling in the head, knocking him out.
 
Just before it overwhelmed us, Marcus’ sleep spell went off and 4 of the youths slumped over unconscious. Sterkus fired again, and again two more of his arrows missed! Caladis was forced to whip her axe out as the youth she was fighting did NOT stay down from her punishing kicks and gouges, but she did use it with flat side leading, still interested in knock out rather than kill.
 
Whosea was able to grapple one of the youths into submission while Flimflam laid about with cudgel whipping. Sterkus was smashed in the head by a cobble, 12 points of damage, and went down with the side of his head turned to hamburger and his bell rung. Not wanting to fire into the crowd but wanting to take out Sterkus, Fist’al snuck down off the roof of Sutor’s forge, drew out the dart covered with the “agony poison” he had been carrying for awhile, and stabbed Sterkus in the back over his kidney with it. He then climbed back up Sutor’s Forge and looked down, dismayed to see that Sterkus was not affected by the toxin.
 
With more than half of the youths asleep, we were able to take down the rest of them but we all noted it took MUCH longer than expected and most of them didn’t seem fazed by our attacks. It reminded Flimflam of Goblinwater, especially also because of the way they were acting and the dilated pupils, but there was no sudden healing and no smell of rosewater coming off of them.
 
Caladis thanked us profusely for our help and Sterkus for his healing (thanks to Flimflam’s berries) – both of them acknowledging that if we were not here, it could have been much worse. We were confided in the fact that Marshall Westwinter was going to the Magistrate tomorrow to have Fergus placed in the stocks for 4 days as punishment for his assault with the meat skewer yesterday. We thanked them both and went back to the Hall of Heroes after helping out the Four Rings a few minutes longer and crawled back to bed for a good night’s rest.

Friday, June 28, 2013

Meet 36, Adv 3, 6/22/13

The framework for this adventure was based upon the party's relationship with the new Marshall. Depending on whether they were deputized or not was going to dictate the direction the adventure went.

Feeling uncomfortable with Marshall Westwinter, they opted to forego the honor and thereby defined the way this little town-jaunt was going to go.

Write up follows:

Over the 4 weeks that we trained we also had our equipment repaired, sold off odd bits of esoterica we had found, purchased new supplies and items we thought would come in handy, and made sure our home was in fine repair and well stocked.
 
Auri was a constant appearance at the Hall of Heroes, although getting any real conversation out of her was difficult as she was very non-descript in her answers and most of her past was still a shrouded mystery. She spent the majority of her day painting, working on some heroic 4 part depiction of Tempi’s final days.
 
As for the rest of us we read books, wrote spells, made contacts, and tried to learn what we could of Marshall Ippsilas Westwinter and his deputies. The Marshall himself was a Centurion during the Goblin Purge and his charter and appointment came directly from King Argos in his desire to “ensure law” to all the towns, cities, and thorps to the west of Elvenkeep that had suffered the most under the goblin yoke and most recently from the organized banditry that was plaguing the roads. Aristocratic, militant, exacting – he seemed to be well received by the people of Shakun although he had made some waves with the established militia and the Captain of the Guard, Thragriel.
 
His deputies were next. An Amazonian woman of 6’2” and 200 lbs., Caladis was his right-hand person and although capable with sword and spear, sported a massive 16# double-bitted war-axe as her weapon of choice. She was terse and showed no emotion except for quiet disgust unless with the Marshall. Sterkis of Woodhelven was next, a wood elven archer who supposedly had some skill as a sharpshooter, greasy looking and furtive, he was known for his long bow which was almost as tall as he was.
 
After that was Zerphis of Gul, a bladesman who was fond of rapier and dirk combat and had spent much of his time patrolling the Elven quarter as well as Tanner’s Way. According to Fist’al, even Pellis the Rugmerchant (local leader of the thieves guild) gave this guy a wide berth and avoided contact with him. Lastly was Belamy Freespell, a booming voiced and friendly personage who although had a broadsword at his waist, was more proud of his ironwood Barmeerian made heavy crossbow. The presence of an overly large tom-cat named Magnum that often shadowed his steps made the locals think that Belamy might be a sorcerer of some sort.
 
It was on the 24th of Heatmonth, just as the summer was beginning to flow and the temperatures rise that we were paid a visit by Marshal Westwinter and his deputy Caladis. We welcomed to the Hall of Heroes and the Marshall wasted no time in getting to the heart of the meeting, which was to ask the party to be deputized to, as he put it, “promise to support and defend the people and property of Shakun against all banditry and lawlessness in the name of Baron Taugis and King Argos.”
 
Needless to say we were stunned. We tried to ask questions and work around this but the Marshall was looking for an answer now. Our questioning of his request only seemed to irritate the Marshall who began to lose confidence in us. He wondered aloud at what type of adventurers we were, if we were rabble-rousers or not. He asked to see our charter which we presented and he pointed out that Geld, Auri, and Bildad were NOT on the charter and therefore were not entitled to stay at the Hall of Heroes and should find lodging elsewhere. He also wondered if the town Exquecher, Gilderoy Farwalk, had come in to take our quarterly tax responsibility.
 
We begged for time to see if taking the deputation would conflict with our current charter with Baron Taugis and settled on finding out and an answer on the 26th. The Marshall left, Caladis with him, reminding the party that Geld, Auri, and Bildad had to be out and someplace else by 10 PM.
 
After he left we realized that the Marshall being pissed at us for not jumping at his request was going to be a thorn in our side. He had mentioned bandit attacks between here and Orland over the last week or so and that if that was the case, we were not performing our current charter as adventurers. Also, since he ostensibly answered to King Argos and not Baron Taugis, the Marshall was a bit outside the normal chain of command. By having us be deputized we would then be under his “command” so to speak and not the Baron’s. This was a bit beyond us for now.
 
Auri went to the Rhyback’s to sleep, Bildad going with her. Marcus put up Geld in the Pixie Down Inn for the night. As expected, we were “checked” just after 10 PM and assured the deputies that we were good, and the 3 non-signed members were not staying here. We rested and the next morning gathered together and made our way to Town Hall to meet with the Magistrate and add BIl, Auri, and Geld to the Charter.
 
We noted that Sterkis, the elven deputy, was watching us during our trip across Town Square and did NOT see him upon our leaving. From there we went to see Baron Taugis and spoke to him in couched terms about the Marshall where we were given to learn that the Marshall was actually following the letter of the laws in question if not the spirit. We left the Baron and returned home where we were asked to show our Charter and then had to sit with the Exquecher as he went over our finances and made sure our tax responsibility was up to date.
 
After he left we talked long about the deputation and eventually decided that we would NOT accept the tin stars the Marshal was offering. Belamy Freespell did show up to visit with us on the 25thand even though we knew he was checking up on us, he was engaging, conversational, and seemingly friendly. We did try to get his drunk of Bullywug wine but the effects instead seemed to pass on to his cat and he remained clear-headed.
 
As expected, on the morning of the 26th @ 8:30 promptly AM, Marshall Westwinter and Deputy Caladis returned where we respectfully declined his offer of deputation and told him that we wanted to maintain our focus as adventurers first and maintain our primary allegiance to Baron Taugis.
 
It went over like a drunk dwarf at an elvish wedding.
 
The Marshall had just left, incensed and disappointed at our decision and hoping that we would at one point come to our senses and revisit this issue.

Tuesday, June 25, 2013

Meet 35, Adv 3, 6/15/13

This was the unofficial soft-start of the 3rd adventure I called "All the King's Horses". It was to be a mostly town adventure, much needed from the constant d20 sword rattling and dungeon crawling we had been in as of late.

One of the things that came up was the introduction of the new character Auri, a femal half-orcish fighter - played by the same player who had recently lost Tempi. There was a sort of expected, "hey, welcome," time and intro but during the role-playing, it morphed into a wedding between the dead former character and new character - which was both humorous and morbid at the same time.


Write-up follows:

Following the notes as they appeared on the Hall of Heroes, we went to visit Baron Taugis @ Castle Canastel and were surprised to find the place poorly guarded by a single inebriated guardsman. We had some conversation and learned it was the Baron’s daughter’s 14th birthday 3 days ago and the party was still going on. The guard tottered off to go announce us and we realized that there was no one in the barbican either watching. This was not normal and we were very concerned. Eventually the guard returned and escorted us in, but not until he was tricked into eating a goodberry that Flimflam had prepared earlier to restore sobriety.
 
Head clear, he escorted us to the banquet hall where we feinted drinking. There were almost a dozen very inebriated people here, a mix of keep staff and guardsmen. From here we went off to the audience hall where the Baron was sitting in various ill fitting clothing and his daughter was making out with two men. Many signs of drunkenness and lewdness were taking place. Fearing something diabolical, Fergus used his abilities and assured us that there was an aura of evil coming from the floor and walls.
 
We got the Baron sober (more goodberry) and a handful of guards as well as his family (his daughter was chased up to her chambers). There was supposedly only 2 casks of ale for the party put it had been three days and they kept finding more cask of ale in the larder – so the party has been stretching on.
 
With the party now ending and the drunkenness coming to an end we talk to the Baron about Brandone Broman and the bandits who has suffered from goblinwater and their deaths in the basement. It was maybe 2 weeks ago and the bodies were given last rites by a visiting priest of Hades and then interred in the Potter’s Field in an unmarked grave.
 
The priest of Hades had been here for 3 days and Father Gavilerin had vouched for him. Did he have something to do with the evil? And what was with the casks of seemingly endless ale? We checked over the basement fully and found that 4 more water casks had some of the ale in it. We were given permission to take one back to our Hall to study and then looked over the rest, deciding that the origin point of the evil might be the dungeons where the two men died and the priest of Hades had done his ritual.
 
We left the baron’s and split up: Flimflam headed to the Rhyback’s to let them know of Tempi’s passing, Fist’al headed to the Broman Estate to meet with Lirea, and Fergus and Bill went off to the Temple grounds to talk with Gavilerin and see about the Hadesian priest that had visited earlier. Marcus and Geld had stayed at the Hall to work on the aviary noted to Perrin, the artifact seeker who had hired the party some time ago.
 
Flimflam went to Mamma Rhyback and Derrick and did his best to explain what had happened to Tempi and how he had died. Meanwhile the Rhyback’s had a half-orcish female fighter in the house who had come to marry Tempi (some sort of planned nuptial). There was much tears and blaming of Flimflam of this matter. During the difficult conversation it came around that Tempi SHOULD marry Auri (the half-orcish girl) and Flimflam should do the ceremony. Then afterwards he could be buried without issue.
 
The gnome was flabbergasted and it didn’t take much (other than SERIOUSLY disappointing the 350 lb 6’9” barely calm and collected Mamma Rhyback) to be convinced to do this. Auri (who had been crying) was thrilled at this and was whirled away to get the planning in place. The wedding would be tomorrow @ noon…with Tempi’s internment to follow.
 
Fist’al went to the Broman home where Lirea was thrilled to see him. Eden (her sister, 9 years old) was asleep and Lirea’s home had gone under some repairs, but still much was to be done. He shared some Bullywug Wine with her and the two of them became drunk, where they retired to her bedroom and spent the rest of the night enjoying one another carnally.
 
Lastly Fergus and Bil went to the Temple where the met Gavilerin and learned that the priest was a travelling priest of Hades but one he had met before. The feeling that some sort of evil ritual was performed was bothersome to the venerable Father who agreed that he would go on the morrow @ perform a cleansing on the area, hopefully enough to diminish the evil aura.
 
On leaving Fergus did visit the shrine of Zeus and made a donation there before the two of them returned to the Hall of Heroes.
 
The aviary was sent and Flimflam informed the party of the ceremony he would be performing tomorrow on the dead Tempi. They checked over the body – he was in bad shape and smelling and rotting. Fergus worked on a coat stand with extra bracing to hang Tempi on during the ceremony and Flimflam wanted to go in the morning to the Undertaker and get some shrouds and linens.
 
In the morning Fist’al returned, taking the long way around to check out the new Marshall’s home (construction was going on there), as well as getting an invitation to…Tempi and Auri’s wedding. It was apparently going to be a town-wide event. Flimflam ate fast and went to Nadere the Herbalist to talk with her about the men who had died in the Dungeon and to talk to her about getting some Myrrh to help combat Tempi’s growing fecund stink. She suggested the undertaker and Flimflam went off to Southgate.
 
There he was stopped by the guards who had been given explicit orders NOT to let him out (Mamma Rhyback had feared he would run). Meanwhile Town Square was being retrofitted for the wedding and most of the townsfolk passed said they would definitely be there. The guards went and got the Undertaker who dickered with Flimflam to the tune of 13 and a half nobles to help prepare Tempi’s body for the wedding and funeral to follow but would need 2 hours to get it to happen.
 
So they raced back to the Hall and got the body ready. The “tempi-stand” was going to be touch and go to see if it would hold (the party went with “please hold!!!”) and we followed the aisle to the Town Hall where Tempi was wheel barrowed in place and then lifted to the stand…which held for now.
 
The wedding march began and in the view of over 1,000 townsfolk and visitors, Auri was escorted down the aisle, wearing white, led by Derrick and Mamma Rhyback to meet her husband, marry him, and then proceed to his already prepared gravesite. During Flimflam’s impassioned oratory, the tempi-stand groaned and broke. Only Fergus’ quick thinking stopped the dead half-orc from falling…him and three of the other ushers, the four of them literally holding Tempi aloft and pleading with Flimflam to finish the ceremony.
 
Eventually it ended and Auri became Auri Rhyback. Gifts were given, we learned that part of the price Flimflam had to pay was to automatically admit Auri into the party as a full member, and then once the papers were notarized, Tempi was placed in a coffin and then led to the graveyard where he was lowered to his final resting place and buried.
 
During the massive town party afterwards Fist’al snuck back to the Marshall’s house where we posed as a laborer and gave the carpenters a hand. Marshall Westwinter returned and took some note of Fist’al but seemed to dismiss his presence shortly afterwards. Unable to leave now without attracting attention Fist’al worked until 5 and then returned to the Hall after getting a mental layout of the 1st floor of the Marshall’s home.
 
We began our training the next day and for the next almost 3 weeks worked hard on our skills. During the training Perrin did show and not only paid us for the statue of Zeus, but also bought the Statue of Apollo and the Malachite festooned vase with Hercules on it, giving the party enough money to pay for training as well as have a few extra coins in our pocket. We agreed that if he had other jobs we’d be interested and he said if we found any other religious themed artifacts he’d be happy to buy them.
 
Training was going to be over on Heatmonth the 24 but there were other things going on in Shakun during this time that was going to keep the group’s free time occupied as they were to learn.

Wednesday, June 19, 2013

Meet 34, Adv 2, 5/25/13

And this ends adventure two. The party did what they expected and had a nice wilderness treck back (lots of chatting at the table, hence the lack of "getting things done"). There are some bookkeeping that have to take place next meeting and then it's roll roll roll into adventure 3.

Write up follows:

We trucked out of Candlewick, walking south in effort to reach the clearing beyond the Endless Forest. Fergus and Urthar were pulling our laden cart, forcing it both around and over the large tree roots that made up the floor of the forest. As we approached the border though, the old growth was replaced with new growth, which also meant underbrush and other flora to slow us down. Ben added his weight to the cart, pushing along with the two men pulling.

By 11:30 we were out and we pressed on, following the border as we went. Fergus and Flimflam were being very cognizant of the forest, trying to find the huntsman cottage once again. By 2:30 we arrived there and let ourselves in. It was the same as the last time we were here, nothing new having happened in our absence.

We rested and thought about trying to find Kair Konig again, talking about our options and what we could try, when Kair himself arrived, alerted to our presence by the number of strange figures in the woods as well as what his animal companions advised of him.

We traded him some of Korlok’s blood and talked about our options. He knew about the dryad acorns Flimflam was carrying and spoke to the gnome in depth about what his options were, eventually the two druids coming to a solution that (spoken in Sylvan), was in the best interests of druids, no necessarily the party or general civilization at large.

We rested the night and left the next day on the 27th, heading the long way to home. We ran across a troupe of 13 halflings and a single gnome travelling to the oracle at Titestory to find out why the gnomish young man was having terrible dreams and a seemingly bout of bad luck dogging his steps. They went with us to the Roaring Treant Inn on the traderoads where we rested for the night after much drinking and carousing.

On the morn of the 29th when we attempted to leave we were pressured to buy a sway-backed nag from a travelling dyer who we thanked but moved on (after Fist’al stole his sample pouch because the guy was being a douchebag). And it was in the evening of the 29th that we arrived finally in Shakun.

We made our way to the Hall of Heroes where we had a note to 1) contact Ms. Rhyback who wanted to have Tempi meet someone (awkward!!), 2) contact Baron Taugis on our return for something regarding the Waywocket home, and 3) Meet with Centurion Westwinter, the new Marshall, when we were able to.

We split treasure, paid off Link, Urthar, and Ben (actually giving Ben the magic shield we found). From here we wanted to rest and then begin the process of training and re-equipping ourselves over the next few weeks.

Thursday, May 30, 2013

Meet 33, Adv 2, 5/18/13

This was the wrap up of Candlewick Keep for the party, involving them crawling over places they couldn't get to before and maybe getting some questions answered. There was some treasure to be found and the group did so without issue - nothing overpowered for a group of 2/3/4th level players. And certainly nothing that'll get them rich. Should have enough to pay off the retainers, train, re-equip, and get a few small cool items and then off again.

The followers of Hestia were left alive (wounded of course) @ the end and in the long term, I am going to use that bit of crumpet. And for the paladin, there was the continuous defiling of the Chapel of Zeus which also will have its own impact @ some point.

Write up follows:

It was 10 to 10 on Birthmonth the 25th when we left the Chapel and made our way back to Candlewick Keep and made our way to the now seemingly silent 2nd floor. After all the people and life we had seen and experienced, it was disturbing to walk around the keep with it so quiet.

We checked the eastern corridor, still blocked by the barricade of furniture the yuan-ti had set up some time ago. We felt no presence of evil, and saw no easy way through. We then decided to look over the door there. Fist’al assured us it was free of traps and unlocked, and after opening it, saw it was at one point an armory for the keep, now abandoned. Translucent snake scales the size of coins abounded but other than that, there was nothing in here. A 2nd door led to the north.

We opened it and looked carefully. We exited on the other side of the barricade in a 5’ wide hall that ran to the east ending at a door (which we assumed would lead to the eastern side of the parapet). There were two corridors here running north, both of them with doors on both sides, reaching off into the gloom. According to our map, it seemed this was originally servants’ quarters.

We wanted to check them both out, but after going back and forth, felt very uncomfortable about either. So Bill summoned a monster, getting a giant, 15# rat to appear. Marcus applied a light spell to the rat and then the Halfling sent it up the closer passage first, where it ran about half way and then stopped, refusing to go past the 2nd door on the left. Bill called it back and then did the same to the other passage, where it went almost to the end and stopped again.

The spell ended and we went over our choices, deciding on the right most corridor. We proceeded with caution but a touch with calamity befell us when coming from one of the right hand doors, a 5’ asp slithered out and bit Fist’al on the leg. Luckily it only struck his boot and then the reptile raced under the adjoining door on the left. We hit at it, but the snake escaped.

No longer wanting to risk this, we left the corridor and returned to the armory room. Here we all put on boots if we had them, and thought about how we can block the base of the doors so no other snakes could come out and bite us. We went back to Kronig’s room and took the bedding from there, estimating we had enough to block 3 doors. We were going to need more.

We searched over the former half-elves area, nothing of use. We did go back to the crazies/Hestians area and found some very soiled clothes, nut no sign of the Hestians. We guessed we had enough now to block off 8 of the doorways so went to head back to the former yuan-ti side, opting this time to check out the barricade closer to Kronig’s room.

It was here we saw a change. The barricade had been dismantled and spread to either side, offering a narrow passage through to the room beyond. An internal portcullis was down here, preventing anyone from getting in. We looked around for a lever to lift it and found none. So Fist’al crept up to the bars and used his mirror to look around the corner and see if he could find a lever.

He did so. Along with less than half-dozen of the followers of Hestia. They were crouched there, each one naked, covered in dried feces, and sporting very old ceremonial weapons they took off the wall.

We had conversation with them, Borthek (the speaker) was complaining that we ruined everything. We tried to counter that the Crimson Sanctuary was probably never supposed to last 15 years and it degenerated to snarls and complaints and then outright violence as we tried to physically lift the bars and they sent two of their men forward to stop us with spear thrusts. We countered with arrows and they fell back screaming.

That was when Marcus cast Charm Person on one of them and begged him to lift the gate. The remaining Hestians tried to stop him and a struggle ensued. At this point Ben and Marcus each grabbed one of the bars of the portcullis and began wrenching left and right, the metal squealing until they snapped off. We were in.

The battle (was it even one?) after that was short and brutal as we killed one of them and wounded the others. The fight out of them, Borthek moaned and railed against us but we came in, took the statue of Zeus that we wanted (as well as some other treasures!) and then left. The Charmed Hestian, Geld, came with us and wanted to get cleaned up and wear clothes again. We detoured to the former Bullywug area and used their baths while the majority of us then went down to the main hall and dismantled the goblin door mechanism…especially since it was built on top of a cart!

It was going to take many hours and Fergus was going to be doing much of the work. Meanwhile we then explored Tindoreg’s area, hoping he had left something behind we could use. Some of it was there, but anything of serious use was taken. There were some books about Candlewick and some of the bugbear’s notes filled the margins. In our reading we learned about other doors that were hidden that hadn’t been able to open, as well as one of them in Sisspak’s area that the frustrated yuan-ti had liberally had his minion spit poison all over it until it was deadly for anyone to touch.

We went to the goblin secret area first and behind the midden was another door. We opened it and discovered: 2 bags of food and 2 water skins (empty each), Medium metal shield, 3 broad swords (1 ornate), 4 daggers, 2 footman maces, 4 scroll tubes, and a small wooden box with healing draughts, potions, and potions of rejuvenation. Whoo hoo!

As for the upstairs door, we wanted some new spells ready and Marcus offered to study while we got our items ready. A few of us continued to explore and discovered that one of the tower’s bases did lead to the moat itself, but it seemed dangerous to cross (diseases). By dinner time spells had been restudies and Fergus was done with the cart, assuring us it would need to be pulled, but would carry 500 lbs without danger of falling apart, more than that it began to get dicey.

We went up to the 2nd floor to the door we expected was marked with poison and was locked. A Detect Poison showed it was VERY poisoned and we did not want to touch it. What was inside? Was it worth the risk of dying? We weren’t sure and then had an idea. We drilled a hole in the wood with our auger, but could see nothing. So Marcus drilled three more holes close to each other in a square pattern and then smacked the weaken wood off with a hammer.

It was a small room, only maybe 5’ deep. There was some armor visible in the hole and some words above it. We decided to risk opening it, but again, the door was very poisoned. So we got another brainstorm. Bill went up to the door and cast summon monster through the opening…and this time he summoned a Zombie!

It took some work but he made the zombie understand it had to open the door (after is staggered around for a bit) and we were in! We found Lord Candlewick’s royal armor: Bronzed-steel banded mail, helm, large metal shield, trident, and steel broad sword, all chased in royal blue and bearing a candle crest on them. On the wall was a large stone semi-circular plaque that read, “Even the darkest night is broken by a single candle’s flame.” A candle sconce was just below it.

We took the armor and then decided to put a candle in the holder and light it.

The entire Keep seemed to lift beneath our feet and shake briefly. Light was streaming in from the outside windows. We raced to the windows and looked – the top of each of the towers now sported a 10’ tall bonfire flame of yellow and white. A beacon, probably visible for miles around.

We extinguished the candle and went back to the 1st floor where we rest and ate.

Flimflam and Fist’al went to go and talk to Davers, the dryad, but on seeing the comely elven scout, it was Flimflam who had the desire to walk away and the elf was taken to the dryad where they had a very enjoyable night together.

On the morn of the next day, Flimflam tried to go to Davers to get her to give up Fist’al, but the dryad said she would tire of him in a few years. Eventually Flimflam had to do a favor for her, she handed him some acorns from her tree and told him to plant them and then press his hands to the ground and make the plant grow. They would grow and eventually each tree would have dryads of their own. She the mother, him the father.

He agreed and Davers let Fist’al emerge from her trunk, happy, dirty, sated, and dully responsive. He guided the elf back to the party and we began the process of putting our affairs in order and finally leaving Candlewick for the long journey home.

Wednesday, May 22, 2013

Meet 32, Adv 2, 5/4/13

This was the final big fight of the campaign. The way I had envisioned the adventure was that Sisspak and his 2 other yuan-ti were the equivalent of the Bogey man, terrifying to hear about but you don't want to meet them ever. They wander about, fast, genius level intelligence, but merely observers unless they are physically assaulted.

Kronig and his chamber was always the lynch-pin.

Easiest way to get to the Altar of Hestia was through the former lord's panic room, across the parapet, and down the north-east tower to where the spymaster had set up the altar 15 years earlier. The secret door was not operated like the others in the Keep, hence why Kronig never discovered it. And even if he had, it was too smal for him to use.

Alternative way would have involved the party crossing via the parapets through the other doors on the 2nd floor (easiest was by the Bullywugs) but would have involved risking contact with the stirges. So a night-time crossing would have been better. A work around of the stirges was hinted at by the local crazies - smear yourself in fecal matter or at least carry it on you - it repels the stirges. And thanks to the horses and Fergus' stomach sickness, we had plenty of crap to make this happen.

Kronig being slain was a 50/50. He doesn't spend all day in his area and is fond of visiting the Bullywugs and the Half-elves, so risking a trip into his chamber was more than possible. The flip-side of that of course were the yuan-ti who were constantly watching Kronig's area and were opportunistic should a chance to strike arise.

Overall, I really liked the way the party handled it.

Write up follows:

We spent roughly 20 minutes going over tactics and what our plans were. Nerill and the half-elves were going to be equipped with bows; Fiona Silverhair was going to bless the entire party with the force of Ares. Murgo and the Bullywugs were going to jump into the room, Fergus and Ben filling in the gaps, the 6 of them holding Kronig in place. The rest of us were going to fill in the other areas and support the front line fighters with spells, shields, and bow work.
 
Assuming we did drop Kronig fast, we were then going to make an effort to drop the sanctuary as fast as we can before running into Sisspak. What about Tempi? We hoped to find him fast and save him as soon as possible.
 
We left the elven area, crept back to the overlook, snuck up to Kronig’s room, and drew ourselves up, ready for the combat. The Bullywugs were crouched low, spears up and ready, poised to jump. The knob was turned, door thrown open, and there was the one time royal bedroom, now used as Kronig’s area. Near the bed was the 9’, 775 lb Ogre, holding Tempi aloft and slapping the half-orc back and forth across the face. He seemed to be unconscious, cheeks are bloody and red.
 
The Bullywugs then leapt. Their jumps cleared across the intervening space as the hit the Ogre, spears first. Some of them were batted aside; one of them scratched his arms. At the last moment though Kronig was able to lift the half-orc up and blocked one fairly deadly thrust with Tempi’s body. Fergus and Ben charged next, Ben hurled a spear, but struck shaft side. We roared, shouted, and snarled as we filled the room. Fergus was concentrating, the holy aura of Poseidon flowing about him.
 
Kronig lifted Tempi over head and hurled the half-orc into the massing fighters. One of the Bullywugs is knocked down from the flying half-orc. The room filled up fast as we filed in. Kronig whipped up Korlok’s axe and sneered, “You’ve made a tremendous mistake” as he tore into the throng about him.
 
The half-elves hurled arrows all over the place, almost a dozen clothyard shaft peppered around the Ogre, one of them critically hitting Kronig. With a furious cry, he swept his axe back and brought it whistling around, one Bullywug ducks behind his shield but it is crushed, a 2nd Bullywug struggled briefly but managed to avoid getting slain outright. Flimflam called out to Demeter and lined Kronig with burning fairie fire lights.
 
Bill, very drunk on Bullywug wine, was shouting out the words of his spell, summoning a zombie which hit the Ogre. However a wild surge happened and a 2nd zombie appeared – this one appeared over the Halfling and hit him – effectively dropping him to zero. Flimflam and Whosea struggled to stand over the Halfling, trying to block any of the blows. Marcus tried to blind Kronig but the ogre dodged and the light spell shot past.
 
We shot arrows at Kronig, once again hurting the ogre. However, during the exchange, Fist’al critically fumbled, his attention off to the side, and then was struck in chest and would be dead in an hour or less. He stumbled over and smashed his skull and was knocked out. Marcus sent his own flaming arrows into the melee.
 
Kronig swept his axe sideways, critically smashing into Fergus whose own shield fell apart. He snarled at the paladin who was shouting “URTHAR! A SHIELD!!” that his luck was over. Axe came over and JUST missed, slamming into the floor. Bullywugs (only 2 remaining) stabbed out, whittling away a few more precious hit points from the Ogre. Kronig smashed one Bullywug over, causing one of them to be stabbed and slain instantly.
 
Whosea and Flimflam were taking the zombie down and Urthar frisbee’ed a shield to the paladin. Kronig’s axe slams out at Fergus who manages to block the weapon with the tines of his trident. Trying to twist it around, he held it long enough to screw up any other assaults from the Ogre. Ben lashed out, more hit points whittling away.
 
We continued to press the attack on Kronig, while Marcus read his scroll of Monster Summoning III, getting a GIANT tick to appear! 75#, 5’ tall, 6 legs, it assaulted the Ogre immediately. This appearance though terrified Fergus who turned and fled the battle. He made his way out of the room, shoving everyone out of the way. Once outside the paladin hit the hall and started to run faster – however he was surprised – by a 7’ tall snake-man who spit a globule of venom at his face.
 
Poison in his eyes, he coughed, slid, and fell onto his face. Before passing out, he did shout, “Yuan-ti!” The group shuddered, we could NOT fight Sisspak OR his minions as well as Kronig at the same time.
 
We poured on our attacks, arrows, spears, and swords flashing. The Ogre was bleeding terribly, and then the Yuan-ti in the hall spit another globule of poison, this time in the room where he struck one of the half-elves. He too fell over. Kronig tried to tear the tick from his midsection, succeeding but doing terrible damage to himself. His axe came up one last time and crashed down on the last Bullywug who sacrificed his shield.
 
Seeing Ben down and Fergus have run, Ploog, the last Bullywug loses his morale and ran out of the room, jumping to the hall. Kronig fell over, dead at this time. The yuan-ti there tried to spit at the Bullywug but missed. Meanwhile the remaining party members swarmed the hall and with Marcus’ tick, hit the yuan-ti hard and fast. Flimflam meanwhile raced for Fergus and used his anti-venom to get the paladin back up.
 
The yuan-ti was having a difficult time with the combat and after a short round, attempted to flee, barely making it back to the barricade in time and slithered through, arrows dogging his steps the entire time.
 
We dispensed healing, bandages, and whatever anti-venom we had, taking time to see what resources we had left. Rattireg was still here, as well as Nerill Silverhair, Fiona, and 2 other half-elves. Kronig was dead and the yuan-ti now knew we were here.
 
We searched over Kronig’s chamber for anything, finding a secret door on the eastern wall. It was too small for Kronig, and the opening mechanism was too fine for his to use. We opened the secret area, the passage a small 4’ tall, 1.5’ wide opening; and it revealed a 20’ x 30’ secret cache and panic room.
 
Inside were 6 sets of leather armor, 6 shields and swords, 12 spears and daggers, barrels of food and water (currently empty), 12 sets of clothes, 6 backpacks, 12 cloaks and boots, 12 blankets, 6 50’ coils of rope, 3 iron strong boxes, and 1 potion travelers case. There was also a door on the north wall that we assumed would lead to the parapet.
 
We agreed to share the bounty of the room with the half-elves, and agreed to give a portion to Ploog the Bullywug who lived but did flee @ the end. The boxes were filled with crowns and nobles. The majority of the box was filled with healing draughts and potions, as well as a few invisible potions and a fly!
 
From here we opted to go to the north door, checked it for traps and unlocked it, revealing indeed the parapet. We went to the right, going to the tower there. The door was opened without issue and we were looking in the 20’ round chamber. There was a trapdoor in the ceiling and one in the floor, each was 3’ x 4’. We lifted the one going down first and shone our torch down. It was 20’ down to the floor and there was some sort of candle light burning down there already.
 
We tied rope to the crenellations closest to the tower and tossed it down the hole to the base of the tower. Fist’al was lowered down to the base of the tower, 2 other doors in here, South and west. Another trap door was along the east wall. On the north wall was an altar; altar cloth, bowl, chalice, talus, two candle sticks, and two lit candles. We seriously expected it was Hestia’s altar.
 
Fiona joined Fist’al at the base of the tower. We talked about what to do next and Fergus was adamant that we needed to take apart the altar in the inverse that it was assembled. There was some sort of red dust in the bowl which according to the books we had taken from the Reeve’s office was most likely some crushed garnets.
 
It took us some time to decide what to do first and eventually made the decision to have Fiona blow out the candles. As soon as they extinguished, we noticed Fiona was not there. We reignited the candles and Fiona reappeared, unconscious from some sort of enchanted exhaustion. This was not the order.
 
So we now needed another plan. Fergus was lowered down to the floor of the tower and lifted the bowl instead, putting it aside. Whew. He then touched the chalice, moved it aside, put it down –and disappeared. Damn. We replaced the chalice and Fergus reappeared unconscious. Ok…what to do.
 
We had a series of back and forths, going through 6 of our party until we succeeded in dismantling the altar completely and without issue. As soon as the last piece was removed, we felt a strange pressure running through the Keep and those on the upper portion of the tower looked out at the parapet and watched a seemingly red tinted aura creep up the very air and up to the sky, ending with a ‘pop’.
 
The Crimson Sanctuary was lifted.
 
We decided to rest here, sleeping for the night in the tower for ease and the wait for our people (our party and the half-elves) to awaken from their magical sleep. The next day we all woke up, had a great meeting with the half-elves, went back up to the panic room, split up the gear, and checked out Kronig’s chamber. No change.
 
We walked across the 2nd floor, met with Ploog and gave him his share of the found bounty. We learned that he heard a mass exodus of bodies leaving Candlewick, the Bullywug wanted to wait until it was safe. The half-elves went back to their area and gathered all their belongings, bidding us farewell and then left Candlewick. Ploog also bid us a farewell.
 
From here we went down to the main floor and it was quiet. And we heard the remaining goblins address us and learned that most everyone had gone, only 9 goblins stayed. Rattireg was suggested to strongly go with the goblins left and to leave Candlewick now. Rattireg and Bill were sad to lose one another but it was going to be for the best.
 
We went off to the Chapel to check on our cart and were terribly dismayed to learn it was taken. It was 9:30 AM on the 25th of Birthmonth when we discussed what our next action was going to be and where we were going to look for the statue of Zeus.

Sunday, May 19, 2013

Meet 31, Adv 2, 4/27/13

This was a fairly quiet night for the party. Lots of conversation and adventuring, much opportunity to role play. They knew they were going against Kronig, and they also know that he was not a fight to be taken lightly. They had a finite amount of time to "rescue" Tempi and needed help. That led to the Bullywugs, reasking the goblins, and then eventually the half-elves and humans found on the 2nd floor for their aid. The feeling was to use the same tactics used against Korlok - overwhelming force against a singular foe.

Write up follows:

The floor here fairly empty, both stairs leading up to a common landing. A series of arrow-slit windows dominated the south wall, while a great hall ran north toward a series of noble bedrooms. Two side corridors ran from here to the east and west, the east dominated by piles of mounded furnishings, the west open and dim looking. Finally a set of doors on the east and west side were visible as well, the western door marred by water stains all over the floor.

Not wanting to chance anyone spotting us from the main hall, we actually climbed up the railing along the last few steps and entered the 2nd floor foyer, weapons out and ready, as we made our way to the western door. Quietly we knocked, trying to get the Bullywug (we hoped!) attention without making enough noise to attract Kronig (or alert Sisspak). As a precaution, Fergus did scan around, finding that an evil snake-like presence was watching us through the furniture barricade. We attempted to communicate with it, but it back and then away, gone from the paladin’s range.

The Bullywug’s did open the door for us and we entered, meeting 4 of the amphibian creatures. Murgo, who we had befriended earlier, and his three brood-mates: Ploog, Glarp, and Golup, We were in what had one time been a barracks but had been refitted by the Bullywugs for their purposes. Very wickedly sharp spears were in abundance, and there were 3 decent sized tubs that had been brought here from somewhere else. Holes had been knocked in the ceiling and we saw the base of a cistern of some sort overhead, a few crude copper pipes shunted into place. The room had dozens of algae-filled bowls and cups placed on most of the available shelves and surfaces.

We talked for a bit. The Bullywugs once numbered over 30, down to 4 now. Been here for a few years. There were various attempts to escape but the best was through the well, supposedly it had led elsewhere but the remaining Bullywugs could not prove it since those that did not come back up either died from lack of air or escaped. The growing number of stirges and the pitched battles they had in the past with the goblins had decimated their numbers so much that they had not dared to try to use the well again.

Instead they had saved the bones of their fallen comrades (stored in the next room), found some equilibrium here, and made it their point to barter their algae-wine for whatever they needed. Composed of various fungi they allowed to ferment in a mix of their own skin secretions and algae growths they cultivate, it smells like chocolate and packs such a powerful kick that its effects can make even the most level-headed person drunk in a single quaff.

Sadly, to prove this, Bill traded the battered ship’s compass we had for a sample of the Bullywug wine, which got the hobbit completely wasted and laughing his ass off. Fist’al purchased two of the bottles and we talked about the lay of the land up here and who was around.

The crazies were just to the north of the Bullywugs, off folk who would often beat themselves. Beyond that were some rooms the Bullywugs shared with the half-elves, growing specialized fungi in the damp darkness. Then there was clearing area that overlooked the garden. Down the main hall eventual it led to Kronig’s chamber. The entire right side of the 2nd floor was property of the yuan-ti.

After some time we wished the Bullywug’s a fine good day and left, taking the northern door and finding ourselves in the narrower confines of the 2ndary halls. The corridor went north where we heard some muffled noises from the right hand side, it also continued to the west where it ended at a reinforced door. The group opted for the door first.

Mentally drawing up Fergus’ map of Candlewick, we suspected that this was a door to the parapet and as the others we had seen to date, was locked. A quick go round with the Spymaster’s key ring found us a likely choice and we used it, but first oiled the hinges. The door was stiff, but did open. Sure enough, outside. To the left, some 80 plus feet away was the south tower where the stirges were, to the right, a bit further along to another tower.

We opted NOT to use the parapet here, as it would not be a smart call with the stirges fairly close and no place else to run. Instead we closed it and thought there must be another way to get to the northern area of the parapet wall and try to find the shrine to Hestia and lower the Crimson Sanctuary.

We regrouped and travelled north, passing the doors to the right where there was rhythmic chanting, slapping, and moaning. Fucking? Who knew – we were going on. A bit further up we came upon the half-elven platoon and decided to be open and forthcoming with them.

Their leader was named Nerill and there were 6 of them. They had a priestess of Ares with them and we learned that they had been here some 2-3 years. Were over 20 at one point. They had been dispatched by Elven Keep to find out the locales of the former Guardian Keeps and discover if they were still viable. Identified as Orange Platoon, the elves of Woodhelven were often embarrassed of their half-breed cousins and would band them together and send them off on these ridiculous missions. The feeling was though that after 12 years of service, even half-elves would be allowed to own land and have a half vote in the elven council meetings, so many half elves joined the army.

Nerill and the others felt abandoned and betrayed by their full blooded kin, thinking they were sent here to die by attrition. There was no proof of this, but it was in their minds anyway. This led us to then discuss the capture of Tempi who was still alive and in Kronig’s possession. The half-elves took the gear and came here to discuss what was to happen next and talk about whether they made a mistake by having any dealings with Kronig.

We talked, begged, cajoled, swore to the gods, and used every persuasive thought we could during our prolonged conversation with Nerill until the half-elves agreed to march on Kronig with us. It was mostly due to the consensus that we can and will bring down the Crimson Sanctuary.

We even had a brief run in with the crazy’s that were to the right, a group of 5 or so humans, followers of Hestia, who were sent here (according to their own twisted belief) to honor the virginal goddess and repopulate the place by having constant sex. They offered to come with us but it was squashed as not a good thing and decidedly crappy to do to the unwashed hippies.

From that point on we talked about tactics, the layout around Kronig’s place, and what tactics we would use to take the ogre down. Flimflam did try to re-recruit the goblins as well as Tindoreg, but both rebuffed the gnome.

It was almost 6 PM and if we were going to mount a rescue for Tempi, it had to be now and soon.

Thursday, May 2, 2013

Meet 30, Adv 2, 4/20/13

The group had run afoul of Kronig, the Ogre, and arguably the 2nd most powerful figure (to fight) in Candlewick. Sisspak the yuan-ti is the 1st, but they have had no real contact with him. The roster ran:
Sisspak (yuan-ti)
Kronig (Ogre)
Korlok (Lizardman)
Funtarig (Goblin)

If you wonder who the other "power" combats could have been you would have to include:
Tindoreg (Bugbear)
5-Headed Hydra (in lizardman area)
Davers (Dryad)
Arcanocere

It's strange because the other 4 are there, but not expected for combat purposes unless something goes horribly wrong.

And the first four WILL wipe the party across the floor if they try to go toe to toe with them. To paraphrase what my freind Mike is fond of saying, "Not every problem can be solved with a hammer."

Write up follows:

With Korlok down we had the opportunity to look over the chamber. There were 4 other corridors out of here, two on the north and two on the south. They were dark and filled with water, the same as the main chamber we were in. IN the quiet we heard nothing and blocking the torch light allowed the elves to look with care, seeing no heat sources of any kind. Finally a handful of arrows were sent flying down them but resulted in nothing but faint“tik” as they hit the far walls.
 
We listened then to the two doors on the eastern wall, the one we came in from and the 2nd that we had blocked with a shovel. We heard nothing. Not sure if the lizardmen (we suspected 1 or 2) were still nearby but confident that the sound of our tremendous fight would have given them pause that assaulting us would be a deadly and stupid idea. We took the shovel out from under the door and then discussed our options and what to do next.
 
We opened the door and looked, seeing a corridor roughly 20 paces long that turned to the left. A door was just at the entrance of the hall on the left hand side and through it we heard lots of deep, regular breathing. What was it? Did we want to attract it? Fist’al assured us the door was open and unlocked and dark inside. We decided not to shine a light inside.
 
No longer wanting to go down that hall we went back to Korlok’s chamber and gave the side corridor’s a serious once over – finding nothing except for places where they joined one another back and forth. The party then wanted to check out the rest of the basement and see if they could find anything they might have missed.
 
We left via the original corridor we came in and proceeded back the way we came, turning northward down the passage that the 2 flying compys had come out of. We proceeded with care, seeing nothing yet except for the ankle deep water and the base stone walls. Eventually the corridor turned to the right and we travelled on, feeling a disturbance on the floor under our feet, a section where the floor was cracked and water was oozing up through the faint crevice. Past here was a door on the left, closed and tight.
 
Convinced it wasn’t trapped we were going to open it but decided not to and pressed on. The passage moved to the left where it went for some distance, turned to the left again with another long travel, and then the left again. By this time it was getting close and back to where the breathing was coming from. That and Marcus and Fist’al were convinced that something was following us. Was it lizardmen? Doubtful, unless they were also suicidal. Yuan-ti and Sisspak? Most likely –they had been shadowing us now for 2 days, watching and observing.
 
We back tracked, finding no one until we arrived back at the firmly closed door. Some shoulder action forced it open and then we heard WHAM as a ballista bolt shot out and just missed Ben and Fergus, blasting into the stonework on the other side of the hall. It was a training room of some sort, although outside of the ballista there were no other weapons present.
 
The group worked the bolt out of the wall and began to look around the room when we heard figures in the distance and getting closer. Heavy, big, couldn’t understand the language due to the distance and intervening walls. We thought about it and guessed on Kronig, the ogre that supposedly lives on the top floor. Taking Flimflam’s advice we retreated into the training room, shut the door part way, and drew up into lines with bows and arrows at the ready.
 
Kronig and company (which we now were able to deduce as the half-elves based upon their voices and the polygot of elven and common words being spoken) tromped on till they got to Korlok’s chamber where there was much conversation and moving about. Some 15 minutes of tense time passed until we heard them coming back out of the chamber and back down the hall they had come from.
 
The decision was made to make contact, especially after we heard Kronig complaining to his companions about us, the trouble we’ve caused, and that we are currently in the Chapel in the Courtyard. Not wanting to let them find Tempi we spoke up and tried to arrange some sort of alliance. Kronig didn’t take well to it, and we found ourselves talking in circles and the ogre only growing more wroth at the thought of allying with us – even against Sisspak. He left but we waited 10 minutes to make sure they were gone before daring to come out.
 
Now what?
 
We went back to Korlok’s chamber and were dismayed to find all the bodies gone as well as Korlok’s humongous axe. Also, the other door was open and beyond that, the door with the breathing seemed to be ajar.
 
We drew up battle lines, Fergus and Ben taking spots closest to the door, and using his trident, shoved it open. Something with an alligator’s head came snaking out on a long neck and bit at the two heroes! Spears and tridents were plied as it bit and savaged the two of them, Ben’s shield being chewed through and folded in half. A second head came over and we heard something heavy moving. Ben and Fergus shouted for the party to flee and then Ben was bit! The fighter was mauled terribly as he slid over, only a well-placed aid from Fergus kept him from being eaten. Either way he was at -6 and dying. Marcus came to help carry the fighter away when the paladin was also bit, also badly wounded and barely able to stand.
 
As for the retreat, Link had broken his nerve and was leading the way out of Korlok’s chamber and down the corridor. He hit the corner…and blam – giant frog! It wrapped its tongue around him and he twisted and pulled and struggled…and managed to make his strength check! Flimflam and Fist’al hit the corner next, circling around and leading the attack to the giant frog who released Link and moved to defend itself. Arrows flew, the last giant rat we had with us was eaten, goblins added their missile fire to the melee. Finally it was Flimflam who landed the final blow and the giant frog fell over dead.
 
We limped and cried and staggered, eventually making our way to the stairs and then out of the lizardman compound. The last few goblins (not Ratterig who was staying with us) spoke to us of honor and respect and how they watched what we did and recognized there were other ways to not only fight, but work together. We wished them well and suspected that we would not be having much dealings with Duuk Garthic and Meredint again.
 
It was after 2:30 when we returned to the Chapel where we found the priest’s quarter’s busted in, dead horses, 2 dead half elves (stripped of everything) and no Tempi. We looked over the place and deduced that Kronig and the half elves came in, killed the horses, took the useable meat, and Tempi lashing out in his simple fashion killed the two half elves before being taken along with all his gear.
 
Sonovacrap.
 
We needed a change. We healed what we could, our stores of goodberries exhausted now and healing spells pretty much gone. Them we geared ourselves up, Link and Urthar admitting that they wanted spears too until they could help get Tempi back, and we left going to Tindoreg.
 
Reentering the Keep was odd and we were anxious for any possible attack. The door to Tindoreg’s area was closed and we were informed by Jether and Loink to “Go away! Scram!” Lovely. Now wanting to anger to resourceful bugbear, we discussed options and voted on going upstairs and trying to meet with Murgo and the Bullywugs – just to get a lay of the land so to speak. We ascended the stair to the second floor from the Grand Foyer, weapons out and palms sweaty…wondering just what we were going to find.

Monday, April 29, 2013

Adventure 2 Roster

Only because it's been asked - here's the layout of who's who in the party.

Accurate as of 9/10/16


Active Members
Sir "Flimflam" Warwick Gaboikya Murkor Zull Waywocket - Male Gnomish 6th Level Druid of Demeter
Sir Wizard-Lord Marcus of Woodhelven - Male High Elven 5th Level Fighter (retired)/5th Level Wizard
Tranis Fistlorn - Male Human 5th Level Ranger of Artemis
Steiner Sidaerius Tyson Whoreson - Male Human 5th Level Cleric to Apollo
Casius Avidius "The Fox" Gratidanus - Male Human 5th Level Thief
Caidius - Male Human 4th Level Thief/3rd Level Fighter


Henchmen:
Geld - Female Human 4th Level Warrior/2nd level Fighter (Teamster), Follower of Hestia. Formerly charmed by Marcus. Changed into a woman during a Hestian ritual.
Viridia - Female Human 4thLevel Expert, Employed by Tranis, Formerly a member of the First Sons of Shakun. Skilled in crowd working and locks.
Taulib - Male Human 15 y/o 3rd Level Commoner/0 Level Druid, follower of Demeter. Employed as Valet by Flimflam. Former stablehand at the Roaring Treant Inn. 
Fermius - Male Human 4th Level Warrior/1st Commoner, Employed by the party. Formerly a member of the First Sons of Shakun. Used to be in the Shakun Militia. Crippled left arm has his duties reduced to inactive/Castellan for Tower and Hall.


Hirelings:
Benievre "Ben" - Mid-20's Human 3rd Level Warrior - Shieldbearer
Urthar - Mid 30's Human 2nd Level Expert- Porter
Etterig "Link" - 14 year old Human 3rd Level Commoner - Linkboy/Torchbearer
Encrinus - Late 30's Male Halfling 3rd Level Warrior - Slinger
Vestanus - Mid 30's Human Male 3rd Level Expert - Porter
Funis - Mid 40's Human Male 3rd Level Warrior - Light Footman
Liscinia - 20 year old (appearing) Female Half Elven 3rd Level Warrior - Shieldbearer
Caeticcius - Late 20's Male Human 2nd Level Warrior - Heavy Footman


Deceased:
Device Rhyback - Half Orcish 1st Level Cleric of Athena - Fell 90' to death.
"Ironboar" Turkor Avery Ghildry Waywocket - Gnomish 1st Level Barbarian - Fell 90' to death
Chase of Gul - Human 1st Level Ranger of Artemis - Killed by goblin arrows.
Tempi Rhyback - Half-Orcish 2nd Level Fighter - Killed by Kronig, Ogre. Posthumously married to Auri
Fergus Bryan Shelby O'Kain - Male Human 4th Level Paladin to Poseidon - Murdered by Fist'al.
Fist'al Daenir - Male Wood Elven 4th Level Thief - Vengeance/Killed by party after murdering Fergus.
Auri Rhyback - Female Half-Orcish 4th Level Fighter - Died during a raid on a dwarven bolthole by a wight.
Quintus Typhon Helms - Male Human 3rd Level Sorcerer - Died during a raid on a dwarven bolthole.
Zeta Chi "Kai" Stardust - Male Half-Elven 1st Level Fighter/2nd Level Thief - Died during a raid on a dwarven bolthole - poisoned.
Maehdros Curufin - Male Wood Elven 4th Level Thief - Died during fight with Scarene as a victim of friendly fire.


Retired:
Enthir - Grey Elven 1st Level Wizard - Doing scribe work in Shakun
Bildad "Bill" Brandybuck - Male Hairfoot Halfling 2nd Level Sorcerer - Doing research in Shakun
Sanric - Male Human 3rd Level Ranger of Artemis - Helped hunt down Fist'al. Established group in Ferron.
Mummus O'Donnell - Male Half-Orcish 3rd Level Fighter - Joined Sanric's Group based in Ferron.
"Boomsprocket" Taren Fitzpatrick Udofire Doubleluck - Male Gnomish 4th Level Cleric of Heaphestus - Joined Sanric's Group based in Ferron.
Bull Bowl - Male Half-Ogre 3rd Level Barbarian - Not a good fit for the party, wandered back home.
Kilven - Male Human 4th Level Barbarian - Retired from adventuring, happy to work on a local Homestead.
Erdan Nailo "Nightbreeze" - Male High Elven 5th Level Fighter. After losing a finger and seeing the Kraken, is taking time off from adventuring for now.