Birthmonth the 7th, 1:25 AM. The party cycled their way across the beam slowly and with care, everyone holding on to the rope just in case. Progressively we moved heavier and heavier people across, the 2x12 beams flexing and groaning bad. Fjord was the last, but the half ogre was so big and oversized, that the beam snapped a bit over way across, dropping him. A mad scramble and he held the rope, and then inched his way across to the end by us. We reached out and helped pull him up. No way back across the pit that way, at least not easy anymore.
Once we were all good, we walked out of the room and to the passage there. Passage turned east, went about 30 feet, and then turned north, stairs going down. An alcove was about half way down on the left had side. The smell of vinegar was strong and there was a distant wet on wet sound. Hall way tight, 5’ wide, so we stayed together and checked out the alcove first.
3 barrels here, wood was darkly stained, barrels covered in dust. Vinegar smell was coming from here, but also elsewhere. We tested them, they were solid, full of a liquid. Old wine? Checking out the steps, they went down a floor to a 15’x15’ room. Wet sound smell of honey, flies. We looked with infravsion and could tell the back end of the room had something warm in it, lower to the ground, not body temperature, cooler.
We figured, let's kill 2 birds with one stone. Casting light on the barrel itself, Cara and Hrimvir picked up the barrel, brought it to the stairs, turned it on the side, and rolled it down. It bounced 3, 4, 5 times as it rolled and fell, gathering momentum and speed, before the staves broke and it crashed into the room, spilling 40 gallons of vinegar/wine everywhere.
A 6’ diameter, 4’ tall mound of tarry rags was down there, wet and slimy, tendrils and fronds and tentacles all around the perimeter of it. It flailed about, picking up wood and jamming it underneath, while other tentacles sloshed the vinegar away. The liquid was draining through cracks in the floor. It was Atlas who figured out the creature first: a giant sundew. A carnivorous plant that could pull itself along if need be in search of prey, catching it with its tendrils and suffocating them to death before devouring them. Cara knew of normal types, but this was a monster, very distantly related to the smaller benign ones found in nature.
We had to get past it (there was a door down there). Using the auger, we drilled a hole in another barrel, and Rhareli doused his rag mittens with the vinegar. We all drew up in the hall and Fjord went first, down the steps flaming sword leading the way. The sundew responded, slapping the half ogre with half a dozen tendrils, 3 of which hit, stinging as they slapped and then wrapping around the offending limbs. One was unlucky enough to hit the ogre in the face, around his neck, mouth, and nose – starting to suffocate him.
The rest of us raced in, weapons flashing. Hrimvir learned his mace was ineffective (bludgeoning), but slashing and piercing seemed to be effective. Cara, Ply, Yandr, Carl, Hrimvir poured in, hitting and slamming. The Sundew was tough. Fjord was pulled forward and off hit feet, face first into the sundew – and the tentacles were now burning him with acid. Hrimvir struggled to pull his flaming sword free, swapping to it.
Ply was hit next, the giant rat lifted up and dragged to the Sundew. We poured on the fight as Fjord slumped and stopped breathing, suffocated and at 0. Atlas shot 2 magic missiles, burning the damned plant. But it was still hanging on. Rhareli and Gun were on the steps with crossbows. It was tough shot, into an active grappling melee, and a bad shot would hit Fjord. But they discussed it and not taking the shot was worst. So the gnome pulled back, took aim…and fired.
1.
Shooting the half ogre in the back and dropping him to -6. “Damn it!” Tentacles hit Cara, wrapping around the druid as Ply was pulled to the Sundew next to be devoured.
Its ok, its ok, we have potions, and Carl could help out. But we have to get the thing killed and now. So Gun took aim, same difficulty, and let his crossbow bolt fly.
1.
Shooting Fjord in the back of the neck and out the front of his lower face – dropping Fjord to -12. And dead. “I..well, damn it.”
We poured the fight on and killed the Sundew but damage done. We used the vinegar to weaken the glue and eventually got everyone free. Some healing was given, Fjord was very dead. We know that Father Falder said he could try and raise him, Uller has that power, but it would be 3,000 crowns. We talked about getting out of here, the pit room was uncrossable and we had 500 lbs to drag.
Thobar offered to drag Fjord for the group, outside of him normal duties, for 50 crowns – keeping the groups strongest free to fight on as he pulled the half ogre home (moving very slow, but possible). We agreed, giving him the money (and an additional 10) from Fjord’s own pouch. The half ogre had a number of gems on him, and it should be enough to raise him from the dead. We just have to get out of here.
While we were going through his belongings and divvying them out, two of us used spears and lifted the Sundew. Bones, roots, thick glue, and coins – hundreds of them. We used more vinegar to dissolve it, took the gold, silver, and copper, 3 rubies, and a silver and black striped ring with the roman numeral 3 on it – still with a finger (bone) within.
We took it and figured we’d figure it out later. It was 2:30 and we figured, time to get out. Gun was sure we had to go north to get to the exit, and the door out of here were north. Listening to it twice, we figured it was safe enough. So we opened and looked. Passage went north as far as the lantern light showed, side passage to the east about 20’ down. There was also an eastern run 15’ to a door. Using Gun’s map, we went north, dragging Fjord behind.
It was slow going but after 70, 80’ feet (this area also seemed to be actually more used – repaired, clean, not ruined, came to the corner, passage went west. Could smell fresh air. Almost out? Yandr looked for evil, he got 6 orcish pings west and north, and 2 graveyard dirt and rotting meat – ghouls, west and south.
We opted north – have to be almost free. We set up for most of us to take the orcs out first and fast. Looking down the passage, 25’ to 2 sets of double doors. South ones were very nice, had the motif of Gruumsh on them. Most likely led to the cathedral’s original private cemetery. North double doors were shitty, thin, and bad shape. Hrimvir was first, mace out, ready to kick ass. He kicked the door in and yelled at the orcs to “drop or be killed!”
The orcs, 6 of them, were young, between 10 and 13. They had leather shirts on, held halberds that were falling apart, and were terrified. They had hammered and nailed up over 40 random holy symbols all over the room. 3 of them pissed themselves. One passed out. Yandr smashed one who was trying to escape out the outer doors north of this room, and Cara got the other, flattening his nose and face on the door and knocking him out.
They were young orcs, swayed by the promise of a better orcish society, preached by Karraway, a member of the guild here (Syndicate). The talkative one, Jessi, let us know they were on guard here in the wood cutter’s shed and to not go into the grounds between 3 and 5 – ghouls hunt during that time. After that, from 5:30 to 7ish, Karraway might have business here or somewhere else. The eastern side of the temple is where he is. They just don’t want to die and are frightened of undead. There are older orcish guards, still teens, they have stable duty.
We gave them the chance to get us out of here and we’d let them go, but they cannot come back to work here. Fiine – all good. The lock on the gate is a pin lock – pull it one to unlock it, Snap it and its closed again. We readied ourselves, Jessi reminded us that Karraway sometimes has people on the east side watching so we’d have to be fast and use moonlight only. We opened the door and ran across the grounds, 45’ to the gate. Once there Jessi opened it and we all spilled into the streets. The gate was closed, chain wrapped lock in place…and the orcish kids had already run, terrified of us. We left the front of the temple, trudging east along temple Way until we finally arrived back at the Temple of Uller.
We dragged Fjord to the front near the altar, then the rest of us made our way to the cells where we stripped off our armor and fell asleep at 3:45 AM on Birthmonth the 7th. We awoke, sore, tired, and humbled a bit after noon. We doled out some healing, and made our way to the main temple where Father Falder and Brother Ostant was there. They had already stripped Fjord down to his skin, folded and cleaned and organized all his gear, and had two choices – embalming and wraps for burial, or markings and oils and candles for raising.
We talked about what Fjord might want and figured he’d like the chance to come back. So we gave Father Falder all of Fjord’s gems and watched as the priest cast the 10 minute ritual, the gems slowly dissolving away as Uller took his offering. At the height of the spell, energy coursed down and into Fjord, making him jump and float off the ground.
(Resurrection survival chance 75%.) Dice roll…76%
He glowed, opened his eye, and then it seemed that Hel took hold of him and pulled him violently back down. Spell ended – and Fjord as still dead. “Garl..damn it!” Rhareli cursed, fishing around inside his pants by his nuts and storming away mad. Without another 3,000 crowns, we bid our farewell to Fjord. Brailance was going to the grounds to dig a grave for the fallen half ogre. We took his stuff and thought about the fact we were down one. Father Falder let us know that other members of SEGA were in the city and he would contact them to see if anyone wanted to risk joining the group in the quest to take down the Syndicate.
We still had the box to open, but sort of forgot about it. As for the ring, Atlas took another look at it. He was convinced it was a ring of spell storing…and it had 3 spells in it (hence the “3” on the outside). But he would need to try it on to see what they were. So he held it over his finger and pressed.
His ego was not strong enough to overwhelm the ring’s internal personality. There was a struggle and a combat of wills. The ring manifested itself the same as Atlas was, and the two mages struggled for mental dominance, stabbing at one another again and again. It was almost 10 minutes of hard struggle before Atlas put the ring’s presence in its place and showed his mastery.
Sliding the ring entirely on his finger. To the rest of us, it was only a strange 3 second pause. The ring was now Atlas’ and could not be removed until and upon his death. But it could any 3 spells – right now it had Friends, Shatter, and Jump. Nice!
We wanted to go back but wanted to wait for nightfall. It was here that we learned that a family in the Middle Class section of town was torn apart during the early morning hours. At first the thought was it was a wild animal, but Lord Keleborn’s people revealed that it was an undead. A ghoul or similar, who tore apart the family of 4 (father, mother, and 2 teenaged children). They had gone to the few temples still standing and Father Falder and the others gave the few precious holy water vials they had. A drop would cause the ghouls to burn and hopefully drive them away. A curfew was set up for tonight, everyone off the streets between 7:30 PM and 6:30 AM. Patrols were being tripled.
Yandr could NOT keep the judging look off his face and promised to talk to the group about this after he had a chance to digest it.
Eventually it was closer to 8. We were given lengths of Fjord’s underwear to use as rags and left the Temple of Uller. We went down to the main cross street, snuck to the back of the temple of Thrym, and donned the rags before walking the trench of filth again. 450 feet later, dirty, we came to the hole in the wall. Climbing to the grounds we dropped these rags by our earlier rags and proceeded west to the end of the temple there.
The secret door was still closed and locked and no one was here. We walked north, hand on the wall, keeping quiet and silent. About 2/3rds of the way north, we came to an over sized set of double stable doors. The stables was here. It was quiet on the other side, Yandr did a detect evil. He got 5 instances – 4 of them that were decidedly orcish, and one that was strange, liquid…like mercury.
WTF?
We decided after talking about it to go north to the woodcutter cottage section and enter that way. The assumption was that the young orcs were gone and we should be able to enter there without issue. So we crawled on to the north end of the building, looked over, and Yandr assured us there was no evil pings inside the double doors of the stonecutter’s shed. Birthmonth the 7th, 8:50 PM.