Heatmonth 15th 10:20 PM, 289 of the 29th age. We got the lay of the land from Ghostbear, Geronimo, and Stoneribs. Discussed what we were to do next, how we would leave the Umbra, and other notes. Connal was abrupt and rude, almost condescending, Shim was also part of it. Not brave? Could have helped. Other comments. Eoghan and Darius tried to give cooler heads and the monk played it off like he was just saying and didn’t mean it.
Then Nate had a few things to say, which turned into quite a lot to say. He berated the 3 natives and the 2 animal spirit gods, lambasting them for not jumping in. They were the only one to do this, the only one to get everyone home. Don’t need or want their help. It was long, damning, and brutal.
When he was done, Shim was nodding in agreement and Ghostbear was like – fine. Fuck off and go do it yourself. There was much discussion and Darius took Nate outside to cool the fuck off (even though it was 120 degrees with 3 suns burning overhead). Things were not good, eventually some cooler heads prevailed but there was now a sour undercurrent through the entire thing. On the morrow, they would all leave and return to the goblin warren, and Stoneribs would escort a few of the party to the Earthgate on the south side of the Warren. Ghostbear would camouflage them before they left, and they would all stay in the hut at that time.
During the night, Wilhelm, Nate, and Eoghan had recurring nightmares of the goblin kids they had killed. It repeated again, and again, and again – in many cases the kids appearing as human. The ages shifted but the kids deaths were all real feeling, exhausting the 3 of them. The plane of Shadows (where we were) shared the Cosmological locale as the Realm of Nightmares, so it was part of the reason it was so heavy, prevalent, and real.
The guide and savior of the shared dreamscape was the emergence of Lathandar. He sent the other 2 on their way, reminding them to be good. Children are NOT universally evil based upon their race and should be treated accordingly. He then turned to Eoghan when the others were gone and was so happy to meet him. He was in a conundrum, because he did not know Eoghan at all. But he also knew everything about Eoghan.
When the group fell through the Ragnarok Gate from the Desmondian Diamond, Jessie the rabbit, a small piece of divinity that Eoghan had rescued from the Terror Dungeon in the Lathandar Node, came through as well. Except in this time, Lathandar is NOT a forgotten god, but a powerful and well liked and respected actually prayed to divine being. And Jessie … WHOOSHED right back to him.
To Lathandar it was decidedly odd. He had 100% of himself, but here was a 5% piece of him, telling such fanciful and strange and odd things. Things that have not happened. At all. It was frustrating. He’s been waiting for the opportunity to talk to Eoghan, but the Ranger had not been in a place he could easily commune with, until now.
No god, no one, can pass backwards through time. Except Chronos and he has been lost under the River Lethe, rotting away in the darkest hole of Tartarus since the formation of the Crystal Spheres. In fact only Odin has any perfect gift of foresight, and he had to hand from a tree for 9 days and give up an eye for it. And here Lathandar has a small time glimpse of it, and it’s enough to drive the god almost mad.
But he wants Eoghan to know that he can succeed, he is rooting for him, changes are already occurring. And he wanted to let the ranger know…his son. Lives. It’s true. To Lathandar’s eyes, Eoghan’s son is alive and if and when he manages to get himself done and back home, he will see him again. There were thanks and hugs and the dream eventually ended.
The night passed and the clock ticked over to the next day. Healing was doled out and we grew ready. Ghostbear planeshifted us back across from the Umbra to the Material plane and we were in the goblin warren, in the same building, 2nd floor. There was a temporary scaffolding up in place and the stairs down to the 1st floor had been consumed. It was relatively dark outside. We opened the hut and split the group – Wilhelm, Darius, Shim, Connal, Nate, and Captain Asher would go with Stoneribs to the Earth node. The Native hero could extend his walk on any surface ability to anyone who joined hands with him.
Ghostbear camouflaged them and they left, heading up to the 4th floor. From there they made it to the roof, crawled out, and closed the roof access trap. A number of giant spiders were about, but the goblin city was not on high alert anymore. They all stepped back to the wall of the city, and then stepped onto it, climbing up the cavern wall slowly to the roof above. From there they walked along, the ceiling eventually curving down, the group of them ending some 15 or so feet above a building.
There was a tunnel here, an underhang of rock obscured it from being seen below. They entered, perhaps 6’ wide, 10’ tall. Some distance in the passage had an area with falling gravel. Stoneribs held his breath, parted the falling stones, and entered, the group following.
We felt the incredible weight of stone above and all around us. A guard met us, recognized Stoneribs, and was willing to take us to See Oblord Seven. We passed gnomes, dwarves, giants, worms, even Xorns and an illithid. The main cavern had a figure made of stones, and elemental reaching 15’ in height. This was Oblord Seven. Darius headed off the talks.
He was charming and ingratiating, taking the stance that the Earth elementals were great and deserved better. We learned a bit about what was done here for Queen Helen Back. The Earth node provides Hadesnium and Flowstone for the Fire forges. The realm of Fire refines the Hadesnium into finer materials, sending some of it back to the Earth Node. The Flowstone and cutaways are also send to the Water realm to help them make baffles for the increase and decrease of Water flow traffic. In Return, Water performs deep hardening and pressurizing techniques on finished goods Earth provides, making the crafted goods practically invulnerable. They also act as a bank for Helen if need be, storing riches for the Goblin Queen.
We suggested heavily that instead of having Queen Helen get in the middle of it, they should trade directly with the Fire Realm. Earth was a bit pissed off that the best refined material of Hadesnium was something called Flowstring that Air uses to power their trade and messenger gates. If the group could get Fire to cease passing material on to Air, Oblord Seven would try to make a deal with Countess Respidrii of Fire directly.
We offered to go and try to talk to Countess Respidrii and were given the ok to pass through to the Fire Realm from the Oblord’s personal gateway.
We left the realm, passing through a curtain of falling fire, and found ourselves in a superheated flamescape. Most of the place was embers, small flames, fields of lava, curtains of fire. A pathway of obsidian acted as a highway for us, the temperature remaining at a bearable 110 or so degrees. Go off the path, temperature hit 200 easy and then some.
A Fire Giant named Canal stopped us, was not happy, but agreed to take us to the Countess. It was a long walk, more fire denizens, eefreti, salamanders, horses made of fire, giants. Eventually we arrived at the Countess’ audience chamber and she was not happy to meet with us. Captain Asher passed on being the person who talked, giving the mantle to Connal to treat with her.
She demanded combat, and called to her personal Captain, Taris the Fire Giant, to step out. 16’, she held a 2 handed blade almost 10’ in length. The 2 of them squared off and fought . Darius was surprisingly capable and held his own, turning the combat to a series of dodges and parries, his axe cutting deep and often. Taris eventually started throwing 25# boulders at the knight, clipping him in a couple of places. Eventually she lunged down and snatched him up, grappling with him. Darius and Taris who had been bantering the whole time, the knight then used her bosom as a step, shoved himself up and kissed her.
The combat sort of ended and the two of them left, calling it a tie, Taris taking the knight to her chambers where even with the 2 plus times height difference, enjoyed one another.
We talked to Countess Respidrii. Yes, she gets Hadesnium from Earth. They supply much of it back to Earth for their purposes, and give the Flowstring to Air. Air then turned the volatile and wildly erratic refined Hadesnium flowstring into a series of Flowgates that they use to transport goods great distances almost instantly. Air, the local ruler was known as Rash Ma’Luud, Sultan of the 3rd Storm, also ran an entire communication array with the Flowgates. In return, Air has shunted a section of their Flowgates to act as blowers for the Forges in Fire.
Countess Respidrii sees no reason to make any direct trade with Oblord Seven that would cut out Air, since Rash Ma’Luud takes the most dangerous and volatile material off her hands, pays well for it, and helps power the Countess’ forge. She might be willing to deal directly with Earth if Oblord Seven agreed to stop providing Flowstone and trade with Princess Alecta of Water.
Darius eventually came back, singed, smiling, and winded. We figured we would have to find the weak part of the interconnected trade agreements and upset it long enough to take Helen Back off the board and allow us to then pass on through the rest of the Warrens without the Goblin Queen present. The thought was we would try and visit Rash Ma’Luud, Sultan of the 3rd Storm next. Heatmonth the 16th, 11:45 PM.