This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Friday, June 19, 2026

2nd Campaign, A1, Session 3. 4/15/26

Birthmonth the 7th, 1:25 AM. The party cycled their way across the beam slowly and with care, everyone holding on to the rope just in case. Progressively we moved heavier and heavier people across, the 2x12 beams flexing and groaning bad. Fjord was the last, but the half ogre was so big and oversized, that the beam snapped a bit over way across, dropping him. A mad scramble and he held the rope, and then inched his way across to the end by us. We reached out and helped pull him up. No way back across the pit that way, at least not easy anymore.

Once we were all good, we walked out of the room and to the passage there. Passage turned east, went about 30 feet, and then turned north, stairs going down. An alcove was about half way down on the left had side. The smell of vinegar was strong and there was a distant wet on wet sound. Hall way tight, 5’ wide, so we stayed together and checked out the alcove first.

3 barrels here, wood was darkly stained, barrels covered in dust. Vinegar smell was coming from here, but also elsewhere. We tested them, they were solid, full of a liquid. Old wine? Checking out the steps, they went down a floor to a 15’x15’ room. Wet sound smell of honey, flies. We looked with infravsion and could tell the back end of the room had something warm in it, lower to the ground, not body temperature, cooler.

We figured, let's kill 2 birds with one stone. Casting light on the barrel itself, Cara and Hrimvir picked up the barrel, brought it to the stairs, turned it on the side, and rolled it down. It bounced 3, 4, 5 times as it rolled and fell, gathering momentum and speed, before the staves broke and it crashed into the room, spilling 40 gallons of vinegar/wine everywhere.

A 6’ diameter, 4’ tall mound of tarry rags was down there, wet and slimy, tendrils and fronds and tentacles all around the perimeter of it. It flailed about, picking up wood and jamming it underneath, while other tentacles sloshed the vinegar away. The liquid was draining through cracks in the floor. It was Atlas who figured out the creature first: a giant sundew. A carnivorous plant that could pull itself along if need be in search of prey, catching it with its tendrils and suffocating them to death before devouring them. Cara knew of normal types, but this was a monster, very distantly related to the smaller benign ones found in nature.

We had to get past it (there was a door down there). Using the auger, we drilled a hole in another barrel, and Rhareli doused his rag mittens with the vinegar. We all drew up in the hall and Fjord went first, down the steps flaming sword leading the way. The sundew responded, slapping the half ogre with half a dozen tendrils, 3 of which hit, stinging as they slapped and then wrapping around the offending limbs. One was unlucky enough to hit the ogre in the face, around his neck, mouth, and nose – starting to suffocate him.

The rest of us raced in, weapons flashing. Hrimvir learned his mace was ineffective (bludgeoning), but slashing and piercing seemed to be effective. Cara, Ply, Yandr, Carl, Hrimvir poured in, hitting and slamming. The Sundew was tough. Fjord was pulled forward and off hit feet, face first into the sundew – and the tentacles were now burning him with acid. Hrimvir struggled to pull his flaming sword free, swapping to it.

Ply was hit next, the giant rat lifted up and dragged to the Sundew. We poured on the fight as Fjord slumped and stopped breathing, suffocated and at 0. Atlas shot 2 magic missiles, burning the damned plant. But it was still hanging on. Rhareli and Gun were on the steps with crossbows. It was tough shot, into an active grappling melee, and a bad shot would hit Fjord. But they discussed it and not taking the shot was worst. So the gnome pulled back, took aim…and fired.

1.

Shooting the half ogre in the back and dropping him to -6. “Damn it!” Tentacles hit Cara, wrapping around the druid as Ply was pulled to the Sundew next to be devoured.

Its ok, its ok, we have potions, and Carl could help out. But we have to get the thing killed and now. So Gun took aim, same difficulty, and let his crossbow bolt fly.

1.

Shooting Fjord in the back of the neck and out the front of his lower face – dropping Fjord to -12. And dead. “I..well, damn it.”

We poured the fight on and killed the Sundew but damage done. We used the vinegar to weaken the glue and eventually got everyone free. Some healing was given, Fjord was very dead. We know that Father Falder said he could try and raise him, Uller has that power, but it would be 3,000 crowns. We talked about getting out of here, the pit room was uncrossable and we had 500 lbs to drag.

Thobar offered to drag Fjord for the group, outside of him normal duties, for 50 crowns – keeping the groups strongest free to fight on as he pulled the half ogre home (moving very slow, but possible). We agreed, giving him the money (and an additional 10) from Fjord’s own pouch. The half ogre had a number of gems on him, and it should be enough to raise him from the dead. We just have to get out of here.

While we were going through his belongings and divvying them out, two of us used spears and lifted the Sundew. Bones, roots, thick glue, and coins – hundreds of them. We used more vinegar to dissolve it, took the gold, silver, and copper, 3 rubies, and a silver and black striped ring with the roman numeral 3 on it – still with a finger (bone) within.

We took it and figured we’d figure it out later. It was 2:30 and we figured, time to get out. Gun was sure we had to go north to get to the exit, and the door out of here were north. Listening to it twice, we figured it was safe enough. So we opened and looked. Passage went north as far as the lantern light showed, side passage to the east about 20’ down. There was also an eastern run 15’ to a door. Using Gun’s map, we went north, dragging Fjord behind.

It was slow going but after 70, 80’ feet (this area also seemed to be actually more used – repaired, clean, not ruined, came to the corner, passage went west. Could smell fresh air. Almost out? Yandr looked for evil, he got 6 orcish pings west and north, and 2 graveyard dirt and rotting meat – ghouls, west and south.

We opted north – have to be almost free. We set up for most of us to take the orcs out first and fast. Looking down the passage, 25’ to 2 sets of double doors. South ones were very nice, had the motif of Gruumsh on them. Most likely led to the cathedral’s original private cemetery. North double doors were shitty, thin, and bad shape. Hrimvir was first, mace out, ready to kick ass. He kicked the door in and yelled at the orcs to “drop or be killed!”

The orcs, 6 of them, were young, between 10 and 13. They had leather shirts on, held halberds that were falling apart, and were terrified. They had hammered and nailed up over 40 random holy symbols all over the room. 3 of them pissed themselves. One passed out. Yandr smashed one who was trying to escape out the outer doors north of this room, and Cara got the other, flattening his nose and face on the door and knocking him out.

They were young orcs, swayed by the promise of a better orcish society, preached by Karraway, a member of the guild here (Syndicate). The talkative one, Jessi, let us know they were on guard here in the wood cutter’s shed and to not go into the grounds between 3 and 5 – ghouls hunt during that time. After that, from 5:30 to 7ish, Karraway might have business here or somewhere else. The eastern side of the temple is where he is. They just don’t want to die and are frightened of undead. There are older orcish guards, still teens, they have stable duty.

We gave them the chance to get us out of here and we’d let them go, but they cannot come back to work here. Fiine – all good. The lock on the gate is a pin lock – pull it one to unlock it, Snap it and its closed again. We readied ourselves, Jessi reminded us that Karraway sometimes has people on the east side watching so we’d have to be fast and use moonlight only. We opened the door and ran across the grounds, 45’ to the gate. Once there Jessi opened it and we all spilled into the streets. The gate was closed, chain wrapped lock in place…and the orcish kids had already run, terrified of us. We left the front of the temple, trudging east along temple Way until we finally arrived back at the Temple of Uller.

We dragged Fjord to the front near the altar, then the rest of us made our way to the cells where we stripped off our armor and fell asleep at 3:45 AM on Birthmonth the 7th. We awoke, sore, tired, and humbled a bit after noon. We doled out some healing, and made our way to the main temple where Father Falder and Brother Ostant was there. They had already stripped Fjord down to his skin, folded and cleaned and organized all his gear, and had two choices – embalming and wraps for burial, or markings and oils and candles for raising.

We talked about what Fjord might want and figured he’d like the chance to come back. So we gave Father Falder all of Fjord’s gems and watched as the priest cast the 10 minute ritual, the gems slowly dissolving away as Uller took his offering. At the height of the spell, energy coursed down and into Fjord, making him jump and float off the ground.

(Resurrection survival chance 75%.) Dice roll…76%

He glowed, opened his eye, and then it seemed that Hel took hold of him and pulled him violently back down. Spell ended – and Fjord as still dead. “Garl..damn it!” Rhareli cursed, fishing around inside his pants by his nuts and storming away mad. Without another 3,000 crowns, we bid our farewell to Fjord. Brailance was going to the grounds to dig a grave for the fallen half ogre. We took his stuff and thought about the fact we were down one. Father Falder let us know that other members of SEGA were in the city and he would contact them to see if anyone wanted to risk joining the group in the quest to take down the Syndicate.

We still had the box to open, but sort of forgot about it. As for the ring, Atlas took another look at it. He was convinced it was a ring of spell storing…and it had 3 spells in it (hence the “3” on the outside). But he would need to try it on to see what they were. So he held it over his finger and pressed.

His ego was not strong enough to overwhelm the ring’s internal personality. There was a struggle and a combat of wills. The ring manifested itself the same as Atlas was, and the two mages struggled for mental dominance, stabbing at one another again and again. It was almost 10 minutes of hard struggle before Atlas put the ring’s presence in its place and showed his mastery.

Sliding the ring entirely on his finger. To the rest of us, it was only a strange 3 second pause. The ring was now Atlas’ and could not be removed until and upon his death. But it could any 3 spells – right now it had Friends, Shatter, and Jump. Nice!

We wanted to go back but wanted to wait for nightfall. It was here that we learned that a family in the Middle Class section of town was torn apart during the early morning hours. At first the thought was it was a wild animal, but Lord Keleborn’s people revealed that it was an undead. A ghoul or similar, who tore apart the family of 4 (father, mother, and 2 teenaged children). They had gone to the few temples still standing and Father Falder and the others gave the few precious holy water vials they had. A drop would cause the ghouls to burn and hopefully drive them away. A curfew was set up for tonight, everyone off the streets between 7:30 PM and 6:30 AM. Patrols were being tripled.

Yandr could NOT keep the judging look off his face and promised to talk to the group about this after he had a chance to digest it.

Eventually it was closer to 8. We were given lengths of Fjord’s underwear to use as rags and left the Temple of Uller. We went down to the main cross street, snuck to the back of the temple of Thrym, and donned the rags before walking the trench of filth again. 450 feet later, dirty, we came to the hole in the wall. Climbing to the grounds we dropped these rags by our earlier rags and proceeded west to the end of the temple there.

The secret door was still closed and locked and no one was here. We walked north, hand on the wall, keeping quiet and silent. About 2/3rds of the way north, we came to an over sized set of double stable doors. The stables was here. It was quiet on the other side, Yandr did a detect evil. He got 5 instances – 4 of them that were decidedly orcish, and one that was strange, liquid…like mercury.

WTF?

We decided after talking about it to go north to the woodcutter cottage section and enter that way. The assumption was that the young orcs were gone and we should be able to enter there without issue. So we crawled on to the north end of the building, looked over, and Yandr assured us there was no evil pings inside the double doors of the stonecutter’s shed. Birthmonth the 7th, 8:50 PM.

Tuesday, June 16, 2026

Meet 155, Adv 16, 4/11/26

The majority of the group smashed through the last of the few goblins as fast as they could while the spider and riders on the ceiling of the first warren crept ever closer. The stairs down to the 2nd warren were choked with slingers who sent off volleys of bullets at the group, peppering Darius and Geronimo continuously. Shim fired off a summon spell, getting a barbaric elf to help out. Ghostbear wanted to get us into the 2nd Warren so he could drop the Wall of fire and plug up the area with a wall of ice. Wilhelm’s cats ripped another 2 goblins to shreds and then Nate finished off the straggler. The rider there hit Ghostbear with a darkness spell, slowing the medicine man down. Shim had Rita (the elf) guide Ghostbear backwards to the edge of the darkness.

From the Overwatch, Stoneribs and Connal were hard on the goblins up there, the native hero taking one of them and hurling it at the closest spider rider, killing it, the spider, and cracking the roof. The other rider called out some benediction and a 7’ column of animated flame hit the overwatch, attacking Connal! The monk was forced to hit and fade as the elemental burned and slapped at him.

We were clearing the stairs, Geronimo making another jump to land in the mass of goblins there, Darius racing up and overrunning a bunch as well. The Rider there called out, and a 7’ tall earth elemental made of stone, rock, and wood appeared and blasted Shim, the gnome taking a good solid hit. He called out to Rita to run over and help him out while the group ran down the steps.

Meanwhile, the juggernaut was now up and running, smoke and magic coming from within. It moved slow for now but was picking up speed. The 5 goblins here all ganged up on Stoneribs, grappling the hero enough to force him away from the lynch pin to release the gate. Connal risked a step and hit to place himself there, the fire elemental following. The monk was getting burned bad.

Dropping the wall of fire, Ghostbear called to the ancestors and a wall of ice so thick it acted like a plug filled the air here and interposed itself between the elemental and us, shoving it back 25’. We were safe from the 1st Warren for now for about 3 hours. More spells and bullets hit us. Geronimo leapt to the nearest roof and took the fight to the Spider rider there and the Lolthian Spider. The juggernaut was getting closer and picking up speed.

From above one of the goblins dropped free and tried to get to the pin but Connal got in the way and grabbed the greenskin, holding it like a shield as the fire elemental attacked, burning it bad. Stoneribs managed to kill one of the grapplers.

The goblins around us were fading but still doing damage. But the juggernaut’s approach meant we had limited room and it was shrinking quick. Wilhlem was forced to give ground as Darius stepped up. The vehicle hit the knight, smashing him for 30 points of damage and driving him to the group as 5,000 lbs ran him over. The druid called out to Shakak and poured a heat metal spell into the juggernaut, hoping to cook the goblins within. Shim hit it with a knock spell, unlocking the hatchways in the back.

Connal and Stoneribs were down to a few goblins left and the very weakened fire elemental. Another goblin died before the hero was free again and then the two of them finished the fight with a rousing crescendo.

The group mopped up the last goblins near them as the goblins inside the Juggernaut finally succumbed, burning to death. Geronimo leapt off the roof, hitting the machine, knocking it askew so that its final roll would miss the party. We all gathered and ran for the last warren as the goblin chanting came to an end. They no longer felt overwhelmingly ahead of the party.

The last warren had a mass of goblins ready for us, riders, lolthian spiders, a few demonic bats, some half breed goblin/demons, most of the goblins were better armed and armored, and there were plenty of spiders and even a damned rust monster. Damn.

We figured to hit the lead early and somehow convinced Geronimo to jump into the mess near the rust monster and spider there. He did not want to, citing he would be very far away from the group and surrounded, could not jump back. But the pressure was strong and he did, and less than a minute later, was killed. Stoneribs was silent and fuming, quietly killing goblins near him but no longer trusting of the party. And Ghostbear said nothing, the medicine man just observing the battle and figuring the best way his diminishing number of spells could help.

The enemy surged forward and Darius tried to set himself near one of the riders, where he had his throat hit, preventing any further spell casting. One of the Demon bats dove at the group, poisoned claws hitting, Connal jumped on top of it and drove it lower to the ground, Wilhelm summoned a hippogriff, and the party tore it apart. One of the Demonic goblins came next, serrated sword and poisoned gauntlet on its hand. Nate’s primodial dagger stuck true, healing the fighter thief and also giving him enough surges to strike again.

But the number of goblins ahead of us was huge and we still had many to wade through. Heatmonth 17th , 10:21 PM. Third Warren – Helen Back still not here.

Friday, June 12, 2026

2nd Campaign, A1, Session 2. 4/8/26

Birthmonth the 6th, 8 AM, we talked at length about what our next actions were going to be. We wanted to wait for nightfall, stay out of town, and kept to the temple grounds for now. We rested during the day to make sure we were able to adventure late into the night and after getting Father Falder to add a few more rags from the donation bin, we let the clock run out.

By the 10 PM call from the docks, we snuck out of the Temple of Uller grounds and made our way westward to the main avenue. From here we took it to the back of Temple Row, hid in the collective ruins and underbrush there, and donned our rags on our feet. We wanted to let the lighter party members go first through the waste culvert, even though it was not full, the bottom had a sludge mix in it that was going to get churned up as we walked along.

It was 20 after 10 by the time we arrived at the collapsed wall behind the Temple of Gruumsh. Rhareli and Gun gave the area beyond a thumbs up and the party crawled through the 2’ tall gap to the back of the temple grounds. We unlaced and let drop the many numerous fouled up rags here and crept up to the back of the temple itself, 30 or 40 feet from the back wall.

It took us 10 minutes to find the marked cross stones that Father Falder indicated would be the secret door. We took out the copy of the key, tried it, and it would not turn. Fjord was convinced it was because the interior of the lock was crudded up and hadn’t been used for 4 years. We spent some time scrubbing and oiling the inner workings before finally the door was unlocked. After that it took some strength to force the thick door open.

There was a passage here, set in the wall of the temple itself. 10’ tall, 10’ long, 5’ wide. Ended at a door on the other side poorly disguised from this side. Fjord checked it for traps, we could faintly see light through the edges of the door. Gun volunteered to open it. The halfling opened the door, but did not notice the pin and rope trigger, which dropped the heavy beam covered in nails, spikes, glass, and other sharp objects at an angle down to slam into the assassin, dropping him with some pain.

“Damn it, Fjord!”

“Brian! I must have missed that!”

“You get the next damn doors, boy.”

As we were looking about (long hall, left and right, door at the end of the left end running north), we realized that in the garden area we had made a very obvious trail in the mud and paths of us coming here and this way. We could spend some time trying to obscure it, or we opted instead to have half a dozen of us stomp all over the ground, disguising our path and trail to the secret door.

We entered, closed both doors but did NOT lock the outer door (in case we needed a fast escape), and followed the passage west to the door there. In order, Fjord looked for traps, opened the door which squeaked very bad, listened, heard nothing, and then shut the door which also, squeaked very bad. “All clear,” he said as the group just looked at him in wonderment.

It was about 5 after 11 and we opted to check out the hall behind us first. It circled to the north and ended with some crumbly grey small piles of grit on the floor and a door on the east wall. We looked first for secret doors (finding none), and then decided to open with care. 20 x 15 room, the room had been victim of a fire a few years ago, and the east wall showed signs of being repaired – but not with wood and plaster, but with block and mortar. That’s what the grey gritty stuff was. Not sure, but we guessed the repair was over a year and less than 2 old.

Yandr did a short detection of evil and got 2 pings through the east wall – spicy cinnamon and rock dust. We talked at length about taking the wall down but we decided against that action for now. We returned to the long hall and went on to the far door, opening it showed a long hall – 50’ long. We guessed we were along the outer western edge of the temple. Yandr assumed back here it would be passages and rooms for the priests when the place was active. Right now the passage was formerly fire scarred and the plaster in poor repair.

At the end of the hall, the passage turned east and 5’ ended at a door. Some of the slats were missing but the door was forced and melted in some place, stuck fast where it was. While Gun was checking it out, could see a room past here, open to the sky as the 2nd floor had collapsed on the 1st, a scabrous grey hand and arm shot through the gaps in the door and tried to grab the halfling who dodged out of the way. It spat and snarled, and there were 3 arms before they threaded back and grew quiet again. “This is turning into bullshit,” Gun muttered, moving back a few ranks from the front of the party.

Reshuffling the line, Carl, who had a great hate for anything not…human, took point. Hrimvir and Rhareli lined up behind with Yandr up there if something went wrong. Cara shot off a globe of light into the room, attracting the ghouls who attacked it. Then a Combine spell went off and the combined clerical energy flowed into Carl who…TURNED with the strength of Odin – a wave of white yellow light poured through the door – and 6 of the 8 ghouls there were consumed from within by Odin’ holy light and were destroyed.

2 Ghouls and 2 Ghasts (who had held back) then tried to get to the group but the door was stopping them. The party was reshuffling the line when the Ghasts ordered the ghouls to pick up some of the heavy masonry and CHARGE the door. Splintering the wood. “Damn! They can DO that?!?”

And then they hit again and were in the hall. Yandr was in the front and the paladin’s aura of courage prevented the undead from keeping enough of a contact with him to paralyze him. But it was touch and go. One of them LEAPT forward, running into the hall behind. Combat ensued and the ghoul was having a hard time hitting as the paladin’ presence made direct touch difficult. Eventually it died and Hrimvir called to Thrym, causing a spiritual hammer to appear and fly about.

At the front with 2 ghasts, the smell was making everyone sick (-2 on all rolls), Carl turned again, and this time 1 of the ghasts turned and fled. The last was beating the paladin with lengths of broken stone. Spiritual Hammer slammed out hitting. It was not stupid, so it turned and ran, just a bit ahead of the attacks as its back. It scrambled up the wall and OUT the hole in the roof.

We all ran into the room, Yandr climbing the walls and watching it run across the temple grounds to the east and leap off the side of the building into the night.

We came down, healing was dispensed, we looked over the room for treasures (finding an iron box we could not open as the cover was caved in but we would try tomorrow), and Yandr let us know that we have allowed 2 ghasts to escape the temple grounds and were now in the Streets of Highport – this was our fault ultimately and we should take eventual pains to correct it.

The door on the other side of the room was nailed in place. We popped the hinges and Hrimvir used his saw to cut the spars of wood nailed to the frame from the other side away. 12:30 AM, Birthmonth the 7th. We pressed on.

After a short run, the passage turned north. There was a side cut and set of stairs going up, and a parallel passage heading to an alcove. No one trusted it. “Well, go on boy,” Gun offered to Fjord, the Half-ogre making a quiet Brian noise. Someone gave him the door we had removed to the Ghoul room and he used it as a shield as he inched down the hall, checking everywhere for traps or dangers. There were none.

Exhausted, we reconvened and then went to the stairs heading up. Room was long, 30’ by 20. There was a pit in the middle of the room, taking most of the floor. The floor had burned out down to the 1st floor and THAT floor had burned out down to the basement. 30’ down to broken spars and busted stones. The left side had about a foot of jagged burned floor, the right side was 3 times that width and solid seeming, and the middle had some fallen 2 x 12’s spanning the pit itself. We looked everywhere and talked about passage for a while.

We settled on Fjord crossing the east side, figuring if the half ogre can make it, we all can. Tied a rope to him and before he went, changed our mind. Instead Rhareli took it, rope tied to the gnome. Atlas had a feather fall spell ready and we watched as the gnome stayed near the wall. About 20’ across the floor under him shifted and a 20’ section of floor AND wall fell free with the gnome, dropping all of them down into the pit, the rope he was tied to cutting and splitting as he fell.

When the last of the falling beams echoed away, we could hear the gnome groaning below. He dug himself out of the busted garbage, gave a thumbs up, and crept to the other side. Once there, he climbed the wall to the top and then the other side of the room.

He could smell vinegar from here, and there was some distant wet on wet sound (like mayo). Taking a piton and hammer, he drove a spike here and then tied one end of the rope to it. Not liking being here alone, he crawled back across the middle of the pit, staying on the wooden beams, and rejoined the group.

We then drove another piton here and tied the rope to this one as well. Now, if the wood broke, the rope would span the pit and whoever was crossing could stop their fall. Hrimvir called to Thrym and fired off a light spell as far as he could across the way. It was interrupted by a wall just beyond the opening on the other side of the room. But illuminated everything. Cara crossed next, smelling the vinegar and hearing the wet on wet mayo sound. 1:25 Am, Birthmonth the 7th.

Thursday, June 4, 2026

Meet 154, Adv 16, 4/4/26

The goal was to rely on Ghostbear’s Planar Ally spell to alert us when Helen Back left the area. The hope was it would occur after we all had a chance to rest and get our spells back. So we arranged watches, hid in the back apartment, and let the clock tick forward from 10:15 on Heatmonth the 17th.

By the time 2:30 came, Wilhelm had awakened and worked on doling out some healing to the worst of us. By 6:30 the rest of us followed suit and spells were visited as well as plans. Shim was disparaging to Ghostbear again and again, the powerful medicine man brooked no bullshit from the gnome. We ate, shuffled our things around, and went over plans. We hoped to get the over sized gargoyle free – but we needed to break the column the chain was mounted into. That was going to be Wilhelm’s piece.

A number of us were invisible and Ghostbear was going to Camouflage the area again – giving the group a good hide until combat ensued. Order of operations? Spider riders first, mages, and then blast through to the next area. Connal and Stoneribs were going to go first, walking on the walls and once the gargoyle was free, then run off to take care of the Overwatch. We were going to give them 10 minutes after they left and then start our run – Wilhlem blasts the column, the 4 big fighters hit the street, and then the rest of the group follows.

At 9 PM, the Planar Ally arrived and let Ghostbear know that Helen Back opened a portal to the plane of Fire and stepped through. Our clock started soon and now. We all shared what we needed, finalized the plan, and Connal and Stoneribs left, heading for the roof. They opened the trap door easily, closing it behind them. There were a few spiders on nearby roofs, but we should be ok. They stepped to the back of the cave, held hands, and stepped onto the wall. From there they went east till they were nearby and over the Cathedral. They could see a group of mages and others, one of them with the purple flames on the fire – we wanted to stay away for now – 60’.

Darius, Geronimo, Rhygar, and Captain Asher went down to the first floor, quiet and waiting. Wihelm crept to the edge, took aim, and called to Shakak, shooting off an 80’ line of blue and black crumbling energy. It hit the column with a SPAK noise, stone dust fell and it shook – but remained whole. The Gargoyle looked down, held the chain, but waited. The goblins were all looking around, some of them scouting back the way the crumble came from…When Wilhelm fired again.

A second blast shot off, the column shook – and this time the top cracked enough. The Gargoyle grabbed the chain, flexed its wings, and lifted – pulling hard – tearing the chain free and causing those nearby to freak out. The masses were pointing to the building and Wilhelm grabbed the druid, pulling him back as sling stones slammed into the 3rd floor, forcing them to stay down. A few clipped them but that was it.

Geronimo and Darius high tailed it out, came to the closest spider rider and mage and hit hard, severing the goblin wizard’s left ear and killing it, driving the enchanted axe into the body of the spider. Combat ensued. Goblins nearby were hit, split, and killed, the two of them clearing the closest area free. Bullets flew, the two of them took a beating but spread out, waving their hand they pointed east.

The bulk of the party had followed, hitting the street in a mass, the 4 cats, 2 dogs taking on the loose goblins nearby, 3 or 4 on 1 ripping goblins down. Nate and Wilhelm threw their AC to the wind and hit the ground floor running. Good thing too because the goblin mage down the way shot off a fireball, consuming the 3rd floor where Wilhelm had been standing earlier when he fired off his 2 crumbles. The flames shook the buildings but the group was far enough below them that they had nothing to worry about.

With the mages stepping forward, Stoneribs and Connal risked hitting the steps and running to the 2nd Warren, sighting the Overwatch. At least 2 spider riders were here. They were going to have to just go for it – time to target – 3 minutes. Geronimo was taking out 3 goblins at a time, Darius doing similar – the 2 of them leading the group down the road, the gargoyle flying towards them, heavy chain swinging through the street, smashing goblins along the way while 3..2…1 brave greenskin tried to climb to the gargoyle itself.

Captain Asher hit a nearby Lolthian Spider, Dawnblade ripping into the creature – he got bit in return, poisoned but stayed upright, Lexi and Quiver corralling the closest, ripping them apart. Nate was there, trident stabbing, acting as a bulwark for the party to run behind, hugging the building as more bullets flew.

GERONIMO! Came the cry as the native hero leaped 30’ into a mass of goblins, and whirlwind attacked the mass of them – felling 6 and leaving 1 still standing but hurt bad. A hold person spell hit Geronimo and bounced off. Ghostbear, seeing the mass of the goblins from First Warren coming to get us, chanted a bit, shook his medicine bag, and a 70’ wide, 30’ tall , 5’ deep flaming wall burst into being and stretched across the Warren, consuming 7 goblins in the path and stopping the rest from coming from behind.

Magic Missiles flew, Arrows were returned, hit points slowly faded away. The mass of the group was at the end of the 1st Warren when Stoneribs and Connal, now detected, made it to the Overwatch, hitting the 11 goblins up there in a flurry of ferocious attacks. Stoneribs grabbed one goblin and killed three others with its body while Connal flurry of blows a bunch others. Magic Missiles followed and the 2 heroes grunted from the attack but kept on.

Darius threw his AC to the wind and hit the front of the fight with a devastating trio of attacks on the goblins there. Geronimo leapt again, smashing into another mass of goblins. The group was closing in and the number of goblins here were fading. We could hear fighting in the next warren and had to get there and soon. Ghostbear was walking the wall of fire behind him, keeping the goblins back there still at bay. But, 2 of them, giant spiders, one with a rider, had climbed up and over the wall, perched on the ceiling and were targeting the group. Shim shot off a magic missile but the spider rider’s shield spell stopped the missiles. And then it shot a fireball down, hitting half the group. We were hurt and burned, but still up and fighting.

From the Warren, one of the spider riders had shot off a Hellfire Transport, and portaled half a dozen or more goblins up to the Overwatch, hitting, beating, and attacking Stoneribs and Connal. The monk was forced to use some of his monastic skills to ignore the damage taken but they needed to clear the area and soon.

9:53 PM, Heatmonth the 17th, rolling into round 12. Hurt but still going on.

Wednesday, May 6, 2026

Meet 153, Adv 16, 3/21/26

We decided to go and visit Rash Ma’Luud, Sultan of the 3rd Storm. There was a portal to take us to the Air Plane and after we made sure to eat and get ready, It was Heatmonth 17th, 1:30AM when we stepped up to the portal. Stoneribs seemed unhappy and informed everyone that we needed to stay close and together, there was not much land here. We roped each other together and then followed the mighty Stoneribs through.

We found ourselves lying flat on a wooden surface. The wind was horrendous and we felt like almost twice our normal weight. Staggering to our feet we took a good look at our surroundings and gasped in awe. We were on some mighty tree, 300’ wide easily, the edges curled up. We were standing on the trunk of the tree. Behind us it curled up almost 200’ , tufts of branches and leaves whipping along there maybe a quarter mile away. Big featherless birds were milling about there, watching us. IN front of us – the trunk went off for miles, going straight down as far as we can see . The entire wooden tree was free falling in some cloud bespoked sky, spinning like a 6 mile long wooden integer sign, the spin giving us the illusion of gravity.

Amidst the howling wind, Stoneribs pointed down trunk, yelling that we needed to go that way. And to stay out of the troughs. We started walking, everyone checking their rope again and again. There were indeed large troughs in the wooden surface, 3 to 6 feet deep and seemed to be scored into the wood. We walked along, slow at first but the strangest thing, as we made our way away from the far end of the integer tree, our weight and the pressure and wind seemed to diminish, making our trek easier.

We did hear a rumble and did spy a speeding river of water racing down the trunk through the trough, speeding past us at 90 or so miles per hour. Stoneribs grunted and led us on. We saw great birds, tremendous and majestic. There was a sphere of water just floating through the sky, far enough away that we wouldn’t hit it, but Stoneribs said it was about as much water ass a good sized lake.

Great gasbags, the trailing tendrils, and other strange figures flew along in the storm. We could see other integer trees in the distance, spinning in the eternal storm, the size of a planet, a torus of wild air spinning in space.

Fuck. We don’t belong here.

We could see some city or something built into the trunk as we got closer to the middle. There were blue skinned thin and smaller people here, with feathers and flaps of skin under their arms. They seemed friendly and were tending to some thick moss. Weight and pressure was not less than normal, maybe 80%. They identified themselves as Aerans and were kind enough.

At the city itself, we could see all types of creatures and figures, massive birds, columns of air, even a few beholders. The Sultan’s palace had the minarets and the golden onion dome. What seemed to be silvery gold threads ran off from the city to just OUT there. What seemed to be the size of a longboat was all loaded up, a pair of hooks holding it suspended from one of the golden threads. Then there was a building twisting noise and then WHAMPH!! The ship sped off so fast it left a ghostly after image of itself and then disappeared. We came closer and eventually after going through a few functionaries, made our way to the Sultan’s audience chamber.

Rash Ma’Luud was djinn. Tall, powerful, turbaned, he was shrewd and met with us with a guileless expression and bit of a smile. We talked to him about who we were and our conversations with Oblord Seven and Countess Respidrii.

One of the things we gleaned pretty quick, the Sultan was unlike the other 2 rulers. Oblord Seven was slow, thoughtful, and cautious. Countess Respidrii was impulsive, hot headed, and excitable. The Sultan? He was smart. Cunning. Careful. And we were dismayed to discover, not interested.

Air acts as transport and messenger service not only for Helen, but other elemental lords from all over the spectrum as well. He is the only one to have any use of the Flowstring, the most volatile aspect of the refined Hadesnium. No one else will even touch it. He uses the flowstring to expand his network to other nodes, other worlds, other planes. As he said, if you aren’t expanding your business, you’re contracting. Status quo is never good enough.

He runs a section of the Flowgates right through the heart of Water for Princess Alecta, oxygenating a section of mid and deep fathoms for her so that she and her people can directly handle the pressurization herself. He does the same for Fire, redirecting his Flowstrings to run concordantly across the Forges of Fire to allow her refineries to operate at maximum efficiency. He is one of the only ones who doesn’t produce a good for trade – instead he’s the only one who provides a service. He gets a small cut from Water as payment.

When we were realizing we needed some time to talk, he offered us a flying carpet to ride, we took it out (another djinn drove it for us), and sailed though the plane of air for a bit talking. This was not going to work out. He had no reason to do anything, Air is well situated in the center of things…and if we push too much, what would stop him from just having a conversation with Queen Helen Back on his own, blowing our plans out of proportion? We signaled to go back and once there, thanked Sultan Ma’Luud for his time and left the palace.

It was 3 hours down trunk again, through ever deepening and increasing force and gravity before we came again to the gate to Fire. Passing through we sort of pissed of the Countess’ people. “We are not a waystation!” We made our way through and out, heading back to Earth.

From there we were treated better and made our way through the Earth caverns to the passage to water. Stoneribs let us know that when Ghostbear goes to Water, he does a spell so they can breathe underwater. Then he transforms into an Orca to make the swim easier to Princess Alecta’s coral palace. This limited our number who can go. We went through the group, how many spells we had left, and settled on 2 going through – Wilhelm and Connal. Two water breathing spells. Wilhelm could turn into a harbor seal, Connal had the ring of free movement. Plus as a harbor seal, Wilhelm should be able to talk to just about anything under the water.

The spells were cast, he left his gear here, and Wilhelm transformed into harbor seal, the two of them rolled through the gate and ended up in the elemental plane of water. There was an outcropping of some stone platform here, 50’ long, 30’ wide, the portal was in a cave at the back of the platform, a rain of gravel over an open hole. The water was clear, visibility was astounding. We could see for miles in all directions. Some swimming figures, rays slowly flapping under water, sounds from all types both above and below.

While looking about a merfolk wandered over, seemed to be a triton. Asked who we were and Wilhelm said…”Seal. Adam Seal.” We talked briefly about visiting and having to see Princess Alecta. The triton looked us over and took a guess, “Fetch quest? You need something?” He was willing to lead us to the Coral Castle and we set off – Wilhelm easily swimming and Connal doing that weird monk running under the water thing with the ring of free action. The Triton thought it was odd as hell and muttered about the oddity of fetch quests.

A bit under a mile away we arrived at Coral Castle. The area around it was set up with weird baffles of Flowstone, capable of turning the current in any direction quickly. The castle was large, and anchored faintly in the water here. There were floating fields of seaweed and glowing lichen. Whales, and elementals, and gilled creatures and sahaughin and even crab people milled about. We were escorted to Princess Alecta’s audience chamber where the youthful nereid was giving audience. Our concern was briefly if she would recognize either of us and the answer was no – not as a seal and not Connal most likely. He stayed back in the crowd for now.

Wilhelm took point in conversation, buttering the Princess up and then segueing over to the need for a deal with Helen. Unlike Sultan Rash, Princess Alecta had the emotional fluidity of a 15 year old girl. She was mercurial, quick to show her emotions, and when she learned that Helen Back and the goblins talked poorly about her even though she acts as muscle and vault for the Sword Bitch, she took umbrage. She called out 3 names and 12’ cyclones of water sped towards her, angry with her wrath. She pointed to a shimmering hole in the elemental plane just outside the ground of Coral Castle, 20’ wide, 6’ wide, and ordered them to “go through and vent her displeasure on the goblins there!”

3 water elementals stormed through and the people in Princess Alecta’s throne room applauded her decisive action. They then talked about the split and changes, the dropping of fire and supporting earth and air…

And then through the hole stormed in what had to be, Eternal Goblin Queen, Executioner in Maglubiyat’s Name, Helen Back. She was tall for a goblin, over 6’. Green and red hued skin. Clan in midnight purple scintillating spiked platemail, she held a sword of pulsing obsidian that  distorted the water around her. A pair of demon horns sat proudly on her head, curled back and were encircled by a halo of hellfire. She had a set of 25’ wings and she strode across the water as one would ground, literally burning her footsteps into the wet surface as if she was pouring molten lead.

And she was angry, eyes fixed on Princess Alecta who had quieted right down, and pointed one hand at the now cowering nereid. “Princess Alecta! What in the names of the demon princes do you think you are doing?!!?”

Alecta tried to deflect and grew terrified. Helen was right up there, majestic and sinister. Many goblins had died. She has other problems than this shit. WHY would you dare do that?! Alecta tried to talk about the new deal and her disdain for Alecta and her efforts. So Helen rightly asked, “Who told you this thinly veiled line of bullshit?!” And Alecta, and many others in the audience chamber all pointed to Wilhelm disguised as the harbor seal and said, “Him. Adam Seal.”

Wilhelm made a split decision as Helen glowered at him. He twisted in the air, fins and legs pushing, made an Immelman turn and raced for the nearest window trying to escape. Helen had a single swing and her sword smashed against Wilhelm’s back, laying his flesh wide open and dropping his hit points to half or less with a single blow. Connal ran for the nearest portal and joined Wilhelm in open water, the two of them orienting themselves for the distant portal back to earth just a bit over ¾ a mile away and swam/ran as fast as they could.

Connal COULD have outdistanced Wilhelm but stayed at the seal’s pace, the two of them barely escaping the suddenly shifting currents of the flowstone that Princess Alecta “tried” to adjust before they escaped. Helen was giving pace but she was not as fast as either of the fleeing adventurers so instead used her demonic powers and gated in a 20’ long, 4’ diameter mass of green and black amorphous creature with 4 dozen snarling and drooling biting mouths along its entire body. It hit the water hard and swam after the two of them. 80’ away for now, and swimming at Wilhelm’s speed.

8 minutes to the portal. Wilhelm could maintain top speed for 2 before he would need to start making checks. Connal could go 5, 6 since he was slowing to Wilhelm’s speed. They raced off, the gibbering mouther on their tail. As expected, on minute 3, Wilhelm began gasping and moaning, pushing himself on. By minute 5 they were hoping a shark would arrive, the seal was leaking a line of blood behind him half a mile long and it would hopefully arrive and interrupt the mouther’s approach. Did not happen. Instead, Wilhelm began to slow and the mouth closed. 80’. 50’.

20’.

2 to 3 minutes still to go to the portal. Connal could tell Wilhelm was not going to make it unscathed. So he turned in the water, feet braced behind him, the druid shot past like a lion, and the monk smashed into the mouther with his dagger out, getting in the way as it latched on and the 2 of them ran on, grappling and stabbing and biting one another. Briefly Wilhelm thought to slow and help but Connal had already put on his own speed, dragging the mouther with him, yelling at Wilhem to “Go! Go!”

Less than 2 minutes away. Connal was being chewed up, losing strength from the bites and other temporary ability scores. The ring gave him a benefit though and 2 of the mouths fell away, leaving a single one, still biting and chewing at the monk. The platform of stone was right there, Wilhelm skimmed along the flat surface, angled up, and hit the portal to the elemental plane of earth at 21 miles per hour. He blew though as a seal to the other side, flying over his gathered friends, rolling to a stop, and gasping for breath, eyes wild.

Connal was just ahead of the mouther as he too ran through the portal, skipped along the ground, skittered to a stop, rolling twice before rebounding up, soaking wet, dagger out, looking back at the portal.

Waiting.

The mouther did not come through. And we could see and hear nothing on the other side. Wilhelm turned back to a human and the water breathing spell ended, Connal and the druid spending a few minutes choking out and spitting up the water that was in their lungs. We shared what we had learned and decided, it was time to get out of here and now. 9:30 AM, Heatmonth the 17th. We made our way back to the gate to the prime material plane and stepped through.

The Goblin Warren was a mass of gathered and walking goblins. Hundreds were milling about, called west to the far side of the entrance of the city where Queen Helen was giving orders. Amidst the mess, Shim cast invisibility on everyone and we held Stonerib’s hands as he took us once more walking on the cavern wall and ceiling up and over and around to the other side. We entered the building, closed it behind us, and returned to our friends who at his point had to abandon the hut, leaving a single hour still on the clock, but reset won’t occur until 10 pm tonight.

We talked and stayed hidden. As it stands, Helen still doesn’t know it’s us, assuming it’s another animal and a single human fucking with her. She had to have gotten an earful from Alecta. The thought was she was going to go and visit the other nodes and see what’s going on. If and when she leaves, would be our window to step through and run the gauntlet through the Warrens.

Ghostbear used one of his major spells, Planar Ally, to watch Queen Helen for the next 24 hours and let us know the moment she steps out of the prime material plane – that is our clue to move. We talked about what we were going to do. We hoped to rest and get spells back. The gathering outside was already over and the goblins were returning to their respective warrens. For the 2nd one, Stoneribs and Connal were going to head to the Overwatch and do their damage up there, take them out and keep the chain gates open between 2 and 3. The rest of us were going to kill as many goblins as we could and support Darius as he and Geronimo tanked the juggernaut.

It was 10:15 now on Heatmonth the 17th and we were hoping to get what rest we could.

Friday, May 1, 2026

2nd Campaign, Session 1. 3/18/26

After taking a few months in RL off, the group had wanted to roll on with the characters that had successfully plundered B5, The Horror on the Hill. Missing our gnome, the player had rerolled another one, Fighter thief this time, and we picked up the foray to The Slavers (A series) story with A1, Slave Pits of the Undercity. Again - 26 session commitment, meeting every other week. I warned them that this was a Gen Con tournament module, designed to be more deadly and dangerous than a normal B/X adventure - 40% chance of death.

They said they were ready - let's find out together over the next year how it goes.

Write up follows:

According to some, for the last several seasons, organized bands of pirates and slavers have made a living by raiding the coastal towns on the Dyrian Sea. Ranging from Onnwal to the Wild Coast, they have descended quickly and ruthlessly on the small towns and villages, and carried off innocent citizens into the night. Although these marauders were not approved of by the lords and rulers of the lands they raided, they were allowed to continue their depredations. Being far enough from Karameikos, the local minor and feuding amongst the lords and the lack of funds prevented all but an occasional naval battle with the villains and the slow fortification of towns. Bribery was often a more effective method of protecting one's lands from the incursions of these avaricious seawolves.

Recently, however, the slavers' attacks have become more frequent and vicious. Believing their prey to be weak and helpless, the raiders have burnt entire villages and pulled down the waits of towns. Women, children, and whole families have disappeared; and though bribes are accepted, the agreements are ignored. Vast tracts of the barbaric coastline have been reduced to ashes, left barren except for packs of wild dogs.

The lords have finally become determined to take action, forgetting their petty squabbles to unite against the marauders of the yellow sails. Through information gained from escaped slaves, and those fortunate enough to have been found and bought by families or friends, the lords have learned they refer to themselves as The Syndicate and traced the slavers to a port from which they launch their swift attacks on the coast — the despoiled city of Highport. The Specularum Exploring, Guarding, and Adventuring Guild has gotten the ok from the Duke’s envoy as well as the King of Jector to combat these rogues. Even King Thor, the Orcish lord from the Broken Lands, who many had said was behind these attacks, have given his support to end these attacks.

Some who have lost kin and fortune to the reavers have advised taking a fleet and crushing the outpost, but cooler heads have prevailed. They have pointed out that such a base is undoubtedly well-defended and that the slavers, if alarmed, might arrange that loved ones and kin are never seen again. Instead, they have chosen a plan at stealth. Your band of adventurers (and supposedly another band) have been gathered together and will be sent to infiltrate the base and destroy the leaders of this evil band. Caution is recommended, for the true strength and extent of the Syndicate is not known, but they seem to be stronger and better organized than encounters with their small raiding parties would Indicate.

The weather has warmed slowly and the snow receded. The ice on the Dyrian Sea melted and smaller ships have once more plied the waters. On the 15th of Airmonth the first of the big Cogs left the quay to bring tradegoods east and west, which meant we were to gather soon.

On Airmonth the 29th, 195 A-30. The party gathered on the main docks of Karameikios, staring up at the 4 ton merchant sloop, the “Hawk’s Tail”. Captain Artina, Human, male, mid 40’s, was going to take us 6 days east on the Dyrian Sea to Highport. This will place 3 days past the direct reach of the Duke’s Frigates and in open waters. The smaller cities and towns on the Dyrian Sea in this area are a loose confederation, and often have little or ties to one another. For our safety and the safety of the ship and crew, the “Hawk’s Tail” does NOT fly under the Dukes’ flag or the Karameikios flag, instead it flies under the Feresco Merchant House. Ostensibly, the ship and its wares are in the market to see rare furniture grade hardwoods and will be using Highport as a base. 3 weeks is the window of time we can stay at the docks before the Hawk’s Tail should leave and then return a week or 2 later to keep up appearances.

As per the agreement, food is being covered for the party and Thobar will be once again carrying for the group, acting as porter. Captain Artina wants us to make sure we do not cause any undue attention to us while in Highport since we don’t want to be chased out.

The city itself is run and ruled by a Lord Keleborn, The Meek. He is known to be an ineffective ruler but we don’t have more particulars yet. Once we get to town, our contact is Father Falder, one of the last priests in town. He can be found at Temple Way, in the Temple of Uller. The 6 days passed with little concern. The air was cold and crisp, the wind favorable, and the company pleasant. We all caught each other up on what we had done and any new skills or abilities we had gathered since.

On Birthmonth the 5h, @ 2:30 PM, we came around the western edge of Inlet Bay and rode the Hawk’s Tail to the largest quay in Highport. The city is situated on a large rise of land, going almost 220’ at the top of the highest point, giving the entire city the look of being on the side of a sloping bowl. The bay was dirty, smelled, and was in poor condition. The jetties to protect the shore line had rents and holes in the stones, and the docks themselves could have been better maintained. ON the east and west quay was a schooner with yellow sails. Furled, but very much yellow.

Captain Artina was talking with the Dockmaster, some coins were exchanged, papers signed, and then it was done. 3 weeks from today and we’d have to sail out of dock. 2 weeks to return to Karameikios and come back to keep up appearances (and get more food and trade goods) if we have not resolved the issue yet. He let us know that our contact was Father Falder at the Temple of Uller while in town.

We left the ship and after getting a brief heads up of the city, made our way northward and upslope to Temple Way. The city was fairly well sloped, and over time, many cobbles had disappeared, leaving pot holes and standing water. Also, it appears that whatever sewer system was in place was no longer working. Instead, an over street series of troughs had been dug and ran down via gravity to the leeching pools to the east end of town. It gave the place a deep feculent smell.

We went up slope past the warehouse district, slums, mercantile houses, crafting halls, and mid tier level housing before we arrived at Temple Way. 8 massive temples and grounds were here; Thor, Idun, Odin, Uller, Thrym, Gruumsh, Frigga, and Vidar. Each one was 2 to 3 acres of grounds and had a temple on place. However, some fire had run through the west end of town, burning the 4 temples there. They were closed up.

At the Temple of Uller, we entered the grounds, picked through the unmown grasses and around the over grown flowers. The place, like the rest of town, was tired, worn, and in need of repair and sprucing up. We entered the main Cathedral and looked around. The place was set up more like a keep than a temple. Arrow loops, bracings for the door. Father Falder was a human, almost 50, tired and worn. He was warm and happy to meet us. He had 2 others at the Temple. Brother Ontant the Dwarf, fighting looking type, missing a leg on his left side, a peg leg was there. There was also Braliance, Half Orc youth, 12 years old, novitiate to the Father, and more elbow and joints than anything.

We got more of a heads up from them of Highport. Lord Keleborn, the Meek, is referred to as the Cuck by the populace. His 3 year son and 9 month old daughter he had with Lady Gailinda had pronounced lower teeth and a greenish cast to their skin than their 1st child, 7 year old Karto. Town has been on the down swing for a while, but it really cratered after King Thor of the Orcs sent some recruiters down here 6 years ago, riling up the people, emigrating a number of half orcs from the heart of his kingdom, and crashing the economy. Then the fires 4 or so years ago that ate half of Temple Way and too many other buildings was the death knell. If they had a better leader, things would get better, but for right now, momentum keeps Highport moving.

There are 4 criminal elements in town: Pirates, Syndicate, and 2 smaller groups that run numbers and gambling, and the other runs brokering and sex trade. None of them are any sort of defacto leadership and seem to be scrambling for whatever parts they can consume. As for the Syndicate, Father Falder has an idea. The Temple of Gruumsh was one of the ones that had been burned 4 years ago and the main Guilds opted not to fund the rebuild of the place. Instead they sent their people in, took everything that was not nailed down, and deconsecrated the land. Most of the other temples have done the same.

But, over the last 3 months, with the biting cold, they have seen the odd smoke coming from the chimneys and a person or two wandering near the front of the grounds. Braliance dared to go over there to look around, saw some slave wagons (empty) and half orcs on location but was roughed up and his coin pouch taken. If they do operate there, they are mostly under cover. Maybe something below ground? Three main people: Slave Lord (unnamed), Valeria (travels occasionally), and Marquessa (She comes from some other locale infrequently).

The old priest of Gruumsh before he left, dropped off the secret door key to the back of the temple to Father Falder once they learned the Uller priest was not leaving the area. He told us where to find it (back of the temple, south end, there is a marking of downward “v”s at the stone). We would have to sneak on grounds.

There is a criminal element at night, most of them will not go after larger groups, but a single, pair, or trio walking might be fair game. We wanted to check the place out and Fjord was going to make a copy of the key that we have, and a few of us were going to walk about. Some went to the temple of Thor and Thrym, made an offering of candles and prayers, and then walked by the other 4 burned locations. Gates were chained and locked, lots of burned stone and stunted vegetation. Generally unused. We did note that the lock in front of the Gruumsh temple was new and painted to look rusty. There was a channel, open sewer, that ran behind the temples, filled with water, urine, scat, and filth, that we could try to walk through to get to the back (south) end of the Gruumsh grounds. And from the front, we could see a section of the back 12’ wall had caved in, leaving a “V” with a 2’  tall wrecked area.

Back at the Temple of Uller we talked about options and it was decided that Fjord and Hrimvar would sneak onto the Thrym grounds, get to the back corner where it abuts with the Gruumsh ground, and scale the wall there and walk around. Fjord activated his ring, went invisible, and was hoisted up, hands on top of the wall.

Where we slammed them on set glass up there and took terrible damage (called shot) to his hands. He stifled a yell, came down, and sobbing, went back with Hrimvar back to the Uller Temple. Some healing was doled out but the half ogre was going to hurt until tomorrow. That’s when we learned from Father Falder that he could also provides service in name of Uller for the party: Remove curses, heals, blesses, regenerations, neutralize poisons. It had a cost (from 500 to 5000 crowns), but good enough for us.

We split up into 3 sets of watched the Gruumsh area during the night. Hearing activity between 3 and 6 AM only. They were orcish, couldn’t make out what was said, but there was also…ghouls? Ugh! We gathered back and on Birthmonth the 6th, 8 AM, talked about what our next action was going to be.

Sunday, April 19, 2026

Meet 152, Adv 16, 3/14/26

Heatmonth 15th 10:20 PM, 289 of the 29th age. We got the lay of the land from Ghostbear, Geronimo, and Stoneribs. Discussed what we were to do next, how we would leave the Umbra, and other notes. Connal was abrupt and rude, almost condescending, Shim was also part of it. Not brave? Could have helped. Other comments. Eoghan and Darius tried to give cooler heads and the monk played it off like he was just saying and didn’t mean it.

Then Nate had a few things to say, which turned into quite a lot to say. He berated the 3 natives and the 2 animal spirit gods, lambasting them for not jumping in. They were the only one to do this, the only one to get everyone home. Don’t need or want their help. It was long, damning, and brutal.

When he was done, Shim was nodding in agreement and Ghostbear was like – fine. Fuck off and go do it yourself. There was much discussion and Darius took Nate outside to cool the fuck off (even though it was 120 degrees with 3 suns burning overhead). Things were not good, eventually some cooler heads prevailed but there was now a sour undercurrent through the entire thing. On the morrow, they would all leave and return to the goblin warren, and Stoneribs would escort a few of the party to the Earthgate on the south side of the Warren. Ghostbear would camouflage them before they left, and they would all stay in the hut at that time.

During the night, Wilhelm, Nate, and Eoghan had recurring nightmares of the goblin kids they had killed. It repeated again, and again, and again – in many cases the kids appearing as human. The ages shifted but the kids deaths were all real feeling, exhausting the 3 of them. The plane of Shadows (where we were) shared the Cosmological locale as the Realm of Nightmares, so it was part of the reason it was so heavy, prevalent, and real.

The guide and savior of the shared dreamscape was the emergence of Lathandar. He sent the other 2 on their way, reminding them to be good. Children are NOT universally evil based upon their race and should be treated accordingly. He then turned to Eoghan when the others were gone and was so happy to meet him. He was in a conundrum, because he did not know Eoghan at all. But he also knew everything about Eoghan.

When the group fell through the Ragnarok Gate from the Desmondian Diamond, Jessie the rabbit, a small piece of divinity that Eoghan had rescued from the Terror Dungeon in the Lathandar Node, came through as well. Except in this time, Lathandar is NOT a forgotten god, but a powerful and well liked and respected actually prayed to divine being. And Jessie … WHOOSHED right back to him.

To Lathandar it was decidedly odd. He had 100% of himself, but here was a 5% piece of him, telling such fanciful and strange and odd things. Things that have not happened. At all. It was frustrating. He’s been waiting for the opportunity to talk to Eoghan, but the Ranger had not been in a place he could easily commune with, until now.

No god, no one, can pass backwards through time. Except Chronos and he has been lost under the River Lethe, rotting away in the darkest hole of Tartarus since the formation of the Crystal Spheres. In fact only Odin has any perfect gift of foresight, and he had to hand from a tree for 9 days and give up an eye for it. And here Lathandar has a small time glimpse of it, and it’s enough to drive the god almost mad.

But he wants Eoghan to know that he can succeed, he is rooting for him, changes are already occurring. And he wanted to let the ranger know…his son. Lives. It’s true. To Lathandar’s eyes, Eoghan’s son is alive and if and when he manages to get himself done and back home, he will see him again. There were thanks and hugs and the dream eventually ended.

The night passed and the clock ticked over to the next day. Healing was doled out and we grew ready. Ghostbear planeshifted us back across from the Umbra to the Material plane and we were in the goblin warren, in the same building, 2nd floor. There was a temporary scaffolding up in place and the stairs down to the 1st floor had been consumed. It was relatively dark outside. We opened the hut and split the group – Wilhelm, Darius, Shim, Connal, Nate, and Captain Asher would go with Stoneribs to the Earth node. The Native hero could extend his walk on any surface ability to anyone who joined hands with him.

Ghostbear camouflaged them and they left, heading up to the 4th floor. From there they made it to the roof, crawled out, and closed the roof access trap. A number of giant spiders were about, but the goblin city was not on high alert anymore. They all stepped back to the wall of the city, and then stepped onto it, climbing up the cavern wall slowly to the roof above. From there they walked along, the ceiling eventually curving down, the group of them ending some 15 or so feet above a building.

There was a tunnel here, an underhang of rock obscured it from being seen below. They entered, perhaps 6’ wide, 10’ tall. Some distance in the passage had an area with falling gravel. Stoneribs held his breath, parted the falling stones, and entered, the group following.

We felt the incredible weight of stone above and all around us. A guard met us, recognized Stoneribs, and was willing to take us to See Oblord Seven. We passed gnomes, dwarves, giants, worms, even Xorns and an illithid. The main cavern had a figure made of stones, and elemental reaching 15’ in height. This was Oblord Seven. Darius headed off the talks.

He was charming and ingratiating, taking the stance that the Earth elementals were great and deserved better. We learned a bit about what was done here for Queen Helen Back. The Earth node provides Hadesnium and Flowstone for the Fire forges. The realm of Fire refines the Hadesnium into finer materials, sending some of it back to the Earth Node. The Flowstone and cutaways are also send to the Water realm to help them make baffles for the increase and decrease of Water flow traffic. In Return, Water performs deep hardening and pressurizing techniques on finished goods Earth provides, making the crafted goods practically invulnerable. They also act as a bank for Helen if need be, storing riches for the Goblin Queen.


We suggested heavily that instead of having Queen Helen get in the middle of it, they should trade directly with the Fire Realm. Earth was a bit pissed off that the best refined material of Hadesnium was something called Flowstring that Air uses to power their trade and messenger gates. If the group could get Fire to cease passing material on to Air, Oblord Seven would try to make a deal with Countess Respidrii of Fire directly.

We offered to go and try to talk to Countess Respidrii and were given the ok to pass through to the Fire Realm from the Oblord’s personal gateway.

We left the realm, passing through a curtain of falling fire, and found ourselves in a superheated flamescape. Most of the place was embers, small flames, fields of lava, curtains of fire.  A pathway of obsidian acted as a highway for us, the temperature remaining at a bearable 110 or so degrees. Go off the path, temperature hit 200 easy and then some.

A Fire Giant named Canal stopped us, was not happy, but agreed to take us to the Countess. It was a long walk, more fire denizens, eefreti, salamanders, horses made of fire, giants. Eventually we arrived at the Countess’ audience chamber and she was not happy to meet with us. Captain Asher passed on being the person who talked, giving the mantle to Connal to treat with her.

She demanded combat, and called to her personal Captain, Taris the Fire Giant, to step out. 16’, she held a 2 handed blade almost 10’ in length. The 2 of them squared off and fought . Darius was surprisingly capable and held his own, turning the combat to a series of dodges and parries, his axe cutting deep and often. Taris eventually started throwing 25# boulders at the knight, clipping him in a couple of places. Eventually she lunged down and snatched him up, grappling with him. Darius and Taris who had been bantering the whole time, the knight then used her bosom as a step, shoved himself up and kissed her.

The combat sort of ended and the two of them left, calling it a tie, Taris taking the knight to her chambers where even with the 2 plus times height difference, enjoyed one another.

We talked to Countess Respidrii. Yes, she gets Hadesnium from Earth. They supply much of it back to Earth for their purposes, and give the Flowstring to Air. Air then turned the volatile and wildly erratic refined Hadesnium flowstring into a series of Flowgates that they use to transport goods great distances almost instantly. Air, the local ruler was known as Rash Ma’Luud, Sultan of the 3rd Storm, also ran an entire communication array with the Flowgates. In return, Air has shunted a section of their Flowgates to act as blowers for the Forges in Fire.

Countess Respidrii sees no reason to make any direct trade with Oblord Seven that would cut out Air, since Rash Ma’Luud takes the most dangerous and volatile material off her hands, pays well for it, and helps power the Countess’ forge. She might be willing to deal directly with Earth if Oblord Seven agreed to stop providing Flowstone and trade with Princess Alecta of Water.

Darius eventually came back, singed, smiling, and winded. We figured we would have to find the weak part of the interconnected trade agreements and upset it long enough to take Helen Back off the board and allow us to then pass on through the rest of the Warrens without the Goblin Queen present. The thought was we would try and visit Rash Ma’Luud, Sultan of the 3rd Storm next. Heatmonth the 16th, 11:45 PM.