Gang or group fighting is reminiscent of most original fantasy and for this meeting the party was on the receiving end of it. Attacked by hordes of goblins or kobolds is expected now and again, but these were Grylians - a hybrid tiger/humanoid creature I had used years ago. Standing almost 7' tall, 300 lbs, no movement penalty in snow, 15 AC, +3 strength, +7 to Initiative, 5+5 hit dice, 3 natural weapons or two attacks with a prepared one, and capable of using the Grylian long bow that packs a punch similar to a crossbow. The group was being dropped left and right but managed to prevail at the end.
Write up follows:
Thurin positioned Pop (still invisibly) near the base of the spiral stairs going higher into the citadel, about 15’ from the dead Frost Giant, relying on the familiar to let him know if anyone came closer to investigate. Meanwhile Draugmor and Guyus continued their checking out of the main floor chambers. From the “barracks” room there was another doorway, which opened to reveal a combination washing room as well as barracks for another 10 Grylians. There was an alcove in the left side of the chamber which had a larger “sleeping” area, 4 or 5 fur blankets deep. The reek of urine and Grylian was very strong from it.
Draugmor wanted to check it out and see if there was anything there for it, but was fearful or repercussions or traps or anything. He spent a long time checking it out before daring to even move the first sleeping fur.
Meanwhile, Pop informed Thurin that there were Grylians coming closer and sure enough, the Frost giant’s head lolled to the side. Thurin let the rest of the group know and Aleron loaded up his Grylian long bow while the mage and dwarf readied their own long range weapons.
Detheron had come into the room with Guyus and the thief and after a short Detection, revealed no magic in the area. We did notice though that his spell had the room suddenly radiating warmth – and the warmth stayed. The druid informed us of “something” coming on the stairs and the party went back to the hall together.
Guyus was able to feel 3 sources of evil and they were just on the other side of the giant and the curve of the stairs. We drew up into battle formation and then crept forward slowly, anticipating the battle to come.
And then we were shot in the back. Grylian arrows flew across the foyer from the MAIN DOOR, where we were not looking, skewing Detheron and knocking the druid down, and also bouncing off Thurin’s ensorcelled clothing and mage armor.
And then the front facing Grylians fired at the group, dropping Gwyn from the impact of the bow, the shaft penetrating his throat. The next two leaped into the group, closing to melee range with Guyus and Draugmor. More arrows were shot and this time Aleron was struck, the ranger reeling from the impact. Guyus summoned his war steed and had it try to kick the Grylian grappling with him free but it failed, kicking Guyus instead.
A 6th Grylian tore into the fight, wielding a large tooth like a dagger. It leapt into Aleron, buried the knife in the ranger’s chest, and dropped him to the ground and 0 hp. Smokey was directed into the fight and the bear went toe to toe with the tooth wielding Grylian, wounding him deeply. To keep the party from getting shot from behind, Detheron called on Frey to fill the hall with a fog cloud, dropping visibility to nothing. Thurin moved to the side and his around the corner.
The battle slowly turned as most of us were able to stand up and fight the Grylians back. The leader type leapt away from the fight and down the stairs to the basement while the one on the stairs retreated back up. We waited, no one else jumped out to attack, so the party rested and bound up their wounds. The arrow in Gwyn’s neck was removed and Aleron was revived with some of the last healing we had. According to Detheron more than half the party was below half hit points and we had no healing of any note remaining.
As for the Grylian down the stairs, attempts to stick our nose past the steps resulted in arrows shot up at us. Guyus played chicken for a bit and a light spell covered stone was thrown down there, followed by his steed – but it resulted in nothing except for his horse falling over and the light stone being taken and brought elsewhere.
Pop was guarding the stairs and told us often that the stairs smells of Grylian and the weasel was convinced it was at the stairs top. We checked out the rest of the floor, finding nothing. We kept an ear out for Norris and Mebali who did return with the sled and our firewood. The group decided to hole up here, in the citadel. We would use the armory room and bar the door.
It was a fretful night but we awoke the next day and ventured out. The Grylians were nowhere around and we looked about, finding prints in the snow showing that they had left during the night (4-8 of them by our count). The citadel also didn’t seem as cold today.
From here we explored the structure for the next 6 hours from basement to 3rd floor. We found a torture room, stores, barracks that would allow 25 Grylians to sleep, a shrine to Thrym with something missing (according to the giant/dwarven runes, something that was called a “Thrymian Engine” – some sort of relic that would be housed here), larder, kitchen, workshop, a few hidey-holes, Njor’s chambers, a records room, and a few other points of interest. We did discover a map of Freysteig denoting cities, Snorri’s Pipe, a river (called the Gullinflow), a lake, and 3 or 4 locations that had the same symbology as Njor’s Citadel on the map – making us think there might be 3 other citadels out there.
One of the last things we found was writing called the Deed of Yngvi:
On the lee of Snorri’s Pipe
She was borne to
Sleeping Giantess with
Flaxen hair of gold.
She called aloud
To that who was her Grandfather
The Morninglord did answer
Clear as the Gjallar’s call.
She wrestled Gylfang
And wounded she was.
But with the belt of Gullin
She smote him down.
The maker of Runes
Met Yngvi at the shore
And took her there
To where Heimdall waited.
With proof of her deed
Bifrost did open
Beyond where Sutur’s scion
Wait for Ragnarok.
By the deed of Yngvi
The Rainbow bridge
Holds prism firm and open
To all who blow the trumpet.
This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.
Sunday, February 26, 2012
Sunday, February 12, 2012
Meet 157, Adv 13, 1/28/12
Taking out the big guys.
It was a two meeting hunt and destroy mission but the group did take out the Frost Giant eventually. It required all their skills and a goodly bit of luck to make it happen, but they did prevail. Giants, Dragons, and the ilk are special to me when the characters face them mostly because it should be something memorable. It's not something that should be measured like a tally mark (ie orcs, kobolds, etc...) but something that they group remembers and notes as a poignant perioed in their progression as characters.
Write up follows:
We gathered together and healing was dispensed, bringing most of us back to full or a close as we could get it. From there we approached the walls of Njor citadel, Guyus feeling ahead for any sensations of evil – encountering none.
The outer walls were 30’ tall and the main gateway was closed with a dropped portcullis of heavy wooden bars, the double doors beyond still open. There was a huge courtyard of slicked icy snow pounded flat and featureless. No one walked around the expanse of ground but we assumed that through the many arrow slits in the citadel itself our approach to the walls was watched with care.
We stayed near the side of the gateway, staying out from under the overhang of the barbican above, very away of the fanciful carved nooks and hollows above were actually disguised murder holes. We wanted to get in but to do it swiftly before the frost giant could regroup or the Grylians could find us. Norris called upon his bardic skill and sung up a charm making the entire group invisible.
While we were talking about how to get in exactly Guyus felt the approach of two evil creatures walking above. We stayed quiet and the paladin informed the party that they were in the barbican above. We needed to make them move. He summoned his war steed and there was excited noise from the Grylians above. Something was dumped down the holes and it splattered on the animal as Guyus sent it racing away from the citadel. Some of the liquid also hit his leg greave and he heard it hiss.
We watched the war steed run for a bit until it seemed lamed from the liquid eating at its hind quarters. Then some arrows were shot at it and we heard the giant on top of the citadel 80’ up shout his frustration. Guyus made his steed fade away as it was staggering and just before the thrown boulder smashed into where it was once standing.
The Grylians and Njor talked for a bit and we deduced that they were wondering what happened to us (we were invisible). The portcullis was raised about 12’ and locked in place. And we waited. Njor and the Grylians on the roof disappeared from view and the two in the barbican remained there. Our plan was for Draugmor to climb the wall in one place and the rest of us would sneak in through the open portcullis. If possible, lock the gate open.
We crept in slow, the party all holding hand to shoulder while the elven thief scaled the wall. One by one we all made it past the open bars and around to the courtyard. The yard was very slick, the packed snow making footing treacherous. We stayed at a slow pace as we wound about. The call was made to probably follow the inner wall and make the long circuitous way to the citadel entrance itself.
Meanwhile, Draugmor made it to the parapet top without issue, looked right toward the barbican and saw the two Grylians there. However, near the stairs top here was another one. He froze. When an opportunity came he tried to make it to the stairs and down to the courtyard but came to close to the Grylian who whirled and slashed the air, nicking the thief’s ear and causing him to bleed. Draugmor took the steps at two at a time, leaving a trail of blood drops behind him. He leapt from the steps off the side and hurled a handful of blood away from him. Then he used his cloak pressed hard to the side of his skull and doubled back to the wall near the stairs.
The Grylian was hissing in its language loudly and excitedly and it attracted Njor back to the top of the citadel. He hurled a rock at the area the Grylian commented about and it churned up ice while a few arrows were shot about – nothing hitting anywhere near Draugmor who had gotten away from the area.
The giant jumped from the citadel top, the snow catching him and breaking his fall. He strode to the area while three more Grylians came from the citadel’s door and others were massing along the parapet walls. The group was inside the walls but frozen and invisible, not trusting out ability to not be seen. We needed to do something and do it fast.
And then Detheron decided for us. He pointed up to the sky and called another one of his ready lightning bolts from the clouds above. It arced down and blasted into Njor with the fury of Frey. The giant roared in fury, his voice shaking the snow. Thurin shouted out a hold person spell and froze three of the Grylians near the citadel entrance. The party snapped forward, bows firing as we took advantage of our invisibility and surprise on the unsuspected giants and Grylians.
It did not last long and the Grylians unheld began to take the stairs hard and race towards us. Njor, his beard smoking, grew wroth at Detheron and made to strike him. Another hold person went out and stopped another swath of the Grylians. A called lighting obliterated another Grylian and Njor was forced to back up. The frost giant called out a shout and erected a wall of ice between the group and him. Detheron was shot with an errant arrow and fell down in pain. He had his tiger, Jerrig, drag him to safety behind the wall while the rest of us tried to get to the giant and not get pegged anymore from the Grylians.
Unable to see for sure Detheron called another one of his dwindling supply of lightning bolts from above, slamming it down where he thought the giant was. He missed a direct shot but did manage to burst a large section of the wall. Njor shoved the teetering ice wall forward and it fell about the party. A large piece was hurled at the group and finally Draugmor and Guyus got within melee range. The thief tried a poisoned dagger at the giant’s back but missed horrible getting buffeted in the process. Guyus charged by leaping onto his summoned steed and plowing into the giant. Njor gave one more blow at the party and then ran for the citadel itself, once more in retreat (this time down to ¼ hit points!!!). We tried to slow him down but were unable to as he made it through the door and fled again.
Furious now we polished off the last of the held Grylians out here and stayed behind the wall for cover while more healing was dispensed. A new plan was hatched in which Detheron was going to make a huge fog cloud to block the courtyard and we would sneak upon the door of the citadel. Once inside we would take the fight to the giant and finish him once and for all. Not anticipating much left arranged against us, Mebali (still invisible) and Norris was told to return to the Dritka wood and return with the sled ASAP and get back here before sunset.
The fog cloud was summoned and Aleron and Smokey made their way first towards the citadel door, the bear’s strength to be used to smash the door open. A long corridor was there, leading to a foyer or some sort. Murder holes were on both sides of the corridor. Guyus let us know there was only “evil” on the right side.
Using his Illumination wand, Draugmor fired a sunflare through the murderholes on that side and blinded whoever was in there. And then we charged in. Coming out of the right hand side were three dazzled Grylians and Aleron plowed into them, sword and dagger working end over end. Njor appeared from the stairs and hurled a boulder at the group, slamming into the lead of the party. The three Grylians ganged up on the ranger, ripping through his chainmail and trying to tear his helmet off. He was bleeding freely from dozens of scratches and was becoming overwhelmed.
Detheron hurled a flaming sphere across the room and it blew up against Njor, the Frost giant screaming horribly as he was burned. Smokey waded in and then arrows and crossbow bolts were shot and the giant fell over with slow ponderance before dying on the stairs. Aleron was saved from the chaotic melee and the battle came to an end.
Once more healing was handed out from our diminishing stores and we checked out the area. The room on the right was an armory with bows, stone axes, and many of the obsidian javelin sized arrows as well as a barrel of arrow heads.
We also looked over some of the floor and discovered a barracks with sleeping area for 10 Grylians and a cloakroom. We were going to check out a fourth chamber before ending it for the night.
It was a two meeting hunt and destroy mission but the group did take out the Frost Giant eventually. It required all their skills and a goodly bit of luck to make it happen, but they did prevail. Giants, Dragons, and the ilk are special to me when the characters face them mostly because it should be something memorable. It's not something that should be measured like a tally mark (ie orcs, kobolds, etc...) but something that they group remembers and notes as a poignant perioed in their progression as characters.
Write up follows:
We gathered together and healing was dispensed, bringing most of us back to full or a close as we could get it. From there we approached the walls of Njor citadel, Guyus feeling ahead for any sensations of evil – encountering none.
The outer walls were 30’ tall and the main gateway was closed with a dropped portcullis of heavy wooden bars, the double doors beyond still open. There was a huge courtyard of slicked icy snow pounded flat and featureless. No one walked around the expanse of ground but we assumed that through the many arrow slits in the citadel itself our approach to the walls was watched with care.
We stayed near the side of the gateway, staying out from under the overhang of the barbican above, very away of the fanciful carved nooks and hollows above were actually disguised murder holes. We wanted to get in but to do it swiftly before the frost giant could regroup or the Grylians could find us. Norris called upon his bardic skill and sung up a charm making the entire group invisible.
While we were talking about how to get in exactly Guyus felt the approach of two evil creatures walking above. We stayed quiet and the paladin informed the party that they were in the barbican above. We needed to make them move. He summoned his war steed and there was excited noise from the Grylians above. Something was dumped down the holes and it splattered on the animal as Guyus sent it racing away from the citadel. Some of the liquid also hit his leg greave and he heard it hiss.
We watched the war steed run for a bit until it seemed lamed from the liquid eating at its hind quarters. Then some arrows were shot at it and we heard the giant on top of the citadel 80’ up shout his frustration. Guyus made his steed fade away as it was staggering and just before the thrown boulder smashed into where it was once standing.
The Grylians and Njor talked for a bit and we deduced that they were wondering what happened to us (we were invisible). The portcullis was raised about 12’ and locked in place. And we waited. Njor and the Grylians on the roof disappeared from view and the two in the barbican remained there. Our plan was for Draugmor to climb the wall in one place and the rest of us would sneak in through the open portcullis. If possible, lock the gate open.
We crept in slow, the party all holding hand to shoulder while the elven thief scaled the wall. One by one we all made it past the open bars and around to the courtyard. The yard was very slick, the packed snow making footing treacherous. We stayed at a slow pace as we wound about. The call was made to probably follow the inner wall and make the long circuitous way to the citadel entrance itself.
Meanwhile, Draugmor made it to the parapet top without issue, looked right toward the barbican and saw the two Grylians there. However, near the stairs top here was another one. He froze. When an opportunity came he tried to make it to the stairs and down to the courtyard but came to close to the Grylian who whirled and slashed the air, nicking the thief’s ear and causing him to bleed. Draugmor took the steps at two at a time, leaving a trail of blood drops behind him. He leapt from the steps off the side and hurled a handful of blood away from him. Then he used his cloak pressed hard to the side of his skull and doubled back to the wall near the stairs.
The Grylian was hissing in its language loudly and excitedly and it attracted Njor back to the top of the citadel. He hurled a rock at the area the Grylian commented about and it churned up ice while a few arrows were shot about – nothing hitting anywhere near Draugmor who had gotten away from the area.
The giant jumped from the citadel top, the snow catching him and breaking his fall. He strode to the area while three more Grylians came from the citadel’s door and others were massing along the parapet walls. The group was inside the walls but frozen and invisible, not trusting out ability to not be seen. We needed to do something and do it fast.
And then Detheron decided for us. He pointed up to the sky and called another one of his ready lightning bolts from the clouds above. It arced down and blasted into Njor with the fury of Frey. The giant roared in fury, his voice shaking the snow. Thurin shouted out a hold person spell and froze three of the Grylians near the citadel entrance. The party snapped forward, bows firing as we took advantage of our invisibility and surprise on the unsuspected giants and Grylians.
It did not last long and the Grylians unheld began to take the stairs hard and race towards us. Njor, his beard smoking, grew wroth at Detheron and made to strike him. Another hold person went out and stopped another swath of the Grylians. A called lighting obliterated another Grylian and Njor was forced to back up. The frost giant called out a shout and erected a wall of ice between the group and him. Detheron was shot with an errant arrow and fell down in pain. He had his tiger, Jerrig, drag him to safety behind the wall while the rest of us tried to get to the giant and not get pegged anymore from the Grylians.
Unable to see for sure Detheron called another one of his dwindling supply of lightning bolts from above, slamming it down where he thought the giant was. He missed a direct shot but did manage to burst a large section of the wall. Njor shoved the teetering ice wall forward and it fell about the party. A large piece was hurled at the group and finally Draugmor and Guyus got within melee range. The thief tried a poisoned dagger at the giant’s back but missed horrible getting buffeted in the process. Guyus charged by leaping onto his summoned steed and plowing into the giant. Njor gave one more blow at the party and then ran for the citadel itself, once more in retreat (this time down to ¼ hit points!!!). We tried to slow him down but were unable to as he made it through the door and fled again.
Furious now we polished off the last of the held Grylians out here and stayed behind the wall for cover while more healing was dispensed. A new plan was hatched in which Detheron was going to make a huge fog cloud to block the courtyard and we would sneak upon the door of the citadel. Once inside we would take the fight to the giant and finish him once and for all. Not anticipating much left arranged against us, Mebali (still invisible) and Norris was told to return to the Dritka wood and return with the sled ASAP and get back here before sunset.
The fog cloud was summoned and Aleron and Smokey made their way first towards the citadel door, the bear’s strength to be used to smash the door open. A long corridor was there, leading to a foyer or some sort. Murder holes were on both sides of the corridor. Guyus let us know there was only “evil” on the right side.
Using his Illumination wand, Draugmor fired a sunflare through the murderholes on that side and blinded whoever was in there. And then we charged in. Coming out of the right hand side were three dazzled Grylians and Aleron plowed into them, sword and dagger working end over end. Njor appeared from the stairs and hurled a boulder at the group, slamming into the lead of the party. The three Grylians ganged up on the ranger, ripping through his chainmail and trying to tear his helmet off. He was bleeding freely from dozens of scratches and was becoming overwhelmed.
Detheron hurled a flaming sphere across the room and it blew up against Njor, the Frost giant screaming horribly as he was burned. Smokey waded in and then arrows and crossbow bolts were shot and the giant fell over with slow ponderance before dying on the stairs. Aleron was saved from the chaotic melee and the battle came to an end.
Once more healing was handed out from our diminishing stores and we checked out the area. The room on the right was an armory with bows, stone axes, and many of the obsidian javelin sized arrows as well as a barrel of arrow heads.
We also looked over some of the floor and discovered a barracks with sleeping area for 10 Grylians and a cloakroom. We were going to check out a fourth chamber before ending it for the night.
Sunday, February 5, 2012
Meet 156, Adv 13, 1/21/12
This was the party's first encounter with a giant - something which I think is just to the north of their ability to handle. It was a singular frost giant and he had a 4 count of archers with him to help him out. Plus the battle started with very few of us in melee range. As expected the conflict did not go well for the group - the giant able to dish out tremendous damage.
He did turn a retreat at half damage and stayed behind his walls while the group debated their next action.
Write up follows:
When it came time to leave, the party had some concerns and before you knew it, the decision was made to stay in Caroon with the Dritka for the next unforeseen number of days. During that time we had Mebali work on a sled for us to drag as well as a number of travois for us to drag behind us. The weather stayed cold with little new snow, but the wind was an almost constant.
A small expedition of us went back towards the original battle site, dismayed to find only bloody snow and no sign of the Grylians that we had fought there. We were very close to Njor citadel and decided to leave the area for now to avoid alerting them to our presence.
As for wood, we had made many trips to the Dritka Woods with the locals where we found not only more than enough wood for our needs, but a curious situation regarding the local animals. We thought about hunting and a few rabbits just came up to us – and stayed there as we killed them. This happened well over a dozen times until even a deer or two showed up. Very odd!
At that point Norris went venturing deeper into the wood where he had the sudden desire to drop to his knees and become food for a tiger. What the hell? He shook himself free of the effect and ran back to us where we all gathered what we could and headed back to Caroon.
It wasn’t until Detheron and Smokey had chanced into the woods later that the same thing happened – except with a Speak with Animal spell going, Detheron was able to hear all the deer and rabbit talk about “How it’s just my time to die, you know? I should just go to this bear here and let him kill me.” After the bear had gorged himself on the local we gathered up the bodies and headed back to the stone township.
Mebali worked on the sled while Draugmore and Norris made a decent fire pit and smoke house – smoking as much of the meat as he could on drying racks so we would have meat to last us for a while. Detheron did chance a trip into the wood where he was able to use his spells to find the tiger and befriend it.
We continued to avoid trading for sex with the more than willing Dritka.
It was after 3 days or so that we considered us ready and left Caroon, sled behind us being pulled by Smokey. It took about 5 hours to return to the spot and from there we marched onward to the woods and crept closer to the citadel.
Decisions were made and we left the sled and traveled as a group towards the citadel. There was a snow falling and Detheron called to Frey for a call lightning spell, tacking them on one after another in readiness for when we arrived there.
There were 4 Grylians manning the giant walls of the citadel and at about 150’ away, a 15’ tall frost giant strode out. He identified himself as Njor, and wanted to remind the group to back to the Dritka area. Ne noted who we were and our belongings and quickly surmised we were to ones who killed the Grylians. We were told that this was going to be passed on or had been passed on to other Grylians who took their anger out on Dritka in some nearby city.
Conversation broke down fast and the frost giant made the snow under Gwyn shake, lift him up, and like a wave, bring the dwarf towards him in a rippling mountain of snow. The Grylians on the wall fired their uncanny long bows at us and Aleron returned fire. Guyus mounted up on his horse and chased after the flying Gwyn. And then Detheron made the lightning bolts crash down from the sky, one after another. Grylians on the wall were charred and burned while the rest of the party ran forward.
Spells flared and the giant’s mighty axe was devastating as it hew both Guyus and Gwyn. The two fighters returned as best they could. Norris and Thurin both called upon some magic missile spells and stood over Detheron with all their doubles to protect the druid as he stroked the citadel with Frey borne bolts of lightning.
It was dicey for Gwyn and Guyus until Smokey the 12’ tall grizzly finally arrived at the battle line. The bear and the giant hit each other like titans the giant getting the lesser end of the exchange. Eventually the frost giant turned and ran back towards the citadel where the last Grylian on the wall released the portcullis and the rough bars crashed down.
He did turn a retreat at half damage and stayed behind his walls while the group debated their next action.
Write up follows:
When it came time to leave, the party had some concerns and before you knew it, the decision was made to stay in Caroon with the Dritka for the next unforeseen number of days. During that time we had Mebali work on a sled for us to drag as well as a number of travois for us to drag behind us. The weather stayed cold with little new snow, but the wind was an almost constant.
A small expedition of us went back towards the original battle site, dismayed to find only bloody snow and no sign of the Grylians that we had fought there. We were very close to Njor citadel and decided to leave the area for now to avoid alerting them to our presence.
As for wood, we had made many trips to the Dritka Woods with the locals where we found not only more than enough wood for our needs, but a curious situation regarding the local animals. We thought about hunting and a few rabbits just came up to us – and stayed there as we killed them. This happened well over a dozen times until even a deer or two showed up. Very odd!
At that point Norris went venturing deeper into the wood where he had the sudden desire to drop to his knees and become food for a tiger. What the hell? He shook himself free of the effect and ran back to us where we all gathered what we could and headed back to Caroon.
It wasn’t until Detheron and Smokey had chanced into the woods later that the same thing happened – except with a Speak with Animal spell going, Detheron was able to hear all the deer and rabbit talk about “How it’s just my time to die, you know? I should just go to this bear here and let him kill me.” After the bear had gorged himself on the local we gathered up the bodies and headed back to the stone township.
Mebali worked on the sled while Draugmore and Norris made a decent fire pit and smoke house – smoking as much of the meat as he could on drying racks so we would have meat to last us for a while. Detheron did chance a trip into the wood where he was able to use his spells to find the tiger and befriend it.
We continued to avoid trading for sex with the more than willing Dritka.
It was after 3 days or so that we considered us ready and left Caroon, sled behind us being pulled by Smokey. It took about 5 hours to return to the spot and from there we marched onward to the woods and crept closer to the citadel.
Decisions were made and we left the sled and traveled as a group towards the citadel. There was a snow falling and Detheron called to Frey for a call lightning spell, tacking them on one after another in readiness for when we arrived there.
There were 4 Grylians manning the giant walls of the citadel and at about 150’ away, a 15’ tall frost giant strode out. He identified himself as Njor, and wanted to remind the group to back to the Dritka area. Ne noted who we were and our belongings and quickly surmised we were to ones who killed the Grylians. We were told that this was going to be passed on or had been passed on to other Grylians who took their anger out on Dritka in some nearby city.
Conversation broke down fast and the frost giant made the snow under Gwyn shake, lift him up, and like a wave, bring the dwarf towards him in a rippling mountain of snow. The Grylians on the wall fired their uncanny long bows at us and Aleron returned fire. Guyus mounted up on his horse and chased after the flying Gwyn. And then Detheron made the lightning bolts crash down from the sky, one after another. Grylians on the wall were charred and burned while the rest of the party ran forward.
Spells flared and the giant’s mighty axe was devastating as it hew both Guyus and Gwyn. The two fighters returned as best they could. Norris and Thurin both called upon some magic missile spells and stood over Detheron with all their doubles to protect the druid as he stroked the citadel with Frey borne bolts of lightning.
It was dicey for Gwyn and Guyus until Smokey the 12’ tall grizzly finally arrived at the battle line. The bear and the giant hit each other like titans the giant getting the lesser end of the exchange. Eventually the frost giant turned and ran back towards the citadel where the last Grylian on the wall released the portcullis and the rough bars crashed down.
Monday, January 23, 2012
Meet 155, Adv 13, 1/14/12
Pocket Dimensions
In my younger days I had lots of them - small areas of the astral plane that were carved out with little worldlets - they can be terribly easy - or terribly dangerous. As I got older something happened and I stopped using them for some reason.
When I first made Fengarth's Tower I had a tiger's eye gate in there that went to a little pocket world that I had run a party of adventurers through many years ago. I figured it'd be nice to have a run through the Grylian landscape once again. But the group never encountered it - until recently.
So here we are - in the world of the Tigermen, Frey, Giants, Dritka, Gylfang, Sutur, Snorri's Pipe, threatening volcanos, wooly mammoths, and a chance to race across the Bifrost and make their way home.
Write up follows:
Guyus had his hands out to lift the huge tiger’s eye gem from the bureau but when he touched it he found himself elsewhere. He was knee deep in snow, a pale sun shining far overhead in a steel grey cloudy sky. About a quarter mile away on a low rise stood an oversized citadel, the walled keep adjoined by a massive 30’ wall that stretched to the west for miles until lost in the haze of distance. To his south was a mighty forest of hundred foot tall pines.
An eight count of running figures clan in scraped and raw skins and hides were running through the deep snow, breath steaming about them as they tried to outdistance the four count of pursuers that followed. Their predators were unlike anything he had seen before. Over 7’ in height, closer to 300 lbs, they were clad in crudely made leather jerkins that covered their alternating black and white fur striped bodies. Elongated limbs had them making a bounding motion as they leapt rather than plowed through the snow. And each of the 4 tiger-men had a 5 and a half foot long bow that seemed almost impossible to use to say nothing of drawing.
The running tigermen noticed Guyus and conferred swiftly amongst themselves, three of them breaking off and one of them continuing the charge towards the fleeing humanoids. One of three slowed, drew its long bow and let fly an oversized shaft at the paladin. It struck his shield with a resounding force, the obsidian head shattered and left a dimpled pattern in the surface. A second shaft did the same and then the other 2 that had thrown the AC to the wind leapt and tackled Guyus. They were strong, heavy, and attacked not unlike wild animals with scratching and clawing and tearing. One of them attempted to rip his helm free but failed.
With a bend of his will, Guyus summoned his paladinial war steed who immediately reared back and let fly with its rear hooves, barreling one of the tigermen off of him and allowing him to get to his feet and mount up.
More arrows flew, one of them hitting him (but not knocking him from his saddle) while the grounded one attempted to pull him free with rips and tears at his leg. Guyus kicked his steed in the flank and made some distance while more shafts littered the landscape. One of the pursued human went down with a truncheon to the head and net around his midsection and the tigerman with them continued his assault.
Guyus lined up his war steed and attempted to lance one of the tigermen who dove out of the way just in time and missed the sharp point and the flashing hooves. Two more arrows struck the paladin and he shook off the impact, laying hands on himself to remove the sting of the wounds.
He whirled around and charged the tigerman again, this time succeeding in his strike, the lancehead shattered on impact but the tigerman went down horrible wounded. More arrows flew but they were targeting his steed more and more so with a flex of his will, he released it from being here and the horse faded away. The tigerman amongst the humans knocked a second one down and was still in pursuit of the others.
And then Draugmor appeared, the king’s thief needing a moment to get his bearings on the situation. Only one of the tigermen actually saw him and he flashed his knife in his hand with a flick of his wrist to get at the ready. Guyus plied Eagletalon to the already wounded tigerman and with a yowling cry it fell over dead at last. More arrows flew, the paladin getting hurt in the process and forced to call upon Odin once more to bolster him with a healing.
Draugmor met the leaping tigerman with flashing blade and the two of them traded blows back and forth, the elf getting badly mauled in the process. A third human was clubbed and then the tigerman saw Guyus as a threat and drew his own bow to add to the assault.
Once more the war steed was summoned and Guyus leapt upon, lance at the ready where we speared the next tigerman in the process, his war horse trampling over the furred foe. At this point Mebali and the unconscious Norris appeared where the wheelwright laid the bard in the snow and drew his broad sword to help Draugmor in the combat. The number of arrows flying was dropping but again, they were aimed at Guyus’ steed, the tigermen wanting to take the war horse out of the picture.
The tigerman fighting Draugmor and Mebali slid left and battered at Norris, dropping the bard even closer to 0 hp before defending himself from the two fighters. Realizing the war steed was badly wounded now, Guyus ordered it away again and brought Eagletalon about to take upon the closest tigerman. The two of them traded back and forth until the tigerman was spilling blood in the snow and the paladin had a new series of wounds upon himself.
Detheron arrived at this time, the druid taking stock in the massive battle and the strange landscape. The tigerman mauled Mebali, his claws ripping into the wheelwright mercilessly. Draugmor lunged and his enchanted blade hit the tigerman – and then the luckblade flared and the blow instead flowed upward and struck the tigerman full in the throat – angled upward and killed it instantly. Huzzah!
Daring to call his steed a last time Guyus rode towards the last standing tigerman and dismounted to slam blade at the beastman while Mebali engaged from behind. Gwyn appeared next, stumbling over the unconscious Norris. Detheron called upon Frey for a healing and the strangest thing happened – the snow around him in a 10’ radius burst melted instantly, air warmed up, and his spell fired off with more surety than he was used to seeing.
With most of the party here now the last tigerman fell and healing was dispensed. We noticed that only Detheron’s spells acted this way upon the landscape. The humans that had been knocked out were strange, primitive, and had the faintest of elven traits about them. Very little of what they said was understandable – Dritka, Grylians, Great Mother, Afraid, Come. The rest was pantomime and grunts of some sort.
We got them to relax and understood we would follow them to the Great Mother. Norris felt that we were either in Niflheim or somewhere around it – the realm of Hel and of constant winter. Aleron hacked off two of the tigermen’s hands and Guyus took of the entire fallen one on the back of his horse and we set off, leaving nothing behind except bodies (taking even the bows and arrows).
We did note while walking that neither the tigermen nor the humans we were with had any metal upon them, neither did they have any sign of skills beyond what would be considered crude stone and leatherworking at best. It was 4-5 hours in the snow before we arrived at a stone town built around a longer heorot or longhouse. 9 buildings in total, one with symbology to Frey and the other 7 simple affairs. Skins were stretched across openings like doors. The humanoids with us called out and a number of similar humanoids emerged.
A brief description pantomime was done explaining who we were in their own language. Then there was some covering of the left eye when commenting on Aleron and showed the hacking of hands and the word Grylian mentioned a few times. Aleron withdrew the severed hands and the tribe shied away. So the ranger went off into the snow away from the town, buried them there and we returned.
Happy now we were escorted into the heorot where we were to meet the Great Mother. She was old, older than old, ancient even. All that was visible was her head and hands. Her hair was gossamer thin and white, her skin like translucent parchment. She was elvish and she listened to the tribe talk to her in their language and then struggled to speak to us. Her words were difficult, a mix of common and elvish.
She told that she was over 1500 years old and had always lived here. The tiger people were called Grylians and this place was an island on the Sea of Boiling Ice that was called Freysteig – or Frey’s Land. It was at one point long ago a retreat for Frey and his Jotunwife Berohr. The filled it with things that they loved and came here for a time to be happy. But with the approaching Ragnarok and other Asgardian duties they stopped coming and Freysteig was left on its own. Over time something referred to as Snorri’s Pipe went out and Freysteig drifted from under Asgard across the Sea of Boiling Ice, coming close to Niflheim.
People from all over can get here, usually through some sort of gemstone gate. How to leave? She does not know. There is a citadel (we saw it) called Njor Citadel. Njor is the grandson of Berohr and we surmise is a giant (Frost giant). The citadel should show us how to find the gate out.
We also learned that time moves differently here. Fengarth actually came here a number of times – but she said he came last over a thousand years ago – and we know that Fengarth had died/disappeared some 55 years prior. Lastly, the people here were called Dritka, a catchall terminology used to describe and humanoid that was not a tigerman or Grylian.
Why tiger? According to the Great Mother, Frey had love of many animals but the tiger was the one that Berohr and he liked so they made the Grylians in the image of one of their followers called Gylfang, Lord of Freysteig. The Dritka had lost most of their skills and technology over time: metalworking, husbandry, textiles, reading, writing, and even complex language.
We stayed and traded with the Dritka that night, and started a fire for them – something none of them had ever seen before. The sun did not set – it just went out. When it did the temperature dropped to -40 and the sky was unlike anything they had seen – a dozen starts in the sky and nothing else. Detheron was still able to call upon Frey but the effort of night casting made him weak and dizzy so we decided that we would do our best to avoid night travel.
We slept and awoke the next day refreshed and well rested. The Dritka filled our packs with foodstuff and we filled our skins with water. We bid our farewell and were going to head back towards Njor Citadel to learn how best to leave.
In my younger days I had lots of them - small areas of the astral plane that were carved out with little worldlets - they can be terribly easy - or terribly dangerous. As I got older something happened and I stopped using them for some reason.
When I first made Fengarth's Tower I had a tiger's eye gate in there that went to a little pocket world that I had run a party of adventurers through many years ago. I figured it'd be nice to have a run through the Grylian landscape once again. But the group never encountered it - until recently.
So here we are - in the world of the Tigermen, Frey, Giants, Dritka, Gylfang, Sutur, Snorri's Pipe, threatening volcanos, wooly mammoths, and a chance to race across the Bifrost and make their way home.
Write up follows:
Guyus had his hands out to lift the huge tiger’s eye gem from the bureau but when he touched it he found himself elsewhere. He was knee deep in snow, a pale sun shining far overhead in a steel grey cloudy sky. About a quarter mile away on a low rise stood an oversized citadel, the walled keep adjoined by a massive 30’ wall that stretched to the west for miles until lost in the haze of distance. To his south was a mighty forest of hundred foot tall pines.
An eight count of running figures clan in scraped and raw skins and hides were running through the deep snow, breath steaming about them as they tried to outdistance the four count of pursuers that followed. Their predators were unlike anything he had seen before. Over 7’ in height, closer to 300 lbs, they were clad in crudely made leather jerkins that covered their alternating black and white fur striped bodies. Elongated limbs had them making a bounding motion as they leapt rather than plowed through the snow. And each of the 4 tiger-men had a 5 and a half foot long bow that seemed almost impossible to use to say nothing of drawing.
The running tigermen noticed Guyus and conferred swiftly amongst themselves, three of them breaking off and one of them continuing the charge towards the fleeing humanoids. One of three slowed, drew its long bow and let fly an oversized shaft at the paladin. It struck his shield with a resounding force, the obsidian head shattered and left a dimpled pattern in the surface. A second shaft did the same and then the other 2 that had thrown the AC to the wind leapt and tackled Guyus. They were strong, heavy, and attacked not unlike wild animals with scratching and clawing and tearing. One of them attempted to rip his helm free but failed.
With a bend of his will, Guyus summoned his paladinial war steed who immediately reared back and let fly with its rear hooves, barreling one of the tigermen off of him and allowing him to get to his feet and mount up.
More arrows flew, one of them hitting him (but not knocking him from his saddle) while the grounded one attempted to pull him free with rips and tears at his leg. Guyus kicked his steed in the flank and made some distance while more shafts littered the landscape. One of the pursued human went down with a truncheon to the head and net around his midsection and the tigerman with them continued his assault.
Guyus lined up his war steed and attempted to lance one of the tigermen who dove out of the way just in time and missed the sharp point and the flashing hooves. Two more arrows struck the paladin and he shook off the impact, laying hands on himself to remove the sting of the wounds.
He whirled around and charged the tigerman again, this time succeeding in his strike, the lancehead shattered on impact but the tigerman went down horrible wounded. More arrows flew but they were targeting his steed more and more so with a flex of his will, he released it from being here and the horse faded away. The tigerman amongst the humans knocked a second one down and was still in pursuit of the others.
And then Draugmor appeared, the king’s thief needing a moment to get his bearings on the situation. Only one of the tigermen actually saw him and he flashed his knife in his hand with a flick of his wrist to get at the ready. Guyus plied Eagletalon to the already wounded tigerman and with a yowling cry it fell over dead at last. More arrows flew, the paladin getting hurt in the process and forced to call upon Odin once more to bolster him with a healing.
Draugmor met the leaping tigerman with flashing blade and the two of them traded blows back and forth, the elf getting badly mauled in the process. A third human was clubbed and then the tigerman saw Guyus as a threat and drew his own bow to add to the assault.
Once more the war steed was summoned and Guyus leapt upon, lance at the ready where we speared the next tigerman in the process, his war horse trampling over the furred foe. At this point Mebali and the unconscious Norris appeared where the wheelwright laid the bard in the snow and drew his broad sword to help Draugmor in the combat. The number of arrows flying was dropping but again, they were aimed at Guyus’ steed, the tigermen wanting to take the war horse out of the picture.
The tigerman fighting Draugmor and Mebali slid left and battered at Norris, dropping the bard even closer to 0 hp before defending himself from the two fighters. Realizing the war steed was badly wounded now, Guyus ordered it away again and brought Eagletalon about to take upon the closest tigerman. The two of them traded back and forth until the tigerman was spilling blood in the snow and the paladin had a new series of wounds upon himself.
Detheron arrived at this time, the druid taking stock in the massive battle and the strange landscape. The tigerman mauled Mebali, his claws ripping into the wheelwright mercilessly. Draugmor lunged and his enchanted blade hit the tigerman – and then the luckblade flared and the blow instead flowed upward and struck the tigerman full in the throat – angled upward and killed it instantly. Huzzah!
Daring to call his steed a last time Guyus rode towards the last standing tigerman and dismounted to slam blade at the beastman while Mebali engaged from behind. Gwyn appeared next, stumbling over the unconscious Norris. Detheron called upon Frey for a healing and the strangest thing happened – the snow around him in a 10’ radius burst melted instantly, air warmed up, and his spell fired off with more surety than he was used to seeing.
With most of the party here now the last tigerman fell and healing was dispensed. We noticed that only Detheron’s spells acted this way upon the landscape. The humans that had been knocked out were strange, primitive, and had the faintest of elven traits about them. Very little of what they said was understandable – Dritka, Grylians, Great Mother, Afraid, Come. The rest was pantomime and grunts of some sort.
We got them to relax and understood we would follow them to the Great Mother. Norris felt that we were either in Niflheim or somewhere around it – the realm of Hel and of constant winter. Aleron hacked off two of the tigermen’s hands and Guyus took of the entire fallen one on the back of his horse and we set off, leaving nothing behind except bodies (taking even the bows and arrows).
We did note while walking that neither the tigermen nor the humans we were with had any metal upon them, neither did they have any sign of skills beyond what would be considered crude stone and leatherworking at best. It was 4-5 hours in the snow before we arrived at a stone town built around a longer heorot or longhouse. 9 buildings in total, one with symbology to Frey and the other 7 simple affairs. Skins were stretched across openings like doors. The humanoids with us called out and a number of similar humanoids emerged.
A brief description pantomime was done explaining who we were in their own language. Then there was some covering of the left eye when commenting on Aleron and showed the hacking of hands and the word Grylian mentioned a few times. Aleron withdrew the severed hands and the tribe shied away. So the ranger went off into the snow away from the town, buried them there and we returned.
Happy now we were escorted into the heorot where we were to meet the Great Mother. She was old, older than old, ancient even. All that was visible was her head and hands. Her hair was gossamer thin and white, her skin like translucent parchment. She was elvish and she listened to the tribe talk to her in their language and then struggled to speak to us. Her words were difficult, a mix of common and elvish.
She told that she was over 1500 years old and had always lived here. The tiger people were called Grylians and this place was an island on the Sea of Boiling Ice that was called Freysteig – or Frey’s Land. It was at one point long ago a retreat for Frey and his Jotunwife Berohr. The filled it with things that they loved and came here for a time to be happy. But with the approaching Ragnarok and other Asgardian duties they stopped coming and Freysteig was left on its own. Over time something referred to as Snorri’s Pipe went out and Freysteig drifted from under Asgard across the Sea of Boiling Ice, coming close to Niflheim.
People from all over can get here, usually through some sort of gemstone gate. How to leave? She does not know. There is a citadel (we saw it) called Njor Citadel. Njor is the grandson of Berohr and we surmise is a giant (Frost giant). The citadel should show us how to find the gate out.
We also learned that time moves differently here. Fengarth actually came here a number of times – but she said he came last over a thousand years ago – and we know that Fengarth had died/disappeared some 55 years prior. Lastly, the people here were called Dritka, a catchall terminology used to describe and humanoid that was not a tigerman or Grylian.
Why tiger? According to the Great Mother, Frey had love of many animals but the tiger was the one that Berohr and he liked so they made the Grylians in the image of one of their followers called Gylfang, Lord of Freysteig. The Dritka had lost most of their skills and technology over time: metalworking, husbandry, textiles, reading, writing, and even complex language.
We stayed and traded with the Dritka that night, and started a fire for them – something none of them had ever seen before. The sun did not set – it just went out. When it did the temperature dropped to -40 and the sky was unlike anything they had seen – a dozen starts in the sky and nothing else. Detheron was still able to call upon Frey but the effort of night casting made him weak and dizzy so we decided that we would do our best to avoid night travel.
We slept and awoke the next day refreshed and well rested. The Dritka filled our packs with foodstuff and we filled our skins with water. We bid our farewell and were going to head back towards Njor Citadel to learn how best to leave.
Sunday, January 15, 2012
Meet 154, Adv 13, 1/7/12
Remembering things.
The group had been in Fengarth's Tower so many times and had gone into the first 6 levels at least twice, sometimes more, that they had done things and left things in place - but had only imperfect memories of what they had seen. This was evidenced this meeting not only by the constant freaking out of the candles - but also the "things" they had left behind.
The severed hands were perfect. They had encountered them here, "trapped them" and left. And here it was they fell victim to their own traps.
I would like to eventually get to the point where Fengarth's Tower is "done" and explored - not because I don't like it - but because I am tired of drawing the continuous circular structure every time they enter and traverse the levels.
Write up follows:
The party decided that they would finish the lower levels with care, leaving no rooms untouched or unexplored for the time being. From here they checks out the last door on the 3rd level which opened into the tower’s dining hall. It was a beautiful room even given its age and disuse. A long curving dining table followed the wall of the tower, seating for 18. Wheeled carts were stationed near the door to allow servants the possibility of bringing supper in from the kitchen. An open cabinet housed plateware and pewterware for almost 16 and a utensil drawer had matching spoons and forks within.
The fireplace was grand and along the north wall, filled with old ash, the flue closed. What was concerning was the fact that it appeared that at least three of the closest place settings had been used in the recent past. Crumbs and grease stains were testament to it. We checked everything out but although the place was filled with wonderful kitchenware, there was nothing else of interest here. We talked about taking some of it with us when we left and marched back to the stairs and then upward to the 4th level.
Once more we were faced with two doors and after having Draugmor listen to both of them, we opted to go east (as we heard some of the popping and hissing noises of the tower’s ensorcelled candles). The door opened revealing a hallway that encircled the stairs, old blood stains and shattered statuary lining the floor. Along the outerwall of the corridor were 6 doors leading to small rooms on this level, a few of the doors nothing more than splinters and hinges.
We took our time examining each doorway and chamber, the first four offering nothing but a sad testament of the carnage something had wrought in here many years ago. The fifth doorway was different: smaller in height and width. The 6th doorway was perfectly made with no sign of damage upon it.
We approached the 5th door with care, eventually opening it to reveal a room with much less damage, the contents and furnishings in here better suited in size for a gnome or Halfling. And sure enough, there was a figure on the bed. Gnomish, naked, dried and desiccated as if all the moisture had been taken from it. As we observed the chamber though, a black energy seemed to sieve past the party, make its way to the stairs, and disappear down. There was talk on Gwyn (who was in the back) to go and follow it but the pragmatic dwarf came up with some excuses as to why that would be a poor idea and the energy plasma, whatever it was, escaped.
Detheron entered to check out the gnome on the bed while Draugmor and Guyus looked over the chamber with care as Aleron made sure the door would stay open, bracing it with his foot. The druid was able to tell the gnome had died some time ago, under a year, and on the back of the door we saw many scratch and gouge marks in the door. Looking at the gnome’s hands showed similar wear on his fingers. The room was otherwise bare of personal furnishings or adornments. Draugmor looked through the drawers for anything of interest.
It was here that Thurin’s weasel let the mage know that it heard some sort of grinding down the tower’s stairs. What was it? Gwyn, Norris, and Thurin went to check it out, while Mebali passed the information on to the rest of the group checking out the room. The noise was getting closer and it was working its way up the tower. What came around the curve was not a living creature, but instead a bipedal 10’ figure made entirely out of crushed glass. Thurin assumed it was a golem and Gwyn let spill a flask of oil on the steps to make it slip if it came closer.
Short of the oil, the golem stopped, fell forward, and broke into over two hundred pounds of broken glass. Then, it “pulled” itself back together and began to reform itself past the oil soaked area and on the landing itself. Gwyn used Norris’ shovel and scooped up a great swath of the golem and flung it backwards down the steps. This caused the golem to angle towards the dwarf and let fly about 5’ of glass shards at the dwarf, driving him back a few steps.
He was now fully upright and waded into the dwarf, broken glass fists swinging. The blows HURT as they impacted, sending scratches and cuts all over the dwarf. Detheron left the gnome room to run to the battle with Guyus following. And then the gnome room tried to slam closed, but Aleron forced it back opened and Draugmor slunk out, the portal slamming closed after.
Norris withdrew his violin and played a rapid song to inspire courage in the party while Gwyn went toe to toe with the golem. Blows were exchanged and Guyus ran around, Eagletalon leading the way. Mebali sided with Thurin, the two of them busting apart furnishings to make clubs. Glass shards were flying and Gwyn was over 40 points down by this time. At one point the golem push hard and the dwarf stumbled back, cornered in the room with the bard.
Meanwhile Draugmor and Aleron entered the last chamber. The furnishings here were in better condition but there was two drawers on the floor – one on its side and battered and the other face down like a box. There was also a dismembered hand here, scratched and cut and scarred up – just lying in the middle of the floor. Yeah. Right.
The ranger went to it, sword positioned right over the member, ready to plunge it in. Aleron looked carefully and then picked up the other drawer from the floor…releasing a 2nd hand which leapt from the group ala “thing” and grabbed him around the collar, pulling him forward.
Detheron had gotten close enough now to call on Frey where he summoned a huge gust of wind. A 60 mph storm raged from his hand and slammed into the golem – blowing scores of pounds of busted glass everywhere and destroying the integrity of the golem. He stayed at it, shoving the wind lower and lower across the construct until the glass had been disturbed enough and the remaining bulk of the creature collapsed and was blown apart.
When the 2nd hand made a twitch Aleron waited no time and stabbed down, pinning the member to the ground. It spasmed and thrust but unable to extricate itself it tried to cut itself free causing the ranger to stomp on three of the fingers. Meanwhile Druagmor was cutting the palm and tendons of the hand holding him, trying to break the grip. Aleron was able to retrap the hand with the nearby drawer and then went to help the thief.
Guyus was coming back, the threat of the golem gone now. Aleron was able to help Draugmor get free but they lost grip of the hand and it hit the hall. It ran away and back into the gnome room, shutting the door behind it. We took a look at the closed door and figured, “ok. Good riddance.”
Our hurts were healed up and we took stock of the situation before heading back to the stairs and up towards the 5th level.
At the top of the stairs Detheron began to feel ill, remembering the wraith tiger from 2 years ago here. He cautioned us about the southern of the two doors, denying his own involvement and instead said it was Coruth’tae who had triggered the cat. Sure enough, the carpeted room was as we remembered. In it were many posts and platforms and on the south wall was a large picture of Fengarth himself with a large Siberian black and white tiger. We looked around with care until Aleron touched the bin of “cat toys”. Suddenly red fields shot out closing off the exits from the chamber and the spectral cat appeared. We returned the toys to the bin and placated the wraith tiger until it faded away and the fields died down.
This led then to the last chamber on the 5th level – Fengarth’s private chamber. We felt uneasy at first entering but it faded after a few heartbeats. There was a wonderful king sized bed, table, chairs, reading stand, two dressers, a writing desk and a two door armoire/bureau. The party spread out, checking over everything with care. The bed was normal although large and comfortable, the reading stand held two books who’s subject was both mundare and 5 decades out of date, even the writing desk had been plundered of papers, ink, and quills (Detheron remembered Coruth’tae coming in here briefly at one point and he took those items then).
The bureau was another matter. Gwyn was distrustful of it and the dwarf took his time with grapple and rope to open it. Within were three shelves, the bottom held some silvery cloth, the middle three long wand boxes of ivory, and the topmost held a strange stone. It was over two feet oval and bulged to more than 11” in the center and appeared to be a gigantic tiger’s eye gem that according to Gwyn was most likely some 20+ lbs and close to priceless assuming it was real.
We took our time and Detheron was able to tell that all the items were magical. So it was time. The first thing removed were the clothes: wizard’s robes, shoes, and hat. Thurin donned them one after another, the seemingly too large material shrunk up perfectly to fit him. And then it darkened to glistening black with red highlights, chased in silvered stars. The hat and shoes too changed. However while wearing them the wizard felt wrapped in a reinforced cocoon of protective energies and was humbly thankful for the wondrous wares he had gotten.
The wand boxes were next and it was unfortunately that Norris failed to see the poisoned needle, the bard slumped over and was knocked out. Detheron called upon Frey to Neutralize the poison but the bard would be unconscious for some time. It then went to Draugmor to carefully show up how to open the boxes and we found three wands in total: Illumination, Polymorph Self, and Flame Extinguish.
Feeling emboldened by this we then went on, Guyus offering to take the tiger’s eye gem out of the bureau. He reached out, touched it…and disappeared. Holy crap! We looked all over, he was gone, no where to be found. What to do? The thought was he was transported somewhere and Detheron suggested we all go and join up.
Draugmor went next and he too disappeared. Then Mebali shouldered Norris and he too touched the stone and vanished. And then it ended with Detheron, Gwyn, Aleron and finally Thurin.
The group had been in Fengarth's Tower so many times and had gone into the first 6 levels at least twice, sometimes more, that they had done things and left things in place - but had only imperfect memories of what they had seen. This was evidenced this meeting not only by the constant freaking out of the candles - but also the "things" they had left behind.
The severed hands were perfect. They had encountered them here, "trapped them" and left. And here it was they fell victim to their own traps.
I would like to eventually get to the point where Fengarth's Tower is "done" and explored - not because I don't like it - but because I am tired of drawing the continuous circular structure every time they enter and traverse the levels.
Write up follows:
The party decided that they would finish the lower levels with care, leaving no rooms untouched or unexplored for the time being. From here they checks out the last door on the 3rd level which opened into the tower’s dining hall. It was a beautiful room even given its age and disuse. A long curving dining table followed the wall of the tower, seating for 18. Wheeled carts were stationed near the door to allow servants the possibility of bringing supper in from the kitchen. An open cabinet housed plateware and pewterware for almost 16 and a utensil drawer had matching spoons and forks within.
The fireplace was grand and along the north wall, filled with old ash, the flue closed. What was concerning was the fact that it appeared that at least three of the closest place settings had been used in the recent past. Crumbs and grease stains were testament to it. We checked everything out but although the place was filled with wonderful kitchenware, there was nothing else of interest here. We talked about taking some of it with us when we left and marched back to the stairs and then upward to the 4th level.
Once more we were faced with two doors and after having Draugmor listen to both of them, we opted to go east (as we heard some of the popping and hissing noises of the tower’s ensorcelled candles). The door opened revealing a hallway that encircled the stairs, old blood stains and shattered statuary lining the floor. Along the outerwall of the corridor were 6 doors leading to small rooms on this level, a few of the doors nothing more than splinters and hinges.
We took our time examining each doorway and chamber, the first four offering nothing but a sad testament of the carnage something had wrought in here many years ago. The fifth doorway was different: smaller in height and width. The 6th doorway was perfectly made with no sign of damage upon it.
We approached the 5th door with care, eventually opening it to reveal a room with much less damage, the contents and furnishings in here better suited in size for a gnome or Halfling. And sure enough, there was a figure on the bed. Gnomish, naked, dried and desiccated as if all the moisture had been taken from it. As we observed the chamber though, a black energy seemed to sieve past the party, make its way to the stairs, and disappear down. There was talk on Gwyn (who was in the back) to go and follow it but the pragmatic dwarf came up with some excuses as to why that would be a poor idea and the energy plasma, whatever it was, escaped.
Detheron entered to check out the gnome on the bed while Draugmor and Guyus looked over the chamber with care as Aleron made sure the door would stay open, bracing it with his foot. The druid was able to tell the gnome had died some time ago, under a year, and on the back of the door we saw many scratch and gouge marks in the door. Looking at the gnome’s hands showed similar wear on his fingers. The room was otherwise bare of personal furnishings or adornments. Draugmor looked through the drawers for anything of interest.
It was here that Thurin’s weasel let the mage know that it heard some sort of grinding down the tower’s stairs. What was it? Gwyn, Norris, and Thurin went to check it out, while Mebali passed the information on to the rest of the group checking out the room. The noise was getting closer and it was working its way up the tower. What came around the curve was not a living creature, but instead a bipedal 10’ figure made entirely out of crushed glass. Thurin assumed it was a golem and Gwyn let spill a flask of oil on the steps to make it slip if it came closer.
Short of the oil, the golem stopped, fell forward, and broke into over two hundred pounds of broken glass. Then, it “pulled” itself back together and began to reform itself past the oil soaked area and on the landing itself. Gwyn used Norris’ shovel and scooped up a great swath of the golem and flung it backwards down the steps. This caused the golem to angle towards the dwarf and let fly about 5’ of glass shards at the dwarf, driving him back a few steps.
He was now fully upright and waded into the dwarf, broken glass fists swinging. The blows HURT as they impacted, sending scratches and cuts all over the dwarf. Detheron left the gnome room to run to the battle with Guyus following. And then the gnome room tried to slam closed, but Aleron forced it back opened and Draugmor slunk out, the portal slamming closed after.
Norris withdrew his violin and played a rapid song to inspire courage in the party while Gwyn went toe to toe with the golem. Blows were exchanged and Guyus ran around, Eagletalon leading the way. Mebali sided with Thurin, the two of them busting apart furnishings to make clubs. Glass shards were flying and Gwyn was over 40 points down by this time. At one point the golem push hard and the dwarf stumbled back, cornered in the room with the bard.
Meanwhile Draugmor and Aleron entered the last chamber. The furnishings here were in better condition but there was two drawers on the floor – one on its side and battered and the other face down like a box. There was also a dismembered hand here, scratched and cut and scarred up – just lying in the middle of the floor. Yeah. Right.
The ranger went to it, sword positioned right over the member, ready to plunge it in. Aleron looked carefully and then picked up the other drawer from the floor…releasing a 2nd hand which leapt from the group ala “thing” and grabbed him around the collar, pulling him forward.
Detheron had gotten close enough now to call on Frey where he summoned a huge gust of wind. A 60 mph storm raged from his hand and slammed into the golem – blowing scores of pounds of busted glass everywhere and destroying the integrity of the golem. He stayed at it, shoving the wind lower and lower across the construct until the glass had been disturbed enough and the remaining bulk of the creature collapsed and was blown apart.
When the 2nd hand made a twitch Aleron waited no time and stabbed down, pinning the member to the ground. It spasmed and thrust but unable to extricate itself it tried to cut itself free causing the ranger to stomp on three of the fingers. Meanwhile Druagmor was cutting the palm and tendons of the hand holding him, trying to break the grip. Aleron was able to retrap the hand with the nearby drawer and then went to help the thief.
Guyus was coming back, the threat of the golem gone now. Aleron was able to help Draugmor get free but they lost grip of the hand and it hit the hall. It ran away and back into the gnome room, shutting the door behind it. We took a look at the closed door and figured, “ok. Good riddance.”
Our hurts were healed up and we took stock of the situation before heading back to the stairs and up towards the 5th level.
At the top of the stairs Detheron began to feel ill, remembering the wraith tiger from 2 years ago here. He cautioned us about the southern of the two doors, denying his own involvement and instead said it was Coruth’tae who had triggered the cat. Sure enough, the carpeted room was as we remembered. In it were many posts and platforms and on the south wall was a large picture of Fengarth himself with a large Siberian black and white tiger. We looked around with care until Aleron touched the bin of “cat toys”. Suddenly red fields shot out closing off the exits from the chamber and the spectral cat appeared. We returned the toys to the bin and placated the wraith tiger until it faded away and the fields died down.
This led then to the last chamber on the 5th level – Fengarth’s private chamber. We felt uneasy at first entering but it faded after a few heartbeats. There was a wonderful king sized bed, table, chairs, reading stand, two dressers, a writing desk and a two door armoire/bureau. The party spread out, checking over everything with care. The bed was normal although large and comfortable, the reading stand held two books who’s subject was both mundare and 5 decades out of date, even the writing desk had been plundered of papers, ink, and quills (Detheron remembered Coruth’tae coming in here briefly at one point and he took those items then).
The bureau was another matter. Gwyn was distrustful of it and the dwarf took his time with grapple and rope to open it. Within were three shelves, the bottom held some silvery cloth, the middle three long wand boxes of ivory, and the topmost held a strange stone. It was over two feet oval and bulged to more than 11” in the center and appeared to be a gigantic tiger’s eye gem that according to Gwyn was most likely some 20+ lbs and close to priceless assuming it was real.
We took our time and Detheron was able to tell that all the items were magical. So it was time. The first thing removed were the clothes: wizard’s robes, shoes, and hat. Thurin donned them one after another, the seemingly too large material shrunk up perfectly to fit him. And then it darkened to glistening black with red highlights, chased in silvered stars. The hat and shoes too changed. However while wearing them the wizard felt wrapped in a reinforced cocoon of protective energies and was humbly thankful for the wondrous wares he had gotten.
The wand boxes were next and it was unfortunately that Norris failed to see the poisoned needle, the bard slumped over and was knocked out. Detheron called upon Frey to Neutralize the poison but the bard would be unconscious for some time. It then went to Draugmor to carefully show up how to open the boxes and we found three wands in total: Illumination, Polymorph Self, and Flame Extinguish.
Feeling emboldened by this we then went on, Guyus offering to take the tiger’s eye gem out of the bureau. He reached out, touched it…and disappeared. Holy crap! We looked all over, he was gone, no where to be found. What to do? The thought was he was transported somewhere and Detheron suggested we all go and join up.
Draugmor went next and he too disappeared. Then Mebali shouldered Norris and he too touched the stone and vanished. And then it ended with Detheron, Gwyn, Aleron and finally Thurin.
Wednesday, December 21, 2011
Meet 153, Adv 13, 12/17/11
Fengarth's Tower. Even the name itself causes my group to shudder and drool. It is the defacto place that the group has had 4 partial adventures in so far to date. They have found items, run screaming, and returned time and again to this long abandoned mage's tower on the far end of the borderlands. They haven't plumbed even a fifth of the possibilities of the place and in reality have faced - TWO monsters there. Two. T'Nagrath the Forest Troll, and a tired mimic hiding in one of the bedrooms. There was a wraith/tiger but that was not a fight - only one of the party members getting the short end of the "being an ass stick".
So they went off, this time to get a copy of a spellbook they were assured was here on the 6th floor. Our party mage was suffering without and we were also hoping to bolster his skills. However it was upon arrival at the tower that the group became fearful of EVERYTHING. The wet floor, bone fragments, broken glass. There wasn't a single thing that didn't raise their hackles and make them second and triple guess their decisions.
I look forward to having them continue to mentally fuck themselves over during the tower crawl. :)
Write up follows:
On the last day in Cymbarton, Thurin organized a meeting with interested parties to swap and trade scrolls in order to further streamline his spell book. Trading got hot and heavy between him and 8 other mages but in the end, he did walk away with a series of spells he’d rather have and some names for future contacts. In addition, Draugmor also sought to trade out his own scroll of enchant and item – hoping to get something thief oriented if at all possible. At the 11th hour he did get a buyer willing to trade a set of enchanted elven chainmail for the scroll and the king’s thief took the deal.
Then it was the long trip back to Orihalcus where Thurin then spent the next serious length of time rewriting his spellbook from the spells in his memory as well as the new scrolls he acquired. Then he spent time making a copy of the maker’s potion book and sold it to One-eared Quint in Orihalcus, the journeyman apothecist thrilled to have such a tome at his availability.
Mebali and Guyus completed their training, Aleron completed the repairs on our paladin’s sword “Eagletalon”, and then it was time to discuss what our next move was. The month was drifting to an end, already the third week of Spiritmonth. The snows hadn’t come yet, but we did a few days of freezing rain and heavy frost in the early hours. We debated for a while and settled on going back to Fengarth’s tower and see about getting to the library room on the 6th floor and get a copy of Magrath’s spellbook if we could.
It was a cold 40 degrees on Spiritmonth the 23rd when we set out, arriving at the tower about 10:30. The tower stood as both Detheron and Gwyn remembered it with the single exception being the hole that had been blasted in the wall was now an obvious repaired section of stone. Mebali bound and hobbled the horses and we gave the structure a once over. There was a fetid stink there now that we did not recognize and it made the group cautious. Draugmor took point and checked out the place carefully before daring to enter.
The main room was wet and moldy, and there were hundreds of bone shards and splinters in the soiled carpets. He did look around, noting the long ago fires and obvious sacking of the place. Sure that the main floor was empty, he invited the rest of the group in and we followed with weapons out. The party had no desire to go to the lower level and wanted this excursion to take them to the 6th floor and out only. We approached the stairs.
Draugmor took point with Guyus right behind. The paladin was getting a slight headache from the constant “detecting of evil” he was doing, but his Odin blessed senses had to the point revealed nothing yet. On the landing for the 2nd floor there were two doors. Listening to them, the eastern door was heard some strange hissing and faint popping sounds while the south was nothing. We opted to go south.
The door had showed some battering in the past; the bottom hinge not actually attached the frame. Guyus lifted the door bodily off the floor and carried it on pivot into the chamber. Splinters and ruined furnishings were scattered in the corner but it was the sheen of crushed glass that dominated over 70% of the floor that gave the party pause. What was it, where did it come from? We thought about it and decided to leave it alone. There was another door in here and he checked it out before opening.
It revealed a circular hall that followed the central stairs of the tower, with 4 possible doors along the outer wall. Listening to each revealed nothing except the last door where we did catch the same hissing and popping sound we had heard earlier. We decided to open each door one at a time. The first one showed a smaller chamber with a pallet, a bureau, and a short table with a clay basin and pitcher. It was after the door was opened that the single taper on top of the bureau hissed and smoked and then lit – a taper of small flame burning with a fitting and hissing pop now and again. We gave the room a quick look, the bureau drawers were filled with old beddings and little else. What about the candle? Did it stay lit? Guyus offered to stay in the room and the door was shut.
Upon closing the candle stayed alight for a few seconds and then guttered out. And when it did the chamber was not only dark, but also the temperature dropped a fast 10 degrees to around 35. A rime of frost covered the paladin’s armor and then the chamber door was reopened. The candle relit and the room warmed back up. The group was happy to see Guyus was unharmed and we went to the next chamber.
This was like the last, except the candle on the bureau did not light and the bureau was the type with two doors and a single drawer. Our lantern was taken out and the lodestone with the continual light spell was set within. Draugmor and Guyus went to the bureau and together manhandled the stuck doors opened. And there was a blast of foul smelling spores coming out. The cloud hit the two party members and Draugmor was struck hard. The paladin pulled him out to the hall and he was cleaned quickly with water. Blood was coming from his nose, eyes, and ears and his breathing was shallow and labored. Detheron cast cure disease on him and the yellow mold spores were dispatched quickly.
After a few minutes he was feeling much better and Guyus gave the room a last once over – confident there was nothing of value in the bureau (the spore not affecting him). We then went to the third door. In this one was a skeleton on the bed, his head facing the wrong way – looking at the party. We gave it a wide berth and Draugmor looked at the bureau – finding nothing. The skeleton’s skull did turn slowly on its neck bone – it could be from vibrations in the room. Maybe. We decided not to stick around and left.
This left the last door – which opened to the game room. Cabinets with puzzles, games, boards, you name it were here, half a dozen table and a dozen small stools – over 8 of the candles were in here hissing and burning. We spent twenty minutes looking the chamber over – hoping to find what Detheron and Gwyn called Magrath’s charm – a shaft of black crystal about 5” long, wrapped with a silver wire on a chain of some sort – would need it to get to the library level. The charm was destroyed with Coruth’tae almost 7 months ago and we hoped that its destruction would cause the tower to either call it back – or have another one available.
Not finding one here we decided to go up to the next floor. Third landing – two doors. We opted for south once more and with a careful push, Draugmor revealed the chamber to be the tower kitchen. Two long counters with cabinets below were on the left and a big stove was on the right. There was a larder beyond in which were bags of potatoes, onions, and other greengrocer items. Where did it come from? We did not know. While we were looking about the stove made a slow groaning noise and then lit – the coal box burning to life and the temperature in the kitchen climbed ten degrees. Norris wanted the stove but we had no idea how we would go about getting or taking such an item.
The thief then went to the cabinets and after confirming they were not locked began opening them from right to left, cognizant of potential yellow mold again. As he was opening them, they did squeak, and we also heard a giggle. Hmm. Moving slower he went to open the next when a cleaver from the counter took flight and almost killed him before burying itself in the wall. What the hell? Guyus took all the cutlery we could find as well as the chairs and moved them into the larder. Then he held his shield up while Draugmor finished his searching.
He founds pots and bowls and assorted other bits of broken kitchenware meanwhile the “whatever” then hurled the stove’s firebox across the chamber, Guyus’ blocking most of the hot coals with his shield and only getting slightly burned. Then the paladin called to Odin and attempted to “turn” whatever poltergeist was here – and it seemed to work.
It was in the last cabinet that Draugmor found a black crystal with a silver wire wrapped around it – and we were satisfied that we had uncovered the Magrath talisman. It was now 12:15 and we were talking about going right for the 6th level or making sure all the chambers between here and there were cleared when we ended it for the night.
So they went off, this time to get a copy of a spellbook they were assured was here on the 6th floor. Our party mage was suffering without and we were also hoping to bolster his skills. However it was upon arrival at the tower that the group became fearful of EVERYTHING. The wet floor, bone fragments, broken glass. There wasn't a single thing that didn't raise their hackles and make them second and triple guess their decisions.
I look forward to having them continue to mentally fuck themselves over during the tower crawl. :)
Write up follows:
On the last day in Cymbarton, Thurin organized a meeting with interested parties to swap and trade scrolls in order to further streamline his spell book. Trading got hot and heavy between him and 8 other mages but in the end, he did walk away with a series of spells he’d rather have and some names for future contacts. In addition, Draugmor also sought to trade out his own scroll of enchant and item – hoping to get something thief oriented if at all possible. At the 11th hour he did get a buyer willing to trade a set of enchanted elven chainmail for the scroll and the king’s thief took the deal.
Then it was the long trip back to Orihalcus where Thurin then spent the next serious length of time rewriting his spellbook from the spells in his memory as well as the new scrolls he acquired. Then he spent time making a copy of the maker’s potion book and sold it to One-eared Quint in Orihalcus, the journeyman apothecist thrilled to have such a tome at his availability.
Mebali and Guyus completed their training, Aleron completed the repairs on our paladin’s sword “Eagletalon”, and then it was time to discuss what our next move was. The month was drifting to an end, already the third week of Spiritmonth. The snows hadn’t come yet, but we did a few days of freezing rain and heavy frost in the early hours. We debated for a while and settled on going back to Fengarth’s tower and see about getting to the library room on the 6th floor and get a copy of Magrath’s spellbook if we could.
It was a cold 40 degrees on Spiritmonth the 23rd when we set out, arriving at the tower about 10:30. The tower stood as both Detheron and Gwyn remembered it with the single exception being the hole that had been blasted in the wall was now an obvious repaired section of stone. Mebali bound and hobbled the horses and we gave the structure a once over. There was a fetid stink there now that we did not recognize and it made the group cautious. Draugmor took point and checked out the place carefully before daring to enter.
The main room was wet and moldy, and there were hundreds of bone shards and splinters in the soiled carpets. He did look around, noting the long ago fires and obvious sacking of the place. Sure that the main floor was empty, he invited the rest of the group in and we followed with weapons out. The party had no desire to go to the lower level and wanted this excursion to take them to the 6th floor and out only. We approached the stairs.
Draugmor took point with Guyus right behind. The paladin was getting a slight headache from the constant “detecting of evil” he was doing, but his Odin blessed senses had to the point revealed nothing yet. On the landing for the 2nd floor there were two doors. Listening to them, the eastern door was heard some strange hissing and faint popping sounds while the south was nothing. We opted to go south.
The door had showed some battering in the past; the bottom hinge not actually attached the frame. Guyus lifted the door bodily off the floor and carried it on pivot into the chamber. Splinters and ruined furnishings were scattered in the corner but it was the sheen of crushed glass that dominated over 70% of the floor that gave the party pause. What was it, where did it come from? We thought about it and decided to leave it alone. There was another door in here and he checked it out before opening.
It revealed a circular hall that followed the central stairs of the tower, with 4 possible doors along the outer wall. Listening to each revealed nothing except the last door where we did catch the same hissing and popping sound we had heard earlier. We decided to open each door one at a time. The first one showed a smaller chamber with a pallet, a bureau, and a short table with a clay basin and pitcher. It was after the door was opened that the single taper on top of the bureau hissed and smoked and then lit – a taper of small flame burning with a fitting and hissing pop now and again. We gave the room a quick look, the bureau drawers were filled with old beddings and little else. What about the candle? Did it stay lit? Guyus offered to stay in the room and the door was shut.
Upon closing the candle stayed alight for a few seconds and then guttered out. And when it did the chamber was not only dark, but also the temperature dropped a fast 10 degrees to around 35. A rime of frost covered the paladin’s armor and then the chamber door was reopened. The candle relit and the room warmed back up. The group was happy to see Guyus was unharmed and we went to the next chamber.
This was like the last, except the candle on the bureau did not light and the bureau was the type with two doors and a single drawer. Our lantern was taken out and the lodestone with the continual light spell was set within. Draugmor and Guyus went to the bureau and together manhandled the stuck doors opened. And there was a blast of foul smelling spores coming out. The cloud hit the two party members and Draugmor was struck hard. The paladin pulled him out to the hall and he was cleaned quickly with water. Blood was coming from his nose, eyes, and ears and his breathing was shallow and labored. Detheron cast cure disease on him and the yellow mold spores were dispatched quickly.
After a few minutes he was feeling much better and Guyus gave the room a last once over – confident there was nothing of value in the bureau (the spore not affecting him). We then went to the third door. In this one was a skeleton on the bed, his head facing the wrong way – looking at the party. We gave it a wide berth and Draugmor looked at the bureau – finding nothing. The skeleton’s skull did turn slowly on its neck bone – it could be from vibrations in the room. Maybe. We decided not to stick around and left.
This left the last door – which opened to the game room. Cabinets with puzzles, games, boards, you name it were here, half a dozen table and a dozen small stools – over 8 of the candles were in here hissing and burning. We spent twenty minutes looking the chamber over – hoping to find what Detheron and Gwyn called Magrath’s charm – a shaft of black crystal about 5” long, wrapped with a silver wire on a chain of some sort – would need it to get to the library level. The charm was destroyed with Coruth’tae almost 7 months ago and we hoped that its destruction would cause the tower to either call it back – or have another one available.
Not finding one here we decided to go up to the next floor. Third landing – two doors. We opted for south once more and with a careful push, Draugmor revealed the chamber to be the tower kitchen. Two long counters with cabinets below were on the left and a big stove was on the right. There was a larder beyond in which were bags of potatoes, onions, and other greengrocer items. Where did it come from? We did not know. While we were looking about the stove made a slow groaning noise and then lit – the coal box burning to life and the temperature in the kitchen climbed ten degrees. Norris wanted the stove but we had no idea how we would go about getting or taking such an item.
The thief then went to the cabinets and after confirming they were not locked began opening them from right to left, cognizant of potential yellow mold again. As he was opening them, they did squeak, and we also heard a giggle. Hmm. Moving slower he went to open the next when a cleaver from the counter took flight and almost killed him before burying itself in the wall. What the hell? Guyus took all the cutlery we could find as well as the chairs and moved them into the larder. Then he held his shield up while Draugmor finished his searching.
He founds pots and bowls and assorted other bits of broken kitchenware meanwhile the “whatever” then hurled the stove’s firebox across the chamber, Guyus’ blocking most of the hot coals with his shield and only getting slightly burned. Then the paladin called to Odin and attempted to “turn” whatever poltergeist was here – and it seemed to work.
It was in the last cabinet that Draugmor found a black crystal with a silver wire wrapped around it – and we were satisfied that we had uncovered the Magrath talisman. It was now 12:15 and we were talking about going right for the 6th level or making sure all the chambers between here and there were cleared when we ended it for the night.
Thursday, December 15, 2011
Meet 152, Adv 13, 12/10/11
Buy, buy, buy. The party pretty much had to resupply everything for some 75% of the party - and we were talking big ticket items. Platemail, spellbooks, soup to nuts.
And I still feel dirty when we just run down the list and the group says "yes, give me 3" or "next." Certainly miss roleplaying out the shopping trips - but not with 7 players around the table.
Write up follows:
And I still feel dirty when we just run down the list and the group says "yes, give me 3" or "next." Certainly miss roleplaying out the shopping trips - but not with 7 players around the table.
Write up follows:
We spent the next three hours putting the long unused home back in order. Supplies were purchased for the larder, windows opened, dust cleaned out. The outhouse was in poor shape and we noticed our shovels once there were long gone. We went next door to ask to borrow a pair of them and the angry dwarf there told us to piss off which infuriated Detheron. So we tried the other neighbor, a rather slovenly 350 lb half-orcish woman named Grunhilda along with her one son, was completely helpful, appearing actually sweet on Detheron and Guyus. She lent us the shovels and offered to come back later to pick them up and bring some cookies.
After the place was cleaned and Norris had whipped up a stew in the enchanted cauldron, we shared storied with Grunhilda along with her shortbread cookies, learning that she had left her husband (a brutish figure we were told) and was working at the Copperworks as a refuse collector, sweeping up the dung from the sturdy mules and ponies that drove the bellows and other machinery. She was honest and funny and when she left we felt better about her as a neighbor.
When it was getting time to sleep though we noted that the mattresses were infested with lice and ticks. So Detheron called upon Frey to help him to repel vermin, then he walked the entirety of the house, forcing the hundreds, even thousands, of bugs and lice outside. And then in a fit of pettiness, he forced the swarm of lice at and then into the house of the angry dwarf that lived next door until the last of them had sieved their way through the slats and holes and disappeared into the house.
The next day Guyus and Mebali went with Gwyn to see Sir Walter and learn about possible training here in Orihalcus as well as places to have it done. The long unused Guildhalls were in use now and we were happy to be a part of the growing maturation of our first home. We paid the fees as necessary, getting a break on Mebali since Gwyn would be handling part of the Wheelwright’s training in the fighting arts. As for the rest of the party they had planned a major trip to Cymbarton and was hoping to leave the next day or so. An aviary was sent there as well as to Eider on behalf of Norris to Guildmaster Rigil Blackshadow explaining what had happened to him. Aleron had rented some time at the local forge and was able to do some work on Guyus’ sword, Eagletalon, fixing some of the damage that the sword had suffered through to date.
During dinner that night (stew again) Detheron and Thurin talked long about the mage’s actions during the rescue as it was explained to the leader by the paladin. They went back and forth for some time and Thurin eventually made noises that he understood Detheron’s points and would make some changes should those situations came up again. Mollified, the party leader accepted the mage’s words and the two of them returned to dinner.
On the next day, the 20th, Aleron’s skill with the forge was lacking as he not only failed to make any further headway with Eagletalon, but actually reversed part of his efforts from the prior day due to his assistant’s inattentiveness. The party was putting together their plans for the trip the next day and made arrangements at the stablery to rent a wagon and have two of their steeds readied as well. Everyone slept, after eating more of Norris’s stew (the group getting a bit tired of stew by this time).
The next day was windy, terribly windy, steady wind speeds over 25 mph and gusts as high as 50. The group still mustered out, bidding farewell to Gwyn, Aleron, and Guyus. However, less than an hour outside of town with the wagon blowing all over the road and a mishap with a busted trace and one of the horses hurting it’s leg, Detheron turned the wagon around and headed back to Orihalcus, hoping to go the following day if the weather improved.
During the evening, the angry dwarf from next door came over to complain to Detheron that he might have given him the evil eye since the party had come back his house had been under the cruel effects of bedbugs, lice, and ticks. Detheron did his best to calm the dwarf down and offered to help clean up the lice (since it was his own fault) for a price. The dwarf and he settled on a jack of homemade beer and 4 crowns. The dwarf’s home was cleansed and the two of them settled up better with one another.
The next morn was much better and the party set off, eventually arriving in Cymbarton during the afternoon of the 27th. According to Count Cedric Sedaris, we were still under watch since our problems before, but would be allowed to spend 3 days in town to take care of business and then would have to leave.
During the day there Draugmore had gone to Count Cedric and formally reported to the nobleman what was going on and what was to continue. Meanwhile Aleron Greystone had gone to his family holdings and met with his uncle Rorick and explained what had befallen him. He was given two horses to replace the steed he had lost as well as a family gift of 250 crowns. As for patents of mobility, he was instead given a signet ring of the Greystone family and told to take better care of himself in the future. And finally Norris had gone to the seer and the adventuring guild where he learned that the body he was now in belonged to a bard known as Santiri Radcliffe.
From here it was visiting one location after another buying armor, getting it sized, weaponry, equipment, spell components, scroll making and bookmaking supplies, and just about everything else the party needed to reoutfit itself before coming to the end of our time in the county capital and expecting to return to Orihalcus.
Sunday, December 11, 2011
Meet 151, Adv 12, 12/3/11
That's it, adventure 12 is over and in the can. This centered around our wrapping up the situation in Flatrock and the "how or can we ever raise Norris from the dead" issue. The player of our growing and maturing bard had been on a holding pattern for some time since he did not know IF he was playing his character again or IF we could possibly raise him from the dead. He actually had another character planned and partially rolled out when the logistics of it came together and we were able to get Norris brought back.
I have had a love/hate relationship with dead characters coming back to life over time and to this day don't know if I will ever sit comfortably with "yes they come back" or "no, they are dead - move on".
Point of note - travel time from the start of the night to the end of the night was 12 days travel in game. Sucks not having cars, planes, or teleportation spells.
Write up follows:
The party discussed options, settling on the fact that Norris was our prime responsibility. Leaving him as a bound up undead figure was not an option and we had learned from Ludwig before his passing that through a speak with dead, Norris had interest in coming back to the world of the living. What to do? We had mostly no money, as well as little gear (or clothes). Gwyn and Guyus went with Thurin to acquire some clothes and then went to speak to Sir Bork directly.
They exchanged some information back and forth but ultimately Gwyn did ask the nobleman if he could lend the group what funds were needed to raise Norris as we did have such resources but they were currently in Orihalcus. Sir Bork did offer to help but we did not know what the costs would be. As for who could help, there was a Deathspeaker, a Priest of Hel, named Ladrius that had recently come to town and was working currently in the cemetery. He directed us to talk to her and then find out what we would need and if he could help, he would do so.
We went to the cemetery, met with the Deathspeaker, explained our situation (she was not the nicest person) and escorted her back to the Sundered Chains Hotel on Dog Street where she could examine Norris’s undead body. We learned swiftly that in his current condition he was not able to be raised. Too many broken bones, too much of his internal organs were either destroyed or unusable. If we were able to raise him, he would die almost immediately. What were our options? We could magic jar his spirit from the current body into another one – but it would have to be a body that was pretty much an empty husk.
We went with her back to the cemetery where we had learned that Karis had come back to town two days ago and dropped off three bodies. One was missing a right arm, one was the victim of burns (most likely the will o the wisp) and the last had some cold damage. We assumed the last was a victim of wraiths. It was this one the Deathspeaker Ladrius said would be the proper receptacle for Norris. It was going to be a three person ritual, and would require a chalice the facilitate the transference – costing about 2500 crowns.
We went back to Sir Bork and Gwyn asked him for a loan. The nobleman really thought about it and agreed with the following deal. It would be a letter of credit to be drawn with Lord Vergadain in Dragonhole (where the ritual would take place) and would be due in 3 months at a repayment of 2,750 crowns. We agreed.
The next day we travelled first to Dilabria where Gwyn and Detheron stayed and then on the rest of the way to Dragon Hole. We presented the letter to Lord Vergadain Exchequer who verified the amount and seals and presented us with 250 platinum bars. We then went to the Order of Grey Maiden where Ladrius and her two sisters performed the ritual on Norris, bringing his soul from his shattered undead body into the new (human) form. As for his broken body, it was left with the Order who was going to harvest it for reagents for further potential necromantic rituals and experimentation.
From there we traveled back to Dilabria and on Earthmonth the 12th at 8 AM we began the long ride back through numerous towns towards Orihalcus, the place we wanted to use as our home. On the way we stopped at Cymbarton where Gwyn withdrew enough funds to cover the loan we took out from Sir Bork as well as gold to pay a courier and insure the delivery of the letter of credit back up to Flatrock. We continued our trek until eventually coming around the last bend of the western reaches of the Dusty Mountains and arrived at Orihalcus.
We left our tired steeds at the stablery and went to Sheriff Kalarig. He gave us a copy of the key to our home where we went in and opened the shutters, letting fresh air in. We would need to stock the larder and pantry, look into getting some help, and eventually go and see Sir Walter Slaine. But for now we were happy to lower our packs, kick off our shoes, and take stock of the numerous items we had still left here during our many forays out of town. As we sat, the last 12 days of hard travel fading from us, we decided that a short rest wouldn’t hurt first before doing anything else.
I have had a love/hate relationship with dead characters coming back to life over time and to this day don't know if I will ever sit comfortably with "yes they come back" or "no, they are dead - move on".
Point of note - travel time from the start of the night to the end of the night was 12 days travel in game. Sucks not having cars, planes, or teleportation spells.
Write up follows:
The party discussed options, settling on the fact that Norris was our prime responsibility. Leaving him as a bound up undead figure was not an option and we had learned from Ludwig before his passing that through a speak with dead, Norris had interest in coming back to the world of the living. What to do? We had mostly no money, as well as little gear (or clothes). Gwyn and Guyus went with Thurin to acquire some clothes and then went to speak to Sir Bork directly.
They exchanged some information back and forth but ultimately Gwyn did ask the nobleman if he could lend the group what funds were needed to raise Norris as we did have such resources but they were currently in Orihalcus. Sir Bork did offer to help but we did not know what the costs would be. As for who could help, there was a Deathspeaker, a Priest of Hel, named Ladrius that had recently come to town and was working currently in the cemetery. He directed us to talk to her and then find out what we would need and if he could help, he would do so.
We went to the cemetery, met with the Deathspeaker, explained our situation (she was not the nicest person) and escorted her back to the Sundered Chains Hotel on Dog Street where she could examine Norris’s undead body. We learned swiftly that in his current condition he was not able to be raised. Too many broken bones, too much of his internal organs were either destroyed or unusable. If we were able to raise him, he would die almost immediately. What were our options? We could magic jar his spirit from the current body into another one – but it would have to be a body that was pretty much an empty husk.
We went with her back to the cemetery where we had learned that Karis had come back to town two days ago and dropped off three bodies. One was missing a right arm, one was the victim of burns (most likely the will o the wisp) and the last had some cold damage. We assumed the last was a victim of wraiths. It was this one the Deathspeaker Ladrius said would be the proper receptacle for Norris. It was going to be a three person ritual, and would require a chalice the facilitate the transference – costing about 2500 crowns.
We went back to Sir Bork and Gwyn asked him for a loan. The nobleman really thought about it and agreed with the following deal. It would be a letter of credit to be drawn with Lord Vergadain in Dragonhole (where the ritual would take place) and would be due in 3 months at a repayment of 2,750 crowns. We agreed.
The next day we travelled first to Dilabria where Gwyn and Detheron stayed and then on the rest of the way to Dragon Hole. We presented the letter to Lord Vergadain Exchequer who verified the amount and seals and presented us with 250 platinum bars. We then went to the Order of Grey Maiden where Ladrius and her two sisters performed the ritual on Norris, bringing his soul from his shattered undead body into the new (human) form. As for his broken body, it was left with the Order who was going to harvest it for reagents for further potential necromantic rituals and experimentation.
From there we traveled back to Dilabria and on Earthmonth the 12th at 8 AM we began the long ride back through numerous towns towards Orihalcus, the place we wanted to use as our home. On the way we stopped at Cymbarton where Gwyn withdrew enough funds to cover the loan we took out from Sir Bork as well as gold to pay a courier and insure the delivery of the letter of credit back up to Flatrock. We continued our trek until eventually coming around the last bend of the western reaches of the Dusty Mountains and arrived at Orihalcus.
We left our tired steeds at the stablery and went to Sheriff Kalarig. He gave us a copy of the key to our home where we went in and opened the shutters, letting fresh air in. We would need to stock the larder and pantry, look into getting some help, and eventually go and see Sir Walter Slaine. But for now we were happy to lower our packs, kick off our shoes, and take stock of the numerous items we had still left here during our many forays out of town. As we sat, the last 12 days of hard travel fading from us, we decided that a short rest wouldn’t hurt first before doing anything else.
Monday, November 28, 2011
Meet 150, Adv 12, 11/12/11
Unofficially, this was the last meeting of adventure 12 - but I won't put a line through it until the next day or two of bookkeeping is finished.
This was another meeting of overland travel and as I've been doing lately, I dropped the DM screen and was rolling dice in the open. I also had the party roll for wandering monsters - just for the hell of it. I played them as they came up, including their reactions - the dice spoke. And I came across creatures I would once again normally never use. Giant goat, giant eagles, a rogue mountain lion, trio of trolls, even had a 13 count of ogres show up. Capped it off with a 2 person adventuring party looking to get a bounty on Karis that was attracted to our camp fire.
It was a nice change, think the group liked it. I'm going to continue to do that on a going forward.
Write up follows:
We made camp about 6:30 that evening, after riding as far away from the orcs as we dared in the growing dark. Our friends were in very bad condition, barely hanging on and cold. The main exception was Norris – our bard had died during the fight with the Lycos Suns and somehow the orcs had animated his body. The bard was undead, snapping out at anyone foolish enough to put their hands near his face. It was only the fact that most of his bones were already broken that had prevented him from actually being more of a threat. Guyus was very unsure – but decided with the group to bind up the bard and gag him until Detheron was once more awake and could tell us what to do next. We lit a fire, set up camp, wrapped them as much as possible, and looked them over. They were under some sort of drugged effect and according to Guyus, wouldn’t be out of it until tomorrow at the earliest.
It was then here that Dust Devil wanted to talk about the resolution of his part of the deal. Since there was no chance we had 6,500 crowns to pay of the drake, we had to go with the other possibility of the deal: two items of his choosing without discussion and he would allow us to have a discussion on the third.
He selected Thurin’s spellbook and Guyus’s Platemail.
The party (ie: Thurin) did all they could to discuss with the dragon a possible alternative, even going so far as to explain how if the dragon took Thurin’s spellbook, he would be powerless. The dragon listened and stood by his ground that a deal was a deal and we had made our choices. Thurin honestly did give thought to using his scroll of disintegrate on the dragon, but realized it was foolish and would not result in anything.
Guyus was worth. He had no desire to give up his armor, but as a paladin he allowed himself to be swayed into honoring his deal. He waited for the mage to give up his spellbook first before removing the ensorcelled platemail. As for the third item, the dragon really wanted a horse to eat. The group agreed and Guyus made sure that Dust Devil was given the horse that Thurin had been riding to date in a fit of peckishness.
The party slept in foul humor after the dragon had flown away, Thurin very nervous because the only spells he had now were the ones he had memorized. He needed to get to town, get access to a spellbook, and spend many days rescribing a book with whatever spells he had in memory.
We awoke the next day on the 4th and just before 9 were off. We made great time riding back south, coming near the orcish stronghold of 4 Tusk about 10. We strongly suspected that our friends’ missing gear was here, but assaulting the fortress would be foolhardy so we kept on. It was a 5 PM that we were attacked by a sudden assault of a hungry mountain lion. A few of us were mauled by the ferocious feline but we finished it off before it could escape. We took the beast with us and tended our wounded before continuing on.
It was closer to sunset that we came upon a dozen giant goats. Each one was almost 8’ tall at the shoulder, shaggy and great and huge. They were feeding on the tough grasses growing within one of the valleys. We gave the half ton beasts a wide berth and pressed on until the sun had long set and it was almost 8 PM when we rested. We had been scavenging for firewood during the ride (Thanks again to Korg) and it was shortly after that that we had a fire going.
From there we skinned the mountain lion, scraped its hide, and set most of the salvageable meat to smoke on wooden racks near the fire. The party slept and slept well. It was around 4 in the morning while our two elves, Thurin and Draugmor were on watch that a four count of Giant Owls landed, lured close from the camp fire. The owls spoke elvish and spoke briefly. They asked for the guts and innards from the mountain lion to eat and snapped up the viscera quickly. Then they offered to fly a couple of us to the nearest town before the sun rises and although we thought about, Thurin and Draugmor thanked the owls and declined. The 4 owls then flew off.
We all woke up, it being the 5th today, and were off riding shortly after 8 AM. We had only ridden a short time before we were noticed by a 13 count of ogres. Luck was with us as we approached the Ogre’s openly in friendship and they returned it. We talked about the 4 Tusk orcs to the north of us (the ogres were heading there for trade) and that the humanoids had come from a mesa known as Odin’s Plateau. They wanted to trade, eyeing our new mountain lion skin. We gave it to them and they in turn gave us some squeezing from a sack that held wyvern’s tails. Very nice! They left us in peace and we rode off relieved.
It was around 3 PM that our companions woke up. Detheron, Gwyn, Aleron, and Mebali (Norris of course was still “awake” and undead). They had been badly abused and told us what they had learned of their capture. They were going to be sold off as slaves to the Ogrelords to the northwest and eventually get to a place known as Ravensperch Demesne. Aleron was still deaf from the rocket blast and had to be explained things very slowly.
We rode onward, now getting closer to Rakewood Forest. But during the ride we attracted the attention of three trolls. The party drew up battle lines, a number of branches lit and a fire going. A few fire arrows were prepared and the group gathered their strength. As the trolls grew closer we shot the swarthy beasts with fire arrows until the brands ran out. Then Korg, Guyus, and Finta raced out to charge the trolls head on.
Blows were struck and torches were passed around as well as burning brands. Perrin shot continuously as the trolls but their regenerative powers kept them from falling over easily. It was when the first one fell that Thurin hit him with the brand again and again, keeping him ablaze. Guyus was getting struck, the loss of his armor working against him during the fight. Perrin’s quiver was running low as he shot each troll two or three times each minute. Finally the battle was done and the trolls vanquished.
Binding our wounds we remounted up and kept going. It was about 6:30 PM when we rested again. It looked like we would be back at Flatrock tomorrow. While we were resting, our campfire attracted two travelers. They came forth to us, a ranger and a mage. They were out riding to capture the bandit known as “Karis of Melbourne” and assumed they could do it on their own. We spoke with them for a while, explained the Red Clouds and Karis and what they were possibly like and their strengths and weaknesses. The two adventurers opted instead to head back to Cymbarton and do more studying and fact finding. We camped with them, sharing our history and story with them.
Aleron’s deafness was healed and the mage gave Thurin a few copies of extra scrolls she had to help him out. We rested and the next day, the 6th rode on towards Flatrock – arriving just after 12. We went to see Sir Bork, checked in and reported, were sent on our way, and the nobleman then spoke to his three men (Korg, Perrin, and Finta) and got their opinion of the party and their trustworthiness. They spoke of the group well but each had reservations about Thurin (in some cases it was outright hostility) and Sir Bork thanked them for their effort and candor and sent them on their way.
This was another meeting of overland travel and as I've been doing lately, I dropped the DM screen and was rolling dice in the open. I also had the party roll for wandering monsters - just for the hell of it. I played them as they came up, including their reactions - the dice spoke. And I came across creatures I would once again normally never use. Giant goat, giant eagles, a rogue mountain lion, trio of trolls, even had a 13 count of ogres show up. Capped it off with a 2 person adventuring party looking to get a bounty on Karis that was attracted to our camp fire.
It was a nice change, think the group liked it. I'm going to continue to do that on a going forward.
Write up follows:
We made camp about 6:30 that evening, after riding as far away from the orcs as we dared in the growing dark. Our friends were in very bad condition, barely hanging on and cold. The main exception was Norris – our bard had died during the fight with the Lycos Suns and somehow the orcs had animated his body. The bard was undead, snapping out at anyone foolish enough to put their hands near his face. It was only the fact that most of his bones were already broken that had prevented him from actually being more of a threat. Guyus was very unsure – but decided with the group to bind up the bard and gag him until Detheron was once more awake and could tell us what to do next. We lit a fire, set up camp, wrapped them as much as possible, and looked them over. They were under some sort of drugged effect and according to Guyus, wouldn’t be out of it until tomorrow at the earliest.
It was then here that Dust Devil wanted to talk about the resolution of his part of the deal. Since there was no chance we had 6,500 crowns to pay of the drake, we had to go with the other possibility of the deal: two items of his choosing without discussion and he would allow us to have a discussion on the third.
He selected Thurin’s spellbook and Guyus’s Platemail.
The party (ie: Thurin) did all they could to discuss with the dragon a possible alternative, even going so far as to explain how if the dragon took Thurin’s spellbook, he would be powerless. The dragon listened and stood by his ground that a deal was a deal and we had made our choices. Thurin honestly did give thought to using his scroll of disintegrate on the dragon, but realized it was foolish and would not result in anything.
Guyus was worth. He had no desire to give up his armor, but as a paladin he allowed himself to be swayed into honoring his deal. He waited for the mage to give up his spellbook first before removing the ensorcelled platemail. As for the third item, the dragon really wanted a horse to eat. The group agreed and Guyus made sure that Dust Devil was given the horse that Thurin had been riding to date in a fit of peckishness.
The party slept in foul humor after the dragon had flown away, Thurin very nervous because the only spells he had now were the ones he had memorized. He needed to get to town, get access to a spellbook, and spend many days rescribing a book with whatever spells he had in memory.
We awoke the next day on the 4th and just before 9 were off. We made great time riding back south, coming near the orcish stronghold of 4 Tusk about 10. We strongly suspected that our friends’ missing gear was here, but assaulting the fortress would be foolhardy so we kept on. It was a 5 PM that we were attacked by a sudden assault of a hungry mountain lion. A few of us were mauled by the ferocious feline but we finished it off before it could escape. We took the beast with us and tended our wounded before continuing on.
It was closer to sunset that we came upon a dozen giant goats. Each one was almost 8’ tall at the shoulder, shaggy and great and huge. They were feeding on the tough grasses growing within one of the valleys. We gave the half ton beasts a wide berth and pressed on until the sun had long set and it was almost 8 PM when we rested. We had been scavenging for firewood during the ride (Thanks again to Korg) and it was shortly after that that we had a fire going.
From there we skinned the mountain lion, scraped its hide, and set most of the salvageable meat to smoke on wooden racks near the fire. The party slept and slept well. It was around 4 in the morning while our two elves, Thurin and Draugmor were on watch that a four count of Giant Owls landed, lured close from the camp fire. The owls spoke elvish and spoke briefly. They asked for the guts and innards from the mountain lion to eat and snapped up the viscera quickly. Then they offered to fly a couple of us to the nearest town before the sun rises and although we thought about, Thurin and Draugmor thanked the owls and declined. The 4 owls then flew off.
We all woke up, it being the 5th today, and were off riding shortly after 8 AM. We had only ridden a short time before we were noticed by a 13 count of ogres. Luck was with us as we approached the Ogre’s openly in friendship and they returned it. We talked about the 4 Tusk orcs to the north of us (the ogres were heading there for trade) and that the humanoids had come from a mesa known as Odin’s Plateau. They wanted to trade, eyeing our new mountain lion skin. We gave it to them and they in turn gave us some squeezing from a sack that held wyvern’s tails. Very nice! They left us in peace and we rode off relieved.
It was around 3 PM that our companions woke up. Detheron, Gwyn, Aleron, and Mebali (Norris of course was still “awake” and undead). They had been badly abused and told us what they had learned of their capture. They were going to be sold off as slaves to the Ogrelords to the northwest and eventually get to a place known as Ravensperch Demesne. Aleron was still deaf from the rocket blast and had to be explained things very slowly.
We rode onward, now getting closer to Rakewood Forest. But during the ride we attracted the attention of three trolls. The party drew up battle lines, a number of branches lit and a fire going. A few fire arrows were prepared and the group gathered their strength. As the trolls grew closer we shot the swarthy beasts with fire arrows until the brands ran out. Then Korg, Guyus, and Finta raced out to charge the trolls head on.
Blows were struck and torches were passed around as well as burning brands. Perrin shot continuously as the trolls but their regenerative powers kept them from falling over easily. It was when the first one fell that Thurin hit him with the brand again and again, keeping him ablaze. Guyus was getting struck, the loss of his armor working against him during the fight. Perrin’s quiver was running low as he shot each troll two or three times each minute. Finally the battle was done and the trolls vanquished.
Binding our wounds we remounted up and kept going. It was about 6:30 PM when we rested again. It looked like we would be back at Flatrock tomorrow. While we were resting, our campfire attracted two travelers. They came forth to us, a ranger and a mage. They were out riding to capture the bandit known as “Karis of Melbourne” and assumed they could do it on their own. We spoke with them for a while, explained the Red Clouds and Karis and what they were possibly like and their strengths and weaknesses. The two adventurers opted instead to head back to Cymbarton and do more studying and fact finding. We camped with them, sharing our history and story with them.
Aleron’s deafness was healed and the mage gave Thurin a few copies of extra scrolls she had to help him out. We rested and the next day, the 6th rode on towards Flatrock – arriving just after 12. We went to see Sir Bork, checked in and reported, were sent on our way, and the nobleman then spoke to his three men (Korg, Perrin, and Finta) and got their opinion of the party and their trustworthiness. They spoke of the group well but each had reservations about Thurin (in some cases it was outright hostility) and Sir Bork thanked them for their effort and candor and sent them on their way.
Monday, November 14, 2011
Meet 149, Adv 12, 11/5/11
Overland travel is sometimes handwaved with groups and DM's, and I have been no exception in the past. It's hard to get all "adventured" up and excited when the miles are passing behind you. However there are also times when the adventure isn't at the end of the road, but ON the road itself. That's what I had in mind for the party's trip out to intercept and rescue their freinds. It's not just the miles away from home, but also the things the party sees and experiences that makes for a true adventure.
This meeting not so much, but the following one had a rich result of wandering monster checks and interesting meetings and experiences that the group seemed to enjoy the trek.
Write up follows:
This meeting not so much, but the following one had a rich result of wandering monster checks and interesting meetings and experiences that the group seemed to enjoy the trek.
Write up follows:
We rode through the rain for a few hours until both Finta and Guyus had the party come to a stop. They conferred for a bit and then had to admit to the party that the inclement weather had obscured the trail and for the last half hour, they had not been sure they were following the orc’s tracks any longer. We talked about our options and decided that we would press on, relying on what directions we’ve been riding in and hoping that we would catch up to some sign of our quarry in the near future.
It was just past 10:30 that we arrived at the rain line, a seemingly hard barrier between the druidic ensorcelled weather that had held for the last 2 days and the normal weather pattern beyond. We emerged on the other side of the veil, and took stock of our surroundings. It was on the next nearest rise that we alighted and using Perrin’s spyglass, took a good look around the countryside for any sign. It was to the north that we saw a faint smudge rising, sure sign of a fire in the near past. Meanwhile Korg was gathering what firewood we could now that it was dry.
We decided to ride towards the north where the smoke was seen arriving just before noon. Sure enough, it was the remains of a large encampment. Orcish. Gone now but according to Perrin, no more than 4 hours or so head start. We estimated around a hundred orcs, and there were carts/wagons, and drag marks. The party ate while Dust Devil kept us company. We discussed our options and decided that since the dragon was here, we should make a deal with him. There was talk and eventually it was settled on either 6500 crowns of treasure OR 3 items, with the dragon choosing the first two without discussion and the third being up for a possible deal. It wasn’t great, but we took the deal.
We relit the orcish fire and kept it burning bright while we stripped off our very wet gear and clothes and made some time to dry it out. It was by 2 PM that we broke camp and mounted up, riding off along the now obvious orc trail, our horses goaded to a cantor where able.
About 3:30 we came upon an orc with most of his right side stove in, his head mostly pulped. It had been stripped and left on the side of the road. We rode onward, approaching the high point of the hills we were in. It was just after 5:30 that we came upon an area where the orcish trail split. Half of it went north and half west. The northern trail continued with carts and wagons and now also had animal tracks as well. Which way? We assumed the northern trail with the wagons STILL had our friends and figured that would be best. But we only had an hour or so of daylight left. And what about the western orcs? Were they close?
Dust Devil went off the check, the drake returning with news that about a mile or so from here was a keep. Stout walls, four watch towers on neighboring hills, over 60 orcs guarding the visible areas. Neigh upon impregnable to say nothing of the many catapults and ballistas also in the area. Obviously the heart of the Four Tusk orcish clan and not to be approached. We decided to ride BACK the way we came for a half hour or so, putting more distance between us and the orcish fortress. And then we rode off even further in the hills until we were near no tracks. Camp was established.
Korg’s skill at foraging came in handy once more as the tough dwarf found a nest of prairie dogs and set about braining as many of the animals as he could. We had a good meal that night with Perrin making some connection with the drake by feeding him a choice number of the varmints. Watch was set and we had a tense and watchful night’s sleep.
We awoke on the 3rd; weather was cold today, maybe going to hit 50 tops. We broke our fast and studied for a bit. Thurin volunteered to polymorph to a sparrow and scout ahead to see if he could find any of the orc’s trails. It was once he was gone that the group learned that Dust Devil seemed to understand and speak Common. He did not like slaving in general and broke the Charm enchantment that was on both Finta and Korg. He then explained that any sort of enslavement was wrong and that the scales were just rebalanced. The party was surprised and opted NOT to tell Thurin when he came back of Dust Devil’s ability to understand Common.
We mounted up after the wizard returned, letting us know that the trail was steady northward and we should not tarry. Our horses were given their headway and we rode onward, long strides and steady hands. For hours we pressed on until the hills were behind us and we were riding through the wildlands and tall grasses of the Forsaken Lands. A wary eye on the horizon and a cautious gaze looking everywhere for danger we rode. The hours passed and we kept the horses fresh where we could, changing them often and relying on Guyus’ knowledge of their abilities to eek our every ounce of their speed.
And our gamble paid off.
At just before 5 on the horizon we caught a glimpse of our targets, over 3 miles from us and heavily laden wagons. We broke into a gallop and began to cut the distance. But it was going to be close; we needed something to slow them down more. We sent Dust Devil ahead with instructions and the drake flew up to a thousand feet in height and winged in the orcs direction, banking over, diving, and strafing the ground before them with a roaring goat of fire. They shot crossbow bolts at the dragon as it banked once more and flew back towards us.
We then saw them arrange their wagons in a circle and with crossbow bristling prepared themselves to receive our charge. The group rode to within 200’ feet where we stopped and treated with them (both sides waving white flags to parley). Finta rode out to talk, the presence of the drake enough to keep the unsteady peace.
We explained that we wanted our friends and the orcs were not going to give them up. No reason to. Could we fight? Sure but with over 30 orcs and only 6 of us, especially with the prisoners unable to defend themselves and possibly be slain outright we did not want a direct confrontation. Finta and the Orcish subaltern went back and forth until it was decided that if we agreed to fight their champion one on one they would release one of ours.
One of the Giant Orcs stepped out, axe at the ready. Finta looked up at the 14’ orc and called out for his champion to step forth. Korg was going to do it but Guyus told the dwarf to wait, he would. The paladin strode forward and then did battle with the giant orc. He swung mightily and ducked the whistling blade of the axe. His blows were sure and strong and it was within an embarrassingly short time before the barely winded paladin laid low the giant orc.
The orcs paused, but did honor their deal. We chose Detheron to step free and he was guided to the edge of the wagons where Finta took the drugged, battered, and broken druid’s naked form with him back towards the rest of the group. What about the others? We wanted 4 more (Aleron, Norris, Gwyn, and Mebali) and the orcs agreed – but THIS time Guyus would have to fight 4 on one. And the paladin agreed.
The other giant orc stepped free along with the 3 well armed and armored orcish fighters. The battle was joined and Guyus was whirling and dodging as many of the blows as he could, relying on his armor to save him when he couldn’t step free. He hit and struck when he could, felling one orc and getting wounded in return. Then another orc fell and the giant orc was wounded. The paladin’s head rung from the many blows he was taking but he dropped the third orc at long last until it was just him and giant. Snarling the two combatants went toe to toe until with a mighty hew the giant was slain.
Shocked but not wanting to risk any more, the orcs gave up the rest of the requested members. We grabbed them, mounted up, and the orc team and ours rode away in mutual deference to each other. We rode south until the sun was under the horizon and the sky turned dark before daring to stop and rest.
Monday, November 7, 2011
Meet 148, Adv 12, 10/22/11
Every group has an issue at some point with the "lesser" ethical members. Picking pockets, withholding treasure, turning invisible and running away. But in my group we have the dreaded "Charm Person". In some cases - the single most chaotic style spell available to the given low level mage as it makes a trusted friend and effective mind raped personage of anyone who deigns to disagree with the mage.
Most mages would never dare cast it on a pary member - but in our group we had our mage do it to two members. Henchmen, yes, but still party members.
And there is a figure with the party who can dispel it almost at will. This might not go well.
Write up follows:
Guyus, Thurin, and Draugmor grabbed what little the orcs had left behind, bandaged up their hurts as much as possible, and began the long trek back to Flatrock with the idea of drumming up some local aid to go out and hunt down the orcs that had taken their companions.
It took almost 5 hours to make it back, just before curfew. Once there they spoke to the stable master to ready all their horses plus three others. From there they went to the Dog and Fox where they ate a fast meal and talked about the crushing defeat they had suffered and the capture of their companions. Any issues with the Red Clouds and Karis were now forgotten, only getting to the Four Tusk clan and getting the rest of the Sundered Chains back mattered.
They stopped at the Hotel where they quickly changed into what little dry and clean clothes they had and then marched right off to Bork Keep. It was almost 10 at night where they roused Sir Bork and had some words with the noble as to what had happened and their current state and plight. Sir Bork did say that he would reach out for volunteers and would have whoever he could here in the morning to help the group ride out and go with them against the orcs.
From here it was back to the hotel where they went over plans and plans, eventually getting some sleep. Thurin worked on his spell listing and Draugmor went out to hunt down the local thieves for a chance to purchase poison for the upcoming fight.
The next morning, still raining the group went out and hit a few errands. Some trail rations and basic equipment, a visit to the taxidermist, and finally a plead with Zinthar to lift the weather stasis and stop the rain. The venerable druid refused, saying he had given word to Detheron only and would not change it unless he said otherwise.
From here we then went to Bork Keep and met up with three members of Chirkis Keep that had volunteered. Each man had a personal vendetta against the local orc tribes and were happy to join. Korg Blackstone, dwarven axeman and 3 time winner and current champion of the local Tough Dwarf competition; Perrin Dugood was the leader of the Oldguard at Chirkis Keep and a consummate bowman; and lastly was Finta Eightfingers, almost 70 years of age but still active and the most respected of the Oldguard. Introductions were made all about and we promised Sir Bork to return as soon as possible with our friends if able.
We hit the stables, grabbed our horses, and went off. We opted to stay on the road in the rain as much as possible until we had gotten as close to the western edge of Rakewood Forest as we guessed. We stopped for lunch and then took our string of horses northward. Our pace slowed as we struggled across the rocky sludge of the badlands, the rain soaking us through and to the skin.
It was just after 2 PM that a draconic figure flew overhead. Over 25’ wingspan, perhaps a bit longer than that in the body (of which one third was tail), dull crackled metallic brown in color. It looked down at us and then landed ahead, just off to the side of where we were riding, Sitting on its haunches and just looking at us. What do we do? The decision was made to at least attempt to make contact.
Thurin took the reins here, speaking to the drake in draconic. It called itself Dustdevil and heard about our plight and our missing friends. It didn’t want to join us one way or another, but was interested in flying along. An offer was made to help, but the deal was for either 5,000 crowns of treasure or first two choices of any items found. Thurin tried to work around it but the Dustdevil was not moved. No deal was reached on getting his aid but he would follow along. We also had a bit of problem as Thurin kept getting tripped up while stating our goals. Kill or no killing, getting friends back or treasure, does he command the group or not? It was a bit stressful.
We rode on, the rain kept up, and the low green line of Rakewood Forest was on our right side. About 4:30 we came up the orc tracks and followed them northwest into the badlands. Only low hills and scrub brush filled the land. Dustdevil stayed nearby as we rode but with no caves visible or any stands of trees around for shelter we were forced to set up a crude camp in the low rise of the local swells and dales of the hills around us.
Right after this we had a debacle. Thurin went off on his own without telling the group exactly what was going on, digging a hole in dire wolverine form with Pop to aid in an effort to make some shelter for himself. The dragon had taken flight elsewhere after a cryptic comment about wolves. Then Thurin was captured in some of his lies and Bork was under the impression that Pop was a real wolverine. He did “bury” it in the lair by kicking the dirt back into the hole. Meanwhile Finta was poking holes in Thruin’s comments and arguments – proving that the mage (who was saying he was a cleric of Baldur during all of this) was not trustworthy.
Guyus tried to smooth the whole mess out but then a pack of wolves did attack. The three veterans from Chirkis Keep accorded themselves very well, dispatching two of the wolves and frightening off the others. Skins were cut and the group had a difficult time between Thurin and the volunteers. Camp was established and we rested.
Dustdevil did return at length, bringing some deadwood he had found and then lit with a blast of his breath. The fire lasted only two hours of so, but it was welcome during the night.
It was then that Thurin cast a charm spell on Korg Blackstone and another one on Finta Eightfingers, ending their frustration and mistrust of the mage with a pair of failed will saves. It was after we had all woken from a cold and fitful sleep that Perrin and Guyus were surprised and concerned at the two other veterans 180 degree changed feelings on Thurin. Nothing was said but the two men were going to watch Thurin carefully as they tried to make sense of what happened.
We broke our fast, mounted up, and in the driving rain at 7 AM on the 2nd we rode off following the muddy line in the badlands that headed off in the direction the orcs had run.
Most mages would never dare cast it on a pary member - but in our group we had our mage do it to two members. Henchmen, yes, but still party members.
And there is a figure with the party who can dispel it almost at will. This might not go well.
Write up follows:
Guyus, Thurin, and Draugmor grabbed what little the orcs had left behind, bandaged up their hurts as much as possible, and began the long trek back to Flatrock with the idea of drumming up some local aid to go out and hunt down the orcs that had taken their companions.
It took almost 5 hours to make it back, just before curfew. Once there they spoke to the stable master to ready all their horses plus three others. From there they went to the Dog and Fox where they ate a fast meal and talked about the crushing defeat they had suffered and the capture of their companions. Any issues with the Red Clouds and Karis were now forgotten, only getting to the Four Tusk clan and getting the rest of the Sundered Chains back mattered.
They stopped at the Hotel where they quickly changed into what little dry and clean clothes they had and then marched right off to Bork Keep. It was almost 10 at night where they roused Sir Bork and had some words with the noble as to what had happened and their current state and plight. Sir Bork did say that he would reach out for volunteers and would have whoever he could here in the morning to help the group ride out and go with them against the orcs.
From here it was back to the hotel where they went over plans and plans, eventually getting some sleep. Thurin worked on his spell listing and Draugmor went out to hunt down the local thieves for a chance to purchase poison for the upcoming fight.
The next morning, still raining the group went out and hit a few errands. Some trail rations and basic equipment, a visit to the taxidermist, and finally a plead with Zinthar to lift the weather stasis and stop the rain. The venerable druid refused, saying he had given word to Detheron only and would not change it unless he said otherwise.
From here we then went to Bork Keep and met up with three members of Chirkis Keep that had volunteered. Each man had a personal vendetta against the local orc tribes and were happy to join. Korg Blackstone, dwarven axeman and 3 time winner and current champion of the local Tough Dwarf competition; Perrin Dugood was the leader of the Oldguard at Chirkis Keep and a consummate bowman; and lastly was Finta Eightfingers, almost 70 years of age but still active and the most respected of the Oldguard. Introductions were made all about and we promised Sir Bork to return as soon as possible with our friends if able.
We hit the stables, grabbed our horses, and went off. We opted to stay on the road in the rain as much as possible until we had gotten as close to the western edge of Rakewood Forest as we guessed. We stopped for lunch and then took our string of horses northward. Our pace slowed as we struggled across the rocky sludge of the badlands, the rain soaking us through and to the skin.
It was just after 2 PM that a draconic figure flew overhead. Over 25’ wingspan, perhaps a bit longer than that in the body (of which one third was tail), dull crackled metallic brown in color. It looked down at us and then landed ahead, just off to the side of where we were riding, Sitting on its haunches and just looking at us. What do we do? The decision was made to at least attempt to make contact.
Thurin took the reins here, speaking to the drake in draconic. It called itself Dustdevil and heard about our plight and our missing friends. It didn’t want to join us one way or another, but was interested in flying along. An offer was made to help, but the deal was for either 5,000 crowns of treasure or first two choices of any items found. Thurin tried to work around it but the Dustdevil was not moved. No deal was reached on getting his aid but he would follow along. We also had a bit of problem as Thurin kept getting tripped up while stating our goals. Kill or no killing, getting friends back or treasure, does he command the group or not? It was a bit stressful.
We rode on, the rain kept up, and the low green line of Rakewood Forest was on our right side. About 4:30 we came up the orc tracks and followed them northwest into the badlands. Only low hills and scrub brush filled the land. Dustdevil stayed nearby as we rode but with no caves visible or any stands of trees around for shelter we were forced to set up a crude camp in the low rise of the local swells and dales of the hills around us.
Right after this we had a debacle. Thurin went off on his own without telling the group exactly what was going on, digging a hole in dire wolverine form with Pop to aid in an effort to make some shelter for himself. The dragon had taken flight elsewhere after a cryptic comment about wolves. Then Thurin was captured in some of his lies and Bork was under the impression that Pop was a real wolverine. He did “bury” it in the lair by kicking the dirt back into the hole. Meanwhile Finta was poking holes in Thruin’s comments and arguments – proving that the mage (who was saying he was a cleric of Baldur during all of this) was not trustworthy.
Guyus tried to smooth the whole mess out but then a pack of wolves did attack. The three veterans from Chirkis Keep accorded themselves very well, dispatching two of the wolves and frightening off the others. Skins were cut and the group had a difficult time between Thurin and the volunteers. Camp was established and we rested.
Dustdevil did return at length, bringing some deadwood he had found and then lit with a blast of his breath. The fire lasted only two hours of so, but it was welcome during the night.
It was then that Thurin cast a charm spell on Korg Blackstone and another one on Finta Eightfingers, ending their frustration and mistrust of the mage with a pair of failed will saves. It was after we had all woken from a cold and fitful sleep that Perrin and Guyus were surprised and concerned at the two other veterans 180 degree changed feelings on Thurin. Nothing was said but the two men were going to watch Thurin carefully as they tried to make sense of what happened.
We broke our fast, mounted up, and in the driving rain at 7 AM on the 2nd we rode off following the muddy line in the badlands that headed off in the direction the orcs had run.
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