Icemonth the 17th, 3:31 PM. Amidst the viscera of the torn up Cheese, the group hit the Owlbear with everything they had. Gun and Nevah peppered it with arrows and bolts, magic missiles flew, and Yandr was in the front, blades flying. Leggly was there, his coat rack smashing into the monster’s hide. But there was a rip of claws and Yandr was buffeted, slashed and hit. He splintered his shield and avoided a hug for his efforts. However he was bleeding wildly from the attack and used his paladinal powers to staunch some of the wounds.
We hit and tore, and another shield had to be splintered as the owlbear shredded Yandr again. The paladin was wavering and a heal spell had him up again. Leggly’s hat rack burst on the owlbear, falling apart. We reshuffled the line and Yandr was handed a shield to be borrowed for now. And it was a good idea as he was hit again and had to splinter again. More healing followed and the group shot, fired, stabbed, and slashed and finally the owlbear fell over dead.
As we were deciding on getting some feathers, Atlas and Thobar heard some noises coming down the hall. Buzzing and deep. They looked and could see a 4 count of 2’ diameter spiky angry looking robber flies. “Coming! Now!” We quickly redrew the lines and waited for them to come around the corner. Nevah shot, crossbow bolt ripping into one of them and sending it cascading back against the wall. Spears and other arrows followed and the flies were very quickly slain, leaving a last one to fly away fast.
We then went through the owlbear’s corpse. We scavenged feathers, claws, and even managed to carve out some bear steaks from it. With the secret door forced open in the berserker room, the party opted to stay here. We went back to the berserker room and gathered up bedding, food, weapons, clothes, and anything else we could get. Leggily, Fantas, and Neal set up camp while we checked out the cave beyond the owlbear.
Was a pool in here, brackish and muddy. No other way out. The pool was deep, spike on a rope test had it about 20’. But we couldn’t see lower than 4’ down, too much foul floating in the water. So we figured we’d check it out tomorrow.
Healing was dispensed, some scrolls studied, and we figured we’d get 1 good night rest. No one comes down to this section of the dungeon. In the time open, Gun figured he’d refine the giant wasp poin he had bee3n carrying around in the thorax all this time. Using Cheese’s old pan, he heated up the fire and began extracting the poison slowly. The vapors were pretty heady and the rest of the group already asleep were saved from the worst of it. But 5 hours of refining and extracting and Gun managed to get half a vial full – 5 or 6 good doses.
We all slept well and the next day, Icemonth the 18th, we had some Endure elements cast (thanks Hrimvir!), and then refilled our skins before going to the Octagon room. We went over the map and figured we’d try the bugbear area – especially since the door there was open. So Gun and Fjord went down a bit and at the limit of their infravision range, could see some amorphous blob talking. The language? Fjord was pretty sure it was trollish.
Nah, screw that. Heading back to the octagon, we decided NOT to go there. We could go to the hall that supposedly twisted all over but instead, we figured lets go to the last door at the 2nd octagon – the one that had some pressure behind it, pulling air in.
It was 9:25 when we got there and looked the place up and down. Decent sized beach and a 2 to 3’ deep stream, 35’ wide, heading from west to east. Fjord was the biggest in the group and he volunteered to go and check it out. We took 4 coils of rope and a big handful of pitons. A handy light spell on his spear doubling as a walking stick worked out. A much needed endure elements also followed. He dropped most of his belongings here to keep him from being weighed down and gave a nod to the party. Driving one into the beach here, we fasted a rope and Fjord began trudging upstream, wearing the crampons on his feet.
It started out difficult and then got harder. The slope was decidedly uphill and the current grew stronger the further he pushed along. At 50’ he drove a piton into the wall and made sure the rope was threaded through. But he could hear the water growing in speed and the pressure was getting worse. He was inching forward and in the dark – water was up to his waist and deepening. This was NOT the way to go. He thought that this eventually met up with the water that Cara almost fell down on the 1st level of the dungeon under the monastery. Cutting his losses, he turned and went back down with care.
Coming back to the shore, soaked but thankfully he did not note the cold of the water (thanks Hrimvir!), they discussed the path and he volunteered to go downstream instead. Cycling the rope around he held his spear up and trudged down the better direction. The water was about 2’ deep, moving but not like rapids – just fast, and it was cold (but he did not take heed due to the spell). It also sloped a bit but it was gradual to the half ogre.
After some 100 feet of walking he had left the glowing phosphorous fungus behind and found an outcropping of rock on the north side. A place to rest if need be. Dropping a piton here the group could hear his echoing pounding back at the main shore. He walked on. At 150’ another piton. At 200’ he found another outcropping of rock, this time on the south side. Stepping out to rest he looked down into the gloom. The water kept going.
“Brian…I should go check that out.” So. He untied the safety rope, kept a single coil of 50’ on it for himself, tied his grappling hook to the end, and walked on into the darkness – his light spell leading the way. The group was getting concerned, he had been gone over an hour and it’s been quiet down there. They opted to keep waiting, going through their belonging to make sure everything was packed and ready to go at a moment’s notice. Yandr looked at Gun’s map and shook his head. “Pretty sure you’re drawing this part upside down.”
The Halfling looked at the paladin from under his hat, brows risen. “I don’t come into your kitchen, boy, and tell you how to make soup.” After Yandr shrugged and walked away, Gun quietly turned part of his map over, top to bottom, and drew on.
Fjord kept going. He was doggedly going on, his great constitution keeping his trudging through the water and gravelly base of the river. He passed another shelf of stone but his spear suddenly went out. “Damn it.” He was in the dark and his infravision depicted everything in hues of blue green and blue – this was cold but he was willing to keep going. At 11:30ish he was 400’ down the river and opted to keep going. The rest of the group was now very concerned.
He moved on and he could see glowing up ahead. Phosphorous fungi like back where he had come from. A shore of rock. And a figure standing there – short but a decidedly heat source. He raised a hand and it disappeared – followed a moment later by lots of gonging sounds. “Damn it,” he muttered again as 2 of them appeared. He threw his spear but it cracked on the ceiling and was lost in the river. He turned and started heading back, the 2 from the shore following a bit before turning back – and the last thing he saw were lots more figures on the shore.
Cara volunteered to go down and see if she could find Fjord. She used another light spell and followed the rope, calling back often what she saw. At 150’ she came to the end of the rope, no Fjord. “He’s not here.” The group discussed lots of options and wanted to eat lunch before coming up with a rescue plan. Cara returned and the group sat on the shore eating.
Fjord’s great constitution was fading as he trudged back up the river against the current in the dark. It was almost 12:40 when he staggered out of the river, crawled up to the shore, and flopped on his back exhausted. Through his gasps for breath, he shared his journey, the shores, and the beach and other figures some 500+ feet away.
We let his get his breath and talked about it. Hrimvir would carry Gun, and Cara would carry Nevah – the gnome and Halfling too short to risk the fast moving water. The rest of us used up most of Hrimvir’s remaining spell slots – getting more Endure elements so the entire party was protected.
As for Leggy, Fantas, and Neal – this is where they bid farewell from Cara. They do not swim, have avoided this river for 5 years, and have tried it before. The cold makes their legs and feet hurt, go numb, then they fall over and risk drowning. They wish the Duchess well and after getting their belongings, wait on the shore to wave goodbye to the group.
We walked into the river @ ten after one and started walking along. We stopped briefly at each dry space before moving on again. The distance moved on behind us until about 5 after 3, we came to the beach and looked around with care. The area was big, 60 by 50 easily, 20’ tall ceiling in places. An alcove was on the east side where a crude alarm of crossed beams and hanging metal pieces hung to be smacked for alarming. Right now, no one was here. At the south end of the cave, there were 2 passages, easterly and southwest.
We decided to take the alarm gong apart. We cut the ropes and took the metal pieces to the river, tossing them in so the water would take them away. There was a fetish marking here, usually reserved for clan holdings. It was not goblin and the group suspected kobold. We know there are some down here and they know someone was in the river. Where they are now, we did not know. Icemonth the 18th, 2:20 PM