The adventure has moved on to the next phase where the group is REMOVED from the location as they have been implicated in the murder of the Province's Ranger and the rule of Mob has been taking over more of the people's way of thinking.
They are on the path to hunt down either the drug supplier OR whoever has been poisoning the people of Durcent Province - and it might be the same group.
Write up follows:
For the rest of the group, we woke up around 7:30/8ish and milled about as Thalin returned with breakfast he had gathered at the Tavern. There was a problem in Durcent Province and it was growing. Most of the populace had heard about last night’s orc raid and our actions during it. They also learned about the prisoners taken and the fact that 4 of them were led out of town early.
Fersic had been about, talking long and loud about his efforts and those of the groups. Some of the naked racism of the people was coming to the forefront that this had gone on long enough and if the orcs weren’t going to be swayed by talk and treaties – then maybe hanging 5 of them would do the trick.
This was swelling larger and a bit out of control as most of the people headed back to their homes to get rope and scythes, let their neighbors know, and then head off to the Manorhouse and try to get Sir Durcent to give up the orcs to face a speedy public trial and hanging. By the time Thalin returned with the information and we had eaten, there was already 30 or 40 people milling about the walls of the Manorhouse of which the gates were uncharacteristically closed.
We arrived and tried to talk the crowd down having partial success. Fersic was alternatingly our biggest cheerleaders and working at cross odds against us. In front of much of the townsfolk, Darius grew cross with Fersic and his rabble rousing and PUNCHED the acting Sheriff in the face, telling his to know it off. Fersic Gregson gave the fighter a wary gaze and eventually led the remaining hanger ons away to the tavern – looking back often at the group with a grim grin.
We had an audience with Sir Durcent who had called out his entire staff, guardsmen, maids and valets to help man the grounds and try to keep the people from rushing the gates and getting in. We went to see the Fire Champion and other 4 orcs who were being watched by the half-orcish scullery boy since everyone else was out trying to keep the townsfolk OUT. To the Wolf Skull Orcs credit, they made no attempt to escape and spoke only highly of the simpleton’s skill at keeping them imprisoned, making his smile happily.
We went up to the main room and talked at length about the situation and eventually Ranger Thog Ranswaller, Sheriff Thurbarn Greensward, and our own Barb returned from their meeting with Chief Glamar and the Wolf Skull Orcs. One everyone was caught up we discussed options and we wanted to let the 5 orcs go, but not until tonight and not until the cover of darkness had fallen. The group would help squirrel the 5 orcs out of the Province and once returned to the Wolf Skull Orcs, they treaty would be in place of no raids and the orcs gone to follow the caribou herds within a 6 day period.
Thog and Sundar were going to look at possible places the mysterious rider on the war steed had gotten off to and if they found anything would let us know. As for the rest of us – the morning was just about gone and noon was around the corner. Thalin was going to stay here and go over the Tradesmaster’s journals to see if he can find anything and the rest of the group was going to head to the Tradesmaster’s house and see if they can find anything there.
As for the Tradesmaster’s House – it was in good repair, decent furnishings, and had the air of a place where a well to do tradesman would live and stay. We looked over the desks, lofts, cellar, living room, kitchen, and outside. One thig we did not was that the chimney did not taper as it ran up the wall, instead staying almost 4 and a half feet wide the entire length, although the flue section was a mere foot and a half. It took some exploring but we did find a section of stone that slid out and revealed a pocket drawer.
Within was a velveteen bag filled with silver and some gold, and a half dozen sheets of paper. Looking the paperwork over it was a trade set up with a smithy in Stivil for 30# of 10 penny nails to be produced and delivered to an Ixitch Barrowman in Paxian, Canaslan. The Tradesmaster and Deacon Burquin of Durcent Province were equal cosponsors of the trade and arrangement of the payment and material went through Durcent Province and happened almost 2 months ago.
30# of nails was 150 nails 10 penny sized give or take – and was a significant cost. We mulled it over and also came to the realization that most building was done with dowels, pegs, and mortar – nails were not a common item. But Scratch was administered with nails and we have what we thought was a link in the chain of it all. It also fell in with what the original Sheriff Auganus had been possibly following when he went to Stivil 2 months ago to look into possible smuggling – and then died of a mysterious heart attack that evening.
With the notes in place we went back to the Manorhouse to see what Thalin had found. The grey elf had noted that the Tradesmaster had been having a rough last 6 weeks according to his logs as many trades that had been set up had been marked as canceled or delayed due to the orcish raids. But on looking back and having the rest of the party come with their finding – it seemed that Deacon Burquin was cosponsor of 8-12 other trades during the course of the last year or so. All after going through the Tradesmaster.
Which had the group come to the conclusion that the Deacon would get information during weekly meetings and confessions with the various people, and if it seemed he could capitalize on it, would let the Tradesmaster know – who would set them up getting a cut of the profits and giving a finder’s fee to the Deacon.
With the poisoning deaths being Deacon, page, Deacon, Woodward, Tradesmaster, Constable – we think whoever was involved with either end of the last trade that the Tradesmaster had kept out of the journals regarding Scratch, was “cleaning house” of anyone who might know about it.
By 3ish we wanted to get some rest, knowing we were going to go out about 10, 11 or so tonight. So we went back to the crofter’s hut and rested.
Until there was a knock at the door @ 6:30. Sundar, Ranger Thog’s apprentice, was there, travel worn and dirty. Said that Thog needed to see the group and now, and needed it to be in a public place with lots of people. Found something about the rider and was at the Tavern right now. We gathered our things and joined the young man until we arrived there.
It was the height of dinner and the Common Room was packed, well over 100, maybe 120 people crammed together. Just about every seat was taken but through the crowd, Sundar pointed to the back two booths where Thog was sitting at one of them, waving at us to come join him, the half-orc looking around the room with exaggerated care.
As we pushed our way through the crowd, Darius leading the way, we were given the odd look, nod, smile, and grimace. We could hear Fersic talking loud, regaling some hanger ons with tales of the raid. As we got closer to the table, Thog seemed relieved to see us and waved us closer. Just before we got there, Shim thought he heard a gnomish voice in the crowd. Then there was the sound of broken crockery and everyone looked at a nearby press of people. Thalin felt something was amiss…but the distraction was enough to drag everyone’s attention for a split second.
Just in time to turn back and see Ranger Thog Ranswaller fall over dead right in front of Darius who still had his hand extended in greeting – Darius’ distinctive “D” ring dagger sticking out of the back of the Ranger’s skull.
The crowd grew ugly real fast, shout of shock and dismay. Shim and Thalin thought they heard hoofbeats out the back door, and ran down the short 6’ cramped corridor to emerge outside, stepping near a distinctive mess of thrown sulfur. Sulfur, in a pattern that the Sorcerer and Wizard identified as being part of a Push spell.
As they looked outside, in the gloom of the night to the east they could just make out a tall figure on a large war horse riding away and then gone.
Meanwhile inside the mood was getting ugly and Fersic was telling the group that they’ll just have to take Darius in “just to figure out what’s going on here” – giving the fighter the same rictus grin he gave him this morning right after Darius punched him in the face.
Fuck.
Sundar, taking the initiative, opened a potion vial from his waist and let it fall – filling the entire Tavern with a dense fog cloud and the crowd was yelling. Snatching the messenger bag off Thog’s table, he shoved Darius, Brading, and Barb ahead of him and out the back door to join Shim and Thalin and we all RAN off to our house – expecting to only have a few minutes before the angry townsfolk find us and take their anger and frustrations out against us for the wrongful death of the Ranger. And with Fersic, charismatic as he was, leading the mob – we expected no justice.
We grabbed the last of our belongings and ran to the east for 15 odd minutes until we were out of local Durcent Province and told Sundar to go to Sir Durcent and Sheriff Thurbarn – and let them know what happened. We decided to head south east to Canaslan and Paxian to hunt down the possible farrier there who would have shod the warhorse – and according to the messenger bag we had gotten, there was a person there named Ixitch Barrowman who was involved in the entire Scratch issue.
According to Sundar, he and Thog had come upon a homestead that was supposed to be empty but was being squatered by two gnomes who ran as Thog tried to apprehend them. One of them lost this bag with the intercepted note and Thog was convinced one or two of the gnomes was a spellcaster of some skill.
There are lots of moving pieces to this entire mess but the group is narrowing the issues down. The problem with the orcs is now out of our hands and we have to leave it behind and go to Paxian, find out what’s going on with the Scratch there and who is supplying the Orcs – and then use all that information to clear our name.
But we have to travel 8-9 hours through hostile territory at night with little cover and do it with what little food and water we have on our person as it is.
This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.
Wednesday, July 31, 2019
Friday, July 19, 2019
Meet 89, Adv 6, 7/6/19
The group had a chance to talk to a number of the orcs this game and had the chance to hear about the barbaric hunter/gatherer way of life from their point of view. Its things like this that I like and adds to the depth of the game. Almost 40 years in and there are still facets of this game that cam be turned over and explored.
For those that say a typical game has a short shelf life or they aren't getting anything out of it - I say bullshit.
Write up follows:
The group charged to the east but before getting through the middle clearing, they slowed down, the sound of orcs looting was fairly loud. We crept near the tree line and looked out. More orcs were here, many with flatbows scanning the woods, some inside, the cover of the woodshed and corner of the building being used. And STILL the whistle was blowing from the east. Time was of the essence.
The thought was Thalin and Shim would creep a bit closer and start firing spells, and when able, Brading would run off and provide a melee distraction. Barb and Darius would travel a bit further south and try to get in line with the buildings and make their attack there. However, while getting into place, Darius was spotted and flatbows started to sing out. Glancing at first, they continued to fire as Thalis was seen next. The elven fighter/wizard took a terrible shot and hid back behind the trees, Shim hanging behind Thalin for extra cover. Darius let a large chunk of spent crystal go fly, smashing one of the orcs in the hand. There was more calls from inside the house and MORE flatbows fired from inside!
Shim dropped a globe of darkness and Brading charged out into the globe in a straight line, hoping to close with the orcs there. Most bolts and stones sailed back and forth. The thwacking sound as they hit trees was like the steady beat of pounding stones and Darius kept waving his hands around trying to make himself the target.
Some of the orcs were filing out of the house but one of them jumped from the loft area, hit the ground at a roll, and ran towards Darius..REALLY fast. Barb tried to run up to intercept but the orc (we know guessed was the High Runner) closed the impossible distance in no time and swinging his hand axe, smashed Darius in the hand – breaking two of his smaller fingers. Barb was there, angry and raging, long pole swinging and the High Runner barely ducked in time. Magic Missiles weaved about, hitting orc flesh and from inside the crofter’s hut, an orc was telling everyone to go, go, go. Coup collected.
The orcs within combat let go and went to flee, Brading hitting one of the orcs hard and tripping him up. The orc then turned and grappled with Brading, the two of them rolling around. Other orcs were making a run for it and the High Runner broke free from his combat and ran, Darius and Barb giving chase but losing ground. From inside the hut came the strongest and largest orc we had seen, who stopped long enough to see that everyone else was making the run before turning to help the orc Brading was fighting – who had grabbed the dwarf by the beard with his teeth…and tore.
This infuriated Brading who was trying to break the orc’s spine with his hand axe. Thalin called a trio of stirges who arrived and started to assault the strong orc (the Fire Champion?) and was ignoring most of their attacks.
The battle ended, the Fire Champion happy his people got away. As he batted the stirges aside and crushed them without care, he agreed to come with us, immediately getting into words with Darius who wanted him tied up and the Fire Champion promising to feed the fighter his coil of rope. Instead we went off to the east to the fire where Fersic and his crew had two huts on fire – one being consumed, the other getting under control. One orc was here, dead, and the younger adjunct Sheriff was proud of their efforts.
We all helped put of the flames while Thalin tried to get the Fire Champion to understand what they did was wrong.
The Fire Champion believed differently, as did most of the orcs. This was a raid in retaliation to a dead orc in Durcent Township, slain their while under the flag of truce and parley. As with every raid, there was to be no loss of life – but trophies, blood, and tokens taken – to remind the humies that they exist at the orc’s largess – not the other way around. Thalin tried to get him to understand that to the humans, this was a real raid with life on the line – and not a series of gathered trinkets and points to establish standing in the tribe and maintain honor for the fallen dead.
It was a cultural divide at this point and Fersic didn’t help the situation, being racist as it was and crowing about the dead orc. Eventually was all reconvened and the Fire Champion was NOT going to let the dead orc touch the ground and once again promised great bodily harm on Darius if he dared to bind him. Barb offered to carry the body which was accepted and the party headed the 30- 40 minute trip back to Durcent.
Once there we went to the manorhouse where we were met by Sir Durcent and his staff. The orcs were placed in the dungeon (we had 8 raiders, the Fire Champion, and the dead orc). For our side most everyone was wounded and the Constable was dead. This was going to be a nightmare as the townsfolk were going to want blood for this raid and the orcs would want their people back without issue.
It was decided that Thurbarn, Thog, and Barb would head off to the Wolf Skull Tribe home and return HALF the captured prisoners with an agreement hopefully eventually to release the rest. With the Sheriff and the Ranger out of town for some time, Sir Durcent turned to Fercis and asked him to be acting Sheriff until Thurbarn’s return – which had the big Viking looking man grinning and happy to help out. There was lots of talk about our skills and Fersic seemed to think that he and Darius had a tighter bond that the fighter believed – but we made it through the very late night meeting without any further issue, went back to our house, and fell asleep.
Barb got up very early and left with the Sheriff and the Ranger and 4 tied up orcs. Even though the guards had been asked the night before to say nothing – there had been too many who knew about our efforts and the orcs we returned with. And too many early risers saw the group of 7 leave Durcent Province and head off to the orc lands.
The meeting with Chief Glamar, Sub-chief Fintok, and us went average at best. The orcs were ready to leave their “summer” home – seed had been planted and earth folded over. The caribou herds were about 2 days north of here and the tribe was anxious to be gone by week’s end. Just return our people and it’s over. The raid was authorized because the humies let an orc die in their town. During the raid a humie died and an orc died. It sucks, but it’s even and fair – so handshakes all around and move on.
Yeah…that wasn’t going to fly with the people of Durcent who were going to want blood and to make an example of the orcs who were captured. Glamar was adamant just release them. The best we could come up with was IF we release the 5 remaining orcs today – she will make sure there are no more coup raids for the rest of the week and they’d be gone in 5 or 6 days anyway. Best we could expect.
Sounded good to us so we left and headed back to Durcent Province hopefully with a deal for Sir Durcent.
Not to try and pull it off without the townsfolk getting wind of it and causing any problems.
For those that say a typical game has a short shelf life or they aren't getting anything out of it - I say bullshit.
Write up follows:
The group charged to the east but before getting through the middle clearing, they slowed down, the sound of orcs looting was fairly loud. We crept near the tree line and looked out. More orcs were here, many with flatbows scanning the woods, some inside, the cover of the woodshed and corner of the building being used. And STILL the whistle was blowing from the east. Time was of the essence.
The thought was Thalin and Shim would creep a bit closer and start firing spells, and when able, Brading would run off and provide a melee distraction. Barb and Darius would travel a bit further south and try to get in line with the buildings and make their attack there. However, while getting into place, Darius was spotted and flatbows started to sing out. Glancing at first, they continued to fire as Thalis was seen next. The elven fighter/wizard took a terrible shot and hid back behind the trees, Shim hanging behind Thalin for extra cover. Darius let a large chunk of spent crystal go fly, smashing one of the orcs in the hand. There was more calls from inside the house and MORE flatbows fired from inside!
Shim dropped a globe of darkness and Brading charged out into the globe in a straight line, hoping to close with the orcs there. Most bolts and stones sailed back and forth. The thwacking sound as they hit trees was like the steady beat of pounding stones and Darius kept waving his hands around trying to make himself the target.
Some of the orcs were filing out of the house but one of them jumped from the loft area, hit the ground at a roll, and ran towards Darius..REALLY fast. Barb tried to run up to intercept but the orc (we know guessed was the High Runner) closed the impossible distance in no time and swinging his hand axe, smashed Darius in the hand – breaking two of his smaller fingers. Barb was there, angry and raging, long pole swinging and the High Runner barely ducked in time. Magic Missiles weaved about, hitting orc flesh and from inside the crofter’s hut, an orc was telling everyone to go, go, go. Coup collected.
The orcs within combat let go and went to flee, Brading hitting one of the orcs hard and tripping him up. The orc then turned and grappled with Brading, the two of them rolling around. Other orcs were making a run for it and the High Runner broke free from his combat and ran, Darius and Barb giving chase but losing ground. From inside the hut came the strongest and largest orc we had seen, who stopped long enough to see that everyone else was making the run before turning to help the orc Brading was fighting – who had grabbed the dwarf by the beard with his teeth…and tore.
This infuriated Brading who was trying to break the orc’s spine with his hand axe. Thalin called a trio of stirges who arrived and started to assault the strong orc (the Fire Champion?) and was ignoring most of their attacks.
The battle ended, the Fire Champion happy his people got away. As he batted the stirges aside and crushed them without care, he agreed to come with us, immediately getting into words with Darius who wanted him tied up and the Fire Champion promising to feed the fighter his coil of rope. Instead we went off to the east to the fire where Fersic and his crew had two huts on fire – one being consumed, the other getting under control. One orc was here, dead, and the younger adjunct Sheriff was proud of their efforts.
We all helped put of the flames while Thalin tried to get the Fire Champion to understand what they did was wrong.
The Fire Champion believed differently, as did most of the orcs. This was a raid in retaliation to a dead orc in Durcent Township, slain their while under the flag of truce and parley. As with every raid, there was to be no loss of life – but trophies, blood, and tokens taken – to remind the humies that they exist at the orc’s largess – not the other way around. Thalin tried to get him to understand that to the humans, this was a real raid with life on the line – and not a series of gathered trinkets and points to establish standing in the tribe and maintain honor for the fallen dead.
It was a cultural divide at this point and Fersic didn’t help the situation, being racist as it was and crowing about the dead orc. Eventually was all reconvened and the Fire Champion was NOT going to let the dead orc touch the ground and once again promised great bodily harm on Darius if he dared to bind him. Barb offered to carry the body which was accepted and the party headed the 30- 40 minute trip back to Durcent.
Once there we went to the manorhouse where we were met by Sir Durcent and his staff. The orcs were placed in the dungeon (we had 8 raiders, the Fire Champion, and the dead orc). For our side most everyone was wounded and the Constable was dead. This was going to be a nightmare as the townsfolk were going to want blood for this raid and the orcs would want their people back without issue.
It was decided that Thurbarn, Thog, and Barb would head off to the Wolf Skull Tribe home and return HALF the captured prisoners with an agreement hopefully eventually to release the rest. With the Sheriff and the Ranger out of town for some time, Sir Durcent turned to Fercis and asked him to be acting Sheriff until Thurbarn’s return – which had the big Viking looking man grinning and happy to help out. There was lots of talk about our skills and Fersic seemed to think that he and Darius had a tighter bond that the fighter believed – but we made it through the very late night meeting without any further issue, went back to our house, and fell asleep.
Barb got up very early and left with the Sheriff and the Ranger and 4 tied up orcs. Even though the guards had been asked the night before to say nothing – there had been too many who knew about our efforts and the orcs we returned with. And too many early risers saw the group of 7 leave Durcent Province and head off to the orc lands.
The meeting with Chief Glamar, Sub-chief Fintok, and us went average at best. The orcs were ready to leave their “summer” home – seed had been planted and earth folded over. The caribou herds were about 2 days north of here and the tribe was anxious to be gone by week’s end. Just return our people and it’s over. The raid was authorized because the humies let an orc die in their town. During the raid a humie died and an orc died. It sucks, but it’s even and fair – so handshakes all around and move on.
Yeah…that wasn’t going to fly with the people of Durcent who were going to want blood and to make an example of the orcs who were captured. Glamar was adamant just release them. The best we could come up with was IF we release the 5 remaining orcs today – she will make sure there are no more coup raids for the rest of the week and they’d be gone in 5 or 6 days anyway. Best we could expect.
Sounded good to us so we left and headed back to Durcent Province hopefully with a deal for Sir Durcent.
Not to try and pull it off without the townsfolk getting wind of it and causing any problems.
Friday, July 12, 2019
Meet 88, Adv 6, 6/29/19
The party learned more information about the deaths today, getting their investigation moving along. However, we also are hitting the first of the some of the planned combat portions of the adventure and the goal is to meet the orcs and do so without killing any of them.
Write up follows:
The Orcs made their way back to the home they had been using and being watched by the citizenry, loaded up their ponies and war wolves and rode away to the north. Many of the townsfolk were glad to see them go, angry curses following them, others had a pensive look.
Through it all, Sundar and Thog were finding the best three hoof prints they could find and were going to make plaster molds. Many farriers have a mark of design to their shoes and we are hoping to eventually use a mold to identify the farrier who shod the heavy warhorse. And then use that information to find the person and where he might be.
We went back to our house and made sure the window and door were sealed, deciding to at least follow through with our plan by heading off to the Woodward’s cottage at the northern end of the province and talking to the two wards he supposedly had living there. It was a bit after 4 when we arrived on Spiritmonth the 27th and eventually the dutch doors were opened by a 20ish year old thin human male. He identified himself as Nagaf and motioned the other person in the hut to come out – an attractive blond young woman named Fain.
Nagaf became the Woodward’s ward about 4 years ago when his parents had died suddenly from a fever and he was alone with no one to help support him. Having no marketable skills, the Woodward took him in and over the last 2 years, officially apprenticed the young man to follow in his footsteps.
Fain was a similar situation as being helped by the Woodward. Some 9 months she was been beaten and left for dead in the woods by her lover/boyfriend. Nursed back to health, she has been here ever since cooking and cleaning for the Woodward and Nagaf.
They were aware of the Woodward’s predilections both sexual and deviant and even though they sometimes participated, it was never expected of them nor encouraged – in fact most of the time it was pushed aside to maintain the harmony of the Woodward’s home and keep the drama to a minimum. They do know that we had two visitors that night and neither of them participated nor interacted with the visitors. It sounded like the Woodward knew at least one of them and it was sometime after midnight that the liaisons left. The thought was he had washed himself from the basin in the kitchen and then went to sleep. He was been poisoned – lesions and sores and burns were about his genitals and anus area.
At first we thought he might have been introduced the poison directly but now we assumed it was added to the water or the washcloth – and when he “cleaned” himself up, got the poison that way. Brading did a detection and found a faint trace coming the basin – which led us to believe our theory.
It was after 5 and we had nothing new we wanted to ask, so bidding the two of them farewell after taking a short tour of the northern border of the Province, we headed back to the main part of the village and Tavern to get some dinner and a drink.
We talked to Fantil, the half-orcish proprietor and he gave us his thoughts on the situation being a half-orc and having some feels for the issue from both sides of the banner. He speaks for other similar like-minded people in Durcent province – there is sometimes a naked racism that most populace doesn’t even know they participate in. And although things with the orcish tribes have been peaceful – too many people are just willing to laugh at them and relegate them to “greenskins” and nothing more.
By this time one of Sir Durcent’s pages had come to the Tavern and was looking for us to head to the Manorhouse. Once there we were escorted to the meeting room where Sir Durcent, his Chancellor, the Sheriff and his pupil, Sheriff Thurbarn, Sheriff in Waiting Fersic, the constable and two of his men and Sir Durcent’s guard captain and two of his men.
It seems that the orcs on their way out of the Province had been talking long and loud about the death of one of theirs and had been pressuring the Chief Glamar for a retaliation for this death and insult. The chief had been quiet about it but enough townsfolk did overhear the Chief give the approval for a raid and that it would happen tonight at midnight.
There was talk of mustering a defense for this and calling up the militia. Durcent Province has about 500 people living there, Maciles a bit let and the Ostlerson Demesne perhaps 300 total. Mustering a proper militia was going to be difficult and most likely not going to be more than a small deterrent. This raid was not going to be from farmers, but young orcish raiders and the estimation was 50 of them.
We needed a response team and we needed it to be in place to head off the raiders and at best bloody their nose. So for a short mustering Sir Durcent wanted us to be involved and we were going to number: Our 5 party members, Thog, Sunder, Thurbarn, Fersic, The Constable, 5 militia men (2 of them with flat bows), and 5 of the lord’s own guardsmen (again, 2 of them with flatbows).
We knew the area closest to the orcish encampment on the northern border of the Province had three large natural clearings and orcish raiders typically ride in a wide line to terrify their targets. So the thought was to go to those three clearings, clear out the crofters that might live there and send them back south to the Manorhouse, and then lay in wait for the orcs to arrive and meet them head on.
No matter what, we wanted there to be NO loss of life on either side and the plan was drive off and deter – not slaughter.
The clearing of the peasantry went without much issue and by 10 pm the homes had been cleared. We guessed the middle clearing was the best choice for use and we decided to split our forces. Fersic, 1 guardsman, and three militia men would head to the eastern clearing and hide in a home there. The Constable, 1 militia man, and 3 guardsmen would head to the western clearing and hide in a home there, and the party, Thog, Sundar, Thurbarn, and the last militia and guardsman would stay here and we would do the same. Everyone was given a signal whistle and blasting it meant the orcs were there and the groups should race to help out. Estimated jog at night through the trees was perhaps 2-3 minutes in between each clearing and another minute or so to clear each clearing as it was.
We were set up in place and time passed. Eventually we were sure it was midnight and then some. No whistles, looking out the windows showed nothing. The Sheriff went up to the loft and using his sword, slit the thatch up there and looked out. In the distance to the east was a slow line of torches, 20 or 30 in number and they moved with slow care to the clearing and were gone from view.
As we were deciding to run east and help out, we then heard the whistle blast coming from the WEST clearing, calling for help! And then the east clearing was blowing as well. Shit. We made a fast call to split our forces, taking our party and Thurbarn to the west, and leaving Thog, Sundar, and the two other men to run east and help out.
We ran through the trees until we arrived at the clearing. At least a dozen orcs were here, three with flatbows that we could see, and they were beating the militia and guardsmen terribly – the Constable standing toe to toe with three of them keeping them off his man.
Magic Missiles and other spells were fired back and forth as we made a showing, the difficult terrain of the fields making our run a bit slower than we’d like. But the Orcs did a bit more looting before one of them had said that they had done what the needed to do and should run. A sleep spell fired off, dropping 4 of the orcs and making those remaining more interested in running away with their ill-gotten gains.
The Constable was holding a trio of orcs off his fallen man but eventually dropped from his wounds and the orcs took out their aggression again him until he was unmoving. We struggled to finally get in melee range as the orcs were pulling away but between our arrival and the standing of the last two militia men, we managed drop three of the orcs.
We fired off a Stabilize spell which brought everyone back from the brink except for the Constable who had taken terrible wounds from the fight and succumbed to his injuries. As we were tying up the 7 Captured orcs we ran back to the east where the blasting of whistles continued to call for help, Sheriff Thurbarn arranging to bind up the orcs and get the weakened and fallen men back in shape.
Write up follows:
The Orcs made their way back to the home they had been using and being watched by the citizenry, loaded up their ponies and war wolves and rode away to the north. Many of the townsfolk were glad to see them go, angry curses following them, others had a pensive look.
Through it all, Sundar and Thog were finding the best three hoof prints they could find and were going to make plaster molds. Many farriers have a mark of design to their shoes and we are hoping to eventually use a mold to identify the farrier who shod the heavy warhorse. And then use that information to find the person and where he might be.
We went back to our house and made sure the window and door were sealed, deciding to at least follow through with our plan by heading off to the Woodward’s cottage at the northern end of the province and talking to the two wards he supposedly had living there. It was a bit after 4 when we arrived on Spiritmonth the 27th and eventually the dutch doors were opened by a 20ish year old thin human male. He identified himself as Nagaf and motioned the other person in the hut to come out – an attractive blond young woman named Fain.
Nagaf became the Woodward’s ward about 4 years ago when his parents had died suddenly from a fever and he was alone with no one to help support him. Having no marketable skills, the Woodward took him in and over the last 2 years, officially apprenticed the young man to follow in his footsteps.
Fain was a similar situation as being helped by the Woodward. Some 9 months she was been beaten and left for dead in the woods by her lover/boyfriend. Nursed back to health, she has been here ever since cooking and cleaning for the Woodward and Nagaf.
They were aware of the Woodward’s predilections both sexual and deviant and even though they sometimes participated, it was never expected of them nor encouraged – in fact most of the time it was pushed aside to maintain the harmony of the Woodward’s home and keep the drama to a minimum. They do know that we had two visitors that night and neither of them participated nor interacted with the visitors. It sounded like the Woodward knew at least one of them and it was sometime after midnight that the liaisons left. The thought was he had washed himself from the basin in the kitchen and then went to sleep. He was been poisoned – lesions and sores and burns were about his genitals and anus area.
At first we thought he might have been introduced the poison directly but now we assumed it was added to the water or the washcloth – and when he “cleaned” himself up, got the poison that way. Brading did a detection and found a faint trace coming the basin – which led us to believe our theory.
It was after 5 and we had nothing new we wanted to ask, so bidding the two of them farewell after taking a short tour of the northern border of the Province, we headed back to the main part of the village and Tavern to get some dinner and a drink.
We talked to Fantil, the half-orcish proprietor and he gave us his thoughts on the situation being a half-orc and having some feels for the issue from both sides of the banner. He speaks for other similar like-minded people in Durcent province – there is sometimes a naked racism that most populace doesn’t even know they participate in. And although things with the orcish tribes have been peaceful – too many people are just willing to laugh at them and relegate them to “greenskins” and nothing more.
By this time one of Sir Durcent’s pages had come to the Tavern and was looking for us to head to the Manorhouse. Once there we were escorted to the meeting room where Sir Durcent, his Chancellor, the Sheriff and his pupil, Sheriff Thurbarn, Sheriff in Waiting Fersic, the constable and two of his men and Sir Durcent’s guard captain and two of his men.
It seems that the orcs on their way out of the Province had been talking long and loud about the death of one of theirs and had been pressuring the Chief Glamar for a retaliation for this death and insult. The chief had been quiet about it but enough townsfolk did overhear the Chief give the approval for a raid and that it would happen tonight at midnight.
There was talk of mustering a defense for this and calling up the militia. Durcent Province has about 500 people living there, Maciles a bit let and the Ostlerson Demesne perhaps 300 total. Mustering a proper militia was going to be difficult and most likely not going to be more than a small deterrent. This raid was not going to be from farmers, but young orcish raiders and the estimation was 50 of them.
We needed a response team and we needed it to be in place to head off the raiders and at best bloody their nose. So for a short mustering Sir Durcent wanted us to be involved and we were going to number: Our 5 party members, Thog, Sunder, Thurbarn, Fersic, The Constable, 5 militia men (2 of them with flat bows), and 5 of the lord’s own guardsmen (again, 2 of them with flatbows).
We knew the area closest to the orcish encampment on the northern border of the Province had three large natural clearings and orcish raiders typically ride in a wide line to terrify their targets. So the thought was to go to those three clearings, clear out the crofters that might live there and send them back south to the Manorhouse, and then lay in wait for the orcs to arrive and meet them head on.
No matter what, we wanted there to be NO loss of life on either side and the plan was drive off and deter – not slaughter.
The clearing of the peasantry went without much issue and by 10 pm the homes had been cleared. We guessed the middle clearing was the best choice for use and we decided to split our forces. Fersic, 1 guardsman, and three militia men would head to the eastern clearing and hide in a home there. The Constable, 1 militia man, and 3 guardsmen would head to the western clearing and hide in a home there, and the party, Thog, Sundar, Thurbarn, and the last militia and guardsman would stay here and we would do the same. Everyone was given a signal whistle and blasting it meant the orcs were there and the groups should race to help out. Estimated jog at night through the trees was perhaps 2-3 minutes in between each clearing and another minute or so to clear each clearing as it was.
We were set up in place and time passed. Eventually we were sure it was midnight and then some. No whistles, looking out the windows showed nothing. The Sheriff went up to the loft and using his sword, slit the thatch up there and looked out. In the distance to the east was a slow line of torches, 20 or 30 in number and they moved with slow care to the clearing and were gone from view.
As we were deciding to run east and help out, we then heard the whistle blast coming from the WEST clearing, calling for help! And then the east clearing was blowing as well. Shit. We made a fast call to split our forces, taking our party and Thurbarn to the west, and leaving Thog, Sundar, and the two other men to run east and help out.
We ran through the trees until we arrived at the clearing. At least a dozen orcs were here, three with flatbows that we could see, and they were beating the militia and guardsmen terribly – the Constable standing toe to toe with three of them keeping them off his man.
Magic Missiles and other spells were fired back and forth as we made a showing, the difficult terrain of the fields making our run a bit slower than we’d like. But the Orcs did a bit more looting before one of them had said that they had done what the needed to do and should run. A sleep spell fired off, dropping 4 of the orcs and making those remaining more interested in running away with their ill-gotten gains.
The Constable was holding a trio of orcs off his fallen man but eventually dropped from his wounds and the orcs took out their aggression again him until he was unmoving. We struggled to finally get in melee range as the orcs were pulling away but between our arrival and the standing of the last two militia men, we managed drop three of the orcs.
We fired off a Stabilize spell which brought everyone back from the brink except for the Constable who had taken terrible wounds from the fight and succumbed to his injuries. As we were tying up the 7 Captured orcs we ran back to the east where the blasting of whistles continued to call for help, Sheriff Thurbarn arranging to bind up the orcs and get the weakened and fallen men back in shape.
Wednesday, July 10, 2019
Meet 87, Adv 6, 6/15/19
The party is still gathering information and walking around. However the next set piece occurred during this meeting - a theft in their home and a fire set at the granary - which resulted in an orc's death.
And that is going to cause tons of problems for the party to come.
Write up follows:
After wrapping up breakfast with Sheriff (acting) Thurbarn, we knew we wanted to talk with at least 2 others: The Watcher for the Dead Curio and the former Sheriff’s widow, Hula. There was some discussion about charging the Province for our work or getting another reward from them but Brading and Darius were keeping the group more to the “lawful” side of the equation with the knowledge that our charter say we have to resolve the issue – and we had Sir Durcent sign off on that as well. Since the mandate is so broad and the local lord signed off on it, it sort of prevents us from charging a fee to the Province at this time. Darius did promise to shelve the conversation for now as we have more important things to do and upon our completion, if we even can, we can revisit it later.
We went to the Watcher first – a larger crofter’s hut and small altar situated near a rise dotted with tombstones and markers. The Watcher for the Dead Curio was a human male, just past his 40’s. A bit taller and considerably wider than most of the local populace, he was wearing a simple shirt and breeches, only a cloak colored with Hel’s marking gave any sign to his badge of office.
Through a variety of questioning and getting a handle on what the Watcher saw and his opinions on the recent (and former) dead. The 6 people who died over the last 8 days all dies from cyanide poisoning. Blistering, vomiting, sores and irritation. 4 died at night during their sleep. First was one of the 3 church deacons, found poison in his mouth. Then a 16 year old page died at night, poison in her ear. Then the second deacon died, also poison in his mouth – he died during the day. Then a few days later the tradesmaster died, poison introduced to his eyes. Then the Woodward died in his cabin, at the north end of the province – poison was introduced to his penile and rectal cavities (he was known to be a buggerer, a poorly kept secret around town). Then finally, a day before the party arrived, one of the 2 constables died on the streets while walking near the smithy, poison had been introduced to his ear.
We talked about Scratch – the orcish drug. Outside of it being derived from Lion’s Leaf, it only started showing up a few months ago, maybe longer. One of the Champions, the Hunt Master, was known to be a seller of it – buying a large amount and selling it to others who might want it.
Its effects are different between the races. For orcs it gives younger orcs a barbaric high for a short while before ending with a sense of euphoria. Half orcs get a similar sensation except they run hot, almost feverish. For other races, humans, it does elevate your heart rate and gives the person a low grade fever, but you feel terrible when it’s over and are exhausted.
Auganus, the former Sheriff, died at 51 from a heart attack he had suffered during the night. He had come back from a run he had made to Stivil and Curio was convinced at that time there was no foul play. However, now, 2 months later with Scratch being about the Watcher wonders about the exact parameters of Auganus’ death.
We then went to the widow Hula and spoke with her. She was a no nonsense woman, strong, well aware of her former place in society, and exactly what her husband did as Sheriff for the 14 years he held the position. He was a man of passions and in good health, and yes, he was known to push himself if need be, complaining good naturedly about his advancing years and aching knees now and again.
As for Thurbarn, he is an able and capable person and should not have had any problem being sheriff. Auganus had good relations with all three of the nearby orc tribes and thought often of Chief Glamar as a friend – even going to a number of the clan’s festivals now and again. Something is driving the orc to take such a stance. Yes, younger orcs always think wildly of the long forgotten days and wool gather and wish for a return of glory – but by the time most orcs hit their 20’s or later, they realize that it’s a long time ago and move on.
But not now, and Hula is concerned. Something has to give and give soon – pressures are mounting high throughout the Province.
As for Auganus’ trip to Stivil, he didn’t give her any particulars but did say he was looking into some smuggling and it might have something to do with Canaslan. No, he took no deputies with him but that wasn’t that odd – often liking to gather information before committing his men. We thanked her and left.
Before going to the Tavern for lunch, we wanted to head to our house and drop off and swap some equipment when we noticed one of the shutters had been forced open. We took care, examining the area. No one was inside; the shutter looked like someone worked at it with a crowbar. We dispatched Brading and Barb to go get the Sheriff Thurbarn most likely at the Manorhouse.
Looking inside, it seemed some our bags had been pawed through and returned sort of the way we had them. But an inventory of everything showed that one of Darius’ “D-ring” daggers was missing. The sheriff showed, but also had the Ranger Thog Ranswaller and his 16 year old human apprentice Sunder Longwalker arrive. They looked over the place with great care.
Someone had been here, human sized or a bit smaller – boots, and moving with little worry. They also smoothed out their tracks making details difficult to find and follow. They had forced the shutter and lifted the window inside. Only 1 person had been here. They had then ridden away. The hoof prints showed the person had ridden east and then was lost in a field. Darius wanted to give Thog his remaining dagger for the Ranger to hold when we heard a distant bell ringing and cries of fire. It was at this point that Thog let the group know that there were two gnomes in the area, short like Shim, and he had seen them around furtively travelling. Smuggling? Doesn’t know.
Looking west, we could see black smoke rising from the granary as people were gathering close to try and put the fire out. We joined the run, until there were 50 or so of us combating the blaze with buckets and wells and troughs of water. Shimlagesh, being a gnome and small, found himself watching at first and then wandering around. Just near the granary was the cordoned off fenced in area of the temple grounds.
In the back was a maintenance shed and lying in front of it was a figure partially hidden. He watched but the figure was lying still and he thought trying to hide. Convinced it might be the arsonist, he fired off 2 magic missiles which had a hard time of twisting through the air and striking the target. The figure didn’t move. He then dropped a globe of darkness on it – again no movement. He thought perhaps the figure was dead instead.
The fire was mostly under control by this time. About 1/5th of the gathered crops had been burned and the talk amongst the gathered was that this was going to make more problems for the Province. Throughout all this, the local orcs had come out and were watching the fire, cheering it on and making snide comments to the villagers and their efforts to extinguish it.
By this time someone had come back to the Temple area and noticed the body. Shimlagesh made it his business to bleed back into the crowd while the ranger Thog was called forward. The Sheriff tried to hold most of the people back, Sir Durcent, and a few others being allowed past. The figure was an orc of the Wolf Skull Tribe. His throat had been cut and he had old scratches on his arms. Thog was convinced the orc was slain by a mounted man on a war horse armed with a broad or long sword. The hoof prints were deep and long and the horse was shod with a fancy heeled shoe. Chief Glamar had seen the body and was screaming furiously at Sir Durcent who was also getting fed up and yelling back. The group noticed besides the chief and sub-chief, the 3 orcish champions were here as well and their furious expressions and beetled brows coupled with the tightening grip they were squeezing their weapons with did not bode well. The local populace was also growing angry, buckets, hoes, picks, and shovels were no longer angled down but raised over head and fury continued to rise amidst the stink of burned grain and the coppery scent of spilled blood.
And that is going to cause tons of problems for the party to come.
Write up follows:
After wrapping up breakfast with Sheriff (acting) Thurbarn, we knew we wanted to talk with at least 2 others: The Watcher for the Dead Curio and the former Sheriff’s widow, Hula. There was some discussion about charging the Province for our work or getting another reward from them but Brading and Darius were keeping the group more to the “lawful” side of the equation with the knowledge that our charter say we have to resolve the issue – and we had Sir Durcent sign off on that as well. Since the mandate is so broad and the local lord signed off on it, it sort of prevents us from charging a fee to the Province at this time. Darius did promise to shelve the conversation for now as we have more important things to do and upon our completion, if we even can, we can revisit it later.
We went to the Watcher first – a larger crofter’s hut and small altar situated near a rise dotted with tombstones and markers. The Watcher for the Dead Curio was a human male, just past his 40’s. A bit taller and considerably wider than most of the local populace, he was wearing a simple shirt and breeches, only a cloak colored with Hel’s marking gave any sign to his badge of office.
Through a variety of questioning and getting a handle on what the Watcher saw and his opinions on the recent (and former) dead. The 6 people who died over the last 8 days all dies from cyanide poisoning. Blistering, vomiting, sores and irritation. 4 died at night during their sleep. First was one of the 3 church deacons, found poison in his mouth. Then a 16 year old page died at night, poison in her ear. Then the second deacon died, also poison in his mouth – he died during the day. Then a few days later the tradesmaster died, poison introduced to his eyes. Then the Woodward died in his cabin, at the north end of the province – poison was introduced to his penile and rectal cavities (he was known to be a buggerer, a poorly kept secret around town). Then finally, a day before the party arrived, one of the 2 constables died on the streets while walking near the smithy, poison had been introduced to his ear.
We talked about Scratch – the orcish drug. Outside of it being derived from Lion’s Leaf, it only started showing up a few months ago, maybe longer. One of the Champions, the Hunt Master, was known to be a seller of it – buying a large amount and selling it to others who might want it.
Its effects are different between the races. For orcs it gives younger orcs a barbaric high for a short while before ending with a sense of euphoria. Half orcs get a similar sensation except they run hot, almost feverish. For other races, humans, it does elevate your heart rate and gives the person a low grade fever, but you feel terrible when it’s over and are exhausted.
Auganus, the former Sheriff, died at 51 from a heart attack he had suffered during the night. He had come back from a run he had made to Stivil and Curio was convinced at that time there was no foul play. However, now, 2 months later with Scratch being about the Watcher wonders about the exact parameters of Auganus’ death.
We then went to the widow Hula and spoke with her. She was a no nonsense woman, strong, well aware of her former place in society, and exactly what her husband did as Sheriff for the 14 years he held the position. He was a man of passions and in good health, and yes, he was known to push himself if need be, complaining good naturedly about his advancing years and aching knees now and again.
As for Thurbarn, he is an able and capable person and should not have had any problem being sheriff. Auganus had good relations with all three of the nearby orc tribes and thought often of Chief Glamar as a friend – even going to a number of the clan’s festivals now and again. Something is driving the orc to take such a stance. Yes, younger orcs always think wildly of the long forgotten days and wool gather and wish for a return of glory – but by the time most orcs hit their 20’s or later, they realize that it’s a long time ago and move on.
But not now, and Hula is concerned. Something has to give and give soon – pressures are mounting high throughout the Province.
As for Auganus’ trip to Stivil, he didn’t give her any particulars but did say he was looking into some smuggling and it might have something to do with Canaslan. No, he took no deputies with him but that wasn’t that odd – often liking to gather information before committing his men. We thanked her and left.
Before going to the Tavern for lunch, we wanted to head to our house and drop off and swap some equipment when we noticed one of the shutters had been forced open. We took care, examining the area. No one was inside; the shutter looked like someone worked at it with a crowbar. We dispatched Brading and Barb to go get the Sheriff Thurbarn most likely at the Manorhouse.
Looking inside, it seemed some our bags had been pawed through and returned sort of the way we had them. But an inventory of everything showed that one of Darius’ “D-ring” daggers was missing. The sheriff showed, but also had the Ranger Thog Ranswaller and his 16 year old human apprentice Sunder Longwalker arrive. They looked over the place with great care.
Someone had been here, human sized or a bit smaller – boots, and moving with little worry. They also smoothed out their tracks making details difficult to find and follow. They had forced the shutter and lifted the window inside. Only 1 person had been here. They had then ridden away. The hoof prints showed the person had ridden east and then was lost in a field. Darius wanted to give Thog his remaining dagger for the Ranger to hold when we heard a distant bell ringing and cries of fire. It was at this point that Thog let the group know that there were two gnomes in the area, short like Shim, and he had seen them around furtively travelling. Smuggling? Doesn’t know.
Looking west, we could see black smoke rising from the granary as people were gathering close to try and put the fire out. We joined the run, until there were 50 or so of us combating the blaze with buckets and wells and troughs of water. Shimlagesh, being a gnome and small, found himself watching at first and then wandering around. Just near the granary was the cordoned off fenced in area of the temple grounds.
In the back was a maintenance shed and lying in front of it was a figure partially hidden. He watched but the figure was lying still and he thought trying to hide. Convinced it might be the arsonist, he fired off 2 magic missiles which had a hard time of twisting through the air and striking the target. The figure didn’t move. He then dropped a globe of darkness on it – again no movement. He thought perhaps the figure was dead instead.
The fire was mostly under control by this time. About 1/5th of the gathered crops had been burned and the talk amongst the gathered was that this was going to make more problems for the Province. Throughout all this, the local orcs had come out and were watching the fire, cheering it on and making snide comments to the villagers and their efforts to extinguish it.
By this time someone had come back to the Temple area and noticed the body. Shimlagesh made it his business to bleed back into the crowd while the ranger Thog was called forward. The Sheriff tried to hold most of the people back, Sir Durcent, and a few others being allowed past. The figure was an orc of the Wolf Skull Tribe. His throat had been cut and he had old scratches on his arms. Thog was convinced the orc was slain by a mounted man on a war horse armed with a broad or long sword. The hoof prints were deep and long and the horse was shod with a fancy heeled shoe. Chief Glamar had seen the body and was screaming furiously at Sir Durcent who was also getting fed up and yelling back. The group noticed besides the chief and sub-chief, the 3 orcish champions were here as well and their furious expressions and beetled brows coupled with the tightening grip they were squeezing their weapons with did not bode well. The local populace was also growing angry, buckets, hoes, picks, and shovels were no longer angled down but raised over head and fury continued to rise amidst the stink of burned grain and the coppery scent of spilled blood.
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