Lot of town and Larping this meeting, fluff galore. As one of the players pointed out - didn't think he rolled a d20 all night. Sometimes it happens. I've said it before - I don't hand have all the minutia and travel away - it removes from the game and the experience at the table.
For NPC's, I have a random generator I made up a while ago to give me 75% of the character in question, all I need to fill in the "type" (Commoner, warrior, expert, adventurer) and the "Class" (linkboy, shieldbearer, armorer, cleric, etc...) and hit f9 - program does the rest.
Write up follows:
On Spiritmonth the 4th about 9:30 we left the Flying Pegasus and made our way westward through the northern district until we arrived at our location – a tall 3 story structure taking up almost the entire block and identified in multiple languages as the Greater Rand Sellsword and Adventurer’s Guild. The place was well lit, neat, in good repair, and there was the main double doors leading in, and a side door where a queue of 40 or so souls were waiting in line to get in.
We asked what that was and were told that the guild Apothecist, Nythis, opened the doors here to the workshop after 8 and until 12 where he sold his healing potions to first come first serve. They were cheap, like seriously cheap – and well under what one would expect to spend. The chimney alongside the workshop section of the Guildhall had a pinkish tinged smoke coming out and there was the faint scent of berries in the air. The line was long, and most people had to wait a half hour or longer. Also, he made a certain amount each day and if wanted some, you had to make sure you came early enough to get because 150 or so was the most he made.
As for price, 17 if you were a guild member, 35 if you were not. Crowns. That’s…it? It seemed so cheap! We would mull on it another time because instead we entered the locale. A couple of tired looking half-ogres were sitting here on the sturdy couches when a half-elven thinnish man with long dark hair pulled into a pony tail came in and introduced himself as Pha-iyr Carom, the guild’s Facilitator.
He took us through some of the local halls and to a largish meeting room capable of seating 20. From there we talked about our group, gave him our letters of recommendation from Tropor Darbeard and Third Reeve Speero Illytch and talked about what we’ve done.
There was a charter for us to sign and we were allowed to read it a bit and discuss it while he had Bjorn Durkenlurk, a 50’s plus human male wearing a set of grey wizard’s robes come in. Identified as the Master of the Guild, he took us through the charter line by line.
Most of the rules made sense and were designed to support and bolster the guild and its members together. If an adventuring group is in trouble and you can help, you help. If another guild your members belong to want you to do something against either the Adventuring Guild or another group in the adventuring guild, you are not bound to do so and can tell them to get stuffed.
If you want to put something in the guild vault – it can be left their safely for 90 days at 2% of its value. No one can take it out, no one can for the guild to take it out. And even if something goes wrong, they’ll continue to hold for another 180 days until you show up and pay or they have to them sell the contents. And finally the guild wants 1% of all coin, riches or easily transmuted treasures up to 200 nobles per foray.
There were at least 15 other larger adventuring groups like ours, and hundreds of private individuals making the total member roster between 3 and 4 hundred based upon Bjorn’s dropped notes and hints. The Guild has their own Guider for the Dead if we needed services and the Esquire and Lawyer, a 20-something blond pony tailed woman named Hubiula Asalin was here to ratify our signatures and get us officially in.
When it came time for questions, Hjalgrim had taken an aggressive stance with Hubuila and the tow of them got to words before the dwarven knight stormed out of the meeting room and got one of the Half-ogres to go get Pha-iyr for him to talk to instead. The party did sign off on the document, some of them reading it, some of them not. We also picked a name: Vanguard of Ragnarok and then had to pick a nominal head of the group. It was not a leadership position, but it was the head of the group and the person(s) the Greater Rand Sellsword and Adventuring Group (GRSAG) would contact if need be. We talked amongst ourselves for some time until it was put to vote and Thalin was chosen by an almost twice the amount over the next person Darius who was 50% more desired than Hjalgrim. So we put all 3 names on in that order, had it signed by Hubuila and we were official.
We were given a small list of current “adventures” that were open at this time for anyone to participate in and reminded to NOT buy a portal stone from someone other than Bork Keep and that we should talk to Julian the Sage tomorrow to get some information about the Terror Dungeon.
We then wanted to meet with what insurance companies were around and willing to back our party. Three were about: the Gorokian Collective, House Daracloak, and Lord Shonar. The Gorokian Collective was a dwarven backers from Gorok who were willing to insure us for 4 forays, a successful foray being called 200 nobles. They wanted 35% of all liquidable treasures and 75% of all weapons and armor; anything else was ours. Each foray would reduce both percentages by 10% accordingly. They would offer 1 raise dead for each person on the charter with a cost of 1,000 crowns should another one be needed afterwards (limit of 2 total). Resurrection was offered as well a total of 1 partywide, with a 2nd and beyond costing 5,000 crowns per instance. Status issues would be at a reduced rate if need be.
House Daracloak was a trading company with ties to the oldest Sovereign Kingdom of Grimyria and their rep was a human (?) named Lord Mayfacto Daracloak. They offered 40% of all treasures regardless with a 5% reduction each foray for a maximum of 6 (with a minimum total emergence of 500 nobles for the foray to count). They also covered any status injury…but…they offered no raise dead or resurrection and the deal was anyone who dies, their bodies were to be given to House Daracloak and eventually Grimyria. We thanked him and he left, Dizzy convinced the insurance guy was a real vampire.
Finally Lord Shonar came in, the nobleman himself coming to talk to us. He was able to trace his lineage and presence in Erylond back to the Ymira of Rand and before then – the nobleman house and merchant operation having the money, time, contacts, and riches to be one of the players and shapers of Erylond these last 300 years. He had a different scale with 10% for the first foray and an additional 7 ½% for each foray afterwards, a successful foray being 250 nobles. They also offered 5 Raise Deads, 2 Resurrections, and 3 Status correction remedies for the entire party with a reduced cost for any afterwards if need be.
After they all left we liked Lord Shonar’s option and even though we were talking about going in the first time ourselves, if we did want an insurance collective, it would most likely be that one.
Back at the Flying Pegasus we rested and the next morning Teranys was able to wrangle up 3 clerics that were “looking for group” for us to interview based upon our request to add one to our roster. The first was a late 20’s 6’ tall well-built human male named Fren. Reddish hair, green eyed, worshipper of Odin, he had been in the Terror Dungeon 7 times, twice a porter and 5 times as a party member. We talked for a bit about his time and references and although he seemed good, we wanted to talk to the next two.
The next was a slightly taller human, bald, perhaps in his mid-20’s, follower of Tyr named Beiti. He had a two handed sword on his back that was his father’s and also had a smaller broad sword at his side. He had been in the Terror Dungeon twice, once with a group for less than a day and they ran out after losing some party members, and again for four and a half weeks when the group he was with fell down a large pit and dropped to the 4th level where they spent all that time trying to get out in the dark with no frame of references. Seemed a bit clumsy but we thanked him, most of the group feeling he wasn’t the best fit for us.
The last was a young dwarf, like real young. Named Brading, if he was human he’d barely be 16, 42 for dwarf age, and from Sorton, was a prospector and ranger for his family, the Scorlings. A follower of Heimdall and miner as well, he had face numerous issues and dangers in the wyld – but wanted to be something more than what he was. He had the call for adventure and after selling his sword (axes, actually) so even though he had never been in the Terror Dungeon, he was anxious to join a group and help if possible.
After meeting all three, we decided that Brading was the best bet and fit for us so we were going to approach him later and then go see Julian the Sage and equip before heading off to Bork Keep the following day.
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