This marked the "resting" point for this adventure
and although it was likely the party would reach here, it was not a given that
it would happen. The group had learned before of the Sperthik Homestead and
some of the strange youths that had been staying there. They could have
disturbed the gathering there before this time and altered the plan.
As it was, they did get some wind, and made some changes so
that the adventure, as written, was inexoriably changed since the youths did
not “do their damage” and leave as expected, but were stopped in town and at
the gates – meaning the rest of this adventure is going to be dramatically
different since there are less youths around to partake in mischief.
Write up follows:
We rested well and awoke early on Firemonth the 13th,
with the intentions of going to maybe visit Mahr’s Tower as it was a location
that the destructive youths had used before. However, @ 7:30 Lirea came to
visit with some news. It seems that a number of Brandone’s former friends and
acquaintances had been gathering @ the Sperthik Homestead and were planning
something big in town today, against not only the Marshal and his deputies, but
also the watch, and the Adventuring group. She only just managed to escape them
and came back here immediately to let us know what was going on.
We sent her home immediately and then separated to
inform and warn the people of Shakun. Geld was sent to fill up water barrels
and buckets from the main well in Town Square. Mummus went to Captain
Thragrial, Fist’al went to Marshall Westwinter, and Marcus to Baron Taugis.
Once everyone was given a heads up we reconvened @ the Hall of Heroes to
prepare.
Unfortunately, some things had been occurring. A
few youths were found near Northgate with some pots of oil. A number of
citizenry were growing concerned with Geld’s water gathering and a large number
of them were crowding the well, also hoping to get some what seemed to be much
needed water.
Flimflam, Auri, and Mummus were @ the well with
Geld, trying to calm the people down and get our own buckets back to the Hall.
Marcus, Fergus, and Fist’al were at the Hall, battening down the windows and
fortifying the place.
And then what seemed to be a hay cart was wheeled
in front of the Hall’s front door and torched. Other youths tried to bust in
the shutters, but Fergus’ locks were holding and no one could get in. In the
streets, we could hear some smashing and breaking sounds to the south and east
of us, and a large number of youths were charging the crowd around the well
with clubs and truncheons, trying to scatter them. Our party tried to push
their way west ward, to the side of the crowd and hoped to circle back to the
Hall.
Fergus pulled one of the windows open and got into
a conflict with a few of the youth’s there, shield up and ready trident
flashing. A lit pot was tossed in to the house but Fist’al was able to smother
it. Meanwhile @ the front door, Marcus climbed to the 2nd floor and
peered out the shuttered window. He could see the hay cart and there were 4
youth standing around it, pitchforks showing the flaming hay back up into the
cart when it threatened to spill out. He concentrated on the cart and cast
Affect Normal Fires, shrinking the fire down in size – and after the youths got
closer, he then doubled it past its original dimension – engulfing the 4 of
them and burning 3 of them almost to death, the 4th terribly
wounded. He concentrated on the cart after that, keeping the fire low to
prevent damage to the Hall.
The rest of the party had managed to escape the
press of bodies and was picking their way around the gallows, making it to the
Militia. It was here that they were able to get a 5 count of the militia men to
join them and they raced across Main Street, hoping to move the buring cart out
of the way. A few youths broke away from the main pack to intercept, but angry
17 year old wild-eyed farmers were no match for armored and prepared militia
men, and one by one, the youths were neutralized.
Fergus was holding the window against the rioters
outside and Fist’al was able to finally help out with some well place bow use.
Outside the hall, the militia men and party regrouped and charged towards the
Hall to shove the burning cart out of the way. Down the block a couple of more
youths arrived, these with bows and they proceeded to pepper the area with
arrows. Somewhere else in town we heard more crashing and smoke was rising into
the sky north as well as east of us.
Fergus leapt out the window once the last local
youth was neutralized and charged the two men with bows, laying into them until
the battle was over.
At the end of the day, the damages were calculated.
8 townsfolk dead, over 60 wounded, militia forces reduced by 17. 92 youths had
taken part in the riots, 5 of which had died during the conflict and another 26
wounded. The Hall of Heroes was lightly burned along the north way, Ungoth’s
Distillery was ransacked, the Four Rings Brothel was compromised, Town Hall had
some fire and glass damage, Sern’s General Store was trashed, Maltok’s Bowyer
and Fletchery was in bad shape. It was going to take over 2 weeks to fix the
damage and over 300 crows to repair just the torn up cobbles, roves, doors,
windows, walls, and other structural problems. This doesn’t count the thousands
and thousands of crowns of damaged, burned, or broken wares that were lost
during the day.
A meeting was held @ the end of the day with all
the movers and shakers in Shakun, the party was invited, where a curfew was
established of 6:30 to anyone under the age of 21. There was talk of going
after the families of the youths for recompense to the town but it was not
ratified. We then talked about having 20 of the Royal Dragoons come out here
from Argos to help patrol and keep the peace, but learned that it would cost
Shakun well over 1,000 crows for this – money the town just does not have.
We need a windfall and a way to “end this
perversion once and for all and bring those who glorify it to justice @ the end
of the rope.”
Finally it was decided that the party would be
commissioned to “seek out any treasures and long forgotten dungeons that litter
the countryside” and bring back the fortunes they find. Baron Taugis would
handle the party’s training for this go ‘round and they would be responsible to
return 50% of the found bounty back to Shakun in the interests of repairing and
replacing the needed infrastructure about the city.