This site is an online accumulation of the Post Reports for my current ongoing D&D Campaign - for anyone who might be interested in reading them.

Wednesday, September 10, 2025

Meet 131, Adv 15, 7/26/25

Plantmonth the 22nd, 1:05 PM, 239 of the 29th age. We doled out some healing but our reserves were damned low. After fixing the worst of our hurts, we gathered into a ragged line and made our way carefully across the glass strewn floor and away from the slowly growing and glowing root of the burgeoning Lifetree.

Once at the hall we walked slowly and with care through the ankle deep piles of busted glass until eventually we were finally past. Beyond there we came to the room that had the Shambling Mound – still filled with roots and growth, but nothing living within. We climbed and pushed, making our way out and then at the “Y” intersection, went back to the northwest to check on the two dead elves there.

Again, male elf killed by a shaft of glass in his chest and his eyes and mouth perforated by numerous shards, and an older grey elven noblewoman. We thought about taking them with us but decidedly ultimately to leave them for now. It was almost 2 when we arrived at the area of the inverted gravity. Without rope we relied heavily on Connal’s monastic skills and Darius’ strength. We had been toting around Godric’s corpse (more meat than body, but still hopeful) during this time as the party did a twist and hand off one by one.

Once on the ceiling, we walked on until we came to the far end of the inverted zone. From here it was a slow go as we passed through there, finally done at ten after 3. We traveled for a bit longer, arriving at the former Githyanki camp by 3:30. From here it was bandages and conversation on what we were going to do next. The first thing we had was a food problem – not enough of it. Wilhelm opted to switch to Murlynd’s Spoon and Connal had the ability to forego food for a while.

We wanted to make the climb up but without rope, we were at a limit of what we could do. Wilhelm had 4 spiders left for spider climbing and there was talk of animal form or Shim’s bat form to fly out but the shafts were too narrow to make it possible. Plus there was the Feyr to get by.

We brainstormed a bunch and came up with a possible plan. One, only 3 of us would try to get out. Connal (the best climber and can fall some distance without getting hurt), Wilhelm for the spell use and the fact he can change into a raven and hitch a ride. And finally Shim who was the smallest and lightest; but with the bat cloak can change form as well as his own spell use.

Then we had to get past the Feyr – and for that, they were going to bring Leomund’s Hut with them

. The idea was, as had been explained, it’s an extra dimensional pocket and when it is closed and picked up, the walls of the hut on the inside are open to the raw chaos of the Astral plane. Anyone within has a chance of being crazy and or attracting an astral entity. BUT – if the feyr was inside, it was more than possible that it could use the Hut as a gateway once it was picked up to go to the Astral plane.

With 3 limits on opening it, we risked one now to empty all the supplies and beds from the hut’s interior, for now storing it here at the Githyanki Thorpe. We split up foods, Connal and his group taking less, just enough to make the surface, leaving the left over for the rest of the party. The goal was to get to the surface, get some food and rope, and maybe some rescuers to come back down. 4 days was the hope – 2 to get out, 2 to get back. The downstairs group also ended up taking everyone’s oil and the spare lantern that Connal had – giving us 6 flasks. Along with Captain Asher’s 5 possible light spells each day we should have enough light for 12 or 13 hours.

As for Connal and his team, they suggested going to the dead Mimic and throwing it down the shaft for the rest of party to eat. Most of the group said no, they were not that hungry. “Yet.”

“Yeah, no.”

“You’ll see.”

We all went off to the shaft up from the 7th level and by 4:30, the two party members changed to animals, gripped Connal’s back, and as a Raven, Wilhelm called to Shakak for Connal to climb like a spider as the monk at one of the few remaining spiders.

He climbed up the almost vertical 90’ shaft to the large slope, followed it on hands and knees some 60, 70’ to the next shaft, and then climbed that one to the surface of the 6th floor. The rest of the group headed back to the Githyanki area. Shim and Wilhelm changed back and they walked north and west. At the chamber with the root, they studied the silver sap and decided to still avoid it still. We went down the hall to the dragon flies and even though Connal was willing to take some to eat, Wilhelm continued to speak for the strange nature down here and advised us to avoid fucking or harming them.

Walking past (very carefully), we continued north until we could hear the Feyr once again ahead of us. From here we spoke to it, letting it know of the Githyanki and they had moved on. They also sadly mentioned the rift had been closed. But – they did explain the hut idea and the Feyr had to think long about it before agreeing to do so. The group then approached, beheld the frightening otherworldly horror, and then opened the Hut. On its way out, it did touch each of them lightly, and the 3 party members each got a point of wisdom. Nice!

From here we went on to the cliff, climbed down, and went off to the Mimic room. Yeah, it was here and rotting slowly (along with the eyewings). The group moved to the Mimic (in a pool of weird juices), donned gloves, and began to push the 400 to 450 lbs dead blue and red oversized animated treasure chest. It was slow going, and the slope up didn’t help. It had the habit of gouging the clay floor and making our hands and clothes sticky.

At 5:35 we were at the cliff, 15’ up. We tied the last bit of scary rope (fraying and not to be trusted) that Connal had to the mimic and the monk was at the top, ready to haul back and lift. Shim made a summons – and got (eventually) a troglodyte. The foul smelling reptilian was told to lift the beast as high as it can while Connal pulled. The 2 worked together, the rope plinking and threads snapping, the Trog hoisting up, the stink on him getting terribly foul. But we pushed and yanked and struggled and the mimic made the top – and shim had the Trog disappear (but its reek lasted another 6 minutes).

Then they shoved and shoved and shoved until at 7:15 PM, they finally arrived back at the hole down beyond the silver sap. They tilted the heavy mimic over the hole, teetered, and let it fall. And fall it hid, rolling and smashing, it ripped the opening larger, clay flying all over as it built up speed. It crashed to the slope section where its momentum continued, sliding and rolling down the shaft to the far one where it free fell 90’ to the floor and smashed open, meat and wood and mucus flying everywhere. The group came to investigate and there was 400 lbs of smashed mimc down here.

“Who the fuck do they think is going to eat this?!” Darius wondered aloud. “It’s rotting and raw.”

From above the 3 friends yelled down the hall, “Good luck and you’re welcome!” and then moved on. The rest of us left the “meat” on the floor and returned to the Githyanki area.

It was 8 PM when they reached the hole to climb to level 5. The slope here seemed easier and Connal donned crampons, the 2 friends took on animal forms and the monk then climbed. It was slow going but he made it to the 5th level. From here we walked on, Connal’s everburning torch lighting the way. We passed the Banshee chamber, the winding halls with the dead elves, and after much walking, came to the area where the strange rain was falling from the ceiling. Shim reminded the group that the rain was a rainbow of colors and whoever it fell on was changed color as well. Last time we had Godric and his waterbane spell to get us through. Now, we had a baladrana and a fast monk.

With the other 2 tucked underneath and holding the folds close, Connal ran and got SOME of the waters on him – turning his baladrana and his helm brown – but the rest of him was unchanged! It was 8:55 at this point and the 3 friends opted to climb one more time here and then camp at the top of the shaft. This was another one that was sloped and with Crampons, Connal was willing to risk the ascend for.

It paid off and at 9:05 PM, we opened the hut, crawled inside, and fell asleep. Both parties woke up on the 23rd and breaking our fast. Healing was doled out and weapons and armor and belongings were looked after. Connal, Wilhelm, and Shim closed up the Hut and kept going. They picked their way through the ruins of the Neogi lair, wandered past the room with the oversized mushroom and then kept going on. The spirit stag was gone but the reek of the rotting flesh corrupting in the former chamber of the Leucrotta was sickening. So much so that Wilhelm was overcome with the heaves and began to vomit. He was hunched over, unable to stand and had to be lifted and dragged out of the chamber.

Even beyond there it took him 10 minutes to get his bearing back. There were a variety of cross and dead end chambers but the party had a pretty good memory for directions and eventually that managed to navigate their way through, coming to the chamber with the shattered glass and the thousands of ladybugs. Again, Wilhelm advised the group to NOT damage the insects and step carefully through.

By 9:30 AM they were at the shaft going up and climbing without aid was not an option. Using a diminishing number of spiders he and shim transformed to their animals and climbed on Connal who swallowed the arachnid as the druid cast Spider climb again. Level 3.

We passed our way through the passage and had a choice – the tinkling sound of the metal trees or the possible encounter with the oversized bees and the grizzly. We discussed it and opted to avoid complications so headed for the trees. Last time the sound was melodious and knocked us out for an hour, this time we were more prepared and some tallow helped us get through with no issue. Beyond there was the chamber that had the hydra in it, and then some passages before getting to the room with the glowing purple crystal in the ceiling and lots of pools of water.

By 10:20 we were at the bottom of the shaft. Hoping to keep some of our precious spiders, Wilhelm instead cast Bull’s Strength on Connal who donned his crampons. He risked the climb this time and with his two friends as passengers, made it to the top of the shaft and at level 2. The pass through this area was simple. The Nymph was gone (the pool still remained) and by 11 we were at the shaft going up to level 1. Another round of climbing and then through the very top floor and finally the final ascent and we were in the crater of Remembrance Overlook – the surface.

The dome was still in place and light was cycling through, but our ability to see out was compromised. We did remember that looking into the dome was possible from the other way. Shim cast 3 invisibility spells on us and we decided we would wait until nightfall before trying to get out So we pulled up the hut, crawled inside, and fell asleep).

The downstairs group had another round of create water in place and then ate their stores of diminishing food, checking off another flask of oil and another 5 light spells from Asher. As for Connal and his group, they woke up and it was dark. Time was a bit lost to them, not sure when it was. They also ate (their own food stores fading quick) and after some time, figured it was late enough to risk opening the door.

Last time we knew the door opened shed a bit of light and other than the sound of the rock crunching on the group as it rolled aside and back – that was it. 2 Minutes tops, and can be opened no more than once per day. Wilhelm took out the runes, went to the door, and after a time or two, managed to get them just right, and the door opened.

We snuck out (invisible), no one was on guard nearby, but we can hear yells and cries and what seemed to be siege engines going off. It was dark but strange lights (fires?) illuminated in the distance.

WTF?

We worked our way up the slope, past the shattered doors and looted souvenir shop, to Tilani proper. Upper Canopy, the tree area to the north had some fires burning. The roof of the Speaker of the Sun’s palace has two 40’ spectral fires burning from the upper minarets, giving the entire place a spectral aura. Roaming bands of armed and armored elves were stalking the streets and it seemed they were gathering up every non elf they could find, arresting them on the spot. Every so often a loud voice would demand “open up” and “Prepare to be arrested.”

It was the strange Battlewagon on the west side of the river that drew the most attention. Hovering 100 plus feet off the ground, it was unlike any of the gnomish ships we had seen to date. It had 8 cannon ports on each side as well as front and rear guns. A crew of elves were working the trebuchets on board, firing rocks down at Little Gorok below, the dwarven section of Tilani. The stout stone buildings were holding for now and the dwarves within were defending themselves but this was out of control.

“Let’s get to the docks, now.” We picked our way invisibly through the streets, dodging patrols and listening to the mess. Seems the Speaker of the Sun died at the end of our combat with his astral projection. And the projection was saying everything out loud that had been said in the fight. Shimalgesh and Eoghan stuck out heavily as well as the rest of the group. Agents from the Kaiser. Sent here. Entered the Crater without approval. And then astrally murdered the Speaker. The elves have decided to militarize and are in the process of expelling every non elf from the city.

And when we got to the docks, Captain Twilick and the Windshade were missing. The docks were a mess, water tanks ruptured, ropes all about. And that Battlewagon…it would have blown the Windshade out of the sky. “I thought all spelljammers were gnomish?” the group wondered. “What the fuck?”

With no ship, we had two things left to do. One, get rope. The docks had lots of it so we were ok here. Two. Get food. For us and the party still in the Crater.

“Animals.” Wilhelm reminded us. The House of Silk and Smoke still had his and Eoghan’s animals in kennels. “Another time, we won't leave without them.”

Not wanting to risk having to cast more invisibilities, we figured we’d get the food first. There was a greengrocer not too far from the docks. We went there, patrols were roaming but not here right now. The grocer was closed but the proprietor was hanging out the 2nd story window, light behind him, holding a bow arrow nocked.

We snuck up to the front but the fight in the distance obscured our sounds. Door was locked but 2 windows. Smash and enter? Not worth the noise. Shim had an idea. Hiding under the monks baladrana, he cast Summon Monster and got a wild, barbaric Elf. Rita.

She unlocked the door and we entered. Tossing open the Hut, we started grabbing whatever food stuffs we could, shoving them into the open door. Hearing us from above, Shim sent Rita up the stairs to take care of the Grocer. There was a fight up there, blows being landed, and then a cry following by something landing on the street in front of the place. We wheeled an entire barrel of pickles into the Hut and pulled it closed, retreating to the back of the Grocery.

The Grocer, dirty and limping, entered his shop, took out a short blade, and stormed up the stairs crying, “I’ll kill you bitch!” to the elf up there accosting his family. As we were leaving we could hear Rita and the Grocer fighting again before he once more cried out and was thrown out of the window a second time to smash into the street.

We were gone before the patrols were going to show up, heading back to the fields and the airship dock. Wilhelm looked through the stalks and grasses, finding small spiders quickly and pocketing them, refilling his pouch for the future. We then went to the docks and managed to coil up 10 coils of rope, opening the hut one more time (at our limit) today, transporting them within.

At this point Shim could hear a voice in his head. It was Twilick! The gnomish captain was an hour outside of town on the way to Aysle. They had to flee 2 days ago when the docks were overrun and the ship was in danger of being arrested and impounded. The Speaker had been working on an elven Spelljammer, reverse engineering gnomish components for years. It was not ready from cross country flight, but as an elevated combat platform? It was MORE than capable. The Windshade withdrew.

Most non elves were being rounded up. Blamed the party, the Kaiser, the dwarves, the gnomes, the humans. It’s a mess right now. Gorok contacted the Windshade, hoping to have them drop much needed crossbow bolts and supplies on the dwarven encampment here in Tilani but the Windshade couldn’t get anywhere near it and had to withdraw after getting a broadside from the battlewagon.

The ship's mage has been working on a messaging spell – good for 6 minutes. Casting it twice a day – at midnight and midday, hoping to get Shim. Success (it was obviously midnight). We let Captain Twilick know we were going to get the rest of the group and might be a few days. Continue to reach out and when we can, we’ll arrange an exact time to open the dome again and run for the ship.

Message spell ended and we were discussing heading back to the Crater now (it was after midnight so the limit of 1 per day was over). We had 38 days of food stuffs, 10 coils of rope in the hut, and 2 of the 3 of us were still invisible. Plantmonth 24th, 12:10 AM, 289 of the 29th age

Monday, September 8, 2025

2nd Campaign, Session 14. 7/22/25

Icemonth the 13th, 3:00 PM. Since we were at Fort Guido, the party decided to make another round of purchases. Thobar used the Church of Aine scrip to get more food for everyone (another 10 days of iron rations) while the rest of us gathered rope, scrolls, ink, arrows, bolts, bags, clothes, and shields. A visit to Guido himself followed with some coins passed his way and by 5:30, we were back at the Lion’s Den where the party ate, got rooms, and a few of us, had a good night of carnal pleasures (Gun with Llerana, and Nevah and Cara having a fine night with one another).

The morning of the 14th was cold (15 degrees) and after getting to the dock with Tila and her crew, we were given 2 of the orange signal logs (paying for the 2nd one), and had her ferry us across the River Shrill to the western banks once again, landing at north beach. We offloaded our supplies and by 8:30, began trekking into the woods heading north for the stream. The trip was quiet and without issue, no new snow had fallen for a few days but there was still 30” in some places.

At the end of the stream by long lake, there was no sign of the original ogre encampment, leading us to feel good that Gavin had given up on the boats thing for now. We headed south, following the thin trail until we came to the waterfall area. From here we passed behind the frozen expanse on the goblin trail and kept going until the failing daylight let us know it was time to step off. We pushed northward off the trail and into the trees over 120’ from the path. From there we dug out a campsite and with our growing skills, had gotten better at finding wood.

Fire was set by 6:30 and we ate well before setting up a series of watches. We slept with no wandering monsters and awoke the next day on Icemonth the 15th, ready and able. By 11 we were at the long clearing south of the graveyard and by 12 had discovered that our crate of shields had been discovered and taken. We did take some of the broken wood to be used as kindling later and moved up the slope of the Hill to the Monastery. We arrived on location about 1 and headed for the Garrison first.

On arrival we learned that our bolt hole was no longer safe. The door had been smashed in, our sleeping area had been discovered and spoiled, and someone took a hammer and ledge to the oven and chimney, meaning we’d not be able to use it again for warmth. Even the dead 2 goblins outside the place had been discovered. We took some of the burnable wood still here and moved on, deciding the original stone tomb was the next best place.

We entered and noticed the 12 doors in here were now all open. The original ones we had closed with the 6 skeletons were missing. The door here was metal and stone, and the building was a thick block. We figured to use this as a bolt hole if we needed to. We dropped all the wood we had gathered in one of the crypts to the side and left, closing the door behind. From there we went to the Monastery itself and took a look.

The door was open, and there were a number of footprints in the snow. Most milled around the front but a few went out the door and then split, north and south the front of the building a few times and stopped. We looked for secret doors and found none. The inside was dark. While looking at the prints in the snow Gun was frowning and looking up. “Hey, Fjord?”

“Brian?”

“Yeah. Think you can climb up there, son, and take a gander?”

Fjord pulled himself up the wall and looked up there, clambering to the top and then frowning. It seemed that at one point, very very recently, there were 2 goblin guards up here. A leanto-tent of white grey cloth, small stool, and obvious meandering footprints where they hung out and then ran across the roof to the west. To the open roof of the Aine garden. And looking back at the Monastery grounds, Fjord noted that he could see the entire place, including where we walked, where we went, and our trip to here.

“Brian, we have a problem.” After it was explained we suspected that the goblin horde would be coming and very damned soon. Go in? Leave? Place to hold up?

Wait, why don’t we climb up too and head to the garden? When they come out we go behind them and their lines and make a run for Gavin.

It made sense. We all quickly were hoisted up and climbed to the top, where one there we headed east to the garden. Cara held back and to hide our prints in the snow called to Thor and summoned a cloudburst, centering it over the entrance area of the monastery and out prints to the wall. Given the cold it was 10 inches of snow that fell in a blinding deluge in just a minute – totally obscuring where we went (not where we had come from), and would force the goblins to hunt the grounds for us. There was talk that we might faintly hear the goblins coming from inside the monastery.

At the garden we looked over and the place was clear. Using the rope the goblins had already set here, we slithered down to the grasses and then Fjord was last. We waited here, listening to the secret door (hearing nothing) and went over a plan. 2:35 we figured it was enough time. Pushing the secret door open, yes, in the distance, echo of and echo, we could hear goblin voices near the front of the monastery.

We dodged into the original guard room, Yandr walking ahead, detect evil ability wide open. We moved along the area to the door and then the stairs down. No one was here yet. We lit the lantern (2:30 PM) and then went down. As the group went down, near the top of the steps, Fjord applied a flask of oil to a space a few steps down from the top. And then another 4 steps down from that, he did it again. Hopefully any goblins coming back down here would slip and hopefully either die or get seriously hurt.

At the stairs base we voted quick – Moray Vaco or Gavin’s Throneroom. We settled on Gavin. We traveled west, past the hall with forge (we could hear some work going on in there but no one was watching for us), and then past the long hall. We went down the hall with the Arena and made our way to the doors at the end.

Behind the dormitory room, Yandr felt the same evil that we had felt in the room near the piranha bird – like 3 different types of something all rolled together – a single point of evil. We backed up to the arena and in the safety (?) of the walls, discussed options.

We guessed we had a solid hour before the goblins would come back in after not finding us. So we could again – Moray or Gavin. The Gavin option was still the best bet. Atlas let us know he had quite a number of sleep spells at the ready and the group had been slowly gaining xp for a while (we were decidedly a 2nd level group now, a few of us having hit 3rd). We had a plan for Gavin and the rooms of sleeping hobs and bugbears were most likely gone for now.

It was 3 PM and we left the arena. Snuck past the room with the weird evil thing in it, opened the door at the end of the hall, and then went around there, eventually taking the long hall south covered in the goblin graffiti. We came to the guard area (empty), and passing the 3 dorm rooms, Yandr assured us he was getting no pings within.

We crept down the hall to the end where the alcove was. The torch sconces were empty now and Yandr pinged ahead while the party listened – paladin got 17 pings. Boiling it down were 4 goblins, 9 hobgoblins (1 of which seemed a bit “more” evil), and 4 bugbears. Gun poisoned an arrow. Hrimvar and Carl were going to bless us, Atlas had a sleep ready. And at 3:35 PM, we shoved the doors open hard and launched our assault.

Raised area with a throne across the way. Gavin and 2 huge hobs standing near him. 4 hobs at the base of the raised area talking. 4 goblins tending to a fire and a huge cauldron of boiling whatever. 2 hobs near the door as guards, and 4 bugbears, center of the room and north spread out.

Prayers to Thrym and Odin rocked out, bathing the group in a pair of bless spells, Atlas shot off a sleep spell at the hobgoblins near Gavin, dropping 2 of them. Shit. We then shot off arrows, one of the shafts hitting Gavin and dosing him with poison (he failed his save), more arrows followed and he rocked back screaming and angry.

The party pushed in, Yandr and Hrimvir blasting to one of the local hobs, hoping to finish him quick. Carl was right behind, lucern hammer thrusting. The rest of the group inched closer, getting ready for spells. The bugbears closed and the two hobs near the throne woke up their companions. Cara called to Thor and an eagle appeared, racing across the room, and launched itself at Gavin who had his forehead torn open. The two hobs up there quickly had shields out and stood in front of their king, covering him with their bodies, spears at the ready.

The 4 goblins charged the doors.and slammed them closed! Carl managed to wound one as it ran past but they still got the door closed! And then they were yanking pins and trying to drop the bars in place to hold the door! Fuck no! Carl managed to beat the hell out of the wounded one, killing it, but the other goblins did get the left side bar down – half barring the room. If they could get the 2nd one down, the rest of the group would be trapped on the wrong side of the throne room door

Entering 2nd round of combat. Stakes could not be higher. Icemonth the 15th, 195 of the 30th age, 3:36 PM.