Plantmonth 7th, 289 of the 29th age, 11:15 AM. Party is aboard the Gnomish Airship, Haverton Tenton, captained by Sheverport Steve Fitspinner. The gnome shakes everyone’s hand and we are left to talk to Fenix Donnegarten, Nornian Priest and the Kaiser Steelheart Randari, leader of the Randari Ympire.
It is a slow flight back to Erylond. Fenix Donegarten does the heavy lifting at first explaining the situation and what’s been going on. There are almost no touched priests of the Norns, 4 all together. They have all been dwarvish. People might pray to the fates for special guidance but they are not known for answering or meddling. Their job is to record the passing of all history – birth, life, death.
There are snags that do come up now and again and for those purposes the few priests that do exist show up to help get a granular view of what’s going wrong to help the fates make better decisive decisions. Right now there is Fenix Donnegarten and his counterpart in Gorok, Seer Desmond Lagarde.
Apparently on Plantmonth the 2nd, at 9:05 in the morning exactly, a powerful spell had been fired off that had used most of the resources of the Ympire called a Chasmstorm. The entire empire has been under the threat of the Lizardmen from Starlizia to the south. There was a sudden migration north of the powerful saurials almost 15 years ago but it turned to conflict and war back in 281.
They pray to a massive black dragon named Sanctadragodon and the Starlitzian Lizardmen have been laying waste to the countryside really heightened about 3 or 4 years ago. At that time Sanctadragodon made some sort of deal or pact with the Lord of Nightmares – and the spectral figure has been living inside the dragon ever since.
They indicated the children. It’s the kids. Throughout the kingdom, if someone has a nightmare, the nightmare becomes real and flesh the next day. Within a short time the world was being inundated by monsters from story and legend. Goblins and bugbears, minotaurs and beholders, hydras and nightmare creatures. A spellbarrier had been erected around the Enderlyn River which has contained the situation for now, but it’s only got about 6 months of possible life remaining.
Hence the Chasmstorm. It went off, the most expensive and costly bit of magic ever enacted. It was like a second sun that spun over southern reaches of the Randari Empire. Any and every monster that had been given birth through the Lord of Nightmare’s largesse was swept up and pulled inside the Chasmstorm. The land itself was awash in flame and the water of the Borbute Sea and the Enderlyn River actually boiled at the surface.
For now it had denuded the monstrous horde that has affected everyone. This spell was supposed to counter Sanctadragodon and seems to have been successful – but the after shocks and other wrecking has caused earthquakes and rumbles everywhere – and the concern was that it would open rifts to other worlds.
As for Fenix, we already have 1 being here that doesn’t belong (The Lord of Nightmares), and based upon his highly attuned skills and constant efforts, he was able to pinpoint 35 definitive rips in the skein, appearing almost like a black hole, or a null thread – 35 minor points that enter the skein within 12 hours after the Chasmstorm went off. 1 was found almost immediately after the artifact was enacted and the next 7 were found at slightly further distances away from the epicenter but all within 6 to 10 miles of Erylond. It was the other 27 that were the most strange as they all appeared at the exact same time and at a distance of 50+ miles away deep in the kill zone. The air was poor to fly through and it was strange the presences would fade on and off for 3 days.
They were not going to go back to Erylond until all threads were accounted for. Donnegarten verified that one of them did get snuffed out so the remaining 34 are now here so we can bring them to Erylond where the Masters of Spells will be able to verify that they are not a danger to the Ympire as well as maybe provide an anchor point on a going forward.
We made our way tired and full of concern to the passenger deck where the kids were finally situated and the other 8 saved beings were sitting around in a state of worry and confusion (7 were like that, 1 was just pissed off looking). They waved us over to talk but we asked them to wait a second as we moved aside to discuss.
Tell no one a damned thing. Let’s get to Erylond and then figure out what the next move it. And then go to Tilani. We have an idea on the situation and will meet with the Master of Spells and then see what’s next.
At this point, one of the saved people comes over. Human, male, mid 40’s. He has two broken wands in his belt, covered in 2nd degree burns, clothes are a mess. Identifies himself as Viridian Healer. We all get together and talk to them and they to us. We pretend as they do to have no knowledge of what happened before the last 5 days.
We all talk together and the consensus is that the 7 other beat up people all are fairly high level people. Most are either wizards or priests. One, a younger half orc sort of identifies as a thief. They are pretty broken and have gaping holes in their memories. Know their names and a few aspects of their life. They each talk about the place being familiar but don’t know much of what went on before. Have only a concept that they were in the terrible place, a cave of some sort, underground, and it was breaking, burning and falling apart. They each managed to use their skills/spells to try and escape. A variety of plane walk, plane shift, and shadow strides. However it did not work and their spells latched on to the only thing they could see in the end of all things fire – a streaking blue light and raced off and eventually they spilled out here. They all agreed that they were going to identify themselves as a single letter for now – the whole not part of the skein and whatever has them freaked out. “V” and what not.
The 8th figure is different. 6’ tall, black shoulder length hair in a ponytail, bespoke suit immaculate cut, a few stray smudges, sporting a very nice singular rapier held crossway fashion at his belt. Identified himself as Samodia Hardas and he was just pissed. Like furiously pissed.
He had a little verbal spat and sparring with Darius, getting to the point where Samodia asked him if he knows him. He won’t admit to anything but says quite vociferously that his being here is a HUMONGOUS fucking problem. “I doubt there is any 1 idiot in this entire plane that has the strength to open a portal large enough and powerful enough for me to use to get home.”
He knows where he comes from (didn’t say), and it’s just a fucking accident that these half skilled monkeys opened the gate large enough in the first place to get him here. And it almost broke the fucking entire plane. And plane ripping accidental tears don’t happen often enough that he could just bounce back to his own land. He did say that Fenix Donnegarten seems to be his best bet on trying to work out any possible way to get home, and no better time than the present to get the wheels rolling.
He went to the gathered belongings here, rummaged around and with an “A ha!” lifted up a 6’ steel faintly blue glowing key.
“You can’t take that,” Darius offered.
“It’s mine,” Samodia retorted, holding it over his shoulder and heading back for the main deck.
“Was that the Dumathion thing?” Eoghan asked. And the group nodded. Lovely.
By 3 PM the Haverton arrived at Erylond. Similar to the one in our time, it was larger and taller. Grander. The walls were taller and the buildings climbed 4, 5, even 6 stories tall. Bridges ran between them and a flying brigade of Hippogriff riding knights filled the sky. There was an airship dock on the northwest side of the city. 10 skyships were there – some as large as the Haverton, others smaller. Lots of people about.
Crossing the river here north of the city was a bridge that according to Captain Fitspinner was built almost 200 years ago with the skill of dwarven, gnomish, and orcish artisans and engineers. Over a mile long, reaching up to 70’ in height, 400 feet wide. Many arches reached up and down into the Enderlyn River while suspension cables ran along the lengths giving it more strength. A vast multitude of people were making their way across.
Nothing like this exists in our time. At all.
We docked and the dockmaster came out and talked to the Captain before clearing everyone to disembark. An honorguard came and the Kaiser led us off the Haverton and through the crowded streets of Erylond. Worried people. Lots of Skyships. And so so many kids heading out. The ships fly to the one bridge and carefully pass over and then are gone.
We were told that there is a ward that has been put into place preventing anything magical from crossing the Enderlyn River. It takes LOTS of money to run it and the Gorokian Nation are on the hook for maintaining it. It does keep the war with the Starlitzian Lizardmen contained to one area. But it has an end date, about 6 months from now. At that time the ward will fall and nothing will get it back up again. So the issue with Sanctadragodon needs to be resolved then.
We pass by many wonderful shops and places and eventually make our way through the Inner Wall. Here there is a Temple District like ours (but in our time, it's all Orphanages). What is interesting is that besides the 12 Major Eddas Gods, there are also at least a dozen other temples just as prominent and displayed. Lathander and Garl Glittergold, Corelleon Larthian, Sejoca, Tyche and others. A more acceptance of other religions and faiths.
We eventually arrive at the Kaiser’s Castle, a huge sprawling colorful edifice of white and blue. The grandeur was enough to slow us down. We were given rooms to stay in on the 3rd floor, and would be attending a dinner after our visit with the Master of Spells. He was a venerable elf, well over 6 or 700 years of age (making him in the 90’s for a human). He took his time doing an aura read and casting on everyone. “Fascinating” was uttered dozens of times.
He had 2 dwarven journeymen following behind him as he was explaining exactly what he was seeing and what he was doing and how he wanted it. Each of us was boiled down to a single casted rune, making 34 of them. He then had 6 others in place established (North, south, east, west, up, down) making a total of 40 runes.
Between him and the dwarves they then turned this into an amulet for each of us – a circle surrounding a center stone. The amulets are voluntary, but they would provide a few benefits. One, each one would let the Nornian Priests better able to find the wearers should need be (as opposed to Hot/Cold As they had to do now). Two, it would act as an anchor point or a start position should our presence here be more long term. Meaning the Fates would weave us into the skein. And if we died, our souls wouldn’t just fade away and disappear. And third, any spells or magic that would be cast on us would have a better chance of performing as supposed to. Being out of phase means that there is a chance that the local magic might not work properly on and for us.
The Runes allow something that is not part of the skein to exist within it instead of being rejected.
The Master of Spells did say that he loved his work but that rune casting is a difficult art and fewer elves are interested in such a stratified style of magic works. But the dwarven apprentices he’s had, although generally very weak wizards, have a natural aptitude for rune work.
For those of us that have been in the terror dungeon – there is a ring of runes at the entrance of the dungeon that we pass through. 40 of them. And they looked pretty much like the amulets we had now.
We got dressed and went to the banquet where we ate and drank and laughed. The kids had a great time and the other castaways also seemed in better spirits. At some point the Kaiser’s man came to us and said that our meeting with the Council of 6 would be at 9 tomorrow morning, not 8.
We slept well and on Plantmonth the 8th we ate and got dressed, all of us, kids and animals, followed the pages to a meeting chamber. We noticed that Samodia Hardas, V, and the others were leaving which had us a little confused. The Kaiser was here along with Fenix Donnegarten and 6 others all dressed as Roman senators. The last of the guards were then told to leave and the chamber was closed.
We were introduced to Firbold Gorok (Gorokian dwarf), Sherlain Jarlborrin (Jarlborrin Dwarf), Declan Thirdwheel Goldshare (Nightwood’s Gnome), Magister Nevilwyn Ariscula (High Elf), Justicar Sworam Blooripper (Randari Orc), and Viscount Aaron Hundarson (Human). Each personage was seemingly the most “representative” of their specific race – embodying not only the stereotypical build and demeanor, but also a gravitas about them.
Except for Viscount Aaron Hundarson, the human representative. He was about 40, slight pouch, thinning hair, and just happy to be there.
We were told a bit about the governing of the land. The Council of 6 make good decisions and policy and the Kaiser usually makes the deciding vote. However for certain things he makes a unilateral decision. The upkeep of the empire also has a requirement of need as each race can bring to bear.
The area was originally divided into the 5 Peace Compact. In the defense of the realm, the elves are responsible for magic, gnomes for timber, Jarlborrin Dwarves for Stone, Gorokian Dwarves for money, and Randari orcs for people. The 6 Peace Compact had recently been ratified (30 or so years ago) to include humans at the table and they are sharing the people portion with the Randari. They also bring inspiration and invention – as they are the least rigid of all the civilized races and they often and usually think of better ways to do things if given enough time.
Gorokian Dwarves complain often that they are being drained dry. They dig and refine and find and make coins and then have to spend it. They are stretched thin and the Gorokian Heights are large, but the wealth is not consistent or infinite.
Kaiser Steelheart had the group alone because he does not believe they are unable to remember their past. The kids had been subtly questioned and they admitted that they knew the party, they were saved from a fire, and their memories go back weeks or months (each is Lathandar saved kid so they have no memory before the font discovered them). They mentioned Sunrise Rabbits and the Orphanage. And even living in Erylond.
Which is not here.
According to Fenix and the Master of Spells, when the Chasmstorm went off, besides ringing the empire like a gong, it might have sheared against another plane, ripping holes in it. And those holes is where we came through. Why are we important? The Kaiser explains it here.
As a final magical solution to take out Sanctadragodon and the Starlitzian Lizardmen, he’s had a last ditch overload spellwork in place. Erylond is where it is because the roots of Yggdrassil, the magic weave, is closest to the surface here than anywhere else as far as people have ever looked. Its one of Erylond’s most important riches, and next to Tilani, is the seat of magic and research and the like everywhere.

Right now there is a drill that has exposed a section of the weave here far under the ground in Erylond. They have set up a feedback cycle of spellgems and manastones that are under the null zone and Enderlyn Bridge. When the null zone ward falls in 6 months across the river, the magic will race into this spot and will not only obliterate the bridge (as well as the city and anything close to it on this side of the river), it will set up a repulsion effect in place. So powerful that even after this is all done, any dragon or starlitzian lizardman from beyond the Randari southern border will have an intense aversion to this area. A 700 mile space. It means abandoning everything – the entire raw earth mining operation down here and the heart of the Randari empire.
The Kaiser does NOT want this to happen. “This is our home, it’s where we first rose to power. It’s literally one of the 3 first orcish clan cities. Here, This, and There. Erylond is home to half a million.” The other 7 cities and towns in southern Rand on this side of the river house at least another third of those numbers. But the people are what matters. He has a duty and has to do what’s best for everyone. So if that’s what’s got to go on, that’s the plan as much as he hates it.
It’s accepted the group is from another world and that for now, Kaiser Steelheart and Fenix Donnegarten have their back. The Council of 6 offer their support and outside of these 8 – the party’s secret is safe. They have a destination in mind? We try to avoid answering but then eventually its pointed out Tilani is our destination.
At this point we are given 2 things. One , with Shim and his one eye it is fortuitous that the Kaiser has a gnomish ship and captain that does missions for him off the books. The Zephyr’s Windshade, with Cap’n Twilick One-eye Taperton, a 9 crew skyship sloop, would take them to wherever they think they need to go next. But, they must return and let the Kaiser and the Council what they’ve learned after completion and what the next steps are. Two, he will give each member of the group 150 crowns and his own buyer and valet to escort the group around Erylond to outfit themselves however they see fit.

We thanked the Kaiser for his help and agreed. In fact, being as it was early enough, we wanted to hit all the places now so that we can be on our way tomorrow. The Windshade can make 30 or so miles a day. We also were given a map of the area – which as Shim noted after studying it intently is similar to the one we already have – as well as decidedly different – indication things had changed over the intervening 202 years.
We went shopping, learned that food and water was being loaded on the boat for us, and we would be at the Airship docks by 8 AM to shove off on Plantmonth the 9th
There! Lots of exposition. Lots of Sushi. And lots of hanging out and camaraderie.