We were down two, introduced a new character, and started a new adventure this night - as well as getting a late start. Not a good meeting for progressing forward - but any meeting was still worth it.
Summer is always hit and miss for attendance. I'm sure this summer won't be any different.
We haven't heard from the person who plays Detheron for a while now - and even emails and phone calls are not returned, not normally in character (pardon the pun) for this person. I anticipate giving him till the end of the summer and then if I don't hear from him around labor Day, I'll interview again for a replacement body.
Write up follows:
The party discussed some time whether we should go and trip into the swamp to find the possible dragon horde we suspect was sitting out there, or if we should do the right thing and keep our word. Brother Beren was long on the fact that we did agree to go and help Bendern Skelt and that our word was given. Plus, there was a holy week to Tyr coming up and the righting of the possible haunting would go towards fulfilling Brother Beren’s wants and needs for his temple.
It was later in the day that we had another visitor. A tall (well over 6’) adherent to Sif and member of the Melbourne monastery in Dragonhole had sought us out. His name was Bron and he had many good things about our group – most of the local and latest gossip about the dragons, lizardmen, and even the saving of the 4 girls from the gnolls. It turns out he was “brother” to one of the girls and on hearing of our efforts, wanted to come and physically thank us.
Arnog and Bron did not get along almost immediately, the young chaotic and naïve fighter clashed with the lawful and orderly monk. Some jibes were passed back and forth. Bron had heard of our misfortunes and was offering his services and possible desire to join the Sundered Chains. There was some discussion and eventually Arnog and Bron went outside for a circle spar.
Bron was masterful in his combat, hurling mind affecting jabs, stunning blows, and a staccato impact of his 8’ shod staff – actually disarming the fighter briefly. But this only served to infuriate Arnog who resorted to just his tremendous strength and stamina to work Bron back and eventually get the master to accept his loss in the duel.
We invited Bron to come with us as we were going to leave on the morrow to go to Broken Hills, filling in the monastic of what we were suspecting was ahead of us. He agreed and the group then made sure we were set for the two day trip. In the morning we met up with Bendern Skelt at the Sunken Boardwalk where the nobleman was anxious and excited to get started. He asked us about our mounts (we had none) and the group quickly decided that a cart and pair of horses would do the trick for us. He then attempted to pay us with a letter of credit which the party declined – saying they preferred hard coin. Master Skelt nodded, seemed concerned, and suggested that the group wait while he went to have the letter cashed and honored by the Baronet.
We procured the cart and the steeds and eventually Bendern did arrive with 150 crowns in hand and then we left Eider. The ride was hot, the heat of summer weighed on us and the miles passed by. It was a fairly uneventful trip, Bendern filling us in on some of the local interests around Broken Hills (known for its quarries, bronze mining, and strange landscape). Until we arrived at long last.
Broken Hills was situated along the slope of where two hills came together, a ragged cleft running east to west, closing, and then reopening past the town proper. An aqueduct of stone went further into the hills, bringing enough water for the city, there was a larger central defensible keep, and at least 6 fire towers scattered about the place (with pivotable ballistas on each). Bendern told us that occasionally wyverns would attack, carrying off sheep, small cows, or even what Halflings made it their home here.
We followed Bendern to a nice section of town near a northern park and to what was a impressively large, but run down, manor house. Our animals were taken by the stablehands and we followed Bendern in. Sklet Manor had seen better days, the rugs were thin, the larger tapestries missing, and there were too few servants about. At the dining hall we met the elder Skelt who initially berated his son for seeking us out and hiring us before grumbling that it had already been done so the group was welcome to stay for dinner and eventually thanked for coming.
The story of what happened was fleshed out more, and the party actually came to like the elder Skelt; his refreshing honesty and no-nonsense way of talking to the group and explaining the truth of things (and his own family’s shortcomings) showed that he was gruff but fair and truthful. The party had some ideas on what to do next: 1) visit the cemetery and see the family crypt, 2) speak to the priest of Thor and see if the visiting officient was still in town, 3) visit the Potterson family and investigate the crime scene first hand. But first, it was time to finish eating and drinking and our problem solving would happen tomorrow.
Summer is always hit and miss for attendance. I'm sure this summer won't be any different.
We haven't heard from the person who plays Detheron for a while now - and even emails and phone calls are not returned, not normally in character (pardon the pun) for this person. I anticipate giving him till the end of the summer and then if I don't hear from him around labor Day, I'll interview again for a replacement body.
Write up follows:
The party discussed some time whether we should go and trip into the swamp to find the possible dragon horde we suspect was sitting out there, or if we should do the right thing and keep our word. Brother Beren was long on the fact that we did agree to go and help Bendern Skelt and that our word was given. Plus, there was a holy week to Tyr coming up and the righting of the possible haunting would go towards fulfilling Brother Beren’s wants and needs for his temple.
It was later in the day that we had another visitor. A tall (well over 6’) adherent to Sif and member of the Melbourne monastery in Dragonhole had sought us out. His name was Bron and he had many good things about our group – most of the local and latest gossip about the dragons, lizardmen, and even the saving of the 4 girls from the gnolls. It turns out he was “brother” to one of the girls and on hearing of our efforts, wanted to come and physically thank us.
Arnog and Bron did not get along almost immediately, the young chaotic and naïve fighter clashed with the lawful and orderly monk. Some jibes were passed back and forth. Bron had heard of our misfortunes and was offering his services and possible desire to join the Sundered Chains. There was some discussion and eventually Arnog and Bron went outside for a circle spar.
Bron was masterful in his combat, hurling mind affecting jabs, stunning blows, and a staccato impact of his 8’ shod staff – actually disarming the fighter briefly. But this only served to infuriate Arnog who resorted to just his tremendous strength and stamina to work Bron back and eventually get the master to accept his loss in the duel.
We invited Bron to come with us as we were going to leave on the morrow to go to Broken Hills, filling in the monastic of what we were suspecting was ahead of us. He agreed and the group then made sure we were set for the two day trip. In the morning we met up with Bendern Skelt at the Sunken Boardwalk where the nobleman was anxious and excited to get started. He asked us about our mounts (we had none) and the group quickly decided that a cart and pair of horses would do the trick for us. He then attempted to pay us with a letter of credit which the party declined – saying they preferred hard coin. Master Skelt nodded, seemed concerned, and suggested that the group wait while he went to have the letter cashed and honored by the Baronet.
We procured the cart and the steeds and eventually Bendern did arrive with 150 crowns in hand and then we left Eider. The ride was hot, the heat of summer weighed on us and the miles passed by. It was a fairly uneventful trip, Bendern filling us in on some of the local interests around Broken Hills (known for its quarries, bronze mining, and strange landscape). Until we arrived at long last.
Broken Hills was situated along the slope of where two hills came together, a ragged cleft running east to west, closing, and then reopening past the town proper. An aqueduct of stone went further into the hills, bringing enough water for the city, there was a larger central defensible keep, and at least 6 fire towers scattered about the place (with pivotable ballistas on each). Bendern told us that occasionally wyverns would attack, carrying off sheep, small cows, or even what Halflings made it their home here.
We followed Bendern to a nice section of town near a northern park and to what was a impressively large, but run down, manor house. Our animals were taken by the stablehands and we followed Bendern in. Sklet Manor had seen better days, the rugs were thin, the larger tapestries missing, and there were too few servants about. At the dining hall we met the elder Skelt who initially berated his son for seeking us out and hiring us before grumbling that it had already been done so the group was welcome to stay for dinner and eventually thanked for coming.
The story of what happened was fleshed out more, and the party actually came to like the elder Skelt; his refreshing honesty and no-nonsense way of talking to the group and explaining the truth of things (and his own family’s shortcomings) showed that he was gruff but fair and truthful. The party had some ideas on what to do next: 1) visit the cemetery and see the family crypt, 2) speak to the priest of Thor and see if the visiting officient was still in town, 3) visit the Potterson family and investigate the crime scene first hand. But first, it was time to finish eating and drinking and our problem solving would happen tomorrow.